Madmonkeyman Posted June 22, 2017 Share Posted June 22, 2017 Ive just got my imperial armour book this week. Has any one got any ideas on what units are good in the new book. Everything looks very expensive points wise but its hard to know with out playing a few games. I think I'm going to give the fire raptor a go tomorrow and maybe the scicaren. On a side note: looking at the rules can non codex chapters such as dark angels etc take units from the forgeworld book. In the main codex imperial book from GW It gives a specific list of units that can be dark angels and states no others units are allowed to be from chapter dark angels. The forge world books don't seem to say that dark angels can take any of these units just that they can be taken by space marines. Im guessing I'm just missing something as they have always been allowed to take units in the past. Helycon 1 Back to top Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/ Share on other sites More sharing options...
Orkinstein Posted June 22, 2017 Share Posted June 22, 2017 chaos players also meet same problem, this may help: http://natfka.blogspot.ca/2017/06/8th-edition-40k-keyword-problems-with.html?m=1 via a reader on Faeit 212 I sent a query to forgeworld regarding the issues with chaos legions such as thousand sons not being able to use any forgeworld items due to restrictions in the main chaos index this is the response Forgeworld Response Thanks for the email. The thousand sons have access to nearly everything.our rules team have given us an official response regarding the key wordstructure. Units in Imperial Armour - Index: Forces of Chaos with the keyword follow the rules for using the keyword presented in Index: Chaos,and units with the keyword follow the rules for using the keyword also presented in Index: Chaos. In addition, all units in Imperial Armour - Index: Forces of Chaos with the keyword are added to the lists of available datasheets for World Eaters, Thousand Sons, Death Guard, and Emperors Children.This will be updated in future publications. Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4793675 Share on other sites More sharing options...
Madmonkeyman Posted June 22, 2017 Author Share Posted June 22, 2017 i guess that kind of makes sense - thought i was reading it wrong ! thanks Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4793701 Share on other sites More sharing options...
dtse Posted June 22, 2017 Share Posted June 22, 2017 You can use any. Don't worry Forgeworld tends to be expensive. But powerful. Best units I have played with: Leviathan dreadnought. Siege claw and flux bombard in a Lucius. 430 for the whole package. Wrecks things. Very hard to kill. Mastodon. My favourite. 830 all in. Obviously expensive. It literally nobody will kill it. Killed Magnus with it in my first game. Fire raptor. Flying gunboat. Very strong. Falchion. That double volcano cannon is ridiculous. Loar 1 Back to top Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4793703 Share on other sites More sharing options...
Pvnisher Posted June 23, 2017 Share Posted June 23, 2017 Adding to the fire raptor it has close to 40 shots lol. Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4793805 Share on other sites More sharing options...
dtse Posted June 23, 2017 Share Posted June 23, 2017 If you modelled it with the quad heavy bolters lol Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4793820 Share on other sites More sharing options...
Pvnisher Posted June 23, 2017 Share Posted June 23, 2017 Yea it's weird they took the autocanons away. Thankfully I haven't built mine yet. Dark_Master 1 Back to top Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4793850 Share on other sites More sharing options...
Dark_Master Posted June 23, 2017 Share Posted June 23, 2017 Yea it's weird they took the autocanons away. Thankfully I haven't built mine yet. I did and I'm not happy. DM Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4794605 Share on other sites More sharing options...
RayJ Posted June 23, 2017 Share Posted June 23, 2017 The Lascannon and Heavy Bolter Mortis options are good price/effectiveness ratio. You save 5 points doing a standard rifleman over the mortis (and no change in stats). Sadly any chapter can now take the Mortis :( Missile Launcher Mortis is priced competitively with a Typhoon. You're gaining durability and combat ability for the loss of fly and another gun. Lucius Pattern Drop Pods will be useful for delivering Venerable dreads. Too bad they cost so many points. It's probably worth it, but I'm definitely feeling sticker shock! Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4794620 Share on other sites More sharing options...
dtse Posted June 23, 2017 Share Posted June 23, 2017 Leviathan in pod. Deal with it or die basically. And you better bring the good stuff. 4+ invuln on it is just filthy Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4794914 Share on other sites More sharing options...
Pvnisher Posted June 23, 2017 Share Posted June 23, 2017 Leviathan in pod. Deal with it or die basically. And you better bring the good stuff. 4+ invuln on it is just filthy I wanna get one with dual storm cannon arrays. Brother-Captain Sharp 1 Back to top Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4795036 Share on other sites More sharing options...
Madmonkeyman Posted June 24, 2017 Author Share Posted June 24, 2017 Tried out the fire raptor last night. Is still very good. Would have been great if they had kept strafing run though. Putting it next to samael meant I still got to re roll ones . Shame it's not raven wing or it would have been twin linked . It is a lot of points / power levels though. Great at murdering hoards of fire warriors . The sicaren is still very good. Used the twin las option. Need to calculate to see how many more points than a las predator as it fills the same roll. Over all still a solid choice . Sat at the back of the board in cover with azrael to give it re rolls and 4++. Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4795320 Share on other sites More sharing options...
dtse Posted June 24, 2017 Share Posted June 24, 2017 Keep in mind the new relic rule means you have to have an equivalent non relic in that slot in the same detachment I have just bought two fire raptors to form a "wing". Gonna be murderific Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4795354 Share on other sites More sharing options...
