civsmitty Posted December 13, 2016 Share Posted December 13, 2016 Question: does the limitation of Coils of the Hydra for infantry having to be in dedicated transport count for Rapier batteries? I mean, I know that the crew is infantry but my brain keeps giving the niggling "but....it's artillery" doubt. Someone confirm my suspicions are correct, if you could? Link to comment https://bolterandchainsword.com/topic/328750-coils-and-rapiers/ Share on other sites More sharing options...
Slips Posted December 14, 2016 Share Posted December 14, 2016 See here: http://www.bolterandchainsword.com/topic/328437-are-legion-rapier-weapons-batteries-affected-by-mutable-tact/ Link to comment https://bolterandchainsword.com/topic/328750-coils-and-rapiers/#findComment-4592210 Share on other sites More sharing options...
Withershadow Posted December 18, 2016 Share Posted December 18, 2016 That link is not helpful at all, since a completely different question is being asked. Rapiers are not an infantry squad, and only infantry squads must be transported/deep struck/infiltrated. Granted, "squad" is not really a game-defined term, so it could be that they meant to say units, which would also mean any Independent Characters would have to meet requirements, but as it stands characters are exempt. Rapiers would be excempt in either case, because again the unit is artillery type. Link to comment https://bolterandchainsword.com/topic/328750-coils-and-rapiers/#findComment-4596623 Share on other sites More sharing options...
Unknown Legionnaire Posted December 18, 2016 Share Posted December 18, 2016 Rapiers are not an infantry squad, and only infantry squads must be transported/deep struck/infiltrated. ... because again the unit is artillery type. Answered your own question there. Unit type is Artillery. Link to comment https://bolterandchainsword.com/topic/328750-coils-and-rapiers/#findComment-4596651 Share on other sites More sharing options...
Slips Posted December 18, 2016 Share Posted December 18, 2016 That link is not helpful at all, since a completely different question is being asked. Rapiers are not an infantry squad, and only infantry squads must be transported/deep struck/infiltrated. Granted, "squad" is not really a game-defined term, so it could be that they meant to say units, which would also mean any Independent Characters would have to meet requirements, but as it stands characters are exempt. Rapiers would be excempt in either case, because again the unit is artillery type. Heres the thing: A Rapier Battery team is an Artillery unit made up of: The Gun Cremen The Crewmen are Infantry with the Legiones Astartes Rule and thus benefit from any bonuses conferred by said rule such as Mutable Tactics: Infiltrate from the Alpha Legion. The Infiltrate rule states that only a single model in the squad needs the rule for the whole squad to benefit. Crewmen can infiltrate and are in a squad with the gun = Infiltrating Rapiers. Deepstrike Requires ALL models in the squad to have the rule to do so so no go. But, then you run Orbital Assault and you can shove them into pods anyways. Hence why I linked you to that previous topic since it answers part of your question. But otherwise, unless you're playing OA, Artillery cannot be shoved into a transport and as per above, you answered your own question. Link to comment https://bolterandchainsword.com/topic/328750-coils-and-rapiers/#findComment-4596659 Share on other sites More sharing options...
Withershadow Posted December 20, 2016 Share Posted December 20, 2016 Rapiers are not an infantry squad, and only infantry squads must be transported/deep struck/infiltrated. ... because again the unit is artillery type. Answered your own question there. Unit type is Artillery. You mean I answered the OP's question, accurately. That link is not helpful at all, since a completely different question is being asked. Rapiers are not an infantry squad, and only infantry squads must be transported/deep struck/infiltrated. Granted, "squad" is not really a game-defined term, so it could be that they meant to say units, which would also mean any Independent Characters would have to meet requirements, but as it stands characters are exempt. Rapiers would be excempt in either case, because again the unit is artillery type. Heres the thing: A Rapier Battery team is an Artillery unit made up of: The Gun Cremen The Crewmen are Infantry with the Legiones Astartes Rule and thus benefit from any bonuses conferred by said rule such as Mutable Tactics: Infiltrate from the Alpha Legion. The Infiltrate rule states that only a single model in the squad needs the rule for the whole squad to benefit. Crewmen can infiltrate and are in a squad with the gun = Infiltrating Rapiers. Deepstrike Requires ALL models in the squad to have the rule to do so so no go. But, then you run Orbital Assault and you can shove them into pods anyways. Hence why I linked you to that previous topic since it answers part of your question. But otherwise, unless you're playing OA, Artillery cannot be shoved into a transport and as per above, you answered your own question. Again a lot of unnecessary words, the question was whether rapier teams count as "an infantry squad", and they do not. You seem to be conflating the question with whether they would still be able to infiltrate, which of course they will, but that was never the question. And again, I was answering the OP's question, not my own. Link to comment https://bolterandchainsword.com/topic/328750-coils-and-rapiers/#findComment-4598904 Share on other sites More sharing options...
Ishagu Posted January 3, 2017 Share Posted January 3, 2017 Lol I've never seen a poster get told off for writing too many words :-P Link to comment https://bolterandchainsword.com/topic/328750-coils-and-rapiers/#findComment-4610112 Share on other sites More sharing options...
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