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Index Astartes: The Impalers


Dredmour

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Index Astartes: The Impalers

 

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Origins

T
he Impalers are a 3rd founding successor chapter of the Excoriators. These marines were created with the intent of maintaining order and imperial law within their star system and respective sector of space.

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Chapter Badge

 

 

Homeworld

T
he brothers of the Impalers hail from the world of Bran, a hive world that orbits a blue giant in the imperium nihilus. It has a culture similar to that of Medieval Terra where conflict among nobility is commonplace and only the strongest can thrive. The planet is roughly four times the size of Terra, and hosts a population of twelve billion.

 

Two haunting moons stalk the planet. One moon is larger with an atmosphere that could almost classify it as a planet, and the other is smaller, rocky, and blasted with radiation rendering it totally inhospitable to most forms of life. Due to their lunar orbital cycle, once a month both moons appear side by side from the surface creating a set of twin crescents. This phenomenon is similar to the full moon of Terra and has its own superstition associated with it. The inhabitants of Bran believe that the double crescent is a bad omen warning natives to stay indoors.

 

Noble Blood

Bran is governed by a vast array of noble houses and monarchies. A large number of these houses trace back to pre-Imperial times, but since the Imperium’s heightened presence on Bran during the Great Crusade the planet has seen an age of modernization while still staying true to the planets traditional culture. A vast number of the houses and kingdoms of Bran have pledged themselves to the Imperium and have taken to utilizing the planets natural resources and population to aid the Imperium. Despite their tendency to fight between one another and wage war, the major kingdoms of Bran will always submit to Imperial Decree and subject their citizens to Imperial Law.

 

Fortress Monastery

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Honored Dead
Sitting upon a massive cliff face, overlooking the expansive capital city of Lochsreich lays the Impaler’s incredible fortress monastery, Castle Bran. Eighty-foot solid steel walls surround this fortress, with nearly a full company of Astartes patrolling its battlements at all times. This impenetrable monument is almost nine millennia in the making, and nearly a mile in diameter. The chambers and crypts of the monastery root deep into the cliff side it sits atop. Gigantic spires, weapons platforms, and landing pads decorate the skyline of the near city-sized fortress. The different brotherhoods of the Impalers all find home in their own wing of the monastery, with the Domain of Alchemists residing to the east, the Keep of the Loremasters to the west, the Cathedral of the Emperor’s Light to the south, and the honorable Hall of Command to the north. Prayers seeking guidance and empowerment, chants of brotherhood and victory, or recitations of fallen brother’s deeds can be heard echoing from many halls of the massive castle. Black candles that birth green flame illuminate the incredibly heralded Hall of Command, which is the tactical base of operations for the Impalers and the residence of the 1st Company Veterans. The Domain of Alchemists is a sect of open expanse where the psychically adept brothers can be trained, or practice their incredible psychic gifts. Within the Keep of the Loremasters lies the Chapter’s library, which is entirely open to all battle brothers as they are encouraged to explore the tomes of ancient battle practices and to seek wisdom from the teachings of the Chapter’s history.

 

 

Battlefield Doctrine

T
he Impalers favor spears and pikes for use by their, honor guard, assault forces and veterans. This is partially done in honor of the Soulspear, a relic weapon of ancient origin that Dorn found himself and used for a time during the Great Crusade. While this weapon was later bequeathed to the Soul Drinkers, the accounts of its power in combat were enough to inspire aspects of this chapter’s martial culture.

 

The Impalers are known to favor the spear due to its extended reach, ability to be offensive and defensive, and its overall practicality, all of which are admirable traits to a son of Dorn. Despite the Impalers favoring the spear and pike above other weapons they have an honorable sword cult. If they are not armed with ranged weaponry or a spear they can just as skillfully wield any longsword for extended reach and power.

 

 

Chapter Organization

T
he Impalers mostly follow the Codex Astartes, as sons of Dorn are known to do with great efficiency. Despite their adherence to the Codex, they view it mostly as a guide for force organization rather than a doctrine of exact conduct. The Impalers do not reject the Codex like the Black Templars do, but they do not adhere to its every letter as other chapters are known to. The main deviations of the Impalers are unit names and certain unit types that have alternative or shifted roles.

