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  1. Hi! So I was given a random assault intercessor by my son, which I converted into a vanguard vet using spare parts I had in my bits box, including a sanguinary guard jump pack. This has inspired me to start a Raven Guard army, as I’ve always loved the idea of an all-beaky force. Here’s the first guy. I’m quite proud of the hand painted symbol on the shoulder pad. Found a great image at www.fromthewarp.blogspot.com which gave me a step-by-step method that made this really much simpler than I thought it would be. Also posted a screenshot of that image in case it’s handy for anyone. Next up will be my attempt at Kayvaan Shrike!
  2. For once it has not been months since the last update. I have had a fairly productive week and actually managed to clear several of the partly painted models off of my desk: The scouts from the Killteam salvation box are now done, as is my Gladiator lancer, but forgot to photograph that. This grey knights Librarian, is a kit bash based on the terminator librarian from the leviathan boxed set, actually finished it a couple of weeks ago, but just remembered to paint it. Also to add to my home-brew marine army are a multi-melta armed eradicator, a kitbashed phobos librarian, a terminator captain and a 3d printed proxy for a centurion, that fitted in better with the Primaris aesthetic. I like how it turned out so will print another couple to make a full squad. Some Aeladri models I have had laying around for ages I finally finished of with quick paint jobs - a 3rd Support weapon to go with my others and a couple of jetbike warlocks to act as an escort to my Jetbike farseer. Next up, it's Tau time with the kroot hunting pack I have already built and primed and the new combat patrol and other models I pre-ordered on Saturday. I also managed to pick up a couple of bits of Kill team scenery I was missing on e-bay over the weekend, which should hopefully arrive soon.
  3. I've had a look online and can't find anyone else who's tried this, so I'll ask here. Has anyone had experience converting the new Terminators into Assault Terminators? If so (or if you just have ideas how), what bits would you recommend to do this? (Assuming it's even possible in the first place)
  4. Hello fellow Blood Angel brethren. I finally decided to step out of the shadow and share my stuff with you. It took me quite a while (years) to even create an account for B&C, but here I am. I hope to get some painting motivation by sharing my stuff with you and please feel free to critizise my work and help me improve. So, who am I? I live in Germany and mostly play friendly games with my friends. We have some competative thoughts behind our lists, but mainly it's for the fun and not the victory. As a teenager my first encounter with GW was Space Quest, or for the non european people Space Crusade. Since then I was driven to the guys in red and after I got the 2nd edition starter box, I decided to clad those space warriors in red. Here I am, over two decades later and sharing my stuff with you. BA are not my only army, but my most beloved and by far most played. I still have some minis from back then and don't mind using them in games. As this thread grows, I'm sure you'll see some sins from the past and many models that are still WIP for more then ten years or even longer. Also my painting skills have improved over the years, but as I am a slow painter I never bothered to touch a finished mini again, bare the most severe cases. Since the realease of contrast paint I switched to them, as I think they really speed up my painting and used right can give you a wonderful result. So here I present you some of my finished HQ choices:
  5. I've been a bit lax in keeping up with updates lately , so this one will be a bit of a catch-up. Recently finished are my two squads of striking scorpions from the Kill Team: Salvation box set: I have also made a fair bit of progress on the other half of the box set, the scouts, along with a gladiator lancer, my kit-bashed Phobos Librarian and a 3d printed Eradicator with multi-melta as this was not an option for the easy build squad I have. I have got most of the base colours down as well as the decals on, which have been sealed with some matt varnish. The Maxx Matt varnish from green stuff world is great through an airbrush, making the decals nice and flat. Next up, I liked the idea of doing a custom Tau Stealth Kill Team, so I purchased the STLs for the Ghost Shrimp models from Pipermakes which have a cool cloaking effect on some of the parts. I used translucent resin to try and give the cloaking effect a partially see trough appearance. I did a couple of tests on spare parts, with the idea being to use liquid mask to mask off these areas of the model and then just use a blue contrast paint into the bare resin with white edge highlight to achieve the effect I want on these areas. I'm quite happy with the test results, hopefully this will look good on the finished models. I also added a couple of spare plastic bits to one of the model to differentiate the leader from the rest of the squad. Alongside these I also have the contents of the Kroot hunting pack box set and a Terminator captain, assembled and primed, ready for painting joining the rest of my painting backlog . That's all for now, hopefully have another update shortly.
