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Fact #1: The original Lightning Bearers were not drawn from any one region, but instead were selected for their genetic purity. They would eventually take their name in homage to the Thunder Warriors, seeing themselves as the natural successor to the unstable yet early pioneers of the Emperor's gene-enhanced warriors.

 

Fact #2: Although inducted next, the Second Legion would never serve in the Unification Wars and was kept apart from the other Legions during development, leading to whispered rumors over their status. It would not be until 10 years into the Great Crusade would the II Legion deploy in open combat.

 

Fact #3: Likewise, the Third Legion would run into troubles with its gene-seed that delayed its deployment until after several of its brother Legions made their way to the frontlines. Unlike the Second, the Third Legion would not miss the Unification Wars, bloodying itself in the Shakletian Desert.

 

Fact #4: Recruited from the Paladin Cults of North Ind, a society that placed honour above life itself, at first there seemed to be nothing remarkable about the 4th. This illusion was dispelled as, upon their first deployment, they launched a dawn assault via aerial vehicles that saw the leaders of the Pan-Pacific Empire massacred. Their mode and time of assault gave them the title of Morning Stars.

 

Fact 5: Achieving deployment earlier than many of it's brother Legions, the majority of the Fifth originated from the religiously united techno-barbarian states of Jermani. An aggressive and competitive nature aimed toward the First gave rise to bloody battles that garnered accusations of gene-seed deficiencies.

 

Fact 6: The Sixth Legion was recruited from Nord American tribes in order to obtain more Legionaries so that the Unification War's momentum would continue as the remaining opponents enjoyed impressive fortifications. The peculiarities of their gene-seed lead to an abnormally slow gestation period, making it difficult for the Sixth to gain in size, fighting as a support forces against the tyrant Narthan Dume's forces in Mezo-Merika. At the onset of the Great Crusade, they were forced to deploy alongside the Third Legion.

Fact 7: Hailing from Sudafrik, the Seventh Legion's early campaigns in Gyptus and Nordafrik earned them the name of The Shepherds of Eden, adhering to a strict chivalric code that saw them cast as liberators rather than conquerors.

Fact 8: The resilient people's of the Kulatic League, located in the deep, frigid North, were early on identified as a potential source of aspirants, given their impressive endurance in the face of murderous tyrants and merciless weather. After a decades-long purge of their original religion, the Eighth displayed the ruthlessness of zealots as they rooted stubborn foes in their debut battles in the Sol System.

Fact 9: The survival of many of the Ninth's aspirants despite a strenuous gene-seed implantation increased a self-belief in their innate superiority as warriors, something inherited from their Pansylvanian culture. To their foes they presented an iron wall of discipline and coordination that shattered all before them.

Fact 10: Assembled from warriors of Nordafric and Europa (Franc in particular), the Tenth would see the end of the Unification Wars as their first battle. Whether an honour or not, the Tenth can rightfully claim that during Unification they faced a foe no other Legion did. When the biological degeneration of the Thunder Warriors forced the Emperor to euthanize the proto-genetic warriors, it would fall to the newly constituted Tenth Legion to eliminate them.

 

Fact 11: Unlike any other Legion, every member of the Eleventh was chosen to a much higher standard than the norm with many members authorised by the Emperor himself before the Legion would eventually be born beneath the gaze of The First Tempest.

 

Fact 12: One of what would become known as the 'trefoil Legions', the Twelfth would be held back after induction, separating them from their brothers. It is rumoured that they would become part of a intense experimentation phase, tied closely to their odd Pariah nature with recruits coming from South Franc, Kreol, and Basquia.

 

Fact 13: Unlike many, the present-day name of the Eagle Warriors dates back to the Unification Wars themselves, where their penchant for using rapid assaults to outmanoeuvre their foes earned them praise from as high as the Emperor himself. Like many they were recruited from peoples that had put up determined but not suicidal resistance against the armies of the Emperor, in this case the denizens of Kentral Americ's radiation tainted jungles.