 

Commandant:

The Commandant is the individual with the utmost command of the Impalers. The Commandant can override any order of any unit, and can command any course of action that he sees fit. The Commandant of the Impalers is usually a chapter champion who has risen through the ranks of the Impalers and claimed glory for the brotherhood and the Imperium alike.

 

Positions of Duty

Loremaster:

The Loremaster is a guardian of the chapter’s history and faith. Within the Impalers chapter, the Chaplains bear an additional responsibility, that of which normally falls upon the Librarians, of preserving the chapter’s history and accounts of valor. The Loremasters are responsible for documenting the myriad heroic deeds of the brothers and relaying them to the service servitors who oversee and maintain armor so that they may inscribe each brother’s armor with the details of his valor.

 

Additionally the Loremasters of the chapter bear the responsibility of tending to brothers who have fallen to Dorn’s Darkness. This genetic defect was inherited directly from their forbearers, the Excoriators. It is a seizure like trance in which the brothers relive Dorn’s memory of the death of the Emperor. The Loremaster must undergo a ritual of restoration and prayer to help ease the brother from the trance.

 

Lorekeeper:

The Lorekeeper is an important position of the Impalers, seeing as they act as a student Loremaster. A Lorekeeper is present in every standard unit to keep the accounts of their personal unit’s deeds. This allows the honored Loremasters to maintain the library and focus on larger matters like noting the history of the Veterans and Champions they fight alongside. After a period of service a Lorekeeper can choose to become an apprentice to a Loremaster and train to become a Loremaster himself, or simply continue to bear their duty and remain with their unit. A Lorekeeper is almost never a Sergeant.

 

Alchemist:

The Alchemists of the Impalers are similar to that of a Librarian. They are warriors of great psychic power, which are deployed to aid in battle. The duties of chapter history and keeping of rites are relieved of the Alchemists so that they may further pursue their martial prowess and psychic ability. The Alchemists are used for more practical and combat based purposes as opposed to a Librarian. The Impalers see this a fitting allocation of responsibility, allowing the Psykers to further advance their skills and powers and to better control them to reduce the likeliness of possession and manipulation from the Warp.

 

The Alchemists take their namesake from the Alchemists of Bran, who were practitioners of psychic power that excelled in crafting and engineering weapons and chemical solutions that could further enhance and channel their psychic powers. As fate would have it the original Alchemists of Bran were mostly seized by the Imperium to serve as astropaths or as fealty for the Golden Throne of Terra, however their order has been allowed to live on within the Impalers to utilize their psychic battle brothers to the fullest extent, and the banner of the Alchemists hangs high in their sect of the Impalers mighty fortress monastery, Castle Bran.

 

 

Chapter Beliefs

T
he Impalers revere their Primarch, Rogal Dorn, as a brilliant tactician and warrior. They regard him with similar fanaticism that is seen amongst other Imperial Fists successor chapters.

 

Tales of Honor

The Impalers have a ritual practice similar to that of their forbearers, the Excoriators, who are known to leave battle damage and wear upon their armor and to inscribe details of the damage into their armor. The Impalers prefer to inscribe their armor from the left gauntlet to the right with battle achievements and descriptions of noble acts. Some less honed brothers may have as little as their left arm, or gauntlet inscribed, whereas veterans and officers may have half or the whole of their armor detailed with the spoils of 41st Millennium combat. Achievements and prowess in battle are highly revered, often motivating their forces to fight in situations that most others would withdraw from. Indeed the Impalers have been know to charge just when it appears their lines are about to break. These cavalier type actions, on the battlefield, have caught many of enemy by surprise and cemented victory on numerous occasions. While many may view these as impulsive actions, the Impalers view this as the ultimate expression of their martial prowess, the ability to advance and seize the day where others would withdraw is a testament to their Primarch and the Emperors will that guides/drives them.