  6. I tried my hand at updating the detachment rule and stratagems to make something that's a bit easier to activate and simpler to track. Detachment Rule Deeds Worthy of Saga Legendary deeds in the midst of battle are an intoxicating mead. Those who witness them are inspired to greater feats of daring and valour, determined to prove themselves worthy of their champions. When an Oath of Moment target is destroyed, until the beginning of your next Command Phase, weapons equipped by units with the Oath of Moment ability gain the Sustained Hits 1 ability and improve their AP by 1 on a Critical Wound. If the Oath of the Moment target was destroyed by a Character, units with the Oath of Moment ability Critical Hit on a roll of 5+ until the beginning of your next Command Phase. Stratagems Armour of Contempt (1 CP) CHAMPIONS OF RUSS – BATTLE TACTIC STRATAGEM As per C:SM and other detachments Saga of the Beastslayer (1 CP) CHAMPIONS OF RUSS – BATTLE TACTIC STRATAGEM With the scent of blood in the air and the rushing joy of battle surging through every true warrior’s hearts, even the greatest quarry can be brought down. WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1. If a MONSTER or VEHICLE unit has been destroyed by your army, until the end of the phase, such weapons have the [LANCE] ability as well. Saga of the Bear (2 CP) CHAMPIONS OF RUSS – EPIC DEED STRATAGEM Lorem ipsum. WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability. If the unit is Below Half-Strength, models in your unit have the Feel No Pain 4+ ability instead. Saga of the Hunter (1 CP) CHAMPIONS OF RUSS – STRATEGIC PLOY STRATAGEM Having stalked their prey or run them to ground, all that remains is to go for the enemy’s weakest points, to rip them apart in a furious bloodletting. Onlookers are stricken with terror at the bloody spectacle, an instant before the sons of Russ pounce upon them. WHEN: Fight phase TARGET: One ADEPTUS ASTARTES unit from your army that destroyed one or more enemy units this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move in Unit Coherency and within Engagement Range of one or more enemy units. In addition, if the target unit destroyed the Oath of Moment target as part of being eligible for this stratagem, each enemy unit within 6" of your unit when it ends that Consolidation move must take a Battle-shock test. Saga of the Wolfkin (1 CP) CHAMPIONS OF RUSS – STRATEGIC PLOY STRATAGEM Once their blades and claws run red with the enemy’s blood, nothing will hold the savage sons of Russ back from new prey. WHEN: Your Movement phase, just after an ADEPTUS ASTARTES unit from your army makes a Fall Back or Advance move. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to shoot even though it Fell Back or Advanced this phase. Your unit is also eligible to declare a charge against the Oath of Moment target. Saga of the Warrior Born (1 CP) CHAMPIONS OF RUSS – EPIC DEED STRATAGEM The greatest champions amongst the sons of Russ must take the fight to the enemy, leading by example to uphold the honour of their Chapter. WHEN: Your Charge phase, just after an eligible ADEPTUS ASTARTES unit from your army is chosen to charge. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Add two to the unit's Charge roll. If the unit is charging the Oath of Moment target, then their equipped melee weapons gain the Sustained Hits 1 ability until your next Command Phase. Saga of Majesty (1 CP) CHAMPIONS OF RUSS – EPIC DEED STRATAGEM Lorem ipsum WHEN: Fight phase TARGET: One ADEPTUS ASTARTES CHARACTER unit from your army that has not been selected to fight this phase. EFFECT: CHARACTER models in the unit gain the Fight First ability and their equipped melee weapons gain the Precision ability until the end of the phase. If attacking an enemy unit within range of an objective marker, you can also re-roll Wound rolls of 1. Enhancements As per the official detachment rules.
  7. I'm remaking some Apothecaries made from scratch and I want to put on them the traditional backpack. I want to make from scratch too, but I lack of inspiration or ideas. Which bits are most recommended? The light is easy with Necromunda's Delaque targeters, but the "scanner"?
  8. From the album: White Scars Homebrew Chapters