Madmonkeyman Posted June 24, 2017 Author Share Posted June 24, 2017 Would the las cannon devs count for a non relic for the sicaren . Both heavy support choices . Don't think fire raptors are relics. The rule is very annoying though. My poor typhon isn't going to see much action. Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4795457 Share on other sites More sharing options...
dtse Posted June 24, 2017 Share Posted June 24, 2017 Yes it would if its in same detachment. Yea. My mastodon and falchion are unusable. I do have a list though wth falchion and two stormlords Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4795488 Share on other sites More sharing options...
Pvnisher Posted June 28, 2017 Share Posted June 28, 2017 I'm thinking about getting a leviathan dread which would be the best loadout. Right now I'm in love the storm canon array. Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4800699 Share on other sites More sharing options...
dtse Posted June 28, 2017 Share Posted June 28, 2017 Siege claw one side and grav flux on their. It's the bomb-ard. Hahahaha. See what I did. Sorry. Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4800748 Share on other sites More sharing options...
Itsacon Posted July 3, 2017 Share Posted July 3, 2017 The Lascannon and Heavy Bolter Mortis options are good price/effectiveness ratio. You save 5 points doing a standard rifleman over the mortis (and no change in stats). Sadly any chapter can now take the Mortis Missile Launcher Mortis is priced competitively with a Typhoon. You're gaining durability and combat ability for the loss of fly and another gun. Lucius Pattern Drop Pods will be useful for delivering Venerable dreads. Too bad they cost so many points. It's probably worth it, but I'm definitely feeling sticker shock! Other chapters could always take the Mortis, just in smaller numbers. And the Mortis became a lot less useful without the Helical Targeting array (strangly enough, the Madcat Deredeo DID get the targeting array). The only really useful loadout now is the twin lascannon, imo. Missile launchers are as underwhelming as they were last edition, especially when compared with a twin autocannon which is only 8 points more. And a venerable dread can do a Rifleman loadout better. Twin bolters lose out to twin autocannon in everything except horde-killing. I faced a SW army this weekend with two Venerable dreads with twin las/twin autocannon each, and I think that's one of the most powerful loadouts available right now for a shooty dread, especially since it's 2 points less than a quad-las Mortis (which has a lower BS and no 6+ FNP). And Lucius drop pods don't give any more survivability for the occupant than normal drop pods. The droppod itself is slightly tougher (T8 vs T7), but unlike last edition, the dread has to disembark immediately, so no more hiding inside for a turn. Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4806493 Share on other sites More sharing options...
dtse Posted July 3, 2017 Share Posted July 3, 2017 Lucius pods are the only way to transport dreads other than stormraven and the mastodon Interrogator Stobz 1 Back to top Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4806576 Share on other sites More sharing options...
SnakeChisler Posted July 3, 2017 Share Posted July 3, 2017 I have to agree with "Itsacon" on the dread loadout Tried both full Auto and Las/Auto and an all round loadout has to be Las/Auto its better than a Mortis in that you can target different squads with each weapon type. This weekends game was an example where I could target Tau drones with the Auto cannon before unloading the Las to try stop the drone pass on thing. It helps that all your Las isn't in 1 place as well using 2 meant they could draw a bead on different stuff. Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4806725 Share on other sites More sharing options...
Itsacon Posted July 4, 2017 Share Posted July 4, 2017 Lucius pods are the only way to transport dreads other than stormraven and the mastodon Wow, you're right. I hadn't noticed that. And that despite the fact that the Lucius hasn't been on sale for ages. I guess you're supposed to use the normal droppod or something. Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4807770 Share on other sites More sharing options...
aura_enchanted Posted July 4, 2017 Share Posted July 4, 2017 (edited) Deredeo with the shield generator behind a land raider. You know what's scarier then a 16 wound tank with 4 lascannons and a grav cannon and AoE army buffs.. One with a 5+ invul Edited July 4, 2017 by aura_enchanted Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4807888 Share on other sites More sharing options...
Itsacon Posted July 4, 2017 Share Posted July 4, 2017 Just park Azrael next to it... 4+ invul save, and it can re-roll misses as well. Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4807921 Share on other sites More sharing options...
dtse Posted July 4, 2017 Share Posted July 4, 2017 Yea and cheaper than a VsG which just got nerfed hard Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4807996 Share on other sites More sharing options...
Pvnisher Posted July 10, 2017 Share Posted July 10, 2017 New FAQ out giving the fire raptor the ability to take autocanons and contemptots get their cyclone missile launchers back. Few other things but those were the only 2 I cared about. sneakybamsen 1 Back to top Link to comment https://bolterandchainsword.com/topic/335448-dark-angels-forgeworld-units/#findComment-4813938 Share on other sites More sharing options...
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