Urzu4 Posted July 15, 2016 Share Posted July 15, 2016 Good morning everyone hope all are well, I had a quick discussion to see thoughts on a list i have been running recently to some sort of success. THe base is two platoon squads with 30man conscripts and 20 man autocannons. With the 100 bodies this provides up front I Allie in two librarian conclaves and litter them in the blobs. My first conclave gets Tiberius with a lvl 2 and two lvl 1s. Tiberius Goes in a squad and the other three generally go in a front squad (overall I try to keep them all close enough to be within 12 but Tiberius casts on his own so there is no need for him) my second librarian conclave is Crimson fist with the Tiberius lite (relic that lets you reroll casts) and the same 3 librarious mention above in he other conclave. Same placement wih this conclave as well. With the casters spread about 4 squads and 15 dice min a turn you can cast pretty reliably 4 summons a turn. This setup runs about 1300 points with a ccs in a chrimera. In a 2k list I've been using the rest to fill out artilery and chrimera for the pcs but I wanted to see what y'all thought. Thanks for you time! Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/ Share on other sites More sharing options...
Teetengee Posted July 15, 2016 Share Posted July 15, 2016 That's a lot of dudes... Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4442863 Share on other sites More sharing options...
Urzu4 Posted July 15, 2016 Author Share Posted July 15, 2016 I'm under the impression your faith to he emperor is directly correlated to the amount of guardsmen you field Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4442877 Share on other sites More sharing options...
WarriorFish Posted July 15, 2016 Share Posted July 15, 2016 How many models can you summon a turn on average? Isn't it risky to your psykers to keep using daemonic powers? Seems like the Guard mantra of "more models than you can kill" taken to the next level! :P Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4442923 Share on other sites More sharing options...
HackedDuck Posted July 15, 2016 Share Posted July 15, 2016 Maybe try the psykana division? They harness on a 2+ don't suffer perils and get a lot of warp charges. Reece from frontline has an AM summoning list that includes this formation to quite a lot of success. Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4442940 Share on other sites More sharing options...
Urzu4 Posted July 15, 2016 Author Share Posted July 15, 2016 Warrior. On average in summoning 3 to 4 units a turn ( anywhere from 20 2 wound jetbikes to 40 single wound models). It depends on how many buffs I want on my infantry. Generally I'll move as far forward as possible leaving my librarians up front , summon as far forward as possible (usually demonettes and seakers) then order the squad to shoot and run or move move move letting the librarians fall to the back to be protected Hacked, I've tried the division a few times but I've always had two issues. It's very easy to kill the units unless they are hidden far back (5 guardsmen and a commisiar fall to a stiff breeze), and at that point with the one eye open rule summoning from my back lines I find it hard to avoid being that close. Also if I summon from my front lines moving up they are instantly a threat But hacked I don't want to discount the division just based on my experience, I'll take a look at frontline and how they use them. If you have any additional input I'd love to hear it as well Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4442972 Share on other sites More sharing options...
HackedDuck Posted July 15, 2016 Share Posted July 15, 2016 Hacked, I've tried the division a few times but I've always had two issues. It's very easy to kill the units unless they are hidden far back (5 guardsmen and a commisiar fall to a stiff breeze), and at that point with the one eye open rule summoning from my back lines I find it hard to avoid being that close. Also if I summon from my front lines moving up they are instantly a threat But hacked I don't want to discount the division just based on my experience, I'll take a look at frontline and how they use them. If you have any additional input I'd love to hear it as well I don't have any personal experience as I've literally just started the guard but from what I have seen on the internet it seems solid, if your opponent shoots the pskers he will have a ton of daemons in his face or if he shoots the daemons then you can just summon more. Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4443052 Share on other sites More sharing options...
Urzu4 Posted July 15, 2016 Author Share Posted July 15, 2016 I guess my major concern is getting them shot off turn one (tau can probably accomplish this with just sms spam). I'll deffinatly give is a shot to vary it up a bit Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4443055 Share on other sites More sharing options...
CoffeeGrunt Posted July 15, 2016 Share Posted July 15, 2016 Tau can't really spam SMS though. Cheapest platform for it is 65pts per model. Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4443059 Share on other sites More sharing options...
