Grand Master Aldric Posted September 1, 2017 Share Posted September 1, 2017 (edited) Hell Hounds Founding: Second Progenitor: Lynn Elgonsen (Known as Lion ElJohnson in other records)Successors of: Dark Angels Full Strength: around 1600 Battle Brothers Current Status: On Campaign across the Imperium, understrength, 6th, 3rd and 7th Battle Companies non-existent.Home World(s): Kardon (Dark Age of Tech World) and Nodrak(feral world, uninhabited) Battlecry: To the hunt, Hounds of Caliban!Known Descendants: Doom AngelsCurrent Chapter Master: Grand Master AldricHell Hounds trooper.Grand Master Aldric, wielding the Absolver and his Relic Plasma Blaster Chapter History The Chapter known in modern times as the Hell Hounds trace their origins back to the 7th Chapter of the 1st Legio Astartes, who, under the command of one Verenheim Asterif, led the 77th expeditionary fleet of the Great Crusade during the 31st millennia.It was during this era when the curious twin worlds of Kardon and Nodrak were discovered. These planets were still living as though it were the Golden Age of Technology, possessing wonders of math and science rarely seen even inside the Emperors Imperium. However there was a single, noted exception: the AI controlled robot defenders had malfunctioned. No longer did they perform their guardian role, but instead usurped their human creators and took up the mantle as cold, unfeeling overlords. The Mechanicum were eager to acquire the untold wealth of knowledge hidden upon these worlds,and thus the 1st Legion began their invasion in earnest. The war against the Overlords lasted a Terran year at the end of which the Legion Recon Squads inside the 7th Chapter played such a crucial role that Verenheim dubbed them The Hell Hounds, after Kardons dominant predator. After the worlds were brought to compliance the Mechanicum discovered many STCs and other technological marvels. However, disagreement between Verenheim and the Mechanicum brought the two factions to blows. Why is not known, lost to sands of time, but they had done significant enough damage to their view of each other that the 7th Chapter and the Adepts of Mars have stayed non-allies since. A short time later, the Heresy began. The 7th Chapter relinked with the Lion and followed him into war against the Night Lords. Following the events of the heresy, the Dark Angels returned to their world of origin, only to be met with yet more treachery. Having witnessed the destruction of his home Verenheim was furious, at the traitors, at the Primarch, and himself. He vowed to destroy each of these traitors, to make each of them pay for their sins. Thusly he was chosen to found one of the twelve Unforgiven, he named them the Hell Hounds and took them too his last conquests, Kardon and Nodrak, where they began to construct their fortress monasteries. Post Heresy the Hell Hounds Chapter have participated in many campaigns and wars, while they are not codex complaint in structure, they still revere its teachings of spirit and tactics. In fact they are so non-codex in forces that they have been brought under question by many including the Inquistion, for their use of equipment normally only seen in Guard force and their employment of what could be called Auxilia. However their companies are scattered and always at war making questioning difficult as well as proving their loyalty unending, thus deterring questioners. Because of their constant warring the Hell Hounds are always short on men, added onto by their willingness to always take point in a battle and their stubborn refusal to ever give ground to their enemies. Towering above the buildings of Garenharver arethe spires of the Cobalt Citadel, a grand fortress bristlingwith defense lasers, plasma obliterators, and other weaponstoo numerous to name.But that is merely the outside, for inside it is a grand hallof learning, all of Kardon and even abroad are welcomeinto the Grand Library, where The Hell Hounds keep all theknowledge they can acquire, there are of course exceptionsto be found, as all data deemed unfit or dangerous for thepublic is kept under force fields, the keys to disable themheld by the Chapters Librarius. The Cobalt Citadel Kardon The twin home worlds of the Hell Hounds share a Sister orbit with each other, the