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So basically one bloke's agenda has set us up for the next four/five years?

I don't see why this is surprising, that's how GW codexes work!

 

GW will have written the rules with Robin Cruddace in charge, it then goes to the playtesters why try and break it, and offer feedback.

 

It's a really smart, smart move from GW. think about all the "competitive" players that complain about GW's poor rules writing.

 

Now GW have given the alpha test to tourney organisers and super competitive players to check and approved...and they still messed up. No one can solely blame GW for bad rules writing, because their tournament playtesters also missed a bunch of stuff.

 

I think we will see yearly rules updates and tweaks in the form of chapter approved, much help like the AOS generals handbook. We just have to keep making noise - see the pre release errata for the new primaris models allowing them to be taken by DA, BA, SW etc? I'm 100% sure this was from community 'feedback'.

Edited by Xenith

https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/40K_8th_ed_Update_Index_Imperium_1_ver_1.0.pdf

 

"Add the following before the final paragraph:

‘Models in Assault Squads that have the option for a
flamer may take a meltagun or plasma gun instead
(replacing their bolt pistol and chainsword).’"

 

Meltacide is back on the menu!!!!!

Edited by Spagunk

No mention of the angelus boltgun's points value on the errata btw.

 

I don't think that's an errata. More like poor judgement. I would imagine someone looked at this that doesn't know our army and said, oh these our "special weapons" unique to this unit. They should cost more than a plasma pistol. Hopefully when Chapter Approved comes out, it gets addressed.

So very happy to see special weapons back for our assault squads!

Thanks Gee Dubs =) * Big Hugs.

 

Corbulo is still a boss with that clarification. (I fgured he worked like FAQ'd anyhow)

I wasn't stacking priests before so thats fine too.

I think they should have made both flamer types on Baal Pred Assault instead of Heavy. But I will just wait for the codex to hopefully make it worth taking.

 

I can live with everything and am very glad to see them engaged!

Meltacide is back on the menu!!!!!

Woohoo, just as I was warming up to the melta Combat Veterans. More decisions.

 

Did you notice that the flamer/meltagun replaces the bolt pistol and chainsword? So only 1 attack of the poor melta marine. :sad.:

 

I guess the decision isn't that hard after all.

Edited by Quixus

 

Meltacide is back on the menu!!!!!

Woohoo, just as I was warming up to the melta Combat Veterans. More decisions.

 

Did you notice that the flamer/meltagun replaces the bolt pistol and chainsword? So only 1 attack of the poor melta marine. :sad.:

 

I guess the decision isn't that hard after all.

 

Wasn't that always the case? I only ever remember my specialist ASMs having a single attack in cc.

 

Actually a really great sign that they added in the Melta/ plasma options so quickly.

 

I'm just sad my Sarge's have twin inferno pistols... And also that they don't have jump packs...

Of course everyone else now gets melta RAS too...

 

Only given to us again :D it's added to the same paragraph that lets us put Jump Packs on things.

 

 

Meltacide is back on the menu!!!!!

Woohoo, just as I was warming up to the melta Combat Veterans. More decisions.

 

Did you notice that the flamer/meltagun replaces the bolt pistol and chainsword? So only 1 attack of the poor melta marine. :sad.:

 

I guess the decision isn't that hard after all.

 

Wasn't that always the case? I only ever remember my specialist ASMs having a single attack in cc.

Not quite. You could replace the chainsword or the bolt pistol, but the chainsword did nothing on its own, meaning that marine got only one attack. So you very rarely actually replaced the bolt pistol because the bolt pistol could still be used in the shooting phase. This of course was only relevant, if you took a plasma gun (which no one ever did)  and wanted to charge.  So chainsword and meltagun on a model was possible.

Here's for posting from memory. Actually you had to replace the pistol and only the pistol, which meant that no one ever put a plasma gun in an assault squad. But yes, such a marine had only one attack.

Edited by Quixus

Also, does this make interceptors worth it? I gather the DI: Primaris minidex has them cheaper then the index has them (can anyone with it confirm?)

They use the more expensive cost now. The Dark Imperium FAQ says to use points cost from the Index: Imperium 1 instead :(

Jesus H! Like Berzerkers weren't good enough already... 

 

Q. If a unit has an ability that allows it to fight twice in the Fight phase (e.g. Berzerkers), at what point during the Fight phase do they fight for the second time? A. Treat each time the unit is able to fight as a separate unit selected to fight for all purposes. So, if such a unit charged this turn, it will fight both times before any units that did not charge. If the unit did not charge this turn, then, after all units that did charge have fought, you can select this unit to fight with, then your opponent can select a unit to fight with, then you can select your unit to fight with for the second time (you need not consecutively use both of the unit’s opportunities to fight – unless of course there are no other eligible units to select to fight with).

Hey there ladies and gentlemen!

I was playing around with the index and came up with a list I am quite pleased with. At the moment it is limited by actual models owned so there wont be much I can change, mostly the characters.

 

I had a few thoughts in mind when making the list:

I want as few multi-wound models (SG have to come along because they are "special" and _I dont have more jumpers save characters)

This will make the opponent waste his lascannons and similar weapons. (Hah! take that LC- razorback- carpark with reroll-dude in the middle)

And only marines with JP are in the list.

 

The list is fast and have plenty of deplyment options (what to deploy, what to JPA)

Idealy I can place 5-7 units (depending on combat squads or not) in JPA forcing the opponent to place 5 -7 units before I committ my units.

This is done with offence in mind; where to best attack not where to defend ;-P

I feel I have a good bodycount for 2000 pts but it is a bit lacking in anti tank (10 melta guns on marines with JP), but every model can assault a storm raven if needed :-D (positive thinking at it´s best)

 

The list consists of 2 vanguard detatchments and has a total of 5 CP (lacking 1 elite slot to make it 3 vanguard detatchements)

 

Detatchment 1

Captain with JP and combi-melta

Librarian with JP and force axe

 

3 units each consisting of 10 DC marines with JP, bolters & chainsword

 

5 assault marines with JP, the unit has 2 melta guns

 

4 Company veterans with JP, sgt has combi-melta and the 3 veterans have 1 melta gun each

 

4 Company veterans with JP, sgt has combi-melta and the 3 veterans have 1 melta gun each

 

Detatchment 2

Sanguinary Priest with JP, power sword & chainsword (why not 2 swords? He can advance to reach units easier if he needs to spread his aura or put on a bandaid somewhere urgent)

 

Lemartes

 

Sanguinary Ancient with plasma pistol & encarmine sword

 

5 sanguinary guard with 5x swords & angelicus bolter (using models as they are)

 

10 Vanguard veterans with JP, 3x power swords and 2 power axes (no SS unfortunately)

 

Total jump inf= 63

And I can beat my chest claming to use lots of unique BA units and a playstyle suited for BA

 

I see the list is a bit soft on anti-tank and I think a game vs World Eaters in rhinos would be a bloody affair. 

Any thoughts on the list?

 

Edit: made a thread in the blood angels army lists if anyone wants to share their thoughts :-D

Edited by Are Verlo

That's how we have been playing them already on my firends Zerkers. They are sooo damned good.

They should scare you. Kill them or they will kill you *nod.

Rightfully so for the first time since like 3rd edition. =)

We are glad our armies are really playable again for the first time in several editions.

 

If you think they are sick, check out Nids!

Orks scare they sh*t out of me too. When the boyz arrive things die, They can get to like 5 attacks each.

I'm loving 8th edition.

 

Berzerkers actually got clarified to say you can interrupt with a counter offensive between those two sets of attacks so that actually tones them down a bit.

If you see Zerkers you still better have a cunning plan!

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