Jolemai Posted July 15, 2016 Share Posted July 15, 2016 Other that cost, what can the Psykana division offer over a Librarian Conclave? You've got a better range of spells to choose from (and thus compliment your summoners), ATSKNF, force weaponry, being "safe" from the Commissar's gaze, the list goes on. Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4443068 Share on other sites More sharing options...
Urzu4 Posted July 15, 2016 Author Share Posted July 15, 2016 I do really enjoy the melee punch the conclave brings with the blobs. Adding in priests makes your blobs actually a really powerful force in melee I think the biggest benefit is being able to summon to the front lines. Seakers can immediately make there turbo host attack and if demonettes are left unchecked they will assault next turn. (Not to mention being able to wal when need be to slow down death starts) Also I'd like to point out having Shreak up front is also a very good tool* Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4443078 Share on other sites More sharing options...
Urzu4 Posted July 15, 2016 Author Share Posted July 15, 2016 The biggest challenge I have with this list is my buddies tau list. His stormsurge and tanks can put out a lot of blasts and massed fire and gun down my infantry fast. Though I have yet to play him when I was summoning at all (used to field a knight and one conclave for buffs). I'm hoping the summons can overwhelm his firepower Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4443082 Share on other sites More sharing options...
HackedDuck Posted July 15, 2016 Share Posted July 15, 2016 The division can cast more powers than the 2 that the conclave can cast (3 if it is tiggy) Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4443209 Share on other sites More sharing options...
Kontakt Posted July 15, 2016 Share Posted July 15, 2016 summoning Psykanna division? Here's a batrep with one. at 2.5 hours, it isn't brief, but as an example of how guard can summon spam with the best of them... Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4443309 Share on other sites More sharing options...
HackedDuck Posted July 15, 2016 Share Posted July 15, 2016 Yes this is the one with Reece that I was talking about Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4443311 Share on other sites More sharing options...
CoffeeGrunt Posted July 15, 2016 Share Posted July 15, 2016 Nice Catachan army there, actually... Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4443324 Share on other sites More sharing options...
Teetengee Posted July 16, 2016 Share Posted July 16, 2016 The conclave casts plenty if you don't join them into a unit.Additionally, how careful are you with your blobs to space them out well for avoiding blasts? Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4443364 Share on other sites More sharing options...
Urzu4 Posted July 18, 2016 Author Share Posted July 18, 2016 I do pretty well spacing them out. Tau is the hardest matchup I've face so far but I played my buddy the other day at 1500 and I won by turn 4. (I went second and took a beating losing 30ish models of my blobs but starting my first turn I was pumping out 3 to 4 units a turn) turn 4 I pretty much would have tabled him but we called it at the beginning of y turn since I had 5 units ready to clean him up in assault. Instead of two Libby conclaves I did one and a psykana division with a guard cad Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4445457 Share on other sites More sharing options...
Ulrik_Ironfist Posted July 18, 2016 Share Posted July 18, 2016 I think that the decision on whether to use the Conclaves or the Psykana Division, should be based on cost vs, how many warp charges you can generate. I know that the Psykana division can end up at ML8 with 3 more ML's for a total of 11 ML's for generating warp charges, which I think outstrips the amount of dice a Librarius Conclave can generate. Now the benefit you get with the two conclaves is double the summoning power. Both have a mechanic to harness on 2+, so that's a wash. I think that the psykana division has more potential to get work done if you have other powers you're wanting to use, you have a bigger pool of dice to chose from. Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4445567 Share on other sites More sharing options...
Urzu4 Posted July 18, 2016 Author Share Posted July 18, 2016 Ulrick. Just a note. I think the conclave actually has a better chance for supporting than the division. While you can use one caster to cast on a two up, don't forget you can include a forth librarian (I usually use Crimson fist with reroll relic or Tiberius) put them in a seperate squad and you have a second source rolling for spells on rerolls (not to mention force axes in melee). The division really shines in pushing units out and for about 700 pts you can have a mixture of the two with some blobs to really get some good board control. It's a fun list if anyone else wants to give it a shot Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4445667 Share on other sites More sharing options...
Kontakt Posted July 19, 2016 Share Posted July 19, 2016 Let us not forget that the psykana division has commisars to "fix" any perils of the warp result. Link to comment https://bolterandchainsword.com/topic/323949-blob-guard-and-summoning-discussion/#findComment-4445800 Share on other sites More sharing options...
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