M@verik115 Posted September 30, 2017 Share Posted September 30, 2017 I honestly dont know if I like the new codex. I mean I do really like it, but I think the IG are a little too good at first glance. I will need to get more game time in, but I have always like IG, because they weren't the best. Now... agh I dont want us to be the eldar of 8th. NatBrannigan 1 Back to top Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899473 Share on other sites More sharing options...
Zectz Posted September 30, 2017 Share Posted September 30, 2017 I honestly dont know if I like the new codex. I mean I do really like it, but I think the IG are a little too good at first glance. I will need to get more game time in, but I have always like IG, because they weren't the best. Now... agh I dont want us to be the eldar of 8th. Every codex feels like that though at first look when they get access to the strategems, relics etc. It's ok wait till the Eldar & Necron codex releases and everyone will forget about us again. :) narcolepticltd and Guardsman Bob 2 Back to top Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899479 Share on other sites More sharing options...
M@verik115 Posted September 30, 2017 Share Posted September 30, 2017 I honestly dont know if I like the new codex. I mean I do really like it, but I think the IG are a little too good at first glance. I will need to get more game time in, but I have always like IG, because they weren't the best. Now... agh I dont want us to be the eldar of 8th. Every codex feels like that though at first look when they get access to the strategems, relics etc. It's ok wait till the Eldar & Necron codex releases and everyone will forget about us again. I sincerely hope so. I would hate to use my favourite army and feel bad for it. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899484 Share on other sites More sharing options...
HenricusTyranicus Posted September 30, 2017 Share Posted September 30, 2017 (edited) Couple more things I notice looking at the points page, blurry though it is. I seem to see an auger array for 30 points, and a dozer blade for 5. Looks like there a price difference for the two bullgryn types, with 2+ being 5 points more. Primaris psykers look to be 20 points, though the force stave is still twelve more. Master of Ordnance is down to 30. Can't see much else.The Laurels of Command got really powerful though. When you issue an order to a unit, roll a die, and on a 4+, order another free order to them. Edited September 30, 2017 by HenricusTyranicus Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899486 Share on other sites More sharing options...
Lord Marshal Posted September 30, 2017 Share Posted September 30, 2017 I'm enjoying watching the internet have an absolute meltdown over the Guard not being nerfed into uselessness. You'd think everything in the Index was broken, rather than just Conscripts and plasma Storm Troopers. WarriorFish, Guardsman Bob and CoffeeGrunt 3 Back to top Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899576 Share on other sites More sharing options...
mertbl Posted September 30, 2017 Share Posted September 30, 2017 He misspoke, at least in reference to the rule he was pointing at. i screen captured and zoomed, it's the matched play command squad faq rule. And BOOM my Baneblade just became relevant again. Thanks Chris. Edit: I was saddened to hear about match play restrictions on Commanders around 19:00 minutes. Guardsman Bob 1 Back to top Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899600 Share on other sites More sharing options...
Schlitzaf Posted September 30, 2017 Share Posted September 30, 2017 So reading the blurry text, I’m happy Scions do not prevent your regular guys from losing the regimental bonuses. And matched play Command Squad restriction, I think is a rather simple and elegant solution to command spam lists. The handling of Auxilia is also solid. I’m now curious about if Order mechanic got changed. Because by RAW even if Yarrick gets Voice of Command without (regiment) he cannot give nor receive orders. Finally with the Vostroyan Strategem and Blob Squads back in a sense I am happy. My Vostroyans are backfield holders. Now with 54” Lascannons they better threaten tanks. And 30” Lasguns means they can better support the midfield positions. I’m still back and forth over Ponies or Deathriders. Or some combination thereof. But once we see the book I’ll have a better idea. How I would be handling that. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899616 Share on other sites More sharing options...
Brother Captain Ed Posted September 30, 2017 Share Posted September 30, 2017 I'm enjoying watching the internet have an absolute meltdown over the Guard not being nerfed into uselessness. You'd think everything in the Index was broken, rather than just Conscripts and plasma Storm Troopers. Ikr? I'm looking forward to several days of nerdrage induced schadenfreude. WarriorFish, Sword_Brother and CoffeeGrunt 3 Back to top Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899640 Share on other sites More sharing options...