 

Disgracing Their Remains

As for the chapter’s namesake, the brothers of the Impalers are known to violently impale enemies, preferring melee combat to be carried out with pole-arm, or spear. When a successful battle has finished, groups of servitors are deployed that seek out the veterans and sergeants of the battle force. These servitors will have prepared their specially crafted pikes. These are distributed to the sergeants of squads and any veteran, captain, command, or otherwise leader of the battle force to allow them the honor of impaling an enemy upon the battlefield. This honor can be bestowed upon a battle brother of a lower rank if decided so by the wielder. Therefore, it is not uncommon for a sergeant to present his pike to a brother under his command who had performed exceptionally or accomplished a heroic task. When this occurs, the task and details of the act are then inscribed into the armor of the brother as a right of passage. Additionally, should a person of command or veteran status fall in battle, his successor within the unit is granted the honor in his place, and his fallen leader’s final stand is along the rights to be etched into the successors armor in remembrance.

 

In one such case an Inquisitor of the Ordo Hereticus was tasked with routinely scouring the Impalers chapter for any signs of taint. The Inquisitor came to no conclusions that would lead the Imperium at large to see these marines as a potential threat or at any risk of being corrupted. However, there was one such encounter, which was documented by a Loremaster, where the Inquisitor had questioned a Sergeant of the 5th Battle Company after a battle. The account reads as follows, and was documented by Loremaster Shaine Kieran:

 

 

“…Sergeant Krell had just finished impaling a foe upon the battered landscape. ‘Twas a heretic, Black Legion, of the foulest breed spawned. With vigor his squad mates helped him secure the foe before thrusting his pike through the foul husk of the traitor. Lifting his pike high into the air, he then slammed it down into the dry hellscape with a force unstoppable. The land was brittle and dead, from the presence of Chaos no doubt, so it took more force to plant this pike then in better conditions. The Inquisitor I was sent to accompany made it clear to me that he wished to interrogate Sergeant Krell, a decorated brother of the Impalers. We made our way to him, now standing before his Lorekeeper as he documented the act. As the Inquisitor approached, I informed the Lorekeeper that he may be dismissed and that I would document the conversation to take place. After his battle brothers dispersed the Inquisitor began to ask the Sergeant a series of questions. ‘Why do you do this?’ he asked, gesturing to the impaled traitor. ‘Why handle the remains of your filthy enemies with pleasure? This act of brutality is somewhat disturbing, and questionable, yet your Chapter makes ritual of it, why?’ Sergeant Krell let out a deep breath before responding, ‘Tis not with pleasure that we handle the enemies’ remains’. ‘Then what drives you to do such a thing?’ the Inquisitor retorted. ‘It is done out of hatred. A hatred for the wretched scum that would betray our dearest Emperor, and dare use the gifts he provided them with against him. A hatred so strong for the fallen we would have once called brothers that the likes of an Imperial agent would never understand. It is not with pleasure that we defile our enemies’ remains, but with abhorrence’. ‘Still, you expose yourself to their remains! You could find yourself contaminated for all we know!’ the Inquisitor remarked. ‘It is no more exposure than when we clash with them. When we rip them to pieces, cut through them with our bare hands, and crush their impurity under our crimson steel.’ Answered Sergeant Krell. ‘But then the enemy is eliminated, why continue to desecrate a threat that is long dead?’ replied the Inquisitor. ‘Your mistake, Inquisitor, is believing that these heretics’ sins die with them. The lives they have taken, the worlds they have razed, and the blood they have spilt will always burden the Imperium. When we kill these traitors we do not absolve them of this treachery. In our eyes, their heresy does not end with death!’. The Inquisitor had heard enough. He was all but certain that the Impalers were of no threat to the Imperium’s interests. After hearing the disdain with which we dispose of our enemies, and the devotion to our one true leader, he knew now first hand that we were not only loyal to our cause, but a force to be feared for those who stand against it…”

 

Atonement

The brothers of this chapter view the death of the Emperor and Sanguinius as the Imperial Fists’ greatest failure. Because of this they have a brotherly bond with the other sons of Dorn, and will answer any call from a Dornian successor as a priority. After the other successors of the Imperial Fists, the Impalers are known to also come to the aid of any Blood Angels chapter in need. The chapter views this as an act of atonement for their failure to save Sanguinius. The Impalers hold a significant amount of respect for the Blood Angels and their successors, for they see them as brothers in arms who stood and fought side by side with the Fists against innumerable odds during the siege of the Imperial Palace. While they may be the Gene-seed of another Primarch, the Impalers view them as spiritual brothers.