 

Fact 14: Heralding from the Shakletian salt deserts of Terra, the so-called 'sightless Fourteenth' found both it's size and reputation hindered by both an unstable gene-seed that inflicted blindness on more than a few aspirants and a fondness for ambush tactics instead of the more sensational assaults their brother Legions were famed for.

 

Fact 15: The Fifteenth Legion was one of the most audacious projects ever undertaken by the Emperor: a Legion composed entirely of the Soulless. Although successful, the cost was hideous, rendering most its aspirants from the jungles in Hy-Brasil useless corpses. Its first campaign was undertook with a force of no more than 200 Astartes, by the end of which they had earned the Cognomen of 'The Wraiths', for tactics that relied not upon open battle but terrifying the foe into surrender through extreme psychological warfare combined with their unnerving nature.

 

Fact 16: The Sixteenth demonstrated from its first battle an expertise in fighting in three-dimensional warfare, destroying their target through a combination of boring machines and aquatic assault. This would be reinforced by their campaign on Neptune, and would quickly establish the heavy cost they would pay for the sake of victory.

Fact 17: The Seventeenth Legion were recruited from the Asiatic border regions of the Pan-Pacific and Ursh Empires. Caught between these two titanic forces, the recruits displayed a stoicism and devotion to tradition that served them well as Astartes. However, the Seventeenth would be unable to deploy on its own before the onset of the Great Crusade, due to gene-seed complications, leading them to deploy in conjunction with the Ninth.

 

Fact 18: The early Eigthteenth Legion suffered from rampant internal rivalries and infighting due to a quirk in their gene-seed that left much of their old memories intact. This disunity led to huge casualties during their first true test against the Vapour Wraiths of Jupiter, earning the Emperor's ire and leading him to punish the 18th with decimation before ordering they be split into smaller support units under the command of other, more trustworthy legions. They would never again fight as a Legion until the rediscovery of their Primarch Nomus.

 

Fact 19: The Phantoms were a Legion of superlative swordsmen that became renowned for its members' actions in single combat. Drawn from the city of Mariana within the Atlanta Wastes, they drew upon that domain's culture of assassins to slay Sud-Afrik tyrants and Urshek warlords, despite a relatively small size.

Fact 20: The Vessorid warriors of the Zealandia wastes made for skilled but destructive recruits for the Twentieth. The divisive and cruel culture that birthed its aspirants showed clearly in its furious assaults. Criticised for cruelty and individualism, the Legion nearly collapsed from in-fighting until order was restored by Chapter Master Cassus.

 

Bringing this list into the new month for ease of access.

 

It occurs to me that we could beef up the facts with early gene-seed deficiences and failed organs.

 

Nomus: We have a version of it in the original runthrough, posted above for future reference.

 

Raktra: Thanks, and amended.

Edited by Beren

Fact 2X: The Fifteenth Legion would be the culmination of these experiments with all of the terrifying implications involved. Every Legionary of the XVth was a Soulless without exception. Yet, although the experiment was a complete success, the consequences of such a force soon became apparent. With such a heavy concentration of beings who's very nature unsettled humanity, few could withstand long-term contact without suffering ill effects. Additionally, the gene-seed implantation success rate was horrendous, leading to the XVth being dwarfed by its brother Legions within a few decades of the Great Crusade. 

Just to have all the facts in one place, here is my suggested order

 

 

Fact 1: The original Lightning Bearers were not drawn from any one region, but instead were selected for their genetic purity. They would eventually take their name in homage to the Thunder Warriors, seeing themselves as the natural successor to the unstable yet early pioneers of the Emperor's gene-enhanced warriors.

 

Fact 2: Although inducted next, the Second Legion would never serve in the Unification Wars and was kept apart from the other Legions during development, leading to whispered rumors over their status. It would not be until 10 years into the Great Crusade would the II Legion deploy in open combat.

