Jacques Corbin Posted July 7, 2017 Share Posted July 7, 2017 Much more than our use of Jump Packs, is our sneaky use of Scouts. This edition, Sniper Rifles are the way to counter characters. Also, using Concealed Positions to deploy a Squad with Camp Cloaks onto a midfield objective, can get us ahead on points early in the game. Give them Shotguns, and your opponent will think twice about charging them. I still haven't decided whether the Land Speeders Storm is worth its points this edition. Thoughts? Link to comment https://bolterandchainsword.com/topic/336196-8e-codex-space-marine-discussion/page/2/#findComment-4811365 Share on other sites More sharing options...
Kua Posted July 7, 2017 Share Posted July 7, 2017 There were some thought in the scout topic a few weeks ago, IIRC. (I haven’t decided yet, either.) Link to comment https://bolterandchainsword.com/topic/336196-8e-codex-space-marine-discussion/page/2/#findComment-4811376 Share on other sites More sharing options...
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