Sception Posted July 5, 2017 Author Share Posted July 5, 2017 (edited) At the very least, give us some proper bloody kits for Chosen & Cultists! Release waves are coming as fast as they've ever come. Getting a book now without a release wave doesn't mean waiting longer than we otherwise would for models, it means getting a better, more detailed rule set to tide us over while we wait. I agree it's frustrating, especially if you exclusively play CSMs and not chaos generally, which would mean the money spent on the index was kind of wasted, but even so getting the codex now isn't a bad thing. Far from it. I'd much rather have rules for daemon weapons and legions now rather than have to wait for those things until GW is ready to release a generic CSM release wave, which could be years from now for all we know. In the mean time, it's not like heavy bolters, lascannons, and plasmaguns are bad. Heck, plasma guns in particular are great, better than grav rifles these days. And if we did get a bunch of unique CSM weaponry there's no guarantee that we'd even want to use it over the current options. I mean, look at what they did to obliterator guns. Edited July 5, 2017 by malisteen Lord Asvaldir 1 Back to top Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4809552 Share on other sites More sharing options...
Daenerys Targaryen Posted July 5, 2017 Share Posted July 5, 2017 · Hidden by Iron-Daemon Forge, July 29, 2017 - No reason given Hidden by Iron-Daemon Forge, July 29, 2017 - No reason given Things like Oblits/Muties/Possessed were dumbed down to Gav Durp levels because the indexes are nothing more than the bare minimum 'get-you-buy' rules. I want wargear options for my units - especially hugely fluffy options like Hand + Heavy flamers which we honestly should have had years ago, as they so compliment CSM's very aggressive playstyle & background! Or else, some quasi-techno-daemonic meld of plasma cannon'ish type weapon for our Havocs, etc... We have the smallest wargear list in the game, and we're the only army that's had options *removed* from our armoury over the years! (remember Great Weapons? where the hell are our chainglaives/eviscerators, etc...?) I have so many cool conversions & units I'd love to build, but can't, unless I go and just be "pretend Chaos" because GW's given us the middle finger for so long now, and the only way to play any half-way decent themed list is to just use Imperial rules. Instead of giving us anything though, we're getting what, 10 or 12 new Primaris units the game didn't need? Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4809630
Marshal Loss Posted July 5, 2017 Share Posted July 5, 2017 DG cover art looks pretty low quality, judging by the snippet I can see. Disappointed Codex: CSM reuses old cover art also. Not sure if I'll buy the vanilla CSM Codex as I don't see myself playing the army without a full model revamp. DG all all the way. Still, the release schedule looks promising. Screw Grey Knights getting thrown in before CSM, goddamn silver pony boys. In any case, my wallet will remain firmly closed until Chaos content drops. Sooner the better. Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4809658 Share on other sites More sharing options...
DreamIsCollapsing Posted July 5, 2017 Share Posted July 5, 2017 Instead of giving us anything though, we're getting what, 10 or 12 new Primaris units the game didn't need? Agreed, the amount of new stuff SM get are Nurgle-level disgusting. How do SM player even keep up the rate of new stuff for their army ?? Meaningwhile, (None DG none TS) Chaos, SoB, Ork, Dark Eldar are waiting.. Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4809664 Share on other sites More sharing options...
Sception Posted July 5, 2017 Author Share Posted July 5, 2017 Eh. The primaris stuff is in addition to regular SM units now, but long term they're a replacement, not an addition. And the same will be true when we eventually get our own truescale counterparts. When we do get new model releases, it will probably be Nu CSMs replacing existing stuff, not new models for oldscale marines. I don't expect we'll ever see new models for basic CSMs, bikes, or havocs, for instance. Otherwise, I mean, yeah, loyalist marines get more releases, that's always true. But while we might complain about that, we get more frequent releases than a lot of other armies, I'm not sure how much we can reasonably complain on that front. Regardless, IMO it's best to see rules releases and model releases as two different things, much as they might have coincided in the past. And again, I'm glad we're going to get at least one 8e codex focused exclusively on our current units, rather than focusing on their truescale replacements. Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4809672 Share on other sites More sharing options...
Plaguecaster Posted July 5, 2017 Share Posted July 5, 2017 Rather sad but for the first time ever I won't be picking up the CSM Dex now Death Guard get their own one now as there is no point me sticking with the vanilla one Marshal Loss and Commissar K. 2 Back to top Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4809707 Share on other sites More sharing options...
