Jump to content

Rad Grenades?


01RTB01

Recommended Posts

  • 2 weeks later...

Alright.

 

Things that have Rad that stack:

  • Rad Grenades and other rad grenades
  • Rad Grenades and Rad Phage (the rule)
  • Rad Grenades and the Barbaran Thurible
  • Rad Grenades and a Rad Furnace
  • Rad Grenades, the Barbaran Thurible, Rad Phage and Rad Furnace for a Total possible of -4T with each successive unit equipped with Rad grenades charging in increasing this by -1. Only works on a multi-wound model that survives being wounded by the Rad Phage Weapon.

Rad weapons that do not stack:

  • Rad Phage with itself
  • Rad Furnaces with itself
  • Barbaran Thurible since its a unique relic (???)
Link to comment
https://bolterandchainsword.com/topic/324249-rad-grenades/#findComment-4465972
Share on other sites

Also, do note that if you reduce a unit to 0 Toughness, they're automatically removed from play, iirc.

 

See that T10 GMC? Do the above -4T Combo and pile on 6 more Rad Grenade units and *poof* gone.

 

That 50 Man Fearless Rending T3 Cultist Blob got you down? 1 Rad Furnace Unit, 1(2) Rad Grenade Units and a Barbaran Thurible and *poof* gone before they could even swing.

Link to comment
https://bolterandchainsword.com/topic/324249-rad-grenades/#findComment-4465979
Share on other sites

The big one that often confuses is that rad grenades do not stack when a character with them joins a unit with them. They then count as just one unit charging and only confer -1T.

If the character does not join the unit and charges separately then you have two units charging which gives a -2T.

Link to comment
https://bolterandchainsword.com/topic/324249-rad-grenades/#findComment-4466047
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.