 

 

The Darkness

Having been a 3rd founding successor of the Excoriators, the Impalers have inherited their genetic defect known as Dorn's Darkness. The Excoriators fall into a seizure like trance in which the Chaplains of the Chapter must resuscitate Brothers who have fallen to the Darkness. The Impalers view this defect as the Emperor's justice haunting the Brothers for their failures of past. The only known way in which a Loremaster of the Chapter can properly relieve a brother is to undergo a tedious ritual which involves laying the subject below candlelight and reciting the Brothers deeds to him. It is believed that the light helps to stimulate the brother into a state of peace and rest. After the Darkness has seized their body, rendering the Brother mostly immobile save a few abrupt jerks and twitches, the Loremaster can then root the brother with reality again by continually reminding him of his true identity and deeds.

 

 

Gene-Seed

T
he Impalers are descendants of the Primarch Rogal Dorn, made up of Gene-Seed extracted entirely from the Excoriators. The original cadre for the Impalers consisted of veterans from the Excoriators chapter, making their progenitors the Imperial Fists via the Excoriators. The brothers of the Impalers are known to have inherited the effect, known as Dorn’s Darkness, from their forbearers the Excoriators. This seizure like trance is described as a living nightmare where brothers relive Dorn’s recollection of the death of the Emperor. This lingering effect, and the lack of functioning Betchers Glands are the only noticeable flaws in their otherwise stable Gene-Seed.

 

Due to the combat heavy nature of the Impalers chapter, and their unflinching resolve to fight until the last man, they are rarely ever at full strength. The 3rd and 5thBattle Companies are notorious for making heroic last stands and turning the tide of battle at the cost of great casualties. It is because of this very reason that the Impalers are rarely known to have more than eight hundred Marines at a time, including scouts.

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Thank you very much! I wanted to include narrative elements to the IA without making it necessarily read like a novel. I hope the effect has come across nicely. I plan to update the IA with more pictures to make some of the margins look neater and make it not seem as stretched.

Definitely like it, not least of all because of your enjoyment of battle-psykers (and a few other themes) that the Desolators share. Could use some editing as you go, for language, punctuation etc, but overall I like these guys! :) Fine work, brother.

 

Few questions/thoughts:

 

- the Darkness: their inheritance of this from the Excoriators seems to be fairly flippantly/brusquely dealt with - any variation here to be mentioned? Any difference in how they view it or treat it? It seems not, in which case all well and good and very much up to you, it just seemed odd to me that something as potentially serious felt a little glossed over.

 

- the Tales of Honour: you say they like to write with the left hand onto the right of their armour. Your example marine colour scheme at the top appears to suggest the opposite.

 

- the Hour of Penance: what are they serving 'penance' for? Not being in battle? Given they're particularly pragmatic as you say, surely it's understood that not every hour of every day can be spent in an active war zone? Just querying, not a major point.

Ah as for the inscription, I meant left to right from the perspective of the Marine, so think his left and right side. As for the Darkness this was an area I actually planned on elaborating on. I wasn't able to find too much on how the Excoriators themselves deal with it and I planned on doing up a short discussing how the Impalers deal with it. 

As for the Hour of Penance I am planning to develop it more into a time of meditation and reflection with the painglove. I see the way its written now it sounds more like it is in penance of not being in battle but it was meant to be more related to their sins of failing the Emperor and bearing the weight of their forbearers.

Thank you for the advice, I will be sure to implement these ideas to make my concepts flow and translate better. Thanks brother!

The former is still incorrect then, if I'm not mistaken? From the marine's perspective, he currently has writing on the left hand side of his armour (which is on our right as we look at it). Aren't you saying you want the script on the marine's right (our left as we look at it), as written by his own left hand, in honour of/as a result of Dorn's left-handedness?

 

The latter two points make sense now then if you're still looking at fleshing them out :) Very welcome!