larger of the two, Kardon is a very varied world. From deserts to jungles, to forests, most importantly among its biomes is its great and mighty plains. Here can be found the largest of the marvelous cities that dot the world. The city, known as Garenharver is a mighty bastion of a Cobalt hue, crafted long ago with the wonders of the Golden Age of Humanity. At its center lies the primary Fortress Monastery of the Hell Hounds,The Cobalt Citadel, converted from what was the citys control center, where the Overlords once control the lives and actions of the human populace. Living upon the these plains are primarily the large hounds from which the Hell Hounds take both name and Icon, as well as their prey, the enormous tusked beasts with thick, leathery red skin known as Otexons. The average Otexon is as long as a baneblade and 3 times as tall, with a low head and mighty tusks made for digging up the roots they feast upon as well as defense. Whilst normally extremely peaceful in habit, the mere scent of a Hound will send them into mad fits, whereby they will then form a protective phalanx for the young and weak. To counter their sheer size the Hounds have learned to hunt by concentrating attacks on one beast until it is wounded sufficiently, then retreating, returning hours or even days later when the beast has been weakened by its wounds and the resulting infections to allow it to be taken down. This is extremely similar to tactics employed by the Dark Angel Legion Seeker Squads of the 7th Chapter during their war against the machines of the Overlords, thus earning them the title. Nodrak The second world, Nodrack is much smaller, and is mostly covered in ocean, Rocky canyons and its lush purple jungles, The primary animals of this world is the Starack, a great herbivorous bird that can change its plumage colour at whim to please its mates. It is here, where the secondary fortress monastery lies, in the great canyon of songs, it is here where an aspirant will take their final tests in the harsh jungles. Deep in Nodracks jungles can be found ancient ruins that predate even the settlements of Kardon, these ruins, likely alien in origin, are scattered about the jungle and seem to have been basis of the machine armies of the Overlords. Ancient automa in a similar fashion as the Overlords constructions, wander the jungles around these ruins, warding away the beasts and anything else that dares to trespass with their odd projectile weapons that fire needles of perfectly shaped crystal that, although deadly to lightly armoured men and beasts, is ineffective against anything better than mesh armour. Recruitment Every year on Kardon, Apothecaries are sent out to the schools of all the cities on Kardon to conduct genetic testing of all the children age 12 and older, those found compatible will be taken to the Cobalt Citadel where they will continue their education as well as start the necessary training and augmentation to become an Astartes warrior. The trials employed by the Hell Hounds are as dictated in the Codex Astartes, they learn to survive in all habitats afforded to them by Kardon and Nodrak, how to use all weapons in their arsenal, the maintenance of their weapons and Powered Armour. Then comes the finale trail, which entails the Aspirants of around 15-17 being taken as a squad into the deep jungles of Nodrak, where they must act together to bypass or overcome the ancient Guardians and make their way to the alien ruins. Here they must prove their mettle by delving deep into the ancient passageways, avoiding traps such as needle turrets, false floors and many other oddities. At the end, should they make it, they will be rewarded each with a helmet and a blade of cobalt, if deemed worthy of it some may be awarded a helmet bearing the steel laurels of a corporal. Once they have complete their training and received the Black Carapace implant,they will spend 1 Terran year in either the 11th or 12th companies, fighting alongside the Auxiliary forces, once their carapace is grown they are sent to a Battle Company, by this time they will have been assigned as a Apothecary in training, a communications operator, a special weapons or Heavy Weapons operator, or a leader, they will begin in tactical squads, those who show exceptional skill