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Legio Custodes Weaknesses?


The Red Angel

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Night Lords. 

 

No, really, Legio Custodes are hilarious to play against when you have a Talent for Murder. Emperor's finest just get shivved to death.

 

I mean proper, 20 man blob Night Lords, not those ten man "terror" abortions who couldn't make the :cuss of a guardman squad in a chimera pucker. 

Alas those squads work a little more effectively whilst running terror assault. Having i5 while charging during night, means (depending on weapons) blobs of 20 tacs or assault marines will hit at the same time as opposed to losing a bunch of guys before getting to attack.

And given each custodes is worth 2 regular guys, it's probably better going at them with the assault marines.

 

Though a note on the terror squads, having preferred enemy infantry with Volkite helps getting wounds into the pool, and doesn't take a lot of movement to get them into range. Yeah they'll probably get charged but that's what ganging up is for.

Night Lords.

 

No, really, Legio Custodes are hilarious to play against when you have a Talent for Murder. Emperor's finest just get shivved to death.

 

I mean proper, 20 man blob Night Lords, not those ten man "terror" abortions who couldn't make the :cuss of a guardman squad in a chimera pucker.

Have you tried that put for good use?

Night Lords.

No, really, Legio Custodes are hilarious to play against when you have a Talent for Murder. Emperor's finest just get shivved to death.

I mean proper, 20 man blob Night Lords, not those ten man "terror" abortions who couldn't make the censored.gif of a guardman squad in a chimera pucker.

Guardian and Hetaeron squads will kill you before you can swing. 'Preternatural Skill' puts them to I6, which is still faster even with Terror Assault bonus. Combined with Lightning Blows (6's to hit generate additional attacks) and Counter-Attack, they can drop a significant chunk of a 20-man squad before you get to punch them back. Aquillion and Sentinels will most likely have fists, so yeah you can probably spam wounds into them and drag a few down.

Though a note on the terror squads, having preferred enemy infantry with Volkite helps getting wounds into the pool, and doesn't take a lot of movement to get them into range. Yeah they'll probably get charged but that's what ganging up is for.

Terror squads will force a tonne of saves, but you might only end up killing 1-2 Custodians due to the 2+ armour.

In general I'd advise avoiding melee with Custodians, they're exceptionally skilled. Terminators if they get the charge can do it, but regular PA infantry will get blenderised at I6.

Custodes remain the Emperor's Republican Guard. 

 

Y'all are forgetting point efficiency, which is why I said twenty man blobs, and specifically called out terror squads on being crap (and not only against vs custodes). Terror squads are scary, until you actually start shooting back at them. 

 

4 custodes facing down twenty legionaries (for the points of 4 custodes, you can throw on a vexilla, which many do, instead of upgrading the sergeant) will go down after 4 or 5 assault phases. Murdering them becomes faster when any ranged shooting while closing the distance is taken into account. 

 

15 good old line legionaries with an apothecary does the same job. 

 

15 good old line legionaries with a chaplain does the same job. 

 

Hell, a fully kitted out, 5 man Custodian guard ready for glory lost a man and a half just from the Hammer of Wrath attacks from my base load twenty man assault squad with jump packs. At I10. 

 

The Legionnaires' archenemy continues to be the unholy trinity of phospex, blast spam, and Sicarians. Not the royal bedmaids. 

Custodes remain the Emperor's Republican Guard.

 

Y'all are forgetting point efficiency, which is why I said twenty man blobs, and specifically called out terror squads on being crap (and not only against vs custodes). Terror squads are scary, until you actually start shooting back at them.

 

4 custodes facing down twenty legionaries (for the points of 4 custodes, you can throw on a vexilla, which many do, instead of upgrading the sergeant) will go down after 4 or 5 assault phases. Murdering them becomes faster when any ranged shooting while closing the distance is taken into account.

 

15 good old line legionaries with an apothecary does the same job.

 

15 good old line legionaries with a chaplain does the same job.

 

Hell, a fully kitted out, 5 man Custodian guard ready for glory lost a man and a half just from the Hammer of Wrath attacks from my base load twenty man assault squad with jump packs. At I10.

 

The Legionnaires' archenemy continues to be the unholy trinity of phospex, blast spam, and Sicarians. Not the royal bedmaids.

Im curios how you got 20 man in base contact with 5 Custodes for their Hammer of Wrath attacks? ;)

Besides that, it's just another anecdote that remindes us of the fact that dice don't always roll like predicted.

But anyways let's see the stats.

20 dudes will make what?

19 wounds? That's one and a half Custodes.

But 20 dudes won't be able to strike because Custodes have Ini6 and kill a couple before you strike.

In the end you only tarpid them and hope that they won't come out of your unit.

Well there you go, I may owe the Custodes player a rematch since we forgot only base contacts get HoW. Guess he gets the cake back as well. Oh yeah, he'll get it backsmile.png .