Ulrik_Ironfist Posted September 30, 2017 Share Posted September 30, 2017 I'm really disappointed... It seems like GW is not going to give Cadians the Kasrkin back... I mean I get it that I could just use a Battalion Detachment and run Scions as Kasrkin, but then I don't get Cadian benefits, and whatever the Militarum Tempestus regiment bonuses will be might not be fluffy for Cadians. Unless there's some stuff hiding out in the codex, which there very well might be, considering they're not going to spoil everything... Still, I would have loved to see some regiments get grenadiers as a troops or elites choice (Like Steel Legion and Cadians) that have a 4+ save and hotshots. It would make me extremely happy if there was a rule that allowed Cadians and Steel Legion to replace the Tempestus keyword with their own to represent their Grenadiers. That's just wishful thinking I guess, so I'll have to be content, or just use Krieg rules for my infantry... Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899717 Share on other sites More sharing options...
Mitchverr Posted September 30, 2017 Share Posted September 30, 2017 I heard that the Russ was supposed to be cheaper right? Anyone able to confirm by how much? I saw a "list" written up by the beasts of war guys which suggested a russ with lascannon/heavy bolter sponsons was like, 138 points or something, but that doesnt seem right. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899721 Share on other sites More sharing options...
Plasmablasts Posted September 30, 2017 Share Posted September 30, 2017 Any indication yet of whether anything might have been removed from the Codex? Are Rough Riders still in? (I note that most of the Regimental Doctrines benefit Infantry and Vehicles but not Cavalry ). Do Veterans get any of their options (camo-cloaks, carapace armour) back? Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899723 Share on other sites More sharing options...
zero88 Posted September 30, 2017 Share Posted September 30, 2017 Tallarn are going to be exactly what I was wanting, I'm excited. Sentinels and light vehicles can finally be useful again! Devil Dogs outflanking is quite dirty though, especially now that they got a nice price drop. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899728 Share on other sites More sharing options...
Chris521 Posted September 30, 2017 Share Posted September 30, 2017 (edited) I heard that the Russ was supposed to be cheaper right? Anyone able to confirm by how much? I saw a "list" written up by the beasts of war guys which suggested a russ with lascannon/heavy bolter sponsons was like, 138 points or something, but that doesnt seem right. 10 points cheaper, commanders stay the same. I cant verify if the weapons cost the same, but the "list" you saw is wrong Any indication yet of whether anything might have been removed from the Codex? Are Rough Riders still in? (I note that most of the Regimental Doctrines benefit Infantry and Vehicles but not Cavalry ). Do Veterans get any of their options (camo-cloaks, carapace armour) back? Rough riders are gone. I never used them but I always hate to see things removed. You can, at the very least you them from the index, an since the have the regiment keyword they at least won't mess up the doctrine for anyone else. I wish we could be adding fast attack choices, not removing them. A while back, I saw some picture posted on Dakka, with some Hellhound like tanks with different kinds of weapons ( I think I saw a battler cannon and a missile launcher, which apparently? used to have rules. I 'd love an expansion on light tanks. Edited September 30, 2017 by Chris521 Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899730 Share on other sites More sharing options...
Guardsman Bob Posted September 30, 2017 Share Posted September 30, 2017 I honestly dont know if I like the new codex. I mean I do really like it, but I think the IG are a little too good at first glance. I will need to get more game time in, but I have always like IG, because they weren't the best. Now... agh I dont want us to be the eldar of 8th. Last Wensday I saw a vehicle heavy Eldar list kite Deathguard and slaughter them including the big flying Mr Nasty who only got to delete a single squad. I truly believe people are programmed to thing everything with IG/AM needs to be overpointed trash. My favorite is the early 8th comments about Infantry Squads being so cheap. They don’t care Space Marines have enjoyed point reductions over the years. I still remember 50 point Terminators without an invuln save. Instar-Nine 1 Back to top Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899736 Share on other sites More sharing options...
Brother Talarian Posted September 30, 2017 Share Posted September 30, 2017 Are veterans still elite choices? Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899756 Share on other sites More sharing options...