with heavy weapons will be sent to the devastator squads, those skilled in special weapons may also be sent or if they are brash and hot headed enough, the assault squads, a unit reserved only the most proficient short range killers in the company. A marine who has shown an aptitude for stealth and silent warfare will be sent to the 10th the Ravenwing, where they will form the Chapters reconnaissance element. Marines who show no immediate aptitude towards a specialty will be sent to as a gunner to one of the many vehicles of the Chapter, where they will serve alongside the Chapters dedicated pilots and operators. Chapter Beliefs The Hell Hounds hold very dear the ideals of the old Imperium, from the time when the Emperor walked amongst them, clinging onto and being sure to follow every part of the Emperor's plan. Unfortunately of course, over ten thousand years of darkness much knowledge has been lost and the Hell Hounds know only only parts of those noble ideals. But nevertheless they continue to preserve knowledge and use what they know, this giving them a strong distaste for organizations like the Inquisition and the Ecclesiarchy, two organizations who's very existence is an affront to the Emperor's doctrine. Because of their strong attitude towards the old ways, they take all parts of the Astartes oath very seriously and are often found quoting it during their common disagreements with other Chapters and other Imperial Forces, most importantly, they uphold the part of the oath where upon it states that it is the duty of the Astartes to defend humanity, above all else, no matter the cost. Following in their mandate to protect the Imperium, the Astartes of the Hell Hounds have become somewhat obsessed with the idea of protecting the average person of the Imperium, this fits in with their inborn stubbornness of never retreating, like all Sons of the Lion. This has caused incidents whereby whole detachments of the Hell Hounds have stood in defense of Imperial Cities either until they were relieved, or they were cut down to the last brother. The Hunt and the Inner Circle The Hell Hounds, like all Unforgiven, are sworn to hunt down and bring to justice those of the Legion who fell from the Emperors Light ten Millennia ago. However, their execution of this differs from their parent Legion, for the Hell Hounds great sense of pride and honour forbid them from abandoning the field and their allies in the manner that their brothers are infamous for. This overwhelming sense of honour has caused the Hell Hounds to be effectively excluded from Legion dealings, for they would never agree to the treacherous ways in which their brothers keep the dark secret. Like the rest of the Legion, the Hell Hounds maintain an inner circle, those whom know the full story of what happened at Caliban, the average brother of the chapter knows very little beyond the notion that they most bring to justice a certain group of Chaos Astartes.?Addendum: On the subject of Robes;The Hell Hounds, like all I Legion Chapters, make use of ceremonial robes, in most Chapters this is to denote levels of initiation in the Inner Circle. However in the case of the Hell Hounds, they only wear their robes on parade and when stationed on guard duty at the Cobalt citadel, and rather than wearing single colours, their robes are patchworks of cloth, sew together and added onto constantly, each little strip bearing embroidery, denoting a specific deed in the Marine's service, such as presence at a battle, felling of a foe, service with certain organizations or under certain officers. This can result in some long time veterans and Officers having long and vast robes, depicting hundreds of campaigns and stories. Relations Priesthood of Terra:The Hell Hounds have always maintained hostilities towards the Priesthood of the Imperium, hearkening back to their days as the 1st Legion, when, under Verenheim, a full third of the 77th Fleet was rounded up and executed by the Dark Angels of the 7th Chapter for the crime of worshiping a god. In this case, the Emperor of Mankind. Adeptus Mechanicus, Tech Priests of Mars:They maintain extremely negative relations with the Adeptus of Mars, even to the point where they avoid each other and the Hell Hounds are forced to seek alternative methods