Daenerys Targaryen Posted July 5, 2017 Share Posted July 5, 2017 · Hidden by Iron-Daemon Forge, July 29, 2017 - No reason given Hidden by Iron-Daemon Forge, July 29, 2017 - No reason given I'd rather we get the "Tyranid" or "Ork', etc... treatment honestly. Sure, you're lucky to get a codex update every other edition, but at least they've got nearly 100% fully plastic & modernised model line! (minus a couple aging basic kits obviously.) It's far better than the supposedly "always getting something" CSM 'releases', which are really just rehashed copy/pastes of dumpster fire rules that never address any of the actual issues our army has been dealing with since late 4th edition. Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4809730
Cryptix Posted July 6, 2017 Share Posted July 6, 2017 I'd rather we get the "Tyranid" or "Ork', etc... treatment honestly. Sure, you're lucky to get a codex update every other edition, but at least they've got nearly 100% fully plastic & modernised model line! (minus a couple aging basic kits obviously.) It's far better than the supposedly "always getting something" CSM 'releases', which are really just rehashed copy/pastes of dumpster fire rules that never address any of the actual issues our army has been dealing with since late 4th edition. No you don't. If you don't get what I mean check out the complaints on the Baal series. Basically, they shove a bunch of new kits that either don't fit in the army's aesthetic or don't serve a purpose/outclass everything else in the slot. Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4809748 Share on other sites More sharing options...
Raven1 Posted July 6, 2017 Share Posted July 6, 2017 Based on how it reads I would guess Codex CSM with the "undivided legions" and codexes for each cult Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4809771 Share on other sites More sharing options...
JamesI Posted July 6, 2017 Share Posted July 6, 2017 I'm just hoping at this point that within 6-12 months I'm not carrying 4-5 books around per army. They are claiming we may still need our indexes for example. Agreed. Worst right now is i need 2 books, if I want to include assassins or a knight with my Blood Angels. I like having my Thousand sons and daemons in the same book. Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4809774 Share on other sites More sharing options...
Plaguecaster Posted July 6, 2017 Share Posted July 6, 2017 I'm just hoping at this point that within 6-12 months I'm not carrying 4-5 books around per army. They are claiming we may still need our indexes for example.Really??? Everywhere on their FB page the seem to be saying you won't need the index books unless you were still playing a multifaction army, this was when people asked if they played a dark angels or Blood angels army and were wondering if they still needed the vanilla space marine codex Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4809782 Share on other sites More sharing options...
dark_elf Posted July 6, 2017 Share Posted July 6, 2017 For those asking / hoping for TS Codex, there were rumours earlier in the week that the codex release looked something like this: - SM - Imperial Faction 1(Don't remember the specific army, maybe GK?) - Imperial Faction 2(as above) - Death Guard - CSM - Daemons - TS - Eldar (all types) Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4809792 Share on other sites More sharing options...
Raven1 Posted July 6, 2017 Share Posted July 6, 2017 Agreed. Worst right now is i need 2 books, if I want to include assassins or a knight with my Blood Angels. I like having my Thousand sons and daemons in the same book. I'm still hoping Heretic Astartes cult codexes will include applicable demons in the book. Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4809897 Share on other sites More sharing options...
DreamIsCollapsing Posted July 6, 2017 Share Posted July 6, 2017 I'm just hoping at this point that within 6-12 months I'm not carrying 4-5 books around per army. They are claiming we may still need our indexes for example. Agreed. Worst right now is i need 2 books, if I want to include assassins or a knight with my Blood Angels. I like having my Thousand sons and daemons in the same book. Or you could just photocopy or take a photo of this two datasheet. I belive this is the way it's design. Not with any Index/Codex, but with datasheet of all units in your army in front of you. Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4810117 Share on other sites More sharing options...
Marshal Loss Posted July 6, 2017 Share Posted July 6, 2017 I do not think Daemons will have representation in the Cult Legion books. We'll get 4 books for the foreseeable future: CSM, Daemons, TS, DG, as per the factions list on the 40k site/in the rulebook. Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4810196 Share on other sites More sharing options...
Charlo Posted July 6, 2017 Share Posted July 6, 2017 Thousand Sons will probably get a dex fairly soon; quite easy to put together too: Magnus Scarab Occult Rubricks Tzangoor Aspiring Sorcs Chaos Vehicles with some unique upgrades Then you just throw in what the 1KSons key word does as well as relics, tac obj and strategems (casting same power twice mebbe?). I do wonder if we'll see the god-specific daemons for these in the books too, as no doubt the 1KS and DG go to war with a host of summoned gribblies - there is even art of the new big nurgle beasty we saw a while back in the rumor engine. Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4810216 Share on other sites More sharing options...