Oh no, as for how it appears to us is not taken into account. The idea is that it is always on the left arm of the Marine, so his left our right. The idea is to honor their left for Dorn, its more of a personal thing rather than an appearance thing, they know it appears right to everyone else but from their view its on their left side.

Also if you reference the Chapter Beliefs section you will see I have updated the Hour of Penance and elaborated more on the darkness. I plan to do a Lorekeeper short of him observing a Loremaster pulling a brother out of the Darkness. I'm glad you're enjoying the IA so far and I plan to refine it more with age.

Thanks!

Haha I think I'm getting it - your dialogue says they "prefer to inscribe their armour from the left gauntlet to the right". I read that as you suggesting they use their left hand ("from the left gauntlet"), but I think you mean they start writing the first parts of the scripting beginning on the left gauntlet (using their right) and moving inwards from there :)

Alright, so I read that wall of text and god damn... Talk about legit Courage and Honor. Your guys just don't spew those words, it's a life style on its own. Honor is a word that's lost a lot of meaning in homebrews, in my own opinion. It comes off tacky- thrown down in an attempt to elevate whoever for whatever reason... However, this isn't the case; honor is a way of life.

Took me a little bit to get through it all but I'm genuinely happy I read through your Knightly Order/Space Marine Chapter. I feel like this Chapter would fit well in the old Warhammer Fantasy verse before... You know, it went down the poop-shoot.

Any criticism has already been stated, so I'll keep my trap shut.

Thank you brother! As I have said I am currently experimenting with the layout and images to make it look less wordy. I would like it to look more like an actual codex page that you can casually stroll down with the images in mind instead of the blob of text it is now. I thank everyone that has read it out through regardless.

I too felt the idea of "Courage and Honor" was a bit misrepresented amongst many homebrews. I aimed to minimize usage of the word itself, preferring the feeling to be implied rather than stated. Same with the knight theme, I did not feel I needed to beat the theme over the readers head. I tried my best to support my reasoning whenever referencing honorable acts and such by actually explaining what examples there are and what is expected of marines. Its one thing to say a force is the best ever, its another thing to show someone how they are exemplary.

My biggest plan to help counter balance the chapters sort of winning streak right now is to hatch a good old fashioned tragedy to line up with the new 13th black crusade and story advancements. If there is  anything the sons of Dorn do best (besides siege), its humbleness and tragedy. I hope you enjoyed reading, and thank you for your feedback.

Very nice IA!

 

Just two things of note.

 

1) The vehicles. You have written that the vehicles Machine Spirits exhibit/ have learnt the chapters trait of Know No Fear, Know No Pain and thus fight on after the death of the crew and driver. 

 

Although you have said that this isn't found when tested after battle, this trait smacks of Abominable Intelligence.

 

2) Gene Seed - You state that the Impalers have an impeccable Gene Seed and their only fault is the Darkness.

 

As descendants of the Imperial Fists they must also be missing the Betchers Gland.

Ah, thank you for pointing that out to me! I would have forgotten entirely. I have now revised the gene-seed section to make it a bit more grounded in their progenitors true nature.

As for the machine spirit I was somewhat unsure of how it could be interpreted. From what I have gathered it seems that not even the Ad Mech are entirely sure how the Machine Spirit of equipment functions, but I may be wrong. I know of a similar story, from which I actually drew inspiration, of a Black Templar's land raider crusader that upheld protocol after crew death. I had found that the machine spirit of a land raider was among the most advanced and therefore most likely to show this same proficiency. I figured that by making it manifest in battle it would potentially counter AI seeing as it is not able to replicate the behavior afterwards, merely upholding the mentality and style of handling that the now wounded crew operated with. I think with some revision I could mold the idea to be more that the vehicle is simply acting in such a way because that is how it has been operated, rather than an actual learnt behavior.

I am glad you brought this up seeing as this was an area that I myself was a bit unsure of. I will be sure to do more research and revise their vehicle's behavior accordingly. As always, thank you for your feedback!

Just a point on machine-spirits, there is a canon reference to just that happening. The Crimson Fists' Land Raider waged war on Orks without a crew, even bringing them inside itself and purging them with I don't remember, gas or fire or something. I'm not familiar with the Black Templar reference.