for their equipment needs. Dark Angels: The Hell Hounds keep close ties to their parent Legion, but not as close as the Hell Hounds believe, for the extreme value they place on honor has caused the other unforgiven to keep them in the dark on many of their dealings, lest the Hell Hounds become enraged and begin hostilities. For even when we consider that they could easily win such a conflict, the 1st Legion would not wish to risk another schism in their ranks. Combat Doctrine The Hell Hounds first soften up their target with precises artillery and orbital strikes, then begin an all out assault, with a heavily mechanized spear head force leading the way, mainly consisting of the fast moving Assault Squads in their Storm Ravens and Tacticals in their Razorbacks as well as Predators and Vindicators, supported still by artillery as well as overwhelming fire from devastator squads and large numbers of support vehicles. Once within a short distance the spearhead force begin moving like a turtle formation, but with overlapping fields of fire and rapid response from the Assault Squads. The Hell Hounds much prefer ranged weaponry over melee, believing in overwhelming their enemies with mass fields of fire, destroying anything and everything before it has a chance to react or return fire, as well favounring heavy amount of protection at the costs of speed and precision. The mixing of these elements is shown best in their Assault Squads, one of their key elements, who prefer to carry Breacher Shields and automatic and/or devastating ranged weapons, jumping in rapidly and gunning things down while also being protected from return fire by their shields. Iconography Helmet types: Golden Laurels: Worn by Corporals Hound shaped Maximus Helm: Worn by Sergeants, Lieutenants, Captains, Lieutenant Commanders and Imperial Commanders Organization Chapter: 1st Company, Deathwing(Veteran Company)2nd Company, (Battle Company) 3rd Company, (Battle Company) 4th Company, (Battle Company) 5th Company, (Battle Company) 6th Company, (Battle Company)7th Company, (Battle Company) 8th Company, (Battle Company) 9th Company, (Battle Company) 10th Company, Raven Wing (Recon Company)11th Company (Training Company with little command staff and not sent to battle.)12th Company (Training Company with little command staff and not sent to battle.) Chapter Fleet(Current) Desolater Class Battleship ''Silva Bestia'' Infernus Class Heavy Cruiser ''Elgonsen's Vengeance'' - 2nd Company Strike Cruiser ''Kardon's Wrath'' - 4th Company Avenger Class Grandcruiser ''Unstoppable Righteousness'' - 5th Company Hades Class Heavy Cruiser ''Corrector'' - 8th Company Strike Cruiser ''The Sentinel of Time'' - 9th Company Retribution Class Battlecruiser ''The Fringe Stalker'' - 10th Company 14-ish Frigates and Destroyers. Battle Company: 1 Command Squad1 Land Raider (When the Command Squad splits up one half uses a Razorback Melius)6 Tactical Squads2 Devastator Squads2 Assault Squads8(9) Razorback Meliuses4 Land Speeders2 Storm Ravens1 Space Marine4 Storm Hawks4 Whirlwinds/Basalisks4 Predators2 Stalkers Command Squad: 1 Marine Captain with Power Weapon and Special Pistol/ Bolter1 Marine Lieutenant with Power Weapon and Special Pistol/ Bolter2 Apothecaries with Bolters1 Communications Marine with Bolter, very long range communicator and Electronic Warfare package1 Tech Marine with Special Weapon/Combi weapon1 Banner Bearer with Bolter/Special Weapon1 Company Champion with power weapon and Special/combi weapon1 Librarian with Force Weapon and Bolter/combi weapon/pistol1 Chaplain with Crozius Arcanum and Bolter/ Combi weapon1 Land Raider with a Crew of Two Space Marines Tactical Squad: 1 Sergeant with power weapon and bolter1 Corporal with Chain weapon and bolter2 Marines with Heavy Weapons2 Marines with Special Weapons2 Marine Medics with Bolters2 Marines with Bolters and long distance communicators and Electronic Warfare package1 Razorback Melius with Twin linked Multi Lasers with crew of 2 Marined/ 1 Rhino with pintle mounted Missile Launcher and crew of 2 Marines. Devastator Squad: 1 Sergeant with Bolter, long distance communicators and Electronic Warfare package1 Corporal with Bolter, long distance communicators and Electronic Warfare package2 Marine Medics with Bolterss and Extra