Jackalwolf Posted July 21, 2018 Author Share Posted July 21, 2018 Thanks for the input guys, guess I'll do the dual option. I was just a bit worried the indomitus shoulder pads were too big. I did prepare cataphractii arms for all the guys but I was having issues since I didn't get the upper pads to align properly with the lower ones: Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5128138 Share on other sites More sharing options...
Vazzy Posted July 21, 2018 Share Posted July 21, 2018 Am I correct in assuming the Varagyr are intended to be in Cataphractii TDA? If so, then I don't think the shoulder pads work at all. The overlapping armour plates are a signature aspect of Cataphractii TDA, part of the paradigm which doesn't change in any form of Cataphractii armour (even Primarch versions). Without those, it isn't Cataphractii TDA. If they're intended to be in Indomitus TDA, then they look great :-) So here's the deal, I always like to make my army dual purpose so all arms are magnetised. As I see it I have three options: - Leave these arms as they are and build plastic cataphractii arms with the Varagyr shoulders as soon as I can source 20 arms, using these as relic indomitus armour to represent 13th company wolf guard in 40k games - Leave them as it is and claim it's a modified mki pattern - Swap the pauldrons for this version: aragyr. From a size perspective, you guys feel neither option is too big? I love the "indomitus" style pads, and I think its still very clear who and what they're supposed to be. To be honest, I think building with plastic arms is a lot of work that you don't really need to do. These are the elite of the legion, if their armor is a bit idiosyncratic so be it. So I say spin it as unique armor. It looks really cool and blends fsr better with the armor. Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5128159 Share on other sites More sharing options...
Jackalwolf Posted July 21, 2018 Author Share Posted July 21, 2018 Thanks for all the input guys! I'll focus on finishing them off and then do only a pilot of arm swap with the magnets when my to do pile is not as crazy. As it is I've got a Contemptor, two characters and a Thunderhawk to finish after these! Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5128187 Share on other sites More sharing options...
Lord Commander Eidolon Posted July 27, 2018 Share Posted July 27, 2018 Great to see this thread back in action, saves me having to brave the mangy wolf forum...... I have to say I prefer the maximini(?) style pads for them, but like always I assume you had good reason to switch. I think the compromise of two sets of arms is smart, because now you can equip them for both games and any eventuality. Let’s hope the SW release gets your hobby mojo on - if not the Third Legion will gladly accept you back...... Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5131490 Share on other sites More sharing options...
Jackalwolf Posted July 27, 2018 Author Share Posted July 27, 2018 Great to see this thread back in action, saves me having to brave the mangy wolf forum...... I have to say I prefer the maximini(?) style pads for them, but like always I assume you had good reason to switch. I think the compromise of two sets of arms is smart, because now you can equip them for both games and any eventuality. Let’s hope the SW release gets your hobby mojo on - if not the Third Legion will gladly accept you back...... Haha thanks mate I hope so too but if not I've designed 3 different lists using only Varagyr and Deathsworn, which I'll true scale using the ashen circle legs. I also like more between the two the maxmini but I feel they're too wide. I already spent 30 quid on Varagyr arms to shave the shoulder and paste on resin cataphractii but wasn't happy with the result so had to scrap that which was hard to stomach. Enough time has passed though so i just bought two new plastic arms and resin Varagyr arms to shave again the shoulder pad and try again. If it works I'll keep it that way and leave the indomitus set of arms purely as indomitus to use in 40k. Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5131618 Share on other sites More sharing options...
Jackalwolf Posted July 27, 2018 Author Share Posted July 27, 2018 Speaking about the lists, what do you guys think about these options to avoid using small marines: 2k Pale Hunters: Hvarl Red Blade + 5 Varagyr in a Storm Eagle arriving in turn 2 5 Varagyr on the edge of deployment 1 Contemptor on the edge of deployment 1 Land Raider Proteus with exploratory augury arrays Leman Russ and the Wolf-kin Russ can go in the proteus or the storm eagle. With Hvarl, the proteus the Varagyr and the Contemptor scout to get into good position for turn 1 since they're slow. Storm Eagle is a guaranteed turn 2 arrival due to pale hunters +1 to reserve and the Proteus rerolling 1s for reserves. All units have hit and run. 2.5k Pale Hunters: Hvarl Red Blade + 5 Varagyr + a Navigator in a Storm Eagle 5 Varagyr + Leman Russ and the Wolf-kin in a Spartan 1 Contemptor Cortus 5 Deathsworn in a Land Raider Proteus with exploratory augury arrays Same as before but now the scouting units are the Proteus, the Spartan and the Cortus. Again hit and run for all. 3k Onslaught list: Hvarl Red Blade + 5 Varagyr in a Storm Eagle 5 Varagyr + Leman Russ and the Wolf-kin in a Thunderhawk 5 Deathsworn in a Land Raider Proteus with exploratory augury arrays 1 Contemptor Dreadnought 1 Tech marine in a Damocles Command Rhino Now this is trickier since I've forced a list to have my Thunderhawk and Russ because it's cool as hell. Proteus, Damocles and the Contemptor start in the table and scout to move to better survival positions. Onslaught has important limitations but with Hvarl giving scout to all my units in the table and the Damocles and the Proteus modifying reserves it feels like I have as many advantages as if I ran a rite of war. The big problem for me will be surviving until the end of turn 2 with the Proteus, the Rhino and the Contemptor alone in the table since you always go 2nd when playing Onslaught. All in all all of them are a bit impaired due to lack of troops but do they seem passable? Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5131622 Share on other sites More sharing options...