Don't forget I'm talking Night Lords, so we hit and wound the custards (I really am quite sour about their eventual aesthetics) on 4s. Other legions would really toe 50/50 chance of success, but the point disparity between 3 squads of twenty legionaires and 3 squads of five (which is already more than people field) gives you a whole extra squad to play with. Imperial Fists just volley them away, while Emperor's Children have a glorious time with phoenix spears, albeit for a whole total of 2 seconds.

The whole balance of the Custodes is that they simply are not meant to be a stand alone army; they fail the age-old boys-over-toys (and now -stats) adage.

Well there you go, I may owe the Custodes player a rematch since we forgot only base contacts get HoW. Guess he gets the cake back as well. Oh yeah, he'll get it backsmile.png .

Don't forget I'm talking Night Lords, so we hit and wound the custards (I really am quite sour about their eventual aesthetics) on 4s. Other legions would really toe 50/50 chance of success, but the point disparity between 3 squads of twenty legionaires and 3 squads of five (which is already more than people field) gives you a whole extra squad to play with. Imperial Fists just volley them away, while Emperor's Children have a glorious time with phoenix spears, albeit for a whole total of 2 seconds.

The whole balance of the Custodes is that they simply are not meant to be a stand alone army; they fail the age-old boys-over-toys (and now -stats) adage.

Oh, I didn't forget the NL bonus.

It's still 3 unsaved wounds -> one dead.

And like I said Custodes have Ini6 against marines so if you really Fight against 5 Custodian dudes, than you don't have 20 marines fighting. More like 15.

And 15 do half a Custodian.

Same with Phoenix Guards, same with almost every unit in CC with them.

Just shoot them.

Don't punch them.

How did the marines not just break and get run down?

 

Even assuming you did 20 HoW attacks, that isn't even 1 wound after saves.

 

20 Tacticals similarly do less than 1 wound a round in which they don't charge

 

This is assuming NL by the way.

 

The apothecary cuts down the custodes expected kills from 4 to just under 3 unsaved wounds. Taking a test at -2 to Ld will break you long before you kill a full Custode.

 

I'm not saying you made the wrong choice you have to do some damage somehow, but there is an obvious reason people have moved on from marine hordes, they just don't do enough damage. They aren't even that good when fighting mortals.

How did the marines not just break and get run down?

 

Even assuming you did 20 HoW attacks, that isn't even 1 wound after saves.

 

20 Tacticals similarly do less than 1 wound a round in which they don't charge

 

This is assuming NL by the way.

 

The apothecary cuts down the custodes expected kills from 4 to just under 3 unsaved wounds. Taking a test at -2 to Ld will break you long before you kill a full Custode.

 

I'm not saying you made the wrong choice you have to do some damage somehow, but there is an obvious reason people have moved on from marine hordes, they just don't do enough damage. They aren't even that good when fighting mortals.

I have to agree here s4 and negligible ap just doesn't do much like even a full fury of the Legion from a 20 man unit does under 3 wounds to a custodes squad, that's 80 bolter shots. If you are bolt pistoling and charging you come out worse as you don't hit on 3's in combat unlike shooting.

Anyone had experience with proposed myrmidon destructors with graviton imploder + cyber occulari strategy? Stupid expensive, but 12+ BS5 shots wounding on 2+ makes deep striking a painful experience.

Myrmidon Grav guns defintely are a good way to deal with custodes other than the tribune as he still doesn't care.

 

But here me out here's the best strategy take an Ordinatus Ullator let the custodes player do anything you like as you ignore his saves instant death all his models and be done tabelling the golden boys by turn 3. (Obviously even the god engine struggles to do damage to the tribune.... duh)

Anyone had experience with proposed myrmidon destructors with graviton imploder + cyber occulari strategy? Stupid expensive, but 12+ BS5 shots wounding on 2+ makes deep striking a painful experience.

Stupid phone. Lol.

 

I'm going to be doing this lol. Seems the best option for me. Or thrusters to keep at range

@lt Dan, sadly the thrusters only have range as an advantage, you do half the amount of wounds as grav for the same price. It can be the difference between wiping out a squad or killing a guy and a half 

 

Yeah but grav-Destructors will likely fire once per game, then get charged and rekt by another Custodian unit. Photon thrusters let you sit back well out of melee range and chip away at them over several turns. If they're Deepstriking or Outflanking in Coronus of course then grav would be more useful, but they may not come to you. 

The pain train will be able to place them where they need to be to maximize pain. This dream scenario of oh I'll just hit him with a unit nearby is silly since they still out range your move and average charge especially once the grav has wiped away the closest squad.
I hope most Custodes players adopt some of the "balancing" factors being discussed in their sub-forum, like not taking a cyber familiar and shield both (or just taking Valdor) and adding some Imperial allies or Sisters. I know I will and I think most will be amenable because they want to actually get some games with these guys. :D

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