ammo6 Marines with Heavy Weapons1 Razorback Melius with Twin linked Multi Lasers with crew of 2 Marines/ 1 Rhino with pintle mounted Missile Launcher and crew of 2 Marines. Assault Squad: 1 Assault Sergeant Bolter and Breacher Shield 1 Assault Corporal with Bolter and Breacher Shield2 Assault Marine Medics with Bolters and Breacher Shields 2 Assault Marines with Bolter and Breacher Shields, long distance communicators and Electronic Warfare package2 Assault Marines with Combi Flamers and Breacher Shields2 Assault Marines with Combi Meltas and Breacher Shields1 Storm Raven with 3 sets of Heavy Weapons and a Crew of 2 Space Marines Recon Squad: 1 Sergeant with Long Las and Power Weapon and Long Range Communicators1 Corporal with Long Las and Power Weapon and Long Range Communicators3 Marines with Long Lases and Long Range Communicators and Power weapons5 Marines Bolters and spotting Equipment and Long Range Communicators and Power weapons1 Land Speeder Raeda with Lascannon and Multilaser and mounted Missile launcher crewed by two marines, Veteran Squad: 1 Veteran Sergeant with Power Weapon and Special Weapon/Combi weapon/Relic Bolter1 Veteran Corporal with Power Weapon and Special Weapon/Combi weapon/Relic Bolter4 Veteran Marines with Heavy Weapons and Power Weapons2 Veteran Marine with Special Weapons/Combi Weapons/Relic Bolters and Power Weapons and Long Range Communicators and Electronic Warfare package2 Veteran Marine Medics with Special Weapons/Combi Weapons/Relic Bolters and Power Weapons1 Storm Eagle/Land Raider with crew of Two Marines Terminator Sqaud 1 Terminator Sergeant with Power Weapon and Heavy Weapon and Cyclone Launcher1 Terminator Corporal with Power Weapon and Heavy Weapon and Cyclone Launcher8 Terminators with Power Weapons and Heavy Weapons and Cyclone Launchers1 Storm Eagle/Land Raider with crew of 2 Marines Chapter Masters Honour Guard 1 Chapter Master with Relic Plasma Blaster and The Absolver1 Honour Guard Marine with Plasma Blaster and Power Weapon1 Honour Guard Marine with Plasma Blaster and Power Weapon and Chapter Standard1 Honour Guard Marine with Plasma Blaster and Power Weapon1 Honour Guard Marine with Conversion Beamer and Power Weapon1 Chapter Champion1 Master of the Apothecarium1 Master of the Forges1 Master of the Reclusairy1 Master of the Librarius1 Relic Land Raider with crew of two Marines Wargear Pistol Weapons: Bolt PistolHot-Shot Las PistolPlasma PistolGrav PistolHand FlamerInferno Pistol Basic Weapons: BolterHotshot Las RifleStorm BolterCombi PlasmaCombi MeltaCombi FlamerCombi Grav Special Weapons: Plasma RifleMelta RifleFlamerGrav RifleLas SniperPlasma Blaster Heavy Weapons: Heavy BolterPlasma CannonHeavy FlamerMulti MeltaLas cannonMultilaserMissile LauncherConversion Beamer Melee Weapons: Chain SwordChain AxeChain FistChain BayonetPower SwordPower AxePower SpearPower GlaivePower MaulPower FistForce SwordForce AxeForce SpearForce GlaiveForce MaulForce StaffCombat Knife Power Armour:Aquila Power Armour with the noted difference of all suits have Corvus or Maximus knees and all Helmets are either Corvus or a heavily modified Maximus built in the shape of a Hounds head. These suits also posses retractable monomolecular claws from the fingers. Tartaros Terminator Armour Cataphractii Terminator Armour Indomitus Terminator Armour Special Equipment Melius Pattern Razorback: A Campaign improvisation of the standard Razorback by the Hell Hounds, the Melius pattern counters the space issue created by the adding of the heavy weapon systems by adding more material onto the back if the vehicle, giving the extra space required to carry a full squad. This vehicle, because of its effectiveness has become a staple of Hell Hounds whom continue to simply modify the Razorbacks they acquire. Raeda Pattern Speeder:An extreme modification of the Dark Vengeance Pattern Land Speeder, the Raeda mounts a Multilaser and a Lascannon, as well as a mounted Missile Launcher, and with an extended back and covered crew compartments, carries 10 Astartes with light gear such as a Ravenwing Veteran Recon Squad. Chapter Relics 10 suits of Tartaros ArmourUnknown number of Cataphractii suits 80+ suits of Indomitus armour 2 Storm Eagles1 Legion Fellblade, modified so much due to parts requirements that now strongly