 

Fact 3: Likewise, the Third Legion would run into troubles with its gene-seed that delayed its deployment until after several of its brother Legions made their way to the frontlines. Unlike the Second, the Third Legion would not miss the Unification Wars, bloodying itself in the Shakletian Desert.

 

Fact 4: Recruited from the Paladin Cults of North Ind, a society that placed honour above life itself, at first there seemed to be nothing remarkable about the 4th. This illusion was dispelled as, upon their first deployment, they launched a dawn assault via aerial vehicles that saw the leaders of the Pan-Pacific Empire massacred. Their mode and time of assault gave them the title of Morning Stars.

 

Fact 5: Achieving deployment earlier than many of it's brother Legions, the majority of the Fifth originated from the religiously united techno-barbarian states of Jermani. An aggressive and competitive nature aimed toward the First gave rise to bloody battles that garnered accusations of gene-seed deficiencies.

 

Fact 6: The Sixth Legion was recruited from Nord American tribes in order to obtain more Legionaries so that the Unification War's momentum would continue as the remaining opponents enjoyed impressive fortifications. The peculiarities of their gene-seed lead to an abnormally slow gestation period, making it difficult for the Sixth to gain in size, fighting as a support forces against the tyrant Narthan Dume's forces in Mezo-Merika. Upon their depature from the Sol System, they were forced to deploy alongside the Third Legion.

 

Fact 7: Hailing from Sudafrik, the Seventh Legion's early campaigns in Gyptus and Nordafrik earned them the name of The Shepherds of Eden, adhering to a strict chivalric code that saw them cast as liberators rather than conquerors.

 

Fact 8: The resilient people's of the Kulatic League, located in the deep, frigid North, were early on identified as a potential source of aspirants, given their impressive endurance in the face of murderous tyrants and merciless weather. After a decades-long purge of their original religion, the Eighth displayed the ruthlessness of zealots as they rooted stubborn foes in their debut battles in the Sol System.

 

Fact 9: The survival of many of the Ninth's aspirants despite a strenuous gene-seed implantation increased a self-belief in their innate superiority as warriors, something inherited from their Pansylvanian culture. To their foes the Pansylvaniak's presented an iron wall of discipline and coordination that shattered all before them. This would be aptly proven in the culling of the Valerian Hive and the downfall of the neanthrope rulers that had held it.

 

Fact 10: Assembled from warriors of Nordafrik and Europa (Franc in particular), the Tenth would see the end of the Unification Wars as their first battle. Whether an honour or not, the Tenth can rightfully claim that during Unification they faced a foe no other Legion did. When the biological degeneration of the Thunder Warriors forced the Emperor to euthanize the proto-genetic warriors, it would fall to the newly constituted Tenth Legion to eliminate them.

 

Fact 11: Unlike any other Legion, every member of the Eleventh was chosen to a much higher standard than the norm with many members authorised by the Emperor himself before the Legion would eventually be born beneath the gaze of The First Tempest.

 

Fact 12: One of what would become known as the 'trefoil Legions', the Twelfth would be held back after induction, separating them from their brothers. It is rumoured that they would become part of a intense experimentation phase, tied closely to their odd Pariah nature with recruits coming from South Franc, Kreol, and Basquia.

 

Fact 13: Unlike many, the present-day name of the Eagle Warriors dates back to the Unification Wars themselves, where their penchant for using rapid assaults to outmanoeuvre their foes earned them praise from as high as the Emperor himself. Like many they were recruited from peoples that had put up determined but not suicidal resistance against the armies of the Emperor, in this case the denizens of Kentral Americ's radiation tainted jungles.

 

Fact 14: Heralding from the Shakletian salt deserts of Terra, the so-called 'sightless Fourteenth' found both it's size and reputation hindered by both an unstable gene-seed that inflicted blindness on more than a few aspirants and a fondness for ambush tactics instead of the more sensational assaults their brother Legions were famed for.

