Mitchverr Posted June 29, 2017 Share Posted June 29, 2017 Its a shame they wont tell us "which 1s" aswell, like, I would love to know if the light assault centaur is returning or not for example so I know if I should buy normal centaurs. Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4801919 Share on other sites More sharing options...
Chaplain Gunzhard Posted June 29, 2017 Share Posted June 29, 2017 I emailed Forge World yesterday, got this response just now: " Hi , Thank you for contacting us about DKK Grenadiers Squad. As you've seen, we have recently removed several product from the Forge World web store that have been out of stock for some time. All of these products will need substantial work for us to be able to produce them again. We hope to have many of these products back on sale in the future. Unfortunately we don't yet have a timescale for this work." Looks like I'll be getting normal squads as proxy for now Yeah they told me the same thing a while back... the molds need major repair. But if every Russian and Chinese recaster can figure it out I'm sure they'll get it sorted eventually. Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4802090 Share on other sites More sharing options...
The Pounder Posted June 29, 2017 Share Posted June 29, 2017 Yeah the squad at ease has been out of stock for a while too. Shame really as it was the most cost effective kit (had the Sergeant close combat options) Also it oozed character. Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4802154 Share on other sites More sharing options...
Withershadow Posted June 29, 2017 Share Posted June 29, 2017 I would go with flamers using scout move to get into range to fire on an enemy unit turn 1. Just like with the melta idea, this seems equally bad/pointless. 2D6 S4 hits is only going to kill a small handful of infantry, and that's if they are not mechanized. In exchange that unit is effectively dead meat. If you want to do ambush tactics, you can really overload a particular zone with outflanking Death Riders, air dropping stormtroopers, and Hades drill veterans. With a 4+ save (and if they got into cover a little more) would require alot of hits to kill them, especially given DKoK rules supporting them holding the line, it would force your opponent to either "deal with these in front of them" or leave them to burn a hole in the line, if they are dealt with, its less guns firing on your main line. Since you're driving up within 8" of the enemy, having cover is unlikely. A 10-man tactical squad in rapid-fire range should wipe out 5 dudes, and tactical marines are basically on the low low end of damage output. I just don't see the point. The Grenadiers are almost as expensive as Stormtroopers, plus the cost of the not-amazing Centaur. I can respect the desire to use only DKoK models and rules, but otherwise Stormtroopers are significantly better. Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4802454 Share on other sites More sharing options...
Mitchverr Posted June 29, 2017 Share Posted June 29, 2017 So I have been hearind snipers are pretty damn important now (especially for character hunting) as we dont get them as kriegers, I had thoughts... What are peoples thoughts on using elysians or ratlings for the job? At least rule wise? I am tempted to convert myself some kriegers into snipers and use the rules of the other models on them. Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4802626 Share on other sites More sharing options...
Withershadow Posted June 29, 2017 Share Posted June 29, 2017 I think if you want snipers, you're better off bringing multiple Vindicares, or a Skitarii sniper detachment (rangers with arquebuses and striders with radium jezzails). The standard sniper rifle is not fantastic. Ratlings are cool, but definitely need you to roll a Commissar nearby because their morale is terrible. T2 means they die real easy too, and the extra cover save just amounts to the same as flak armor in cover. 70 points for 10 dudes is not cheap by guard standards. Shooting at a T3 Sv4+ model, the whole squad of 10 should do two regular wounds and trigger an extra mortal wound on average. Not bad if you can snipe out commissars and command models. Against a marine profile, you'll do 1 regular and 1 mortal wound on average. It's not terrible, may be worth it just for the modelling opportunities. Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4802637 Share on other sites More sharing options...
Mitchverr Posted June 29, 2017 Share Posted June 29, 2017 (edited) Fair enough, will look into the assassin aswell (i mean, it does save me effort, I could just convert 2 models into a sniper/spotter team and have the sniper rule run as the assassin and the spotter be like the lil helmet carrying guy that follows the dark emo boss around Sure, he would be super crazy ability for a krieger generic trooper, but I could make a nice little fluff tale for it of him blending in with the rest of the army to look less dangerous Edited June 29, 2017 by Mitchverr Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4802650 Share on other sites More sharing options...
TheTrans Posted June 29, 2017 Share Posted June 29, 2017 I'm sorely tempted to run some Elysian Snipers, Tarantulas and Cyclops, but model them as death korps. To differentiate them all I would have them in camo smocks etc (or cyclops carefully hidden under wreckage etc) as instead of airdropping in, you can imagine they have been there for hours..if not days prior to the battle and have just made themself known <43rd Infiltration Korps> ;). I feel snipers are really only there to knock off commissars etc... Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4802651 Share on other sites More sharing options...