resembles an Imperial Guard BanebladeSeveral Plasma BlastersAt least one Conversion BeamerThe Absolver:Grand Master Aldric the Reformer of the Hell Hounds wields *The Absolver* a power blade forged of psychically attuned crystal during the Great Crusade for a Chapter Master of the Dark Angels, founder of the Hell Hounds Chapter of Astartes.Vetus Pattern Hover tank:The Vetus Pattern Hover Tank is one of the oldest Imperial designs, having been issued to the First Legion as their earliest armoured support, and the Hell Hounds maintaining a small handful of them. This light tank sports a lascannon and and a havoc Missile Launcher, It makes up for its light armerant is sheer speed and manoeuvrability, dodging in and out of of cover and the enemy, devastating armour and infantry alike. Notable Hell Hounds: Second Company command squad:second captain: Brother Garled second company lieutenant: Brother Keir second company banner bearer: Brother Runth second company Chaplain: Brother Thrane second company champion: Brother Ecthelion, of the Gate second company tech marine: Brother Aule second company medic 1: Brother Hyran second company medic 2: Brother Maren second company librarian: Brother Venun second company comm trooper: Brother Gantian First Squad Second Company: Brother Sergeant Sheroh 1 Brother Corporal Arkemis 2 Melta Rifle: Brother Nareth 2 Missile Launcher: Brother Karun 2 Plasma Rifle: Brother Zypher 1 Heavy Bolter: Brother Jneas 1 Brother Rark 2 Brother Dane 2 Brother Kel 1 Brother Ithus 1Second Company First Tactical Squad Razorback ''Gloria Inferos''Driver: Brother VesusGunner: Brother Falric Second Company Second Tactical Squad Brother Sergeant Therian 1 Brother Corporal Mepherial 2 Heavy Bolter: Brother Zillian 2 Missile Launcher: Brother Thyko 1 Plasma Rifle: Brother Lucerius 2 Melta Rifle:Brother Darlus 1 Brother Altian 2 Brother Termeia 2 Brother Eltion 1 Brother Bryth 1 Second Company Third Squad Sergeant: Brother EckhartCorporal:Brother Friederike Missile Launcher: Brother WrendelHeavy Bolter: Brother FareniaMelta Rifle:Brother FrekzisPlasma Rifle: Brother ReimundBrother Hexies Brother Hendran Brother Jerian Brother Revian Second Company Ninth Assault Squad Brother Sergeant Malthiea 1 Brother Corporal Daniath 2 Flamer: Brother Char 2 Melta Rifle: Brother Falmial 2 Brother Certhion 2 Brother Kar 2 Brother Reftet 1 Brother Eriah 2 Brother Yetin 1 Brother Ullore 1 2nd Company 7th Devastator Squad: Brother Corporal Lusince. Plasma Cannon: Brother Klaor Plasma Cannon: Brother Thion 10th Company, 3rd Recon Squad Brother Sergeant Jevain 1 Brother Ulan 1 [ Auxulia Organization The Kardon PDF/Auxilia trace their Unit names, insignia and traditions back both to the Imperial Army Units who were a part of the 7tth Expeditionary Fleet and the local militaries of Kardon before the Imperium came. The Auxilia is the term for units of the PDF who have volunteered to follow their Astartes countrymen into battle amongst the stars. The Auxilia also include in their ranks those Hell Hounds serfs who can still function on a battlefield and troopers of the 11th and 12th Companies who have completed their training and await he growth of their Black Carapce to advance into a Battle Company. The duty of the Auxilia on the Hell Hounds order of battle is act as the reaguard, securing assets, civilians and locations that the Astartes have already cleared or do not have the resources or numbers. to claim themselves. This includes protecting, directing, overseeing and keeping orderly civilian populations whilst the Astartes are out of reach battling away the foes that would seek to destroy the citizens of the Imperium. Organization: Mechanized Regiment 1 Brigade Command Squad1 Command Chimera IFV3 Mechanized Battalions1 Artillery Battalion1 Colonel1 Colour CommanderMechanized Battalion:1 Battalion Command Squad1 Command Chimera IFV3 Infantry Companies1 Support Company1 Tank Company1 Commander1 MajorMechanized Company:1 Captain1 1st Lieutenant1 Company Command Squad1 Command Chimera4 Platoons1 Tank PlatoonMechanized Platoon:1 Platoon Command Squad1 Command Chimera IFV3 Infantry Squads1 Heavy Weapons Sqaud1 Colour Sergeant1 LieutenantMechanized Squad:1 Sergeant with lasgun1 Corporal with lasgun4 Riflemen with Lasguns2 Hellgun operators2 Melta