Iron Father Ferrum Posted July 20, 2017 Share Posted July 20, 2017 Also, I'm wondering... if there are only one WL trait and one relic each, may it be possible that there are additional supplements coming to flesh out certain chapters? Your wording offends me. In all seriousness though, I like what I see. The stratagem for vehicle heavy weapons, combined with the double FNP save and 2+ BS on Ven Dreads, makes them in patticular nasty. Iron Father Imeran Byon 1 Back to top Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4826189 Share on other sites More sharing options...
WarriorFish Posted July 20, 2017 Share Posted July 20, 2017 Multi-wound models like Terminators are going to be nigh-impossible to shift, while, appropriate to their background, Iron Hands Dreadnoughts of all types are going to be unstoppable. The hyperbole is getting a bit silly now, unless my understanding of 1 in 6 is different to theirs Stratagem sounds nice though, presuming that's a purchase in advance and then laugh it up as you move and shoot with full effectiveness all game? Shinespider 1 Back to top Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4826261 Share on other sites More sharing options...
Panzer Posted July 20, 2017 Share Posted July 20, 2017 I dare say that you decide to use that stratagem and then get that effect for a single unit for this turn. Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4826337 Share on other sites More sharing options...
HenricusTyranicus Posted July 20, 2017 Share Posted July 20, 2017 I dare say that you decide to use that stratagem and then get that effect for a single unit for this turn. I have serious doubt that anyone would ever use the stratagem if it did that. One turn, one unit, at least one command point? How about no? Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4826340 Share on other sites More sharing options...
Vanger Posted July 20, 2017 Share Posted July 20, 2017 (edited) I dare say that you decide to use that stratagem and then get that effect for a single unit for this turn. Nope. These Strategems cost 3 points and you can use them before the game starts.* One time use makes no sense in some cases, like the Strategem that allows you to replace a Captain with a Chapter Master. Basicaly these Strategems force you to take at least a Battalion detachment. And then you have no CP left for other uses. Also don't forget that in a competitive setting, at 2K you can have only 2 detachments. Which means, that a lot of lists I'm seeing atm (like the SM flying circus) has no chance in using these. *so it was said in last weeks SM vs. Harlies battle report. Edited July 20, 2017 by Vanger Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4826476 Share on other sites More sharing options...
Iron Father Ferrum Posted July 20, 2017 Share Posted July 20, 2017 (edited) You get 3 CPs for being battle forged, then tack on anything from your detachments. So they'll still get one Stratagem out of an army. Edited July 20, 2017 by Iron Father Ferrum Panzer 1 Back to top Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4826481 Share on other sites More sharing options...
Panzer Posted July 20, 2017 Share Posted July 20, 2017 Where does it say that all the Chapter stratagems work like that? Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4826505 Share on other sites More sharing options...
BassWave Posted July 20, 2017 Share Posted July 20, 2017 I have a feeling it's one use. Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4826570 Share on other sites More sharing options...
Sonoftherubric21 Posted July 20, 2017 Share Posted July 20, 2017 I dare say that you decide to use that stratagem and then get that effect for a single unit for this turn. Nope. These Strategems cost 3 points and you can use them before the game starts.* One time use makes no sense in some cases, like the Strategem that allows you to replace a Captain with a Chapter Master. Basicaly these Strategems force you to take at least a Battalion detachment. And then you have no CP left for other uses. Also don't forget that in a competitive setting, at 2K you can have only 2 detachments. Which means, that a lot of lists I'm seeing atm (like the SM flying circus) has no chance in using these. *so it was said in last weeks SM vs. Harlies battle report. 3 Actually; at least in the Competitive references section of the rulebook, 1001-2000 points is Three detachments. 1-1000 is 2. So in most games you can have up to 3, but of course that's still not much when it comes to making CP for most lists. I would presume the most powerful ones are one-time use before game begins? or something equivalent. Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4826572 Share on other sites More sharing options...
Iron Father Ferrum Posted July 20, 2017 Share Posted July 20, 2017 So moving this back on topic, what did everyone think of the new Axe of Medusa rules? For reference: S+2, AP-3, D2, replaces a power axe. Personally, I don't mind it so much, but I feel like on Captains I'm more likely to take a thunder hammer. I guess it comes down to cost, really, so we'll have to wait a bit yet for the full details. Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4826598 Share on other sites More sharing options...
BassWave Posted July 20, 2017 Share Posted July 20, 2017 Depends on point cost really. Ill likely take it anyway to give me an excuse to steal a techpriest dominus axe for my Iron Father. Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4826627 Share on other sites More sharing options...
Alcyon Posted July 20, 2017 Share Posted July 20, 2017 So it's basically between a Power Sword and a Power Fist? Sort of like a Relic Blade? Seems good on a model with only a 3+ WS, which for HQ choices I think limits you to what, a Techmarine or Librarian? Or I guess if you value consistency it could be a way to help your WS 2+ characters get more reliable wounds, since it gets TEQ on a 3+ without sacrificing -1 to WS. Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4826631 Share on other sites More sharing options...