    "Confounding the foe is one sure way to victory. When this strategy is pursued, war becomes a game of opposites and expectations." — Jaghatai Khan, Khagan of the V Legiones Astartes, Tenets of War The Falcon's Claws are an ancient and ferocious 3rd Founding Successor Chapter created from the lineage of the proud and savage lineage of the White Scars. Created in the wake of the Great Scouring, the Chapter took their namesake from the V Legion's ancient auxiliary order known as The Burgediin Sarhvu or 'Falcon's Claws', a small Order composed of veteran warriors that excelled as hunters and forward scouts on the battlefield, well known for their expertise in survival and the quiet elimination of enemy commanders. When this Chapter was formed at the dawn of the 32nd Millennium, they carried on the traditions of their order, continuing to stalk the battlefields across various warzones, delivering swift and brutal death to those that would dare oppose Mankind's manifest destiny as the rightful inheritors of the galaxy. Read More: Falcon's Claws

    © Algrim Whitefang

  9. From the album: White Scars Homebrew Chapters

    Pictured Above: Khaishan Noyan-Khan, current Chapter Master of the Falcon's Claws. Current Chapter Master of the Falcon's Claws, Khaishan Noyan-Khan is a fearsome and stalwart warrior without peer. He was taken from a backwater feral world where he grew up riding wild horses on the planet's grass plains hunting wolves and other apex predators. Having mastered the art of the hunt at a young age he would later bring his skills to bear as a newly inducted Neophyte of the Falcon's Claws. He quickly rose through the Chapter's ranks, taking to the field of battle like a force of nature, with fury and strength behind his aggression that, while appearing barbaric, was tempered by his keen intelligence and innate understanding of the ebb and flow of the battle. A highly active commander, Khaishan leads his warriors from the front, issuing commands with relentless assurance, and assisting his Khans in breaking the most troublesome enemy defences. A keen and intelligent commander, the Noyan-Khan welcomes his subordinates to call into question his decisions should they ever doubt their effectiveness. In this way, he remains humble, reminding himself of their gene-sire's willingness to learn, for no one was above learning from their mistakes or being corrected if they were in error. This also ensures that his warriors never became followers of blind faith.

    © Algrim Whitefang

  10. From the album: White Scars Homebrew Chapters

    Pictured Above: Falcon's Claws Ebon Keshig Vu-Jaikhar, 'Steadfast Champion of the Stormwrath Bastion', of the elite 1st Zuun ('Brotherhood of the Untamed Stallion'), arrayed in relic Cataphractii pattern Tactical Dreadnought Armour.

    © Algrim Whitefang

  11. From the album: White Scars Homebrew Chapters

    Pictured Above: Falcon's Claws Kharash Terminator To'bas Sudolgor, 'Agile Blademaster of the Legendary Tempest', of the 5th Zuun ('Wolf Maw Brotherhood') arrayed in relic Tartaros pattern Terminator Armour and armed with an artificer Guan Dao (Power Lance).

    © Algrim Whitefang

  12. From the album: White Scars Homebrew Chapters

    Pictured Above: Falcon's Claws Zadyin Vokyer ('Storm Walker') Kia'kun Subah, 'Silent Windspeaker of the Alabaster Tempest', assigned to the 6th Zuun (Brotherhood of the Silver Knives).

    © Algrim Whitefang

  13. From the album: White Scars Homebrew Chapters

    Pictured Above: Falcon's Claws Kharaoghlanar (Destroyer Cadre) Qos-Khagah, temporarily assigned to the 3rd Zuun ('Stormlord Brotherhood'), 2nd Arban (Fire Support Squad).

    © Algrim Whitefang

  14. From the album: White Scars Homebrew Chapters

    Pictured Above: Falcon's Claws Nokud Jurgei Chogan of the 3rd Zuun ('Stormlord Brotherhood'), unknown Close Support Squad.

    © Algrim Whitefang

  15. From the album: White Scars Homebrew Chapters

    Pictured Above: Falcon's Claws Nokud ('Warrior') Qai Fong of the 4th Zuun ("Brotherhood of the Black Falcon"), 2nd Arban (Battline Squad).

    © Algrim Whitefang

  16. From the album: White Scars Homebrew Chapters

    Pictured Above: Falcon's Claws Primaris Incursor Sabajun Sull, 'Noble Falconer of the Stormbolt Rift', 6th Zuun ('Brotherhood of the Ebon Knives'), 9th Arban (Close Support Squad).

    © Algrim Whitefang

  17. From the album: White Scars Homebrew Chapters

    Pictured Above: Falcon's Claws Primaris Eradicator Khajah Far, 'Heretic Slayer of the Thunderscar Stronghold', assigned to the 9th Zuun ('Highriders Brotherhood'), 15th Arban (Fire Support Squad).