 

Fact 15: The Fifteenth Legion was one of the most audacious projects ever undertaken by the Emperor. Although successful, the cost was hideous, rendering most its aspirants from the jungles in Hy-Brasil useless corpses. Its first campaign was undertook with a force of no more than 200 Astartes, by the end of which they had earned the Cognomen of 'The Wraiths', for tactics that relied not upon open battle but terrifying the foe into surrender through extreme psychological warfare combined with their unnerving nature.

 

Fact 16: The Sixteenth demonstrated from its first battle an expertise in fighting in three-dimensional warfare, destroying their target through a combination of boring machines and aquatic assault. This would be reinforced by their campaign on Neptune, and would quickly establish the heavy cost they would pay for the sake of victory.

 

Fact 17: The Seventeenth Legion were recruited from the Asiatic border regions of the Pan-Pacific and Ursh Empires. Caught between these two titanic forces, the recruits displayed a stoicism and devotion to tradition that served them well as Astartes. However, the Seventeenth would be unable to deploy on its own before the onset of the Great Crusade, due to gene-seed complications, leading them to deploy in conjunction with the Ninth.

 

Fact 18: The early Eigthteenth Legion suffered from rampant internal rivalries and infighting due to a quirk in their gene-seed that left much of their old memories intact. This disunity led to huge casualties during their first true test against the Vapour Wraiths of Jupiter, earning the Emperor's ire and leading him to punish the 18th with decimation before ordering they be split into smaller support units under the command of other, more trustworthy legions.

 

Fact 19: The Phantoms were a Legion of superlative swordsmen that became renowned for its members' actions in single combat. Drawn from the city of Mariana within the Atlanta Wastes, they drew upon that domain's culture of assassins to slay Sud-Afrik tyrants and Urshek warlords, despite a relatively small size.

 

Fact 20: The Vessorid warriors of the Zealandia wastes made for skilled but destructive recruits for the Twentieth. The divisive and cruel culture that birthed its aspirants showed clearly in its furious assaults. Criticised for cruelty and individualism, the Legion nearly collapsed from in-fighting until order was restored by Chapter Master Cassus.

 

Fact 21: With the completion of the Unification Wars, the Legiones Astartes now stood as the Emperor's primary shock force with the forced retirement of the berserk Thunder Warriors. This was in spite of the fact that several Legions had yet to complete the Alpha induction, such as the II, XVII, and others. A little less than 45,000 served the Emperor in Mk I plate.

 

Fact 22: Although noted for their overwhelming unity compared to the more idiosyncratic Legions under the Primarchs, several rivalries were already beginning to form at this early stage. The Fifth Legion strived to prove itself greater than the First, choosing to specialize in the melee to win quick and great victories in lieu of the more well-rounded First.

 

Fact 23: The savage subdugation of the Selenar Gene cults upon Lunar would earn the Third Legion the epithet if 'Blood Wolves', after the Selenites demanded that the Emperor call of his wolves even as their halls ran with the blood of their people. Though they had seen action in the Shakletian deserts, this marked the true blooding of the Blood Wolves.

 

Fact 24: Eliminating the War Witches of Venus and their Lletho Gholem armies would fall to the the 6th and and 16th Legions in what was known as the Mehr Yasht campaign. While the fierce warriors of the Sixth tore through the psyker's armies, matching their constructs in size and strength, the Sixteenth attempted to flank, encircle and cut off any isolated or leadership elements that made themselves a target.

 

Fact 25: The Jovian Ranges, the satellites and moons in orbit of the Gas Giant Jupiter were infested by numerous vile xenos species and renegades. The 16th are recorded as having partucipated in purgings here, with the 9th bringing the moon of Callisto into compliance and the 20th putting their brutal talents to use against the forgotten colonies of the Anankarian group, purging the renegade's leaders upon the Xenos derelict their 'government' called home.

 

Fact 26: The moons of Jupiter were not the only orbital bodies in the Solar System to suffer taint. While the Saturnine Ordos that occupied the rings of Saturn joined the Imperium willingly, the rebels known as the Ringers were forcefully subjugated by the 19th upon their stonghold at Iapetus. Likewise, the Xenos infested moons of Enceladys was taken by the 12th, cementing their reputation inspite of the shadowed events of Lysithia.