Rifle/Single use Missile launcher Operators1 Chimera IFVMechanized Heavy Weapons Squad:1 Sergeant with targeting equipment and Lascarbine3 Spotters3 Gunners3 Ammo feeders1 Chimera IFVPlatoon/Company/Battalion/Brigade Command Squad:1 Unit Leader1 Executive officer2 Snipers with Longlas2 Spotters with Lascarbines1 Forward observer2 Medical Officers1 Vox trooper1 Command Chimera IFVNOTES:If Airborne give all members Flight Packs and replace with Artillery Battalion:Tank Company:1 Captain in Command Leman Russ1 1st Lieutenant in Command Leman Russ2 Command support Leman Russes4 Tank Platoons Airborne Brigade: 1 Brigade Command Squad1 Command Valkyrie3 Mechanized Battalions1 Artillery Battalion1 Brigadier1 Colour CommanderAirborne Battalion:1 Battalion Command Squad1 Command Valkyrie4 Airborne Companies1 Vulture Company1 Commander1 MajorAirborne Company:1 Captain1 1st Lieutenant1 Company Command Squad1 Command Valkyrie1 Vulture Platoon4 Airborne PlatoonsAirborne Platoon:1 Lieutenant1 Platoon Sergeant1 Platoon Command Squad1 Command Valkyrie4 Airborne SquadsAirborne Squad:1 Sergeant with Lascarbine and Flight Pack1 Corporal with Lascarbine and Flight Pack4 Riflemen with Lascarbines and Flight Pack2 Hellgun operators and Flight Pack2 Melta Rifle/Single use Missile launcher Operators and Flight Pack1 Valkyrie Equipment: Kadron Pattern Carapace armourKardon pattern LasgunKardon Pattern MeltagunKardon Pattern HellgunKardon Pattern Missile Launcher Edited October 25, 2018 by Grand Master Aldric Link to comment https://bolterandchainsword.com/topic/338915-adeptus-astartes-cani-inferni-hell-hounds/ Share on other sites More sharing options...
Minigiant Posted September 6, 2017 Share Posted September 6, 2017 Sorry it has taken me so long to getting around to reading this, wanted to from the first moment I saw it. I too have just written an IA using high gothic name (latin), that translates into a cool sounding lower gothic name. Â My first question is you refer to the 11th and 12th companies, do they not follow the codex approved 10 companies? Â Interesting take on the Fallen, refusing to pursue fallen if they believe their duty is elsewhere. I would be interested to know what it does to the chapter psyche, is it something that bring turmoil into their lives, knowing they cannot honour the pacts they are sworn to. Maybe I just get the impression of "Catholic Guilt" creeping into them over time. Â Do they have a Deathwing/Ravenwing equivalent? Link to comment https://bolterandchainsword.com/topic/338915-adeptus-astartes-cani-inferni-hell-hounds/#findComment-4878551 Share on other sites More sharing options...
Grand Master Aldric Posted September 7, 2017 Author Share Posted September 7, 2017 Sorry it has taken me so long to getting around to reading this, wanted to from the first moment I saw it. I too have just written an IA using high gothic name (latin), that translates into a cool sounding lower gothic name.  My first question is you refer to the 11th and 12th companies, do they not follow the codex approved 10 companies?  Interesting take on the Fallen, refusing to pursue fallen if they believe their duty is elsewhere. I would be interested to know what it does to the chapter psyche, is it something that bring turmoil into their lives, knowing they cannot honour the pacts they are sworn to. Maybe I just get the impression of "Catholic Guilt" creeping into them over time.  Do they have a Deathwing/Ravenwing equivalent? Hey, thanks for the reply. As for your first question, no, we not exactly follow the codex structure, as we have 8  Battle Companies, and a Veteran and a Reconnaissance Company. Which leads into your last question, yes we have a Ravenwing and a Deathwing, all of out Terminators and Veterans are in the Deathwing 1st Company while all our Recon Squads,Nephilim, and other rapid response craft, mostly Aircraft, are in our Ravenwing 10th Company.  The Fallen things is a bit of a WIP, not quite exactly sure how it affects the mindset of the involved marines, likely quite an effect though, given their strong, honour bond compelling to both ends of the argument. Link to comment https://bolterandchainsword.com/topic/338915-adeptus-astartes-cani-inferni-hell-hounds/#findComment-4879941 Share on other sites More sharing options...