DJMoose Posted July 21, 2017 Share Posted July 21, 2017 (edited) The wording that you can only use the Axe of Medusa on Iron Hands models with power axes is odd. You could give any Iron Hands character a power axe and then this upgrade, potentially. Again, weird wording. Decent stats though. The stratagems excite me. Yes, I will have my tanks move with no heavy weapon penalties please. A pre-game purchase for that ability would be worth a good chunk of command points in my opinion, but probably only if it was for the whole game and on multiple models. Still, glad they actually gave us Medusans some flavorful stuff. Edited July 21, 2017 by DJMoose Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4826785 Share on other sites More sharing options...
Token Posted July 21, 2017 Share Posted July 21, 2017 How does the Machine Empathy work? Do you pay with command points to use it on one of your vehicles one turn? Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4826816 Share on other sites More sharing options...
Iron Father Ferrum Posted July 21, 2017 Share Posted July 21, 2017 We don't know yet. The hope is that it is a pre-game CP expenditure and you benefit all game long. However, considering that we did actually see the Black Templars' 4+ deny the witch roll as a 1CP, turn-by-turn stratagem, I'm no longer quite so sanguine about that. It may end up being a turn-by-turn ability, which makes me less enthusiastic about it. Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4827185 Share on other sites More sharing options...
Joe Posted July 21, 2017 Share Posted July 21, 2017 The Imperial Fists and their Successors are the Chapters you’ll want to pick if you like facing your enemy head on, whether you’re cutting them down at range with hails of fire or charging to meet them in brutal melee. You’ll be able to bring powerful Chapter Tactics to your games very, very soon – Codex: Space Marines is available to pre-order tomorrow, alongside the Redemptor Dreadnought and some other new units we can’t wait to show you. From the IF/CF/BT Chapter Focus. It makes me sad that it'll be the Primaris (which I am excited for, don't get me wrong) and not a new character for the Iron Hands. Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4827238 Share on other sites More sharing options...
mediantrace Posted July 22, 2017 Share Posted July 22, 2017 The Stratagem is for one unit and only for the round. I still think it is decent though. Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4828101 Share on other sites More sharing options...
WarriorFish Posted July 22, 2017 Share Posted July 22, 2017 Sounds a bit rubbish to me, for a single unit you may as well accept the -1 to hit and save CPs for more important re-rolls or whatever. Iron Father Ferrum 1 Back to top Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4828301 Share on other sites More sharing options...
Iron Father Ferrum Posted July 22, 2017 Share Posted July 22, 2017 Sounds a bit rubbish to me, for a single unit you may as well accept the -1 to hit and save CPs for more important re-rolls or whatever. I'm inclined to agree. If it's a case of a high-volume weapon, like an assault cannon on a Dreadnought or that new chaingun on the Redemptor, and their target is really, really important, then I can see using it. Most of the time, I think I'd rather save my CPs. Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4828507 Share on other sites More sharing options...
Extropian Posted July 23, 2017 Share Posted July 23, 2017 You guys do now have access to the ultimate salt generator. Venerable Chaplain Dreadnought with the Tenancious Survivor warlord trait. For every wound, you get to roll 3d6 and ignore it on any 6. Hahahahaha. Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4829513 Share on other sites More sharing options...
Panzer Posted July 23, 2017 Share Posted July 23, 2017 You guys do now have access to the ultimate salt generator. Venerable Chaplain Dreadnought with the Tenancious Survivor warlord trait. For every wound, you get to roll 3d6 and ignore it on any 6. Hahahahaha. Except that only Characters can get a Warlord Trait. But T'au can do that with a Commander with the Trait + Stim Injectors + Sense of Stone from an Ethereal. :P Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4829521 Share on other sites More sharing options...
Extropian Posted July 23, 2017 Share Posted July 23, 2017 (edited) Yes. Chaplain dread is a Character :) Which also makes it hard to shoot, like other cha actors. Just to really rub in the feeling of invincibility. Obviously being Iron Hands it'd be an Iron Father dread not an actual Chaplain, but still. Edited July 23, 2017 by Extropian Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4829550 Share on other sites More sharing options...
DJMoose Posted July 24, 2017 Share Posted July 24, 2017 Yes. Chaplain dread is a Character Which also makes it hard to shoot, like other cha actors. Just to really rub in the feeling of invincibility. Obviously being Iron Hands it'd be an Iron Father dread not an actual Chaplain, but still. I have been pondering this idea as well. A chaplain dreadnought used as an Iron Father would be pretty neat, actually. Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4830269 Share on other sites More sharing options...
Iron Father Ferrum Posted July 25, 2017 Share Posted July 25, 2017 More good news on the Dreadnought front: according to Winter's point-review of the new 'dex, Ironclads are dropping a full 40 points from the Index cost. Now, I'm curious as to whether that's a flat 40 point drop or it they're off-hand CCW is going to cost 40 points in the Codex whereas the Index had it for free (you just paid extra for the seismic hammer/chainfist). If it's the second, there's no real change. If it's the first, that's a pretty frickin' deep discount. Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4832170 Share on other sites More sharing options...
WarriorFish Posted July 25, 2017 Share Posted July 25, 2017 That sounds rather tasty if so, I did think Ironclads appeared a bit pricey but not having got them on the table yet I can't say much to how reasonable that may have been. Link to comment https://bolterandchainsword.com/topic/336824-chapter-focus-iron-hands/page/3/#findComment-4832506 Share on other sites More sharing options...
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