Jackalwolf Posted July 27, 2018 Author Share Posted July 27, 2018 And a few WIPs of all in progress: Contemptor Dreadnought Techmarine Speaker of the Dead Navigator Thunderhawk (all interiors done and all weapons magnetised to account for fired rockets or weapons destroyed plus swap them if they ever make more kits) True scale marines for the Deathsworn: Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5131643 Share on other sites More sharing options...
Charlo Posted July 27, 2018 Share Posted July 27, 2018 Really nice, especially love the SotD! Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5131651 Share on other sites More sharing options...
Jackalwolf Posted July 29, 2018 Author Share Posted July 29, 2018 Thanks mate. Also as an update... I am weak, I am very weak... So just cashed out another 50 quid in arms to carve out the shouler pads in my attempt 2.0 to get cataphractii arms right. On a side note, how would you guys feel using converted Reivers to represent the Deathsworn modifying the torso like I did with my primaris: Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5133027 Share on other sites More sharing options...
Fenbain Posted July 29, 2018 Share Posted July 29, 2018 Expensive but worth it I'm sure! :-) As for your question, for both the Reiver and Primaris I think you'd need to alter the legs to more closely match an era-appropriate armour mark. Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5133258 Share on other sites More sharing options...
Jackalwolf Posted July 30, 2018 Author Share Posted July 30, 2018 Expensive but worth it I'm sure! :-) As for your question, for both the Reiver and Primaris I think you'd need to alter the legs to more closely match an era-appropriate armour mark. Thanks mate! I thought so so I guess I'll have to do two different units since the new Reiver legs have grown a lot on me! Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5133433 Share on other sites More sharing options...
Dantay VI Posted July 30, 2018 Share Posted July 30, 2018 The reiver legs are also probably a cheaper alternative to using ashen circle too. I suppose you could claim the altered leg design is because their body shape has changed due to the wulfen curse and has been modified to suit. Then get wulfen backpacks with the grenade launchers to as=ct as ymarri stasis grenade doodahs that the deathsworn can use. Will you be using primaris arms or wulfen arms for your deathsworn (they have 2+ armour saves). I hope the spending on arms is going to be worth it Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5133435 Share on other sites More sharing options...
Jackalwolf Posted July 30, 2018 Author Share Posted July 30, 2018 The reiver legs are also probably a cheaper alternative to using ashen circle too. I suppose you could claim the altered leg design is because their body shape has changed due to the wulfen curse and has been modified to suit. Then get wulfen backpacks with the grenade launchers to as=ct as ymarri stasis grenade doodahs that the deathsworn can use. Will you be using primaris arms or wulfen arms for your deathsworn (they have 2+ armour saves). I hope the spending on arms is going to be worth it Omg you bloody genius. You are right the Deathsworn could have wulfen elements! What about ashen circle legs (already got 15 in my bits box), wulfen torsos and arms and backpacks like you said (didn't think about the bombs but it's a great shout-out). What about the heads though? Would you go with wulfen heads or death masks? Or skull helm? Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5133518 Share on other sites More sharing options...
Dantay VI Posted July 30, 2018 Share Posted July 30, 2018 Reiver helmets to act as skull/ death masks? I would avoid the wulfen heads for now, as Deathsworn are proto wulfen, rather than full on wulfen models (even though in Wolf King we see the 13 the actually become wulfen before Prospero. Miht give the models too much of a wulfen vibe... rather than deathsworn. Maybe go for a more feral look with pelts and such... Think along the lines of the ulfhednar. Also to bear in mind, deathsworn have a 2+ armour save, so rather than doing bare chests and arms on all of them, make it a bit more random with missing armour? Unless the 2+ is because their skin has become fantastically tough like extra armour or something... Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5133532 Share on other sites More sharing options...