 

That's not AI, anymore than Google's self-driving cars are. It's very sophisticated programming, for sure.

 

I haven't really given this a thorough read (yet), but I like what I see.

That's not AI, anymore than Google's self-driving cars are. It's very sophisticated programming, for sure.

 

 

@Conn Eremon - It's a fine line. A fine line between acceptable orthodoxy and heresy brother!

 

Be chastened and revere the Omnissiah!

 

-Wafts incense-

Attention brothers, I have been very pleased with how this chapter has been received and wanted some feedback on updating them moving forward. I have been kicking around a few ideas but would like some input on how to implement them. 

As of right now I am satisfied with the state and length of the IA. I plan to update and refine it as I receive criticism but I don't plan on adding any significant new sections as of yet.

On the other hand I do have some writings detailing some of the characters and events of the Impalers. For the sake of simplicity and a well read IA I figured it would be inconvenient to add these to the IA itself. I plan on updating these stories as I write them to really flesh out the history of the Impalers seeing as they are a 3rd founding chapter and would have had a lot of time to develop, but I do not wish to have a 8000 word+ IA. 

I wish to keep the IA as a brief overlook of the most important aspects of understanding the chapter, but want to try to forge a section for regular updates of additional tales and information for those who enjoy the chapter so far.

Please let me know what you think of this idea, or if you would actually like to see more from this chapter in the future. I thank you all for the feedback and support I have gotten so far and look forward to fleshing out this project more!

If you're wanting to link certain stories that feature the Impalers' within your story then you could easily have a small section at the end of the article which contains links to your stories that also include blurbs that details what happens within it. Along with this you could also have a notable personal list showing characters in the chapter that have played a big part in the chapters' history or been involved in some victory. My two cents for you.

The only way up from where you're at is describing company compositions, deeds of honor, history, that sorta thing. I want to suggest unique badges or honor gifts, similar to Purity Seals and that non-sense... But you've been so subtle with the Knightly Order concept, I don't want it compromised.

If you're contemplating pushing the letter, relics and Assault Squads might be a start. Instead of Chainsword, they come in with scaled down boarding shields and power swords... Comes off quite noble instead of screaming gibberish over your Chainsword. Hehe Not saying your marines do it but the Flesh Tearers probably do.

Actually yes I had a few plans to model them in the near future. I was considering doing a mix of units from the 1st and 3rd battle companies.

For the first company I figured kitbashing some Grey Knight kits since they come with enough spears for each model, and that will help to give them that knightly feel. As to not compromise the subtlety of their theme I figured I would make the 3rd company marines not look as decorated, also to keep in line with my lore. This will really help to make the champions of the chapter stand out. I even considered doing a kitbash to have a standard bearer carrying an impaled skeleton or something of the like into battle with them. 

I don't want to overstate any one theme like "Oh look these guys use terror tactics" or "Oh look these guys are another knight chapter but red" I kind of want the feel of the army to be united and soft-spoken. I'm sure with some suggestions and creativity I will find a nice looking mix!

I have a plan for a major conversion/kitbash to represent their current chapter master, but again this will take some time and I figured I would update the thread as more progress was made.

Thank you for your interest in this project, I try to keep the IA updated as progress is made and I have time to work on it.


Best regards,

Dredmour

  • 1 month later...
  • 3 months later...

Update: I have begun work on a force of Impalers including a Dark Imperium box set of Primaris marines and other units. I plan on updating more as progress is made and I have a few revisions to the IA that I still wish to make but for those who wanted to see how the scheme would sit on marines or how I planned to execute it I have photos of my first finished Impaler.

As I finish more in this force I will actually set up a small studio and take some really nice pictures of my models but for now here are some quick and dirty pictures of the first ever Impaler to be brought to life. He also features another update which is that of my final chapter badge that I've decided on. I think it is much more fitting of the Impalers and far more memorable/easy to adapt and freehand. 

 

http://i.imgur.com/tsWOJZ4.jpg

http://i.imgur.com/VQdjYPP.jpghttp://i.imgur.com/NWiAPyW.jpghttp://i.imgur.com/o8GeDam.jpghttp://i.imgur.com/jxA7DPd.jpg

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