CCE1981 Posted June 30, 2017 Share Posted June 30, 2017 I would like to add Deathwatch Terminators into the mix. You aren't obligated to buy powerfists at 20 pts a pop, you can take power weapons at 4 or 5 pts, significantly reducing pts cost. On top of that take 3 heavy weapons in a 5 man squad. Link to comment Share on other sites More sharing options...
Ebon Hand Posted June 30, 2017 Share Posted June 30, 2017 I think a 10 man squad is better with the teleport homer too. It gets removed when you use it, so if you combat squad be aware that only one of them will be able to shunt. Not a problem of you bring 2 separate squads as they each get a teleport homer, but elite slots are fairly precious for astartes. Link to comment Share on other sites More sharing options...
Daimyo-Phaeron Lenoch Posted June 30, 2017 Share Posted June 30, 2017 I jumped out of combat with the homer on launch day and the guy I was in combat with was fine with it, and we were at a GW store so since the manager didn't intervene I think it's fine. May need an FAQ but it kept my squad from getting wiped. It's good, no doubt about it. Also it's free, so there's literally no reason not to take it. 100% would recommend. :tu: Link to comment Share on other sites More sharing options...
Kua Posted June 30, 2017 Share Posted June 30, 2017 >GW-manager knowing the rules bolvar 1 Back to top Link to comment Share on other sites More sharing options...
bc99 Posted July 1, 2017 Share Posted July 1, 2017 Question coming from back in the day playing (1st-3rd) to the current edition. What "time period" are the tartars, cataphractii, and I guess, Indomi pattern terminator armors? When I played there was only one type of terminator armor. When I look at games-workshop the basic armor doesn't have a name attached, for example it's "assault terminators". 30K? 40K? Anyway, thanks! Link to comment Share on other sites More sharing options...
Freman Bloodglaive Posted July 1, 2017 Share Posted July 1, 2017 They're 30k marks of terminator armour for which STCs have recently been recovered. That's my justification anyway. Link to comment Share on other sites More sharing options...
Tyberos the Red Wake Posted July 1, 2017 Share Posted July 1, 2017 (edited) Question coming from back in the day playing (1st-3rd) to the current edition. What "time period" are the tartars, cataphractii, and I guess, Indomi pattern terminator armors? When I played there was only one type of terminator armor. When I look at games-workshop the basic armor doesn't have a name attached, for example it's "assault terminators". 30K? 40K? Anyway, thanks! All three are 30K. I think Cataphractii is considered a bit older as it was the prototype and was slower and heavier until they learned to make it lighter (sort of like Mk III armor), and Tartaros is a bit newer as it's more advanced than the other two, but generally all three are equally ancient. If GW rules don't mention the pattern, it's most likely referring to Indomitus since the rules for Cataphractii and Tartaros are relatively new and have their own unique rules and addendums. In terms of models, Indomitus is the oldest, then Tartaros came out around 2011, then Cataphractii came out with the 30K game in 2012, and 40K didn't get the rules for Cataphractii and Tartaros until Betrayal at Calth and Burning of Prospero came out 1-2 years ago. Edited July 1, 2017 by Tyberos the Red Wake Race Bannon 1 Back to top Link to comment Share on other sites More sharing options...
Kua Posted July 1, 2017 Share Posted July 1, 2017 Also worth mentioning: Cataphractii are from some ancient John Blanche artwork from RT times. Long before FW started the whole 30k thing, say 10–15 years ago, if you were building a 30k army for fun, you made your terminators into Cataphractii because they were seen as the the most ancient and extinct ones. Tartaros are supposedly just invented by some sculptor, never seen them before they appeared on GW website. Link to comment Share on other sites More sharing options...
Race Bannon Posted July 1, 2017 Share Posted July 1, 2017 Tartaros have been around for FW longer than GW. Yet, if the Tartaros suits came from another source than FW, I'd be very interested to see that. Link to comment Share on other sites More sharing options...
Ebon Hand Posted July 1, 2017 Share Posted July 1, 2017 I first saw Tartaros Terminators in the art for the Horus Heresy CCG around 2004. The art from the card games is so nice. Link to comment Share on other sites More sharing options...
Kua Posted July 1, 2017 Share Posted July 1, 2017 Tartaros have been around for FW longer than GW. Yet, if the Tartaros suits came from another source than FW, I'd be very interested to see that. Maybe it was the FW website then. ^^ Card game: Oh, good tip. Could be an artwork source, too. Link to comment Share on other sites More sharing options...