Grand Master Aldric Posted September 8, 2017 Author Share Posted September 8, 2017 Update:Added the Artwork of the Grand Master Link to comment https://bolterandchainsword.com/topic/338915-adeptus-astartes-cani-inferni-hell-hounds/#findComment-4880375 Share on other sites More sharing options...
Minigiant Posted September 8, 2017 Share Posted September 8, 2017 Update: Added the Artwork of the Grand Master  Sweet!  I wish I had the skill to do my own artwork Link to comment https://bolterandchainsword.com/topic/338915-adeptus-astartes-cani-inferni-hell-hounds/#findComment-4880389 Share on other sites More sharing options...
Grand Master Aldric Posted September 8, 2017 Author Share Posted September 8, 2017  Update: Added the Artwork of the Grand Master Sweet!  I wish I had the skill to do my own artwork  Heh, same, I didn't make that, had a friend of mine draw it, I would link him but I only know him on a chat app. Link to comment https://bolterandchainsword.com/topic/338915-adeptus-astartes-cani-inferni-hell-hounds/#findComment-4880416 Share on other sites More sharing options...
Minigiant Posted September 8, 2017 Share Posted September 8, 2017 So the hound shaped helmets, do they manufacture them themselves or does their nearest Forge World do it? Â What are their colours? Â If it is Grey, I want to see an altercation where Dark Angels come and try start a scuffle thinking you are Space Wolves Link to comment https://bolterandchainsword.com/topic/338915-adeptus-astartes-cani-inferni-hell-hounds/#findComment-4880426 Share on other sites More sharing options...
Grand Master Aldric Posted September 8, 2017 Author Share Posted September 8, 2017 (edited) So the hound shaped helmets, do they manufacture them themselves or does their nearest Forge World do it? Â What are their colours? Â If it is Grey, I want to see an altercation where Dark Angels come and try start a scuffle thinking you are Space Wolves Unknown at this stage, probably the Admech since we're close to them. Colours, well I'll just let you see some of my awfully painted models, bear in mind that the Chapter Badge isn't on them yet because I can't freehand it. Yet. (also the tactical arrow is red like the stripe) Â http://i.imgur.com/2W1ExuX.jpg Edited September 8, 2017 by blood hounds Link to comment https://bolterandchainsword.com/topic/338915-adeptus-astartes-cani-inferni-hell-hounds/#findComment-4880447 Share on other sites More sharing options...
Bjorn Firewalker Posted September 8, 2017 Share Posted September 8, 2017 Your models look promising. Link to comment https://bolterandchainsword.com/topic/338915-adeptus-astartes-cani-inferni-hell-hounds/#findComment-4880689 Share on other sites More sharing options...
Grand Master Aldric Posted September 8, 2017 Author Share Posted September 8, 2017 Your models look promising. Heh, thanks. Link to comment https://bolterandchainsword.com/topic/338915-adeptus-astartes-cani-inferni-hell-hounds/#findComment-4880766 Share on other sites More sharing options...
Grand Master Aldric Posted September 23, 2017 Author Share Posted September 23, 2017 (edited) Update:Fixed some instances where it said ''Ardon'' instead of the proper ''Nodrak''Added a picture of the Chapter's Colour scheme.Changed Company count, removed 11th and 12th Edited September 23, 2017 by blood hounds Link to comment https://bolterandchainsword.com/topic/338915-adeptus-astartes-cani-inferni-hell-hounds/#findComment-4893361 Share on other sites More sharing options...
Jagus Kumkani Posted September 28, 2017 Share Posted September 28, 2017 (edited) Can you expand on your Chapter beliefs? They sound more like Salamanders. Protecting the average Imperial, stubbornness, etc. What makes your Chapter beliefs unique to them? Â To me, the name Hell Hounds conjures the thought of aggressive close quarters fighters. But that's up to you what you do with it. Edited September 28, 2017 by BreezyLamar Link to comment https://bolterandchainsword.com/topic/338915-adeptus-astartes-cani-inferni-hell-hounds/#findComment-4898332 Share on other sites More sharing options...
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