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Deathwatch: Ideas for representing bikers and VVets as inf.


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Hi there,

with the imminent release of Deathwatch, I was wondering if anybody had any alternative ideas for representing bikers and jump infantry as simple infantry guys for the kill teams, as they are pretty much going to be limited to 6" movement with some cool rules on top.

 

One possible idea for the vanguard vets could be something akin to the Berserkers of Uran's Impact Thrusters, special pistons on the greaves that propel a marine faster, without actually making him jump into the air.

Whats wrong with bikes/jump packs?

 

 

Bikes move 12'' btw, and can turbo-boost another 24 (?) i think in the the shooting phase. So not really infantry appropriate.

The thing is, when in a kill-team, they can only move 6". And I find the concept of a guy on a motorbike accompagnying a squad on foot at walking speed quite weird...

The same goes for the jump pack.

Whats wrong with bikes/jump packs?

Bikes move 12'' btw, and can turbo-boost another 24 (?) i think in the the shooting phase. So not really infantry appropriate.

The thing is, when in a kill-team, they can only move 6". And I find the concept of a guy on a motorbike accompagnying a squad on foot at walking speed quite weird...

The same goes for the jump pack.

Honestly, I think the easiest answer would be, If you think mixed units are weird and stupid : don't use them.

I probably wouldnt either.

If you're doing it for rewlz reasonz, you'll probably catch flakk from others of a similar mindset for not using the right models. I can't see how you're going to model a marine to be of similar build to a marine on a bike without sticking him on a set of tracks, or a monowheel. laugh.png

Whats wrong with bikes/jump packs?

Bikes move 12'' btw, and can turbo-boost another 24 (?) i think in the the shooting phase. So not really infantry appropriate.

The thing is, when in a kill-team, they can only move 6". And I find the concept of a guy on a motorbike accompagnying a squad on foot at walking speed quite weird...

The same goes for the jump pack.

Honestly, I think the easiest answer would be, If you think mixed units are weird and stupid : don't use them.

I probably wouldnt either.

If you're doing it for rewlz reasonz, you'll probably catch flakk from others of a similar mindset for not using the right models. I can't see how you're going to model a marine to be of similar build to a marine on a bike without sticking him on a set of tracks, or a monowheel. laugh.png

Unfortunately, most of the Kill Team formations need mixed formations... Oh well ^^

Yeah, I think you're right about people giving flakk, but I was really wondering if anybody had got any modelling perspectives. To me, it seems like there are definite possibilities for getting around the Jump Pack thing, but the biker doesn't really seem to have many other possibilities...

What is sad is that nowhere in the codex does it say that the bikers or vanguard hav e bikes or jetpacks... it only says to count them as that type... so there really isn't a need to show it (other than the bikers twin-linked bolter).

Whats wrong with bikes/jump packs?

Bikes move 12'' btw, and can turbo-boost another 24 (?) i think in the the shooting phase. So not really infantry appropriate.

The thing is, when in a kill-team, they can only move 6". And I find the concept of a guy on a motorbike accompagnying a squad on foot at walking speed quite weird...

The same goes for the jump pack.

Honestly, I think the easiest answer would be, If you think mixed units are weird and stupid : don't use them.

I probably wouldnt either.

If you're doing it for rewlz reasonz, you'll probably catch flakk from others of a similar mindset for not using the right models. I can't see how you're going to model a marine to be of similar build to a marine on a bike without sticking him on a set of tracks, or a monowheel. laugh.png

Unfortunately, most of the Kill Team formations need mixed formations... Oh well ^^

Yeah, I think you're right about people giving flakk, but I was really wondering if anybody had got any modelling perspectives. To me, it seems like there are definite possibilities for getting around the Jump Pack thing, but the biker doesn't really seem to have many other possibilities...

You could always use one of the teleport packs from the GK frame to represent a jump pack. GK units use them to represent jump infantry and they're not as big as a jump pack.

Honestly though, i think one guy with a jump pack in a normal unit would look pretty good. A bike would be weird though. Up to you though mate. :)

I quite like the idea of a heavily bionic Iron Hand standing in for a bike. Something like Skitarii legs but more bulky. Not 100% sure what you'd use. You could have the twin-linked bolter built as a turret on the backpack (rhino chassis storm bolter comes to mind), leaving their hands free for their other weapons. The impact booster idea actually isn't bad for the bikes imo, but I don't know what they actually look like for modeling purposes. I agree about the jump packs looking alright. Just give them a Blood Angels successor shoulder pad and a pose like he can barely contain himself waiting for the chance to get into melee. ;)

Just give them a Blood Angels successor shoulder pad and a pose like he can barely contain himself waiting for the chance to get into melee. msn-wink.gif

Tell you what, I've got a better idea! The Blood Angel could be stumbling over, and the Space Wolf and (oh okay...) the Flesh Tearer have to step in to repair his mess :P

Can't they actually move their full movement distance as long as they remain within coherency? (Haven't ever played with mixed units in this ed...)

 

It is my understanding that this is indeed the case. So your infantry can move through small gaps while the VV can go over the top of the obstacle, Biker can go the long way round etc. Also allows your unit to cover more ground (Infantry move 6" forward, VV moves 8" and biker moves 10") which is potentially useful in the context of contesting objectives and so forth.

Obviously the answer is to model the biker as a battle-brother of the Angry Marines, equipped with rocket-powered rollerblades. The +1 toughness is from being so angry. Mount a bolter on each boot and you're good to go!

 

The thing is, when in a kill-team, they can only move 6". And I find the concept of a guy on a motorbike accompagnying a squad on foot at walking speed quite weird...

The same goes for the jump pack.

 

No, each model can move as far as it's unit type allows, as long as the unit stays in coherency.

 

So a 2 bike unit, one can move 12", one 8" and the long bases keep them in coherency with the foot sloggers, extending your (rerollable with a vanguard) charge range by 6"

 

 

The thing is, when in a kill-team, they can only move 6". And I find the concept of a guy on a motorbike accompagnying a squad on foot at walking speed quite weird...

The same goes for the jump pack.

 

No, each model can move as far as it's unit type allows, as long as the unit stays in coherency.

 

So a 2 bike unit, one can move 12", one 8" and the long bases keep them in coherency with the foot sloggers, extending your (rerollable with a vanguard) charge range by 6"

 

Cheers for the correction :)

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