Damo1701 Posted June 18, 2017 Share Posted June 18, 2017 (edited) As some of you may know, I started a rather heated topic about rerolls.http://i23.photobucket.com/albums/b369/Damosmy/rerolls.jpgNow, after speaking with my GW manager about how rerolls work, I found out the following:ANY reroll has to be made before applying a modifier. Armour saves, hit rolls, wound rolls, any and everything.Now, for those of us wondering about morale, it will be in this order.Roll d6 and add casualties. That gives you a flat number to compare to your leadership. Note - the D6+casualties is not a modifier. You are determining the base value for comparison. This means that failed leadership rolls, can be refilled using ATSKNF when you have the base value determined.So, this gives us some clarity that 8 pages of people claiming that certain conditions invalidated the rule as it was written.So, I'm hoping here that some rerolls for failed charges will be around when we finally get a codex. Edited June 19, 2017 by Damo1701 Link to comment https://bolterandchainsword.com/topic/335045-re-rolls-for-the-ravens/ Share on other sites More sharing options...
Race Bannon Posted June 18, 2017 Share Posted June 18, 2017 Do you mean, "Rerolls" for the Ravens"? Damo1701 1 Back to top Link to comment https://bolterandchainsword.com/topic/335045-re-rolls-for-the-ravens/#findComment-4788011 Share on other sites More sharing options...
Damo1701 Posted June 19, 2017 Author Share Posted June 19, 2017 Lol. Yup. Damn autocorrect... I'll get on the computer later and edit that. Link to comment https://bolterandchainsword.com/topic/335045-re-rolls-for-the-ravens/#findComment-4788481 Share on other sites More sharing options...
shandwen Posted June 19, 2017 Share Posted June 19, 2017 It's such a bad rule... I mean absolutely terrible. So you are forced to reroll a shot that a modifier would make you pass, or equally as bad cannot reroll a roll that a modifier would make fail. Link to comment https://bolterandchainsword.com/topic/335045-re-rolls-for-the-ravens/#findComment-4788488 Share on other sites More sharing options...
Damo1701 Posted June 19, 2017 Author Share Posted June 19, 2017 It's such a bad rule... I mean absolutely terrible. So you are forced to reroll a shot that a modifier would make you pass, or equally as bad cannot reroll a roll that a modifier would make fail. The rerolls allow, not force. However, if re-rolls worked the way they always have, then the impact of modifiers would be reduced to insignificance again, and we would be back to the 2++ re-rollable issues that the new rule is designed to combat. While it's new and a strange way of thinking, if we think about why it's been designed that way, then we can see the sense it makes. Andrés Pacheco and Race Bannon 2 Back to top Link to comment https://bolterandchainsword.com/topic/335045-re-rolls-for-the-ravens/#findComment-4788579 Share on other sites More sharing options...
Race Bannon Posted June 19, 2017 Share Posted June 19, 2017 Upon reflection and straight-Up taking dice and practicing the new rule, I think it's purpose makes more sense to me. It's certainly a different take on the expected doctrine, yet it makes the power of re-rolls *less* significant. Or modifiers become more significant. Or maybe I still don't have it right in my head. Link to comment https://bolterandchainsword.com/topic/335045-re-rolls-for-the-ravens/#findComment-4788756 Share on other sites More sharing options...
Claws and Effect Posted June 19, 2017 Share Posted June 19, 2017 It's mitigated by the fact that you can't reroll everything. In range of a character that provides one, or burn a CP. Incentive to take out those characters. Link to comment https://bolterandchainsword.com/topic/335045-re-rolls-for-the-ravens/#findComment-4789148 Share on other sites More sharing options...
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