Jump to content

Recommended Posts

Floating into the marine armoury soon.

....HOPEFULLY OURS TOO.

The REPULSOR.

Recoloured by Brother Arkley

gallery_69091_12395_161250.jpg

The pintle rotary is a bit over the top with me as well as the box launchers (assuming they are smoke launchers???). Everything else seems pretty cool. Reminds me of an M2 bradley.

I'm thinking it is primaris only vehicle.

Played a quick game last night trying out the new BA with the Power system. 40 Power points, I was against Grey Knights and White Scars. The Grey Knights came with a terminator squad and a generic captain unit, while the White Scars showed up with a bike squad and a dreadnought. 

 

I brought Mephiston, 10-man Sanguinary Guard, and a Baal Pred

 

It was interesting. Highlights include the Baal Pred charging the bikes after pouring fire into them. It was fun, but not very effective as one might guess. It died when the dreadnought charged it. 

 

The Sanguinary Squad charged managed to get the charge on the Grey Knights and proceed to wipe them out with one survivor who died the next turn. 

 

Mephiston managed to activate three powers throughout the whole game. Maybe we were unlucky, but both I and the GK player had trouble getting powers to go off. 

 

Regardless, Mephiston charged and killed an unwounded dreadnought in a single turn. 

 

Overall, it was fun. 

good morning i'm not sure if this is the right place to put this but as it has significant implications for blood angels i was wonder how others interpret the rules.

 

I played a game last night and a squad of twc charged my five man tactical squad with a heavy flamer. so we checked the rules and overwatch states something like, overwatch always hits on six's regardless of bs or ​modifiers. The rule for flamers state that the flamer auto hits. we played it one way and assumed that we would find out the actual answer with a good read of the rules at a later date. I have since read a battle report over on faeit and they had the same rules issue come up and ruled a different way.

 

I understand that until it gets an faq this is easily up for debate one way or another and most debates will circle around the word modafiers or replacing the rules and as being the exception to the rule over being a standard rule.

 

i look forward to seeing how you guys will house rule til we get an official ruling.

good morning i'm not sure if this is the right place to put this but as it has significant implications for blood angels i was wonder how others interpret the rules.

 

I played a game last night and a squad of twc charged my five man tactical squad with a heavy flamer. so we checked the rules and overwatch states something like, overwatch always hits on six's regardless of bs or ​modifiers. The rule for flamers state that the flamer auto hits. we played it one way and assumed that we would find out the actual answer with a good read of the rules at a later date. I have since read a battle report over on faeit and they had the same rules issue come up and ruled a different way.

 

I understand that until it gets an faq this is easily up for debate one way or another and most debates will circle around the word modafiers or replacing the rules and as being the exception to the rule over being a standard rule.

 

i look forward to seeing how you guys will house rule til we get an official ruling.

Good morning! I haven't seen the rule book, but is there not a special rule like wall of death in 7th? I'm sure I read someone saying it was auto hit d6 but I may have completely made that up. How did you get on in the game over all, any good tips?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.