 

Fact 27: After failed attempts to purge the Dirigiscrae from Neptune, the Sixteenth were called in to finish the job. The brutal, inglorious and drawn out campaign would eventually be concluded, but at such a high cost that the Legion could not operate independently once the Great Crusade began. A comment attributed to Malcador would see the Sixteenth known from then on as the Drowned Men.

 

Fact 28: The Eighth, know known as the Godslayers, were marked bitterly by the Solar Wars. The campaign known as the Screaming, where the populace of the Azurite cities above Uranus were twisted into abomanations, saw only a few dozen survivors out of the hundreds of Godslayers committed. One of these, Promeatar Thyris, rose to leadership before displaying his merciless approach to war in the Disharmonia purges on the fringes of the system.

 

Fact 29: The ice planetoid of Pluto was discovered to host a surviving Abominable Intelligence from the Dark Age of Technology, determined to defend itself. The twelth Legion, the Apostles of War, were assigned to its destruction. Relying on their speed to protect them, the apostles closed with the AIs gun constructs in melee before hacking their way to the Abomanation's processor core. Their victory earned them the approval of the Mechanicum, cementing the new pact between the two empires.

 

 

Fact 30: The First Legion was known for two known gene seed abnormalities. First was the large number of psykers amongst its ranks, which while not approaching the nature of the eleventh, was substantially greater than in most of its brother-Legions. In particular they became skilled at the arts of divination, able to outmanouver and defeat their enemies before battle was even joined.

 

Fact 31: Though the Tenth had no more than the average number of psykers within its ranks, here too was an irregularity. In order to conserve their meager strength the psykers of the Tenth banded together within conclaves. Within these groupings Pyromancy arose as the most practiced and sometimes solely practiced psychic discipline, first through natural tendency and later through tactical expediency.

 

Fact 32:The 7th Legion, the Shepherds of Eden, possessed their own unique ability as a result of their geneseed, named Somoptis among their ranks. They were capable, in essence, of seeing through their enemies. Every weakness, every old wound, every brittle bone was laid bare to the seventh. Using this ability, Legionaries could lay low foes that otherwise outmatched them.

 

Fact 33: The anomaly within the Gene Seed of the Drowned Men, was lesser in nature, a single mutation within a single organ. Regardless, it would prove exceedingly useful within the 16ths chosen arenas of war. The mutation to their Lyman's ear made it exceedingly difficult to unbalance or disorient them, no matter what atmospheric qualities or irientations they fought in.

 

Fact 34: The Gene Seed of the Blood Wolves bore not an advantage, but what can downright be considered an affliction. It was not unknown fir Legionaries of the Third to lose any semblance of discipline in the midst of combat, mindlessly slaughtering their way towards what they believe to be the halls of the fallen.

 

Fact 35: One of the more controversial aspects of the Legiones Astartes were the Soulless Space Marines. Early testing indicated that it was not possible for a gene-seed to be implanted into one of the Untouchables with all test subjects suffering from a 100% fatality rate. An additional obstacle was the rarity of such individuals preventing any practical way of creating a legion.

 

Fact 36: The Emperor discovered a workaround that has yet to be replicated. Instead of implanting a gene-seed into a Pariah, Pariah genetic markers were imbued into a gene-seed. Although capable of creating a Pariah Astartes, what would follow would be a series of experimentation that would affect four of the 20 legions.

 

Fact 37: The first successful manifestation would be seen in the VIIIth Legion. Although not true Soulless, the battle-psykers demonstrated a new set of powers who's sole purpose was to counter Warpcraft. Eventually labeled as 'Warp Suppressants', they were incapable of using the Warp for any other purpose than destabilization. No matter how often tested, a Warp Suppressant was never able to manifest flame, peer into the future, or empower their bodies.

