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Filling a gap would literally be synerizing...

 

Also add white scars as another turn 1 charge army as of 20 minutes ago.

>Synergy

>the interaction of elements that when combined produce a total effect that is greater than the sum of the individual elements

 

I would argue that it is exactly not synergy. The knight performs the same in isolation as it does with ad Mech, and the same is true of ad Mech - they don't have any interactions that improve each other, and so bringing a baneblade variant would fill much of the same whole (I believe- I'm guessing ignore fall back is a generic super heavy trait)

Well... at some point we should get a codex, and hopefully it will include some improved synergy with knights. I mean, it is inundated in admec fluff about how were the "titan guard" and responsible for maintaining them, so if there isn't anything about it I'd be a little sad. Even something as simple as an HQ choice could be interesting. For example, an HQ that gives all knights the <forgeworld>, or Adeptus Mechanicus keywords (or both). Even a strategem that lets you repair a Knight would be interesting (though perhaps not as synergistic, since Enginseer's can already repair baneblades).

Well... at some point we should get a codex, and hopefully it will include some improved synergy with knights. I mean, it is inundated in admec fluff about how were the "titan guard" and responsible for maintaining them, so if there isn't anything about it I'd be a little sad. Even something as simple as an HQ choice could be interesting. For example, an HQ that gives all knights the <forgeworld>, or Adeptus Mechanicus keywords (or both). Even a strategem that lets you repair a Knight would be interesting (though perhaps not as synergistic, since Enginseer's can already repair baneblades).

Considering how they blocked the Primaris captain from accessing the SM armory is say they are moving towards generic standard builds.

 

lol time to set those armies on fire

Primaris captain can't access the SM armory because GW has become terrified of putting out rules for any weapon loadout that isn't in the box. Annoying as it is, that has nothing whatsoever to do with synergy between Knights and the Adeptus Mechanicus. 

 

There are better ways to vent frustration.

Edited by Shinespider

So I finally tried Cawl out in my game against salamanders in a revenge match... and though it pained me not taking my awesome custom Dominus having the re-rolls on everything was awesome. Shooting  everything with re-rolls helped fix my incredibly bad luck by quite a bit, and made the robots so much better than I thought they could be. I guess he really is worth double the points of the dominus!

 

also the knight is still really really good... even without carapace weapons my paladin still tore up most enemies with little fret, and it wasn't taken down to half thanks to the mechanicus support. he really is the big cheese for our armies, and provided a great counter charge unit for us.

 

Also, the Imperial guard is a much better infantry than the skitarii is, at least for what you get for the points. having so many bodies that can bubble wrap and protect your armies is a really big help again.

also the knight is still really really good... even without carapace weapons my paladin still tore up most enemies with little fret, and it wasn't taken down to half thanks to the mechanicus support.

I'm confused. Mechanicus units hand affect knights at all. Repairs or otherwise. The only real support admech can provide to a knight is fire support, and possibly bubblewrap. Not saying your statement is necessarily wrong, I'm just confused on what you mean exactly.

What do you mean "going to happen?" It's already the case that admech units have no rules for options not in their boxes. It's been GWs policy for over a year now.

There's no subtlety here, no hidden agenda. They have a clear policy and are adhering to it across the board.

Edited by Shinespider

Hmm synergy between Ad Mech and Knights?

 

It is very interesting that the Forge World book ‘Imperial Armour Index: Forces of Chaos’, includes a HQ choice in the ‘Lords of Ruin’ section, a Chaos Hellwright and a Chaos Hellwright on Dark Abeyant. This HQ can heal/restore wounds to Traitor Questoris (Renegade Knights).

 

So, Chaos has synergy between their Knights and a HQ choice. I’m taking this as a positive sign in the future that Ad Mech will be able to do something similar with our Knights.

^Ha, well with all this talk of only being able to sell figures they have rules for…

 

Anyway, I’ve already decided that as all FW Knights rules are identical, even Imperial vs Chaos, if Imperials don’t get an Ad Mech choice that can heal Knights, I’m sorry there will be nothing stopping me joining the dark side of things. To me not being able to have any synergy between Ad Mech and my Knight army kind of defeats the purpose of having a Knight army. Might sound odd I don’t know, but it’s not like I really care. Just can’t ignore background and fluff especially when building a themed force, got to make it work for myself.

 

also the knight is still really really good... even without carapace weapons my paladin still tore up most enemies with little fret, and it wasn't taken down to half thanks to the mechanicus support.

I'm confused. Mechanicus units hand affect knights at all. Repairs or otherwise. The only real support admech can provide to a knight is fire support, and possibly bubblewrap. Not saying your statement is necessarily wrong, I'm just confused on what you mean exactly.

 

 

sorry, meant to say FIREsupport. by itself the knight is a knight and the admech is the admech, but when firing neutron lasers and Kastelens at units that could damage the knight, the knight was a lot more survivable thanks to the firesupport provided by the admech. vise-versa the knight provides some nice counter charge for my lines and can still put out the hurt no matter the opponent.

Edited by Tiger9gamer
I'm curious, has anyone actually tried using a baneblade (thinking faux ordinatus minoris) with Enginseer's buffing it? I remember most of them had astra militarum transport capacity (which would kinda duck if you want to be pure admech otherwise) but are there any configurations that would work for that? The idea of converting one into an ordinatus minors looking model is very tempting.

