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It also stacks with similar abilities. Your Venerable Dreadnought gets 2 dice to deny each wound! Same for your Iron Resolve warlords. Be sure to roll by the wound, not by the attack!

A venerable Chaplain Dread as your HQ can stack all these rolls togehter he becomes 10 wounds so can't hide any more has the opportunity to re-roll a failed wound 3x.

 

edit: spelling

Edited by ROBOcaster

The third trait in the main rulebook - Tenacious Survivor. It basically does the same as the SM trait Iron Resolve, but you don't get the extra wound, which is good for Chaplain Dreadnoughts, as they get 3 rolls to ignore wounds, but don't go over the threshold so that anything can target them.

  • 3 weeks later...

When I was playing with index rules, and then w/ chapter tactics from GW's website, I played a unit of vet bikers/biker cap/biker libby w/ an apothecary.

http://www.bolterandchainsword.com/topic/335428-1st-crack-at-2k-pts-of-sms-8th-edition/

 

I have since moved to dreads+gunline since the codex, but the idea should still hold.

 

The apoc., I believe, is worth it for termies/vet bikers/centurians/etc.

 

It worked very well when I was operating the libby, captain, and vets close together, made for a nice zombie deathstar.

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