Jackalwolf Posted July 30, 2018 Author Share Posted July 30, 2018 Reiver helmets to act as skull/ death masks? I would avoid the wulfen heads for now, as Deathsworn are proto wulfen, rather than full on wulfen models (even though in Wolf King we see the 13 the actually become wulfen before Prospero. Miht give the models too much of a wulfen vibe... rather than deathsworn. Maybe go for a more feral look with pelts and such... Think along the lines of the ulfhednar. Also to bear in mind, deathsworn have a 2+ armour save, so rather than doing bare chests and arms on all of them, make it a bit more random with missing armour? Unless the 2+ is because their skin has become fantastically tough like extra armour or something... Good shout on the heads, will go with death masks. What about the arms? Should I shave the wulfen fur too? I like the idea of chest and bare arms. For me they're like berserks, have sworn to die in battle so they ignore pain that would cripple others and literally fight until they have no limbs remaining, hence the 2+. Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5133540 Share on other sites More sharing options...
Dantay VI Posted July 30, 2018 Share Posted July 30, 2018 It could work, maybe give them pelts and runic charms etc... Given to them by the priests to help ward off a fell wyrd. Might be a good reason for the 2+ You could leave the fur, as who knows what an Astartes looks like under his plate :D Are you going to keep the arms completely bare, or are you going to use wulfen or standard shoulder plates for them? The reiver helms, would it be hard to rim down the back of them to add hair, so it looks less like a helmet and more like a full face mask (like when paintballing) The head from the tank crew kit might look good too (the one with the lower face grille and the mohawk) Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5133545 Share on other sites More sharing options...
Jackalwolf Posted July 30, 2018 Author Share Posted July 30, 2018 I'm thinking wulfen shoulder pads and either 5 ulrik helms or the leather mask heads from the grey slayer kit. Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5133552 Share on other sites More sharing options...
Dantay VI Posted July 30, 2018 Share Posted July 30, 2018 Dont Zinge industries or kromlech make wolf skull helmets? Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5133575 Share on other sites More sharing options...
Lord Commander Eidolon Posted July 31, 2018 Share Posted July 31, 2018 Have you checked out AoS / WHFB Dwarf stuff? also I think some of the Chaos marauders have pretty useful heads -- I briefly considered doing some SW with such bits. Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5134357 Share on other sites More sharing options...
Jackalwolf Posted August 1, 2018 Author Share Posted August 1, 2018 Yep got several marauder heads, these are indeed perfect for the non power armored necks. And for my money the best wolf skull helmets are kf studios!! These guys are just amazing. Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5135711 Share on other sites More sharing options...
Jackalwolf Posted August 11, 2018 Author Share Posted August 11, 2018 Thanks for your replies in the other thread were I was asking feedback on the Varagyr. I'll post here the results and a mini tutorial on how to do it. Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5142744 Share on other sites More sharing options...
Jackalwolf Posted August 11, 2018 Author Share Posted August 11, 2018 As promised: Thanks guys for all your feedback. I've finally settled in the way I want to do my Varagyr arms. It's been very costly mainly due to trial and error making me scrap north of £90 in shoulder pads and terminator bits in attempts that didn't satisfy me so I'm leaving here how to do this in case you want to attempt. Pelts are not original either, the stock ones were cut, the legs rebuilt and these pelts are from kfstudio. Left the thegns with fur instead of leather straps to show their status. Also axes because they look awesome. Here's a WIP of an alternate arm with autocannon to use in 40k and a sample of how to fit flush magnetised arms: first do all the torsos, then just drill and correct the arm until it lines up properly, then glue For this conversion we need to drill the arms higher than the centre point of the joint due to the bigger size of the Varagyr. And here's how you need to drill the Varagyr arms to obtain shouler pads and allow them to fit plastic cataphractii. And a scale shot: Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5142749 Share on other sites More sharing options...
Jackalwolf Posted August 11, 2018 Author Share Posted August 11, 2018 Scale shot for comparison with primaris: Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5142756 Share on other sites More sharing options...
Dantay VI Posted August 11, 2018 Share Posted August 11, 2018 Thats great, and basically what you did with your varagyr arms is what I was planning to do with mine :tu: Brilliant work there Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5142757 Share on other sites More sharing options...
Pearson73 Posted August 11, 2018 Share Posted August 11, 2018 Nice work on the Varagyr, but I must say, that Navigator is absolutely sublime, just as I imagine them to look. Link to comment https://bolterandchainsword.com/topic/327134-a-skjalds-tale-of-the-days-of-darkness/page/8/#findComment-5142867 Share on other sites More sharing options...
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