Sception Posted July 6, 2017 Author Share Posted July 6, 2017 Keywords, as a rule, do not do anything. Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4810257 Share on other sites More sharing options...
Lord Marshal Posted July 6, 2017 Share Posted July 6, 2017 I still don't understand why they don't give the appropriate daemons (back) to Cult codexes. I could understand the logic for the vanilla CSM 'dex, but the favoured mortal servants in the fiction are often so tied at the hip in just about every scene they're involved in. I don't think I've heard one negative argument about Khorne Daemonkin on that front. You'd think GW would want to shift more models or something. Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4810292 Share on other sites More sharing options...
Charlo Posted July 6, 2017 Share Posted July 6, 2017 Keywords, as a rule, do not do anything. Okay fine, well then what having a detatchment made up of purely 1Ksons keyword units does then :P Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4810308 Share on other sites More sharing options...
Sception Posted July 6, 2017 Author Share Posted July 6, 2017 :p Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4810311 Share on other sites More sharing options...
DreamIsCollapsing Posted July 6, 2017 Share Posted July 6, 2017 Keywords, as a rule, do not do anything. Yet. Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4810364 Share on other sites More sharing options...
Prot Posted July 6, 2017 Share Posted July 6, 2017 Fabulous Bile gets a hold of a mountain of captured Primaris thanks to an initiative by Abaddon. Bile toils away, and with the assistance of unpronounceable, chaotic entities, he comes up with some noteworthy prototypes. The most noteworthy of which are made in conjunction with Sorcerers, Warpsmiths, and the like of. The initial results are basic but strong, survivable shock troops, chosen. The warpsmith assisted prototypes become improved obliterators. The Sorcerers help create daemonic Helbrutes capable of Psychic assisted projectile rounds, making them the perfect counter to Grey Knight Dread Knights. These combined successes lead to greater Daemon engines that can act as transports, flying death machines, or just gargantuan hellish inventions of mass destruction. I could easily see this working on fluff and actual product on the table top, giving us something new, and updated while retaining the current, exceptionally dated line up. Commissar K. 1 Back to top Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4810464 Share on other sites More sharing options...
Zodd1888 Posted July 6, 2017 Share Posted July 6, 2017 Fabulous Bile gets a hold of a mountain of captured Primaris thanks to an initiative by Abaddon. Bile toils away, and with the assistance of unpronounceable, chaotic entities, he comes up with some noteworthy prototypes. The most noteworthy of which are made in conjunction with Sorcerers, Warpsmiths, and the like of. The initial results are basic but strong, survivable shock troops, chosen. The warpsmith assisted prototypes become improved obliterators. The Sorcerers help create daemonic Helbrutes capable of Psychic assisted projectile rounds, making them the perfect counter to Grey Knight Dread Knights. These combined successes lead to greater Daemon engines that can act as transports, flying death machines, or just gargantuan hellish inventions of mass destruction. I could easily see this working on fluff and actual product on the table top, giving us something new, and updated while retaining the current, exceptionally dated line up. This please. This with psychic powers. Hell! Give me a giant plasma turtle daemon engine that's a transport and I'll buy 50. Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4810501 Share on other sites More sharing options...
Commissar K. Posted July 6, 2017 Share Posted July 6, 2017 Keywords, as a rule, do not do anything. Eh, decide your Faction, give acces to Icons and decide synergy. I cant argee with the statement. Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4810534 Share on other sites More sharing options...
Iron Father Ferrum Posted July 6, 2017 Share Posted July 6, 2017 Fabulous Bile gets a hold of a mountain of captured Primaris thanks to an initiative by Abaddon. Bile toils away, and with the assistance of unpronounceable, chaotic entities, he comes up with some noteworthy prototypes. The most noteworthy of which are made in conjunction with Sorcerers, Warpsmiths, and the like of. The initial results are basic but strong, survivable shock troops, chosen. The warpsmith assisted prototypes become improved obliterators. The Sorcerers help create daemonic Helbrutes capable of Psychic assisted projectile rounds, making them the perfect counter to Grey Knight Dread Knights. These combined successes lead to greater Daemon engines that can act as transports, flying death machines, or just gargantuan hellish inventions of mass destruction. I could easily see this working on fluff and actual product on the table top, giving us something new, and updated while retaining the current, exceptionally dated line up. This please. This with psychic powers. Hell! Give me a giant plasma turtle daemon engine that's a transport and I'll buy 50. How about a giant melta-armed daemon transport? https://www.forgeworld.co.uk/en-NO/Legion-Mastodon Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/336195-csm-death-guard-codeces-soon/page/2/#findComment-4810686 Share on other sites More sharing options...
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