LordCommanderSamirus Posted April 17, 2017 Share Posted April 17, 2017 I posted this in the Homebrew rules section but thought I'd post it here as well. Was thinking about filling some gaps in the Deathwatch field. Mostly for a narrative campaign my group is running. Looking for thoughts on these. Ferrum Kill Team 1 Unit of Terminators 1-3 Dreadnoughts or Venerable Dreadnoughts Restrictions: The formations must include at least 3 Terminators. All Terminators must be armed with a Cyclone Missile Launcher and/or a Thunder Hammer and Storm Shield. Special Rules: Ferrum Doctrine: Re-Roll any failed to Wound and armour penetration rolls for all models from this Formation that are targeting a unit with the Lord of War battlefield role. Tempestorum Kill Team 1 Watch Captain 1 Unit of Vanguard Veterans 1 Unit of Bikers Restrictions: The Formation must include 5 Vanguard Veterans and 5 Bikers. The Watch Captain must be equipped with a Jump Pack. Special Rules: Kill Team: All of the units from the this Formation form a single unit called a Kill Team. This counts as a single unit for all game purposes; it must be deployed as a single unit. The Watch Captain cannot leave the unit during the battle, even though he has the Independant Character special rule. Tempestorum Doctrine: Re-Roll any failed to Wound and armour penetration rolls for all models from this Formation on any turn in which the declare a successful charge. Link to comment https://bolterandchainsword.com/topic/333018-homebrew-kill-teams-for-narrative-campaign/ Share on other sites More sharing options...
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