    © Algrim Whitefang

  18. From the album: White Scars Homebrew Chapters

    Pictured Above: Newly assigned Falcon's Claws Primaris Assault Intercessor Xebe-Nogat of the 2nd Zuun ('Eagle Eyes Brotherhood'), 12th Arban (Close Support Squad).

    © Algrim Whitefang

  19. From the album: White Scars Homebrew Chapters

    Pictured Above: Falcon's Claws Primaris Reiver Angnat Sarat, 'Hawkeyed Tracker of the Alabaster Vigil', 9th Zuun ('Highriders Brotherhood'), 4th Arban (Scout Squad).

    © Algrim Whitefang

  20. From the album: White Scars Homebrew Chapters

    Falcon's Claws Nokud Vai Ghong, 'Stalwart Bloodrider of the Windstorm Spearhead', 3rd Zuun ('Stormlord Brotherhood'), 4th Arban (Battleline Squad), piloting the relic Tulpar Pattern Grav Bike Shadow Strike.

    © Algrim Whitefang

  21. From the album: White Scars Homebrew Chapters

    Pictured Above: A pair of Falcon's Claws Nokud of the 8th Zuun ('Brotherhood of the Bloody Axe'), 7th Arband (Aerial Squadron) piloting the archaic Land Speeder, Swift Wind. This ancient Chapter makes use of many such ancient wonders from the Dark Age of Technology.

    © Algrim Whitefang

  22. From the album: White Scars Homebrew Chapters

    The Desert Hawks are a loyalist non Codex-compliant Successor Chapter created from the lineage of the ancient and heroic White Scars during the 8th Founding. It's a small and endangered Chapter with only three ordinary companies left after the Soul War - a hard won victory almost 300 years ago against the Chaos Lord Haman Mal of Tzeentch and his daemons. This victory nearly destroyed the Chapter. Read More:

    © Algrim Whitefang

  23. From the album: White Scars Homebrew Chapters

    he Desert Hawks are specialists in desert warfare and rapid assaults. When they go to battle it is with a mix of variant landspeeders and aircraft. With no heavy tank support by land, the Chapters tactics is build around a small hard striking 1st Company task force and highly mobile, airborne squads of tactical- and assault marines with outflanking scout units. Combined with heavy close air support this will make most enemies to be overwhelmed before they can put up a decent defense.

    © Algrim Whitefang

  24. From the album: White Scars Homebrew Chapters

    The Celestial Heralds are a Loyalist Successor Space Marine Chapter created during the 15th Founding from the proud and noble lineage of the White Scars. The history and character of the Celestial Heralds is inseparable from the sub-sector they call home and have defended for the past five millennia. The Huaguo Sub-Sector has a long and proud history of culture and productivity under the Imperium of Man. Though obscured by warp storms for an extended period, when they made their first contact in a centuries following the opening of the Cicatrix Maledictum, Terra came to realize that Huaguo sub-sector was reeling from blows it may never be able to recover from. Rebellious elements of every stripe have begun to pick apart the once peaceful region, with one having been so successful they even forced the sub-sector's Great Purity government into signing a treaty handing over worlds and establishing heretical embassies on loyalist planets. The Tau empire has taken advantage of the sub-sector's weakness to employ both trickery and violence in taking a whole swathe of northern mining worlds and are now worryingly close to the capitol hiveworld, Jingxing. But worst of all is the decadent decay that has struck at the very highest levels of the sub-sector. The civilian government is run by a group known as the Eunuchs, once able administrators who have now devolved into almost comically nepotistic and corrupt bureaucrats. Compounding the issue, the chapter master of the Celestial Heralds is deeply involved with these Eunuchs and through personal loyalty, political blindness, and a complete loss of touch with the situation in his old age, has allowed his control of the situation to completely deteriorate. Reinforcements and Primaris Space Marine upgrades were sent to the sub-sector as soon as contact was made, but further assistance has since been put on hold. It is as yet unclear whether the Huaguo Sub-Sector should be considered fully loyal, or if measures should be implemented. The High Lords of Terra have placed the matter on their docket for consideration with high priority, and we expect a decree on the topic in only a few more centuries. Read More: Celestial Heralds

    © Algrim Whitefang

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