duz_ Posted August 1, 2017 Share Posted August 1, 2017 It has come to the Commissariat's attention that some of you have not being keeping up with your regular training requirements. As such we intend to rectify this immediately by commencing an intensive re-education of the command corps. Failure will not be tolerated! This will be a weekly series of threads aimed at discussing the units available to the Astra Miliatrum in 8th edition. This can become a resource for those finding their feet in 8th and our brothers in arms who have joined the fight in the glorious Imperial Guard. The next series will cover our highly mobile support elements, Fast Attack. This particular thread will be dedicated to Armoured & Scout Sentinels. I had originally planned to do these as two separate entries, however I find these units are somewhat "same, but different" so it would be good to compare and contrast them in the same thread. The Scout Sentinels are slightly more mobile (+1") and have a pre-game "scout" move, however they do have a slightly worse armour save. The Armoured sentinel is obviously slightly slower by 1", does not benefit from the "scout" move and has a SV 3+ vs 4+. The Armoured sentinels are +1PL / +5pts more expensive than their lightly armoured brothers. (Personally I think for what they both offer they should be about the same price point). As they are both less than 10 wounds they do not suffer from the degrading profile like most other walkers, however they did lose their relentless rules of previous editions, meaning they will be hitting on a 5+ if they move. Given these are meant to be mobile fast attack units, its highly likely that more often than not you will be suffering that -1 modifier. The biggest play I can see here (as with many others) is for the Scouts to be area denial unit equipped with heavy flamer. Armoured sentinels I am not sure about, I had bought 3 of the early release models a couple of years back because they were a steal. My plans in 7th had been to equip them with Auto cannons and patrol the backfield, charging and tying up enemies that deep struck in with their tough AV12 armour. However in this edition this doesn't seem like a viable tactic with only T5 and a SV 3+ , coupled with being able to fall out of combat it seems like an expensive option compared to the Scout Sentinel. Unfortunately for me the old kits make terrible looking Scout Sentinels and had no heavy flamer (they only make marginally better Armoured sentinels) so I will progress forward with my build and see how they fair. At the very least they are a cheap FA option to fill out a Brigade detachment without me having to go and buy some Scout sentinels (which lets be honest I will probably do at some point, because like Rough Riders I've loved these models since 3rd, but haven't been able to viably play them until now). So whats your thoughts on Armoured vs Scout Sentinels? Leave the Armoured ones at base, or am I missing some utility of them? It would be great if the Armoured ones got a relentless rule in our codex or a point drop :) Link to comment Share on other sites More sharing options...
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