 

Fact 38: The next stage of the Soulless Marines would experience both success and failure among the 12th Legion. In order to stabilise the experimental union between Pariah biology and gene-seed, the Emperor designed a two-stage process. In most of the Legionaries of the 12th Legion, their true nature would lay dormant, until triggered by an event of extreme duress. However, there was an unintended side effect that nearly ruined the newborn Legion. Those who's Blank natures had activated proved a hazard to allie and foe. The Legionary's eyes became living weapons as they sought to disrupt the souls of those around them, regardless of the Legionary's will.

 

Fact 39: The Fifteenth Legion would be the culmination of these experiments with all of the terrifying implications involved. Every Legionary of the XVth was a Soulless without exception. Yet, although the experiment was a complete success, the consequences of such a force soon became apparent. With such a heavy concentration of beings who's very nature unsettled humanity, few could withstand long-term contact without suffering ill effects. Additionally, the gene-seed implantation success rate was horrendous, leading to the XVth being dwarfed by its brother Legions within a few decades of the Great Crusade.

 

Fact 40: After the successes and failiures of the Pariah project in the 15th, the 17th would be the final Legion to be involved in the Pariah experiment. Intended to be a comprimise in effectiveness, the 27th lacked the numbers of the Soulless present in the 12th and 15th, but also the odrawbacks suffered by those Legions. At the same time their Pariahs were stronger than the warp suppressants of the 8th, making them stable tools against the warp weilding tyrants that the Emperor sought to throw down.

 

 

Editing in progress.

Edited by Beren

Nomus: We have a version of it in the original runthrough, posted above for future reference.

 

D'oh! Okay, lemme try this again...

 

Fact ??: Saepio, the Homeworld of the Steel Legion, lies within Segmentum Lamia in the Galactic North-East, deep within the notorious Coronid Prohibition Zone. Inside a hidden pocket of stable space accessible only by secret routes, Saepio was originally colonised during the Dark Age of Technology as a secret research outpost. Forgotten by the Galaxy at large during the Age of Strife and without the once-constant stream of supplies from outside the Zone Saepio would descend into anarchy and ruin, causing many experimental projects to go awry that would devastate the planet's surface and confining the majority of it's surviving citizens to their crumbling underground shelter-cities.

Edited by SanguiniusReborn

For fact 9, the adjective for a person from Pansylvania is now Pansylvaniak

 

I also can't remember if we'd mentioned the culing of Valerian Hive in the previous batch, but if not perhaps that could be included?

I'm not sure if the Wardens of Light should be one of the trefoil Legions given how tied to the Pariah Experiments they are. 

 

Fact 15: The Fifteenth Legion was one of the most audacious projects ever undertaken by the Emperor. Although successful, the cost was hideous, rendering most its aspirants from the jungles in Hy-Brasil useless corpses. Its first campaign was undertook with a force of no more than 200 Astartes, by the end of which they had earned the Cognomen of 'The Wraiths', for tactics that relied not upon open battle but terrifying the foe into surrender through extreme psychological warfare combined with their unnerving nature.

 

[i simply removed the Soulless bit, which will be handled by the Pariah Experiment series.]

 

Fact 18, let's remove the last sentence, leave it more up in the air. That and I think mentioning Nomus is stretching the limelight away from the early days of the Legion.

 

Also is 'Afrik' or 'Afric'? Because we've used both.

 

"Fact 24: Eliminating the War Witches of Venus and their Lletho Gholem armies would fall to the the 6th and and 16th Legions in what was known as the Mehr Yasht campaign. While the fierce warriors of the Sixth tore through the psyker's armies, matching their constructs in size and strength, the Sixteenth attempted to flank, encircle and cut off any isolated or leadership elements that made themselves a target."

 

[One of the facts explicitly mentions that the 6th was deployed with the 3rd. Either add a line about the 6th finally achieving independence or switch out the 16th with the 3rd.]

