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  1. Hello everyone! Lately I’ve been trying to figure out the structure and organisation of the Deathwatch. You might have seen a previous topic that I've written on the subject. This time I thought I would actually write it in detail. To start with here is the latest Watch Fortress structure chart, it’s from the 8th edition codex though, we didn’t get one in the 9th edition supplement. Hopefully we will in the next one! And below is my proposed structure in detail based on all the available information I have gleaned from the lore, codex’s and internet research. Deathwatch There are an unknown number of Watch Fortresses, at least 34 have been named. Assuming there are say, 50. Each fortress is roughly 260 at max strength including all marines which would equate to 13000 across the galaxy. Given that there are supposedly 1000 chapters (perhaps 1105 with the Ultima founding) I’d put the rough Deathwatch tithe number for each chapter at 10 marines (about 1% of a chapter, I can’t see them giving up more than that) so lets say that’s 11050 seconded marines. Even with the blackshields and marines that are permanently seconded to the watch there’s still are fair deficit of somewhere between 40 and 20 for each fortress. It’s probable that most if not all fortresses are understrength. Watch Fortress Watch Commander - Watch Master Inquisitorial Representative - 1 Inquisitor and Retinue Strategium - 6 Chaplains (including 1 master of sanctity and 1 Reclusiarch) - 6 Librarians (including 1 Chief Librarian and Librarians of varying ranks) - 6 Apothecaries (including 1 Chief Apothecary) - Fortress Ancient (Banner Bearer) - Bladeguard Ancient (Relic Bearer) - Fortress Champion Armoury - 6 Techmarines (Including 1 Master of the Forge) - 5-10 Tech-Adepts (Pilots/Drivers etc) - 5 Dreadnought Sarcophagi (types vary widely from Leviathans to modern though each chassis would have all potential weapon configurations) - Mechanicus delegation (varying numbers of tech priests, adepts, engineseers and skitarii to service the chapters arms, armour, facilities, bionics and vehicles) - Various Servitors - 25 Drop Pods - 25 Rhinos - 10 Razorbacks - 10 Repulsors - 5 Repulosor Executioners - 5 Impulsors - 25 Land Speeders (Various types) - 20 Storm Speeders (Various types) - 10 Invictor Tactical Warsuits - 25 Land Raiders (Various types) - 20 Predators/ Vindicators/ Whirlwinds/ Hunters/ Stalkers (Various types based on the rhino chassis) - 10 Gladiators (Various types) - 5 Astraeus’ - 20 Corvus Blackstars - 5 Thunderhawks - 5 Storm Raven Gunships - 2 Overlords - 5 Storm Eagles - 10 Stormtalon Gunships - 10 Stormhawk Interceptors - 250 Mark 8 Power Armour Suits - 250 Terminator Armour Suits (Various types) - 200 Mark 10 Power Armour Suits (with options for all Gravis and Phobos standard configurations for each suit) - 20 Centurion Warsuits (with options for any configuration for each suit) - 250 Bikes - 50 Attack Bikes - 100 Outrider Bikes - 25 Invader ATVs - Enough equipment of all standard production types for each marine to be able to be armed with any weapon or equipment e.g. 250 plasma guns, 250 chainswords, 250 jump packs etc Navy - 1 Battlebarge - 5 Strike Cruisers - 20 Frigates (various types) - 5 Kill Ships - Various fighters and boarding vehicles Watch Companies - 5 Companies (Primus, Secundus, Tertius, Quartus and Quintus) Watch Company - 1 Watch Captain - 1 Lieutenant - 4 Squads of 10 marines - Various types, all firstborn form into Proteus Kill Teams and Primaris form into either Indomitor, Spectrus or Fortis. Each marine will remain with their assigned kill team for the duration of their service barring promotion or return to their home chapter. Each kill team is undesignated outside of battle (other than by firstborn or primaris) and will be designated by the commander of that engagement (sergeant, captain, watchmaster etc) as necessary e.g. Venator, Furor Malleus etc. Each squad is further able to subdivide into combat squads or individual Kill-Marines as dictated by the command structure. Support Staff - Various numbers of standard humans as menials, pilots, clerks etc - Explanatory Notes – You might question the sheer volume of arms, armour and vehicles but just think about it. The deathwatch are the SWAT, the special forces, the green berets, SAS, Navy Seals etc. The absolute best of the best! Furthermore they are the swiss army knife of the marines, able to adapt to any situation or threat and arm themselves appropriately so it makes sense to have all the equipment to support that. And finally, the Deathwatch are backed and funded by the INQUISITION, those guys can get them anything they need. It’s one of the reasons they have such a monopoly on mark 8 armour. So they are pretty much the most well funded and supplied space marine force in the ENTIRE imperium. The only chapters to come close would be the grey knights (few in number and far more specialised) the Minotaurs (shady funding from the high lords) or the Red Hunters (Inquisition Controlled). Also consider how many vehicles and weapons a regular chapter has, loads, and a watch fortress is about a quarter or at least a 5th of that strength. Take a look at the ultramarine structure below from the 8th edition marine codex and see how much they got! If a regular chapter can get that much I see no reason why the Deathwatch wouldn’t be better supplied. I’ve included less primaris tech as the fortresses would already have been equipped with the full set of firstborn vehicles and equipment due to previously having 100% firstborn. However they have yet to need as large an amount of primaris equipment. You could argue maybe they should give some of the firstborn stuff away but that seems unlikely to happen. For the specialists like chaplains