TheCelticRaven Posted September 12, 2016 Share Posted September 12, 2016 HQCalas Typhon200 TroopsCataphractii Terminator Squad10 men, 7 power fists, 2 chainfists, autocannon, plasma blasterSGT/W thunder hammer, combi-melta, grenade harness427 Cataphractii Terminator Squad10 men, 7 power fists, 2 chainfists, autocannon, plasma blasterSGT/W thunder hammer, combi-melta, grenade harness427 Heavy SupportGrave Wardens5 men, 5 chainfists, chem-flamer235 DeredoPlasma Cannonade, Aiolos Armoured Ceremite275 LOW Mortarion The Reaper425 1989 Link to comment https://bolterandchainsword.com/topic/325744-death-guard-terminator-core/ Share on other sites More sharing options...
Charlo Posted September 12, 2016 Share Posted September 12, 2016 I love it, but you're going to come under a LOT of fire with very few models ! Link to comment https://bolterandchainsword.com/topic/325744-death-guard-terminator-core/#findComment-4499028 Share on other sites More sharing options...
TheCelticRaven Posted September 12, 2016 Author Share Posted September 12, 2016 I love it, but you're going to come under a LOT of fire with very few models ! as a member of the INDOMITABLE 14th. I RELISH THE CHALLENGE! Link to comment https://bolterandchainsword.com/topic/325744-death-guard-terminator-core/#findComment-4499061 Share on other sites More sharing options...
Kilofix Posted September 12, 2016 Share Posted September 12, 2016 I don't think you need that many Power Fist and Chain Fist even with all Terminators. One or two is enough, otherwise stick with stock Power Sword / Power Axe for Cats and Power Fist for Wardens. Use points for more Terminators. And, I'd replace Morty for another squad of Terminators. Link to comment https://bolterandchainsword.com/topic/325744-death-guard-terminator-core/#findComment-4499070 Share on other sites More sharing options...
LtDan Posted September 12, 2016 Share Posted September 12, 2016 I do love terms.......but no transport, no ability to run and not any real armour. I can see you getting bogged down quite easily. Tho if your set to run walking terminators id swap the term squads around and put both plasma in one and both reapers in the other so better to pick targets. And drop a few power fist in exchange for some combi plasma etc to add a bit more firepower Link to comment https://bolterandchainsword.com/topic/325744-death-guard-terminator-core/#findComment-4499132 Share on other sites More sharing options...
Terminus Posted September 12, 2016 Share Posted September 12, 2016 Switch that plasma cannonade for the Anvillus Autocannons so you can threaten fliers and transports. You have more than enough AP2 already. As it stands, I can stop one of these 400+ units with a 35 point Rhino. Link to comment https://bolterandchainsword.com/topic/325744-death-guard-terminator-core/#findComment-4499178 Share on other sites More sharing options...
TheCelticRaven Posted September 12, 2016 Author Share Posted September 12, 2016 so i played my first game today against Daemons and... it was a very close one... my terminators did a fantastic job of weathering the incessant assaults due to their 2+ armour and were able to stay on top of things with power fists. i have also made a deal with a friend that i will be trading my two plasma blasters for more reaper autoannons to be able to better maintain range and be able to take down tough units. I was disappointed by Mortarion as he got drowned in cheep troops and was buried under the sheer number of attack, however the game BELONGED to Typhon, his grave wardens and the deredo. nothing that charged them could break them (thank you death cloud) and their grenade launchers wreaked havoc. the Deredo took down a bloodthirster first turn and a daemon prince on the second, before taking out a 3rd and forth prince on turns 4 and 6. I'm thinking of replacing Mortarion and bulking out the grave warden squad and also getting a heavy support squad with some missile launchers to deal with fliers and transports. Primarchs belong in larger games anyway... Link to comment https://bolterandchainsword.com/topic/325744-death-guard-terminator-core/#findComment-4499561 Share on other sites More sharing options...
Slips Posted September 13, 2016 Share Posted September 13, 2016 Well, the problem I see with how your Mortarion played out is that he didn't go Multi-Wound Model (without Eternal Warrior) Hunting with his Instant Death Scythe and his Teleport move. So if he was able to just hop from Daemon MC to Daemon MC decapitating them due to their lack of Eternal Warrior, I think he would have done much better for you. Also, you could have had him stay glued to the Gravewarden Squad to provide a buffer for him when required. Pretty much ALL Primarchs are susceptible to being Tarpit to death especially if they have Rending. Link to comment https://bolterandchainsword.com/topic/325744-death-guard-terminator-core/#findComment-4499788 Share on other sites More sharing options...
Terminus Posted September 13, 2016 Share Posted September 13, 2016 ^As Dorn found out first hand! Link to comment https://bolterandchainsword.com/topic/325744-death-guard-terminator-core/#findComment-4499846 Share on other sites More sharing options...
Nightmare84 Posted September 13, 2016 Share Posted September 13, 2016 ^As Dorn found out first hand! Pun intended? I use all terminators for ZM its fun. personally i would swap for autocannons on deredeo and wouldnt take Big M until 3k. why thunder hammers on sgts? scythe is better as you will strike before most other peoples sgts at ap2, plus you have enough anti tank with all those fists. i would use points for Morty on 3 cortus ceontemptors. make your opponent spread his fire others wise you risk being focused down with so few targets Link to comment https://bolterandchainsword.com/topic/325744-death-guard-terminator-core/#findComment-4499948 Share on other sites More sharing options...
LtDan Posted September 13, 2016 Share Posted September 13, 2016 Or a pair of dual khernes contemptors. That would ruin deamons day. Link to comment https://bolterandchainsword.com/topic/325744-death-guard-terminator-core/#findComment-4499966 Share on other sites More sharing options...
TheCelticRaven Posted September 13, 2016 Author Share Posted September 13, 2016 ^As Dorn found out first hand! Pun intended? I use all terminators for ZM its fun. personally i would swap for autocannons on deredeo and wouldnt take Big M until 3k. why thunder hammers on sgts? scythe is better as you will strike before most other peoples sgts at ap2, plus you have enough anti tank with all those fists. i would use points for Morty on 3 cortus ceontemptors. make your opponent spread his fire others wise you risk being focused down with so few targets i'm gonna switch to scythes when the models are released. Link to comment https://bolterandchainsword.com/topic/325744-death-guard-terminator-core/#findComment-4500001 Share on other sites More sharing options...
Charlo Posted September 14, 2016 Share Posted September 14, 2016 Yep agree'd on Mortarion. Unless you are going for big game (which is, relatively slow too so he can catch it) he's quite wasted. Don't forget his shooting though if you find you don't need the warp move however - Phosphex bombs are ca$h. Link to comment https://bolterandchainsword.com/topic/325744-death-guard-terminator-core/#findComment-4501512 Share on other sites More sharing options...
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