Jump to content

Recommended Posts

Aye, as Acebaur says, what was your 5-man Command Squad is now 4 distinct units on the battlefield;

  • Company Champion (Character)
  • Company Ancient (Character)
  • Apothecary (Character)
  • Company Veterans (Unit of 2-5)

The Company Veterans retain their previous weapon options and also have the ability to sacrifice themselves to take wounds that the characters would otherwise suffer providing they are within 3".

Let me tell you, the Ancient is a fantastic force multiplier in a counter assault scenario. You receive a charge, and there is a 50/50 chance that your casualties swing one more time before being removed. If that causes a casualty, then the Morale Phase is that much harder on that enemy unit.

 

How can you not love Apothecaries?! They can heal characters' lost wounds, or revive unit's casualty. Lose that special weapon? The Apothecary is on the scene!

I'm wondering if Hellblasters are better than Company Veterans, ignoring force org restrictions. Plasma is the most popular choice of weaponry in discussions, and Hellblasters have longer range plasma that doesn't die as quickly. They don't have access to the other weapons, but really only melta access is relevant as non-heavy grav doesn't outclass plasma, and flamers can be gotten from, say, Assault Squads.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.