Kierdale Posted July 2, 2017 Share Posted July 2, 2017 Now as we, as owners of the unit, decide which models to remove as casualties is it better to put chainfists on the same models that have assault cannons (and remove them last of all)? If you've got a squad of five that leaves three bullet-sponges before you get to the sergeant and heavy-weapons marine. Having built my current squad under seventh edition rules I put the chainfist and assault cannon on different models for 'safety'. Next squad I might put both on the one marine. Link to comment Share on other sites More sharing options...
LucidNinja Posted July 2, 2017 Share Posted July 2, 2017 Now as we, as owners of the unit, decide which models to remove as casualties is it better to put chainfists on the same models that have assault cannons (and remove them last of all)? If you've got a squad of five that leaves three bullet-sponges before you get to the sergeant and heavy-weapons marine. Having built my current squad under seventh edition rules I put the chainfist and assault cannon on different models for 'safety'. Next squad I might put both on the one marine. This is my view on things, my Tartaros Sergeant has plasma blaster, chain fist and grenade harness, my autocannon guy has chainfist also haha. All dakka and chop in one basket Kierdale 1 Back to top Link to comment Share on other sites More sharing options...
Charlo Posted July 2, 2017 Share Posted July 2, 2017 Big fan of them all this edition now. My only gripe is that they suffer the -1 to shooting heavy weapons on the move, which goes against the whole ultra-stable and inbuilt targetters part of the fluff. Drop down a sensible 12" away and blast someone apart with some reroll support then again on overwatch etc. You can go for the 9.1" if you're feeling lucky with charge rolls though. Link to comment Share on other sites More sharing options...
Kua Posted July 3, 2017 Share Posted July 3, 2017 Concerning teleporting out of close combat, from the new FAQs: Q. Can abilities that are used ‘instead of shooting’, such asSmoke Launchers, be used if the model using them has FallenBack, Advanced or has enemy models within 1" of it?A. Yes. A model can use such an ability so long as it doesnot shoot – it does not matter whether this is because themodel cannot shoot or it chooses not to. Not exactly the same, but a similar “instead” effect. So it is safe to assume that the terminators can, in Indo get a reason to take, at least the shooty variant. Kierdale 1 Back to top Link to comment Share on other sites More sharing options...
Ebon Hand Posted July 3, 2017 Share Posted July 3, 2017 That begs the question though, would Wytches be able to use their No Escape rule on Terminators who try to teleport out of combat? Link to comment Share on other sites More sharing options...
Kua Posted July 3, 2017 Share Posted July 3, 2017 A clear “no” since they are not falling back. Link to comment Share on other sites More sharing options...
LucidNinja Posted July 5, 2017 Share Posted July 5, 2017 Do people think that grenade harnesses are worth it? I am thinking of using them on all my tartaros squads but not sure if they'll be very effective? Link to comment Share on other sites More sharing options...
Race Bannon Posted July 6, 2017 Share Posted July 6, 2017 I'm using it :tu: Bump effectiveness, it looks like fun and is a throwback to the RT days. Rule of Cool right there for me. Kierdale and LucidNinja 2 Back to top Link to comment Share on other sites More sharing options...
Tyberos the Red Wake Posted July 6, 2017 Share Posted July 6, 2017 Do people think that grenade harnesses are worth it? I am thinking of using them on all my tartaros squads but not sure if they'll be very effective? They are cool hats. Charlo, LucidNinja and Race Bannon 3 Back to top Link to comment Share on other sites More sharing options...
Alcyon Posted July 7, 2017 Share Posted July 7, 2017 I must've missed something with the Homers - I thought they blew up forever if an enemy ever got within 9". So if your Terminators port in and shoot someone up, they can remove our only escape route by simply running within 9" of the unit. Having the Homer as an option to try and escape an assault should not work as far as I can tell. Link to comment Share on other sites More sharing options...
Kua Posted July 7, 2017 Share Posted July 7, 2017 The home is placed somewhere where no enemy wants to come close. Not in the obvious enemy deepstrike location. Terminators can do whatever they want in the meantime. Link to comment Share on other sites More sharing options...
Alcyon Posted July 7, 2017 Share Posted July 7, 2017 But don't you need a homer on each side - both terminator and target? And don't you lose the ability completely if one of your two homers gets within 9"? Link to comment Share on other sites More sharing options...
Kua Posted July 7, 2017 Share Posted July 7, 2017 Why? There is only one homer per unit, and this single homer is placed in your deployment, not carries around with the unit. Link to comment Share on other sites More sharing options...
Alcyon Posted July 7, 2017 Share Posted July 7, 2017 Ah ha, I misread the rules - "if a unit has a Teleport Homer, place it" - I took "it" to mean the unit, as in they have to carry the homer around. Thanks for setting me straight! Link to comment Share on other sites More sharing options...
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