Chaplain Gunzhard Posted June 30, 2017 Share Posted June 30, 2017 So I'm building my first Leman Russ Battle Tank... I've had it since 1994 and the kit is very limited; just the battle cannon and a front mounting lascannon (but I could easily greenstuff something else in there), with either HB or HF sponsons. How should I build the co-axial and sponsons? ...also just to make sure, the "co-axial" weapon is the one sticking out of the front of the tank body yes? I know if I build it as a Conqueror Battle Cannon with SB co-axial I can re-roll hits with the BC, but is it still better to just take the lascannon? Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4802859 Share on other sites More sharing options...
Withershadow Posted June 30, 2017 Share Posted June 30, 2017 No, that is the hull weapon. The co-axial weapon is only available from the FW index, and is a heavy stubber attached to the main barrel. Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4802955 Share on other sites More sharing options...
Chaplain Gunzhard Posted June 30, 2017 Share Posted June 30, 2017 No, that is the hull weapon. The co-axial weapon is only available from the FW index, and is a heavy stubber attached to the main barrel. Ahh dang ok. So given that, if I stick with the Battle Cannon and the Lascannon hull weapon, should I go HF or HB sponsons? ...probably HF I'm thinking? Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4803486 Share on other sites More sharing options...
major higgins Posted June 30, 2017 Share Posted June 30, 2017 No, that is the hull weapon. The co-axial weapon is only available from the FW index, and is a heavy stubber attached to the main barrel. Ahh dang ok. So given that, if I stick with the Battle Cannon and the Lascannon hull weapon, should I go HF or HB sponsons? ...probably HF I'm thinking? A good, but expensive set is Punisher + 3 HF. I suggest you to take BC and 3 HB if you intend to use LR, as a Tiger of old, a sort of semi mobile bunkers to support your gun line, The other versions you are always on the move. Another interesting set VS vehicles/marines is BC + 3 Plasma cannon... Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4803641 Share on other sites More sharing options...
ThatOneMarshal Posted June 30, 2017 Share Posted June 30, 2017 No, that is the hull weapon. The co-axial weapon is only available from the FW index, and is a heavy stubber attached to the main barrel. Ahh dang ok. So given that, if I stick with the Battle Cannon and the Lascannon hull weapon, should I go HF or HB sponsons? ...probably HF I'm thinking? I'm not confident about the effectiveness of the heavy flamer Russ due to the fact that it's pretty expensive and requires you to get into charging range. If you get charged there's a decent chance the enemy can block your retreat path and even if you do retreat, you lose a shooting phase. The heavy Bolter IMHO is the best way forward as it has decent range, is pretty cheap, and can still afford to move even due to its decent rate of fire. But if your building a battlecannon Russ, here's what you do. You get yourself a conquerer, just grab a stormbolter, and then attach it to the russes main gun. Congrats you are now a cheaper battletank with almost no drawbacks (range 48 is still a good amount) Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4803925 Share on other sites More sharing options...
Chaplain Gunzhard Posted June 30, 2017 Share Posted June 30, 2017 No, that is the hull weapon. The co-axial weapon is only available from the FW index, and is a heavy stubber attached to the main barrel. Ahh dang ok. So given that, if I stick with the Battle Cannon and the Lascannon hull weapon, should I go HF or HB sponsons? ...probably HF I'm thinking? I'm not confident about the effectiveness of the heavy flamer Russ due to the fact that it's pretty expensive and requires you to get into charging range. If you get charged there's a decent chance the enemy can block your retreat path and even if you do retreat, you lose a shooting phase. The heavy Bolter IMHO is the best way forward as it has decent range, is pretty cheap, and can still afford to move even due to its decent rate of fire. But if your building a battlecannon Russ, here's what you do. You get yourself a conquerer, just grab a stormbolter, and then attach it to the russes main gun. Congrats you are now a cheaper battletank with almost no drawbacks (range 48 is still a good amount) Where do I get the conqueror, what does it look like? ...though I did just (like 4 minutes ago) glue the battle cannon to the turret, not that I'm against chopping it off hah. Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4803932 Share on other sites More sharing options...
Mitchverr Posted June 30, 2017 Share Posted June 30, 2017 The conq was a smaller battle cannon, sadly it is no longer in production and was a forgeworld model, it was actually a pretty cool looking thing in my view. Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4803943 Share on other sites More sharing options...
Withershadow Posted June 30, 2017 Share Posted June 30, 2017 Heavy flamers work best on superheavy tanks because you can continue to use them while in melee. For regular Russes, I think you are better off sticking with heavy bolters or other longer ranged weapons. Only have two that I am planning on using as tank commanders, the all the dakka tank (punisher, triple heavy bolter, storm bolter) and all the plasma (executioner, plasma sponsons, hull lascannon). I am glad they are not glued on, because I am starting to think maybe I'd be better off with multi-melta sponsons. Plasma sponsons basically cannot be fired when moving due to very high overheat risk per shot even with re-rolling 1s. Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4804007 Share on other sites More sharing options...