I went with 1 per watch company, same for dreadnoughts. By comparison a regular chapter would have more of each but there are a few things that the deathwatch don’t need to be responsible for e.g. apothecaries creating new marines. So they wouldn’t need as many of each I also have 5-10 marines listed as “tech-adepts” which I made up to justify not having to include the pilots of the vehicles in the kill teams. That’s not saying that the kill team members can’t work the vehicles! Of course they can, any marine can drive a rhino. But the Tech-Adepts are more specialised and can work any of the vehicles as necessary. You would think the 5-10 is low due to the amount of vehicles but there are some crew roles that regular humans can fill or be temporarily assisted by a regular kill team marine. I see each company having the option to take a couple of “Tech-Adepts” with them on engagements as it’s unlikely that they would need too many vehicles for each engagement. The reason they have so many vehicles is both in case they need them and so that they can spread them throughout the fleet, fortress and stations so no matter where they are they have a decent selection of a bunch of vehicles. I’ve only listed 1 lieutenant as 2 seems excessive when they’re handling max 40 marines compared to the 100 regular chapters deal with. There’s also a few units that don’t currently fit into the watch structure that are left a little bit behind because they aren’t part of any kill team: - Veteran Intercessors (pretty ironic given all the firstborn are veterans. I’d count any deathwatch intercessor as a veteran and I fully expect a multipart kit to be the centrepiece of the next deathwatch release. - Bladeguard Veterans (possibly an honour guard? Otherwise they should really have been in either the fortis or indomitor kill teams) - Company Veterans (It’s strange we can use these, I figure as you can have almost the same loadout as a deathwatch veteran squad you could use the rules interchangeably) - Judiciar (I count these as taking up a chaplain slot) - Relic, Assault and Terminator Squads. (We have deathwatch terminators that can do way more, why do we still have access to these) - Suppressors (These seem to be largely forgotten by GW and are one of the few not to have a multipart kit, I’d say they’d go in Indomitor or Spectrus kill teams) - Desolation Squads (Coming soon! I expect them to be an option for the Fortis Kill team) - Deathwatch Keepers (from the Deathwatch RPG, I’d say it’s unclear where they sit as Watchmasters now have the Clavis . Bladeguard seem likely to be good primaris comparisons) See Ultramarines structure below for reference
  2. Hello all. This is just a thread I picked up from some comments in another PBP game, where someone thought it would be fun to take Deathwatch ruleset, and go down tight corridors to certain doom. In my mind, this amps up the gameplay of Space Hulk to another level, because you have an actual, not AI director and have far more options available to you as a player in terms of abilities and skills to help PC's survive the onslaught. This is an exploratory thread, mainly to discuss if such a thing is viable, or worth the time in doing. It would be very action heavy, but with the GM being involved, could also spark moments of genuine intrigue. My premise would be that all players would start from Rank 4, with certain GM improvements, and access to Terminator wargear, and sufficient Requisition to arm with preferred or slightly off-piste equipment (such as the Dark Angels Plasma Cannon). Of course, the team could be composed from any of the Deathwatch classes/Chapters allowed across the books, but it could easily be a single Chapter using the same rule/advance tables for that Chapter. (Deathwatch table is removed). Thoughts? EDIT: I will keep this post edited with changes or proposed characters so we have a repository of sorts as we go along, for when we come up with ideas. So far we have: 1 x Librarian - Necronaut 1 x Apothecary - Lysimachus 1 x Techmarine - Machine God 1 x Chaplain - Trokair Special rules/exceptions: Only Devs can take Heavy TDA weapons Only Assaulters can take TDA CCWs 1 Blackshield only, strict GM generation. Cataphractii and Tartaros are available in limited quantities. Players will begin at Renown Rank: Famed Players will have 50 Requisition to buy weapons (Subject to change) Players will not need to Req their TDA PC's will receive Our Hands Bring Death and Hypnogogic Induction. Enemies: Various - the current leaning is a Space Crusade/Space Hulk feel, with almost anything being on the menu: Genestealers (MoX) Orks (MoX, TGT) Necrons (TOR) Maybe Eldar (There was a Space Crusade expansion with them)
  3. The recent Deathwatch Recruitment Thread has shown there is an acute interest in taking part in play-by-post games here on the Bolter and Chainsword. That's intensely gratifying - and to me, I think it demonstrates that we can sustain multiple games here. This thread is intended to serve as a resource both for players looking to join a game, as well as GMs looking to recruit. This is not really designed for conversations - if you find enough players looking for a specific game, start a new thread and PM them to join. Name: Interested in Playing: Dark Heresy 1st Edition / Dark Heresy 2nd Edition / Rogue Trader / Deathwatch / Only War / Black Crusade / Wrath & Glory / Other Knowledge/Experience of Rules: Have you played in campaigns before? Do you own the rules? Are you familiar with the rules? Other Pertinent Information: You might consider here notes on your availability; on your 40k interest, armies and hobbies; or anything else you'd like other forum members to know. You might consider thinking about , as this might help you think about the style of game you'd like to participate in.
