Jump to content

Recommended Posts

As some of you may know, I started a rather heated topic about rerolls.

http://i23.photobucket.com/albums/b369/Damosmy/rerolls.jpg

Now, after speaking with my GW manager about how rerolls work, I found out the following:

ANY reroll has to be made before applying a modifier. Armour saves, hit rolls, wound rolls, any and everything.

Now, for those of us wondering about morale, it will be in this order.

Roll d6 and add casualties. That gives you a flat number to compare to your leadership. Note - the D6+casualties is not a modifier. You are determining the base value for comparison. This means that failed leadership rolls, can be refilled using ATSKNF when you have the base value determined.

So, this gives us some clarity that 8 pages of people claiming that certain conditions invalidated the rule as it was written.

So, I'm hoping here that some rerolls for failed charges will be around when we finally get a codex.

Edited by Damo1701
Link to comment
https://bolterandchainsword.com/topic/335045-re-rolls-for-the-ravens/
Share on other sites

It's such a bad rule... I mean absolutely terrible. So you are forced to reroll a shot that a modifier would make you pass, or equally as bad cannot reroll a roll that a modifier would make fail.

 

The rerolls allow, not force.

 

However, if re-rolls worked the way they always have, then the impact of modifiers would be reduced to insignificance again, and we would be back to the 2++ re-rollable issues that the new rule is designed to combat.

 

While it's new and a strange way of thinking, if we think about why it's been designed that way, then we can see the sense it makes.

Upon reflection and straight-Up taking dice and practicing the new rule, I think it's purpose makes more sense to me.

 

It's certainly a different take on the expected doctrine, yet it makes the power of re-rolls *less* significant. Or modifiers become more significant.

 

Or maybe I still don't have it right in my head.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.