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Played a game today, got mauled. Things I realized after playing:if you are in range to fire the Repressors dual flamer, you should be in range to charge with it, and you should be charging enemy tanks turn 1 or 2.

 

That way they have to retreat and can't unload a ton of fire power on you, and the overwatch is a lot better to take then the full salvo. Unfortunately, I didn't do that today.

I used a bunch of flaggelants, backed by a priest, and dang they throw out an insane number of attacks. It was something in the high 30's for me, 3d3*7 guys, and with zealot, there weren't too many misses. Sure, there's no AP, but at Str 5, your usually wounding on 3's, so there's a lot of pain...

Any thoughts on a 15 girl BSS squad with 3 storm bolters or 2 storm bolters and a heavy bolter? Potentially decent road block with some nearby buff characters.

 

They would seem more fragile due to battleshock and lack of commissar-style protection. The largest benefits of big squads would seem to be faith economy and objective holding.

15 BSS with an imagifer, dialogus and hospitaller will be hard to shift from an objective. Give them 3x Storm Bolters and they will put out brutal amounts of firepower. (18 shots at 24", 36 shots at 12", doubled if you get the AoF off).

In that situation, I'd still take the Heavy Bolter over the third stormbolter. One less shot at close range, yes, but you're going to be getting a guaranteed 3 shots, and both S5 and Ap-1 are awesome in this edition. If you're standing still, say on an objective, then you're not taking the -1, and you're wounding marines on 3s, making them save on 4s.

15 BSS with an imagifer, dialogus and hospitaller will be hard to shift from an objective.

 

For a static unit would a second imagifier not be better than the hospitaller? The medics advantage is being able to move before the 4+ healing roll (useful when disembarking), but for 10pts more you are getting a whole faith power on 4+ including the same option to heal.

 

15 BSS with an imagifer, dialogus and hospitaller will be hard to shift from an objective.

 

For a static unit would a second imagifier not be better than the hospitaller? The medics advantage is being able to move before the 4+ healing roll (useful when disembarking), but for 10pts more you are getting a whole faith power on 4+ including the same option to heal.

 

 

I didn't think you could target a unit with multiple imagifiers. They can definitely only preform one act of faith per turn though. 

I didn't think you could target a unit with multiple imagifiers. They can definitely only preform one act of faith per turn though.

 

That is true, you lose the chance of getting two models back for improved odds of getting at least one act of faith roll through.

Tgose who have/are using Celestians (i still can only see them as carbon copy BSS with +1A) have you tried running them up behind Celestine wuth a imagifier and hospitaller or two to make her into a nigh inkillable murder machine?

If so, did it work?

 

I didn't think you could target a unit with multiple imagifiers. They can definitely only preform one act of faith per turn though.

That is true, you lose the chance of getting two models back for improved odds of getting at least one act of faith roll through.

I think what he's saying, and how I read the rule also, is that you can't TARGET the same unit twice for AoF, even if you fail the first roll. So having 2 imagifiers just means you waste 40pts.

I am going to try using a basic Sister's Troop with a Multi Melta and Flamer. I've never done that before as, previously, a heavy weapon could not fire if it moved. Now that they can, I'm going to try dispersing some Multi Meltas amongst my Troops squads rather than concentrating them in either Retributor Squads or on Immolators. My Immo's will be carrying Immolation Flamers and using their mobility to get into range. I am hoping that, by dispersing some Multi Meltas like this, I will simultaneously open up additional lines of sight on prime enemy targets and prevent my opponent from concentrating fire to take out my high damage output weapons.

I had some good success with exactly that setup. Two 10 man sister squad armed with Multi Melta and Flamer on foot, escorted by my canoness and two imagifiers. I also usually add a ten sister retributor squad with 4 heavy bolters to the mix as my little fire base. Adds up to about 500 points.

 

The rest of my army is usually much more mobile, with Seraphim, Celestine and dominions in Immolators.

I think what he's saying, and how I read the rule also, is that you can't TARGET the same unit twice for AoF, even if you fail the first roll. So having 2 imagifiers just means you waste 40pts.

 

The squad should be in the clear from that perspective. The imagifier doesn't target a unit until after they have taken and passed their 4+ roll, and ultimately faith is only limited to on act performed per unit - choosing units is always done after you find out if the act actually succeeds.

Any thoughts on a 15 girl BSS squad with 3 storm bolters or 2 storm bolters and a heavy bolter? Potentially decent road block with some nearby buff characters.

It is one of the better basic infantry loadouts in the game. Faith action economy should be of paramount importance and deploying one unit instead of, say, three MSU will increase your odds of going first in most matched play scenarios. Hard to dislodge and unless they start getting torn to shreds by heavy and dedicated anti-infantry, morale is not that great of a concern. I'd rather lose 4 Sisters, lose 1-2 to morale, and still be able to fight than have a five sister squad that is little more than a kill pointwhen the same event happens. And when that heavy firepower does happen, chances are it can strike out at the three MSU squads as easily as it can the large one. (Generally)

 

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