  4. A rather timely pre-order has gone up today, the Frag Launcher. http://anvilindustry.co.uk/The-Armoury/Heavy-Weapons/frag-launcher-grenade-cannon-heavy-weapon http://anvilindustry.co.uk/image/cache/catalog/Anvil/Weapons/Frag Launcher/FragCannonRender-400x400.jpg Will be shipping next Friday. Probably of interest to those bemoaning the awkwardness of acquiring multiples of a new Deathwatch weapon. They may also interest those of our 30k brethren who you use Destroyers and fancy some Rad missile launchers without going the Forgeworld route. They've also added a Quake Gun to the Exo-Lord armoury and a quake attachement to the modular, magnetisable Lance Carbine: http://anvilindustry.co.uk/The-Armoury/Specialist-and-Energy-Weapons/quake-cannon http://anvilindustry.co.uk/image/cache/catalog/Anvil/Weapons/quake/newton-eg-800x800.jpg http://anvilindustry.co.uk/The-Armoury/Specialist-and-Energy-Weapons/Lance-Carbine http://anvilindustry.co.uk/image/cache/catalog/Anvil/Weapons/lance-carbine/lance-carbine-sprue-3q-800x800.jpg The regiments range has also had a bunch of modular heavy weapons released. Far too many to start dropping pictures of, but the following are incuded - Tesla Cannon, Heavy Grenade Launcher, Autocannon, Phase Cannon and Mortar alongside a range of tripods, gun carriages and gun shields. http://anvilindustry.co.uk/Regiments/regiments-heavy-support-weapons
  5. Hello everyone! I've been working on this army for a long while and thought i should post it here to see what you all think. I always like to get comments and constructive criticism on my work so please let me know what you think of them all! I've taken some photos of the whole set plus i've added the photos from my entry to Armies on Parade last year. If you want to see any of the models in more detail let me know and i can add photos of them, OR you can check out my other topic in the deathwatch forum here. I'll be updating this as build and paint more models, the first update is already below! I've arranged the army in a rough outline of the watch fortress structure, they all have the correct squad designations on their kneepads and i've got an excel sheet to record who is in which squad! Almost all of them are from different chapters as well (another reason for the excel spreadsheet) I like to make them all a bit unique with the names and chapter background, i endeavor to add some elements of their home chapter to the model but after the 50 most well known ones it gets difficult! So i come up with a feel for their chapter from the name, colour scheme or what i decided to make up for them. I like to add little details like that, as you can see from the photos i am very fond of converting. All of them have the deathwatch wrist scanner, shoulder pad and elbow pad, where possible i also give them the ammo pouches and more! My goal is to build a deathwatch version of every unit currently available to them! So if you can't see something in these photos i will build one eventually! Please let me know what you think of all these!!!
  6. Hello Everyone! Been out the hobby for about 7 years and decided recently the Deathwatch are the army to get me back into it. Decided to record my progress as i go. I'll be adding some inquisition as well when I've got them time. But first i decided to make up some Primaris Deathwatch to get me started. I really wanted to see what the new primaris models were like and thought i might as well make them Deathwatch. Probably won't get any more though, just normal size after this. Here are some pics! Did a fair bit of conversion work on the basic intercessors to get them to be deathwatch. Added the shoulder pads and the elbow detail on the left arms, sculpted shot selectors into the boltguns, filed of the chest eagles and replaced them with pouches, grenades and bullets and sliced up the right arms to incorporate the wrist scanner. Here's a close up of the Sergeant Prior to this i painted up some random servitors i had unpainted from years and years ago as Inquisition for practice. I'll post more when I've painted the primaris squad. Let me know what you all think!
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