Chaplain Gunzhard Posted July 1, 2017 Share Posted July 1, 2017 Alright guys, Leman Russ is built, next question... I have 3 Chimeras. I have autocannon bits I could use for the turret to make Storm Chimeras, but then do I not add all of the Lasguns? ...or should I try to convert the turret into Gryphonne Chimeras? ...or something else more simple? Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4804098 Share on other sites More sharing options...
Withershadow Posted July 1, 2017 Share Posted July 1, 2017 Gryphonne is where it's at, I think. You get 6 lasguns, a stormbolter, and three heavy bolters. Within 12", you're rolling 25 dice. This edition is all about volume. Then again, the profile says you only get one lasgun array even though the model has two... so I am not sure if this is another typo like in the Storm Chimera's case. Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4804206 Share on other sites More sharing options...
sedobren Posted July 1, 2017 Share Posted July 1, 2017 (edited) A couple of question... On Facebook DKK fanpage someone suggest that Without mercy is usable only in melee, but The order not say that. I think that we may turn our lasgun/hotshot into pistols even to shoot only, although this order is intended to be used in melee to allow us to shoot twice against an engaged unit. Second, they said that turning lasguns into pistols don't change their range, but if this is true (I don't think so) this means that we can get practically an assault weapon and this is where this order could became huge (if they're right), because you can shoot twice at 24/18 depending on the weapons. What do you think about? Well the rule only says "changes their type to pistol 2" so yes i think you can definitively do that. Also range is not in any way linked to the type (we've seen 12", 6" or 9" pistols as well!). Neither the rule says something like "the lasgun/hotshot becomes its pistol version"!. In a way i think that this order is a more adaptable version of FRFSRF. Edited July 1, 2017 by sedobren Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4804439 Share on other sites More sharing options...
Inquisitor Fox Posted July 1, 2017 Share Posted July 1, 2017 According to my communication with Forge World which I put earlier in this thread, the Gryphonne is intended to have 2 lasgun arrays, and to allow the swap to Autocannon (per Forge World). This should be addressed in an FAQ/errata in future. The Storm Chimera is intended to NOT have any lasgun arrays. This should be addressed in an FAQ/errata in future. Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4804759 Share on other sites More sharing options...
Solar_Pattern Posted July 2, 2017 Share Posted July 2, 2017 So after popping into warhammer world I've managed to grab my IA:AM as well as the last Grenadier Squad they were selling. How effective do you guys think a "blitzkrieg" DKOK list would work. Would I be better just running 1 Detachment of Krieg or 1 Detachment of Krieg Infantry and a Spearhead Detachment of AM tanks since I'm not limited by what armour I can take and are cheaper (conqueror's specifically)? Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4805707 Share on other sites More sharing options...
Mitchverr Posted July 2, 2017 Share Posted July 2, 2017 Sorry if it was said elsewhere, but the conq in the main book is cheaper then a standard russ right? Do we pay the same for the conq version of our mars pattern as the rest of them? I assume this was an oversight? Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4805815 Share on other sites More sharing options...
Solar_Pattern Posted July 2, 2017 Share Posted July 2, 2017 Sorry if it was said elsewhere, but the conq in the main book is cheaper then a standard russ right? Do we pay the same for the conq version of our mars pattern as the rest of them? I assume this was an oversight? The Regular Conqueror is 110pts and 135 w/ gun The Mars Alpha Conqueror (which is the only Russ the Korps can take) is 132pts and 157 w/gun. This means your not only more expensive than the regular Conqueror but also 2pts more then the Battle Cannon Armed Russ. So I think it's effectiveness > points is worse than the regular Conqueror. I hope it was an error by FW like the thunderer but I doubt it. Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4805972 Share on other sites More sharing options...
The Prince Posted July 4, 2017 Share Posted July 4, 2017 Got this in a reply from fw today about a query regarding units: "our studio will either address these in a future FAQ/errata on in a future Imperial Armour campaign book where we can give the DKK more attention include a possible separation of the different army types." So possibility of separate siege/assault lists again eventually! Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4808180 Share on other sites More sharing options...
major higgins Posted July 5, 2017 Share Posted July 5, 2017 Got this in a reply from fw today about a query regarding units: "our studio will either address these in a future FAQ/errata on in a future Imperial Armour campaign book where we can give the DKK more attention include a possible separation of the different army types." So possibility of separate siege/assault lists again eventually! Good, hoping not in the 42k millenium though Link to comment https://bolterandchainsword.com/topic/335500-dkok-in-8th/page/4/#findComment-4808645 Share on other sites More sharing options...
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