I was really wanting to go all in on converting a Stormblade from the Plasma Obliterator kit I managed to nab recently.

 

...Then I saw the rules.

 

The gun is weaker than the standard Baneblade, or the same strength if it overcharges (this risking damaging itself) and it can't take as many sponsons either.

 

You get 2D6 shots, sure, but then you still have to roll to hit on a 4+ with those. This still doesn't seem like enough as in 7th it was either a couple of 7" blasts or one 10" blast, it being literally a Titan Plasmagun on a tank chasis - now it's a considerably weaker weapon.

 

All these large blast weapons have really suffered moving into 8th, especially on models with average to low BS.

 

My advice? Wait until fires of cyraxus and get the rules for a REAL Ordinatus.

1st: Blast are much better against smaller and single units now

2nd: if the costs of the ordniatii risa the same way as the titans did, you are looking at 1500 points for the smaller one

 

 

Btw:

Can someone explain to me how Litany of the Electromancer works?

In 7th edition it was clear that you do additional damage each combat phase. But what now?

I guess the intension is to do the roll for every unit within 1" at the beginning of the Fight Phase. And I guess this lasts for the whole battle round, so 2 Fight Phases in which you roll a D6 per unit within 1".

But RAW there are no details. You could argue that there is only 1 roll for every unit within 1" at the beginning of the battle round in which you activated the canticle, but that would be... underwhelming... worthless... why should anyone ever do this?

 

FAQ did not help either, or I missed it.

Please, enlight me !

Edited by DeStinyFiSh
Im facing also the issue with electromancer but also as of late another for canticles. My last opponent asked me to decide if i was going to pick or roll canticles. Since the index say pick bla bla alternatevly roll for them. So could use info about canticles and electromqncy specificaly.

You can do both in a single match I believe.

 

You can say pick for the first two turns so you get Shroud and then another, afterwards you can then roll to see if you get what you want.

 

On the Electromancer Canticle - I think that's just it, it triggers at the beginning of the battle round and... That's it!

 

Not too bad if you've just charged or been charged as it would occur before fallback moves can happen on either side.

 

Rolling a 6 to then get D3 mortal wounds is poor though - the old S4 hits were better.

You can do both in a single match I believe.

 

You can say pick for the first two turns so you get Shroud and then another, afterwards you can then roll to see if you get what you want.

 

On the Electromancer Canticle - I think that's just it, it triggers at the beginning of the battle round and... That's it!

 

Not too bad if you've just charged or been charged as it would occur before fallback moves can happen on either side.

 

Rolling a 6 to then get D3 mortal wounds is poor though - the old S4 hits were better.

 

WRT to choose or roll:

When you choose you can pick each canticle only once. If you roll a Canticle you have used already you can use it again, so you can be lucky and do Shroudpsalm for 5 turns in a row. So choose to make sure you get the right one, roll and hope to get lucky and get a usefull one for a second or third time

 

Regarding the Electromancer one:

Thanks  Charlo, good to know someone else thinks it works the same way as I think it does :happy.:

But still, very poor wording here. Is there still the chance to ask such questions on the Warhammer FB page?

So litany of the electromancer activated. Enemy plays first any unit in melee rolls d6. Then he moves his units any success charge unit takes a roll. Then cc he wipes a unit consolidate and goes near another unit roll again? Then my turn etc???

 

Explanation : As for canticles i understand the mechanism the question was from my opponent point of view that we must decide first turn if we gonna pick canticles all game or roll them all game. Not mixing picks and rolls as we like. Thanks for the quick answers.

Yeah, Litany is a bit poor. I feel like it should have triggered on a 5+ rather than 6+.   

 

It's so situational.  How many times do you have your admech units in CC anyway?  We're not exactly rushing into combat for the most part.  So you might get to make 2 or 3 rolls for it when it triggers, giving you almost a 50% chance of... doing a smite.  Woo.

Doesn't say that you have to decide at the start of the game and stick to one, just says alternatively you can roll. Doesn't say if you pick you can't roll etc.

 

On electromancer, It would only be units at the start of the battle round, so any units within 1" of your units will take a roll for mortal wounds. After this nothing.

 

It's all down to the wording and the way they say "affected units". "Affected units" are decided at the beginning of the battle round when the canticle is activated and this isn't a state they continue to be it, this is shown by how the other canticles will say "you can re-roll failed morale for affected units" etc.

Doesn't say that you have to decide at the start of the game and stick to one, just says alternatively you can roll. Doesn't say if you pick you can't roll etc.

 

*snip*

Actually no, it doesn't say that. It says "At the start of each battle round pick...." and then that paragraph ends, and the next says "Alternatively, you can randomly determine which Canticle of the Omnissiah is in effect..."

 

I've PMed you with the full text, but in the interest of copyright, I didn't want to type it all up here or link an image.

 

Doesn't say that you have to decide at the start of the game and stick to one, just says alternatively you can roll. Doesn't say if you pick you can't roll etc.

 

*snip*

Actually no, it doesn't say that. It says "At the start of each battle round pick...." and then that paragraph ends, and the next says "Alternatively, you can randomly determine which Canticle of the Omnissiah is in effect..."

 

I've PMed you with the full text, but in the interest of copyright, I didn't want to type it all up here or link an image.

 

Thanks, but no need. I had the book in front of me....

 

I'm also unsure what you mean?

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