 

Fact 25: The Jovian Ranges, the satellites and moons in orbit of the Gas Giant Jupiter were infested by numerous vile xenos species and renegades. The 16th are recorded as having partucipated in purgings here, with the 9th bringing the moon of Callisto into compliance and the 12th being subject to mass Pariah awakenings after facing an unrecorded foe on the satellite if Lysithea.

 

[This fact is confusing since we haven't explained the Pariah awakening thing yet.]

 

Fact 35: The Gene Seed of the Blood Wolves bore not an advantage, but what can downright be considered an affliction. It was not unknown fir Legionaries of the Third to lose any semblance of discipline in the midst of combat, mindlessly slaughtering their way towards what they believe to be the halls of the fallen.

 

[Er, is this really a gene-seed issue? I can't remember.]

 

The Pariah Experiment series does not have the WoP, leaving the series incomplete. Also, what's up with the 12th Legion hogging the limelight? They are involved with 3 Sol System battles. 

 

Given the problem with Fact 25, I think the gene-seed abnormalities should come before the Sol battles.

Fact 18: Afrik, I'll both bits later.

 

Fact 24: Alternatively I could replace "onset of the Great Crusade" in the other fact with "departure from the Solar System."

 

Fact 25:Good point.

 

Fact 35: Their wiki entry gives it as a 'genetic defficiency', and I'm not sure what else it would be.

 

Regarding the warriors of Peace, I think I accidently deleted their fact instead of the Grave Stalkers one when the 15th's Pariah Nature was covered in their original fact.

 

As for the 12th, two of those are only taking individual moons. We could not mention Eucladys or retcon the battle at Pluto if Gwal's okay with it( the latter would also give room for the additional Pariah fact) if it's an issue.

@Kelborn: You sir seem blind!!!

 

Fact 20: The Vessorid warriors of the Zealandia wastes made for skilled but destructive recruits for the Twentieth. The divisive and cruel culture that birthed its aspirants showed clearly in its furious assaults. Criticised for cruelty and individualism, the Legion nearly collapsed from in-fighting until order was restored by Chapter Master Cassus.

Black Book Campaign idea: Pacificus Pacification Campaign.

 

Combatants:

  • Loyalists: Hectarion/Crimson Lions, Ataga/Halcyon Warden Fourth Cohort "Liberators of the West", Imperial Army
  • Loyalist Allies: Gwalchavad/Wardens of Light
  • Traitors: Principes ???/Legio Infernus, Traitor Army Regiments
  • Traitor Allies: Local System Forces
  • Renegades: Local System Forces

Highlight: Destruction of Legio Infernus (?)

@Kelborn: You sir seem blind!!!

 

Fact 20: The Vessorid warriors of the Zealandia wastes made for skilled but destructive recruits for the Twentieth. The divisive and cruel culture that birthed its aspirants showed clearly in its furious assaults. Criticised for cruelty and individualism, the Legion nearly collapsed from in-fighting until order was restored by Chapter Master Cassus.

I meant besides this one. ;)

Whatever's on Mercury (if anything), specific moons of Jupiter(as in not the whole range), and anything in the Oort Cloud.

 

Edit: Actually, would you mind picking something for a moon of Jupiter, namely which moon and what against? Just makes it easier to squeeze it in their.

Edited by Beren

Well, Callisto is already taken by the Void Eagles but Io, Europa, Ganymede, Iocaste , Ananke and the Trojan asteroids are free. Unfortunately the Jovian reaches in general are something of a blank on web searches when it comes to the Sol System conquests, we know that they were occupied by 'cruel xenos overlords' but aren't told exactly what those are.

 

Nomus, while that is true there is still scope (and examples of) smaller installations and objects within the System.

So, some edits have been made for the facts. Almost all of Simison's critiques have been taken into account and the issue with fact 35 has been rendered moot. The fact for Sedna has been removed to make space for the full Pariah series and will instead be used to kickstart the facts for the early Great Crusade. The Wardens of Light battle upon Lysithea has been removed (sorry Mikhal), albeit not lorewise, to make space for the 20th's taking of the Anankarian (Ananke) group.
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