Chris521 Posted July 15, 2017 Share Posted July 15, 2017 Didn't see it mentioned here yet https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/ I think DKOK will be happy. They seem to have added a bunch of units. Inquisitor Fox 1 Back to top Link to comment https://bolterandchainsword.com/topic/336703-forge-world-guard-faq-out/ Share on other sites More sharing options...
Truesight Posted July 15, 2017 Share Posted July 15, 2017 Looking just at Krieg: Twin Heavy Stubber teams look nice. 18 s4 shots at 36'' for 39 points is a steal. Combat Engineers got even better. A squad of 5 with heavy flamer and demo charge is 62 points and packs a wallop, 2 squads jumping out of a Chimera will make a mess. Conqueror got nerfed, feels about right now. Not sure how to feel about Grenadiers, but having heavy flamers is certainly nice. We got all our batteries and tanks back. Thank goodness, I'm liking this new interaction from Forgeworld/GW. Link to comment https://bolterandchainsword.com/topic/336703-forge-world-guard-faq-out/#findComment-4820275 Share on other sites More sharing options...
HenricusTyranicus Posted July 15, 2017 Share Posted July 15, 2017 ‘Models that have the Aeronautica Imperialis keywords on their datasheets replace them in all instances with Elysian Drop Troops.’ What I'm hearing is that Officers of the fleet can now totally buff all Elysian units with their special ability. Link to comment https://bolterandchainsword.com/topic/336703-forge-world-guard-faq-out/#findComment-4820291 Share on other sites More sharing options...
Mitchverr Posted July 15, 2017 Share Posted July 15, 2017 (edited) The only thing that made me sad was the lack of hades for our engineers to get into combat range quickly, other then that 100% happy with the DKoK updating . I can make do with using a centaur or a chimera to get them forward (2 6 man squads with a demo and a h.flamer each seems fun). Hell, we even got a couple things i didnt expect, like malcadors, the minotaur n such like. Also, we got the lasgun array on our chimeras now? Slick. Shame no artillery platforms, but carriage will do :D Edited July 15, 2017 by Mitchverr Link to comment https://bolterandchainsword.com/topic/336703-forge-world-guard-faq-out/#findComment-4820306 Share on other sites More sharing options...
Halfpint100 Posted July 15, 2017 Share Posted July 15, 2017 All looks good to me, shame Hades vets are still 4+ bs though, not really "vets" Link to comment https://bolterandchainsword.com/topic/336703-forge-world-guard-faq-out/#findComment-4820342 Share on other sites More sharing options...
Feral_80 Posted July 15, 2017 Share Posted July 15, 2017 ...and Sabre searchlights went back to be utterly useless again I guess it's only fair, they were far too good before. I guess how many people will get mad now that they have already purchased/assembled all sorts of bits to build them... Link to comment https://bolterandchainsword.com/topic/336703-forge-world-guard-faq-out/#findComment-4820380 Share on other sites More sharing options...
Truesight Posted July 15, 2017 Share Posted July 15, 2017 How on earth are they useless, they are amazing. Krieg Combat engineers shooting on a 2+ and can't overheat on a 1? 3+ to hit heavy weapon teams? 50% more hits for conscript blobs. Ridiculous utility, maybe it's just the blob guard perspective but I want 6. Link to comment https://bolterandchainsword.com/topic/336703-forge-world-guard-faq-out/#findComment-4820388 Share on other sites More sharing options...
Feral_80 Posted July 15, 2017 Share Posted July 15, 2017 (edited) ...not sure they are worthy anymore now that they "just" boost infantry. At the very least, they are situational. Most uses people dreamed of involved vehicles, of course. Not anymore. Edited July 15, 2017 by Feral_80 Jam Master Flex 1 Back to top Link to comment https://bolterandchainsword.com/topic/336703-forge-world-guard-faq-out/#findComment-4820391 Share on other sites More sharing options...
Mitchverr Posted July 15, 2017 Share Posted July 15, 2017 (edited) Erm, reading it all, sabre searchlight platforms cant be used with kriegers can they? As they are not a unit kriegers can take and their rules say "regiment" it wont work with engineers will it? Or did i miss something? Edited July 15, 2017 by Mitchverr Link to comment https://bolterandchainsword.com/topic/336703-forge-world-guard-faq-out/#findComment-4820422 Share on other sites More sharing options...
depthcharge12 Posted July 15, 2017 Share Posted July 15, 2017 They still didn't update DKoK to allow them to use engineers with the Hades drills. RIP carcass hopes and dreams... Link to comment https://bolterandchainsword.com/topic/336703-forge-world-guard-faq-out/#findComment-4820450 Share on other sites More sharing options...
Withershadow Posted July 15, 2017 Share Posted July 15, 2017 They said there will be additional drafts and they specifically responded to the Hades Engineer and Veteran issue and said they would pass it on. Link to comment https://bolterandchainsword.com/topic/336703-forge-world-guard-faq-out/#findComment-4820535 Share on other sites More sharing options...
depthcharge12 Posted July 16, 2017 Share Posted July 16, 2017 They said there will be additional drafts and they specifically responded to the Hades Engineer and Veteran issue and said they would pass it on. Thank the lord, they made a double error. First in making the breachers "veterans" but with regular guard stats, and then not giving it to the dudes who were intended to use it! :D Link to comment https://bolterandchainsword.com/topic/336703-forge-world-guard-faq-out/#findComment-4820559 Share on other sites More sharing options...
Galron Posted July 16, 2017 Share Posted July 16, 2017 Yay, Elysian sgts get carbine lasguns again! I dont have to locate laspistols in the bits box and chop up arms to stick them on. Although I have already done this on multiple models, still 4 infantry/vet squads to build so yay. Link to comment https://bolterandchainsword.com/topic/336703-forge-world-guard-faq-out/#findComment-4820571 Share on other sites More sharing options...
Chaplain Gunzhard Posted July 17, 2017 Share Posted July 17, 2017 Looking just at Krieg: Conqueror got nerfed, feels about right now. We got all our batteries and tanks back. Thank goodness, I'm liking this new interaction from Forgeworld/GW. What am I missing? ...it looks like they added the Conqueror to the list of turrets that can fire after moving without penalty... although that same paragraph included the co-axial heavy stubber and oddly, not, the co-axial storm bolter. Still isn't the Conqueror better now? Regarding all of the tanks... DKOK can take Basilisks, but does that include the Armageddon Pattern Basilisk (which has the <basilisk> keyword)? Link to comment https://bolterandchainsword.com/topic/336703-forge-world-guard-faq-out/#findComment-4821662 Share on other sites More sharing options...
Inquisitor Fox Posted July 17, 2017 Share Posted July 17, 2017 co-axial heavy stubber is a heavy weapon, whereas the co-axial storm bolter is a rapid fire, thus naturally exempt from the penalty :) Chaplain Gunzhard 1 Back to top Link to comment https://bolterandchainsword.com/topic/336703-forge-world-guard-faq-out/#findComment-4821702 Share on other sites More sharing options...
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