Zectz Posted September 30, 2017 Share Posted September 30, 2017 Armoured Sentinels are now T6. Hellhound Inferno Cannon is 2D6 shots but D1. CADIA relic is a one use reroll hit & wound rolls of 1 12' bubble or reroll all vs CHAOS. Slabshield changed to +2 to saving throws instead of 2+ armour save apparently. So this achieves the same thing but now affects invulnerable saves if you are able to get it somehow? Not sure about that one. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899757 Share on other sites More sharing options...
mertbl Posted September 30, 2017 Share Posted September 30, 2017 Miniwargaming talked about celestine giving a 6+ invul to astra infantry, with slab shields making them 2+/4++ and psyhic barrier making them 1+/3++ and a stratagem making them 0+/2++. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899761 Share on other sites More sharing options...
Chris521 Posted September 30, 2017 Share Posted September 30, 2017 Are veterans still elite choices? looks to be elite Brother Talarian 1 Back to top Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899770 Share on other sites More sharing options...
HenricusTyranicus Posted September 30, 2017 Share Posted September 30, 2017 Fire on my position! X command points. When a model is slain, before it is removed, you may use this to roll a d6 for each model within 3 inches. On a 4+, a model takes d3 mortal wounds. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899771 Share on other sites More sharing options...
Plasmablasts Posted September 30, 2017 Share Posted September 30, 2017 Rough riders are gone. I never used them but I always hate to see things removed. You can, at the very least you them from the index, an since the have the regiment keyword they at least won't mess up the doctrine for anyone else. I wish we could be adding fast attack choices, not removing them. Sad to hear that. ☹️ Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899783 Share on other sites More sharing options...
CaptainMarsh Posted September 30, 2017 Share Posted September 30, 2017 Fire on my position! X command points. When a model is slain, before it is removed, you may use this to roll a d6 for each model within 3 inches. On a 4+, a model takes d3 mortal wounds. Woah. That is powerful. X command points? As a Tempestus player, their Doctrine, Order, and Strategem combo seems very mediocre taken together. Their point costs haven't changed(have they?) so it is fine, but hard to get excited about very situational extra shots. The Order is better. The Strategem has its use, but I have to rely on my opponent giving me the chance to use it. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899792 Share on other sites More sharing options...
WarriorFish Posted September 30, 2017 Share Posted September 30, 2017 Mobile command vehicle 1cp. Officer in a chimera can issue orders, and counts as having a vox caster. [...] Tempestus, one cp. Fire at a unit that just arrived from reserves, with -1 to hit. First is kind of rubbish considering Orders were a staple of the Chimera before, but better than nothing and the vox bit is a nice touch. As for the latter that sounds good. All these GK and more appearing in front of you Turn 1 is a pain so being able to give them an appropriate welcome would be useful Rough riders are gone. http://i.thefortressmonastery.com/noooooooo.jpg This bodes ill for new models and the unit in general Guardsman Bob 1 Back to top Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899794 Share on other sites More sharing options...
HenricusTyranicus Posted September 30, 2017 Share Posted September 30, 2017 Fire on my position! X command points. When a model is slain, before it is removed, you may use this to roll a d6 for each model within 3 inches. On a 4+, a model takes d3 mortal wounds. Woah. That is powerful. X command points? As a Tempestus player, their Doctrine, Order, and Strategem combo seems very mediocre taken together. Their point costs haven't changed(have they?) so it is fine, but hard to get excited about very situational extra shots. The Order is better. The Strategem has its use, but I have to rely on my opponent giving me the chance to use it. I couldn't make out how many it was. So I put x as a placeholder. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899808 Share on other sites More sharing options...
Mitchverr Posted September 30, 2017 Share Posted September 30, 2017 (edited) So I just wanted to clarify (sorry if it was said i missed it), Regimental doctrines apply to their specific regiment, however, from what i see in youtube the 2nd paragraph says "if your chosen regiment does not have an associated regimental doctrine, you may pick the doctrine that you feel best represents your army" DKoK and Elysians dont have a doctrine as of right now, so can they effectively pick any doctrine they feel like? Just thinking DKoK steel legion doctrine for hotshot lasgun grenadier on chimera action lol. Edited September 30, 2017 by Mitchverr Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899858 Share on other sites More sharing options...
Solar_Pattern Posted September 30, 2017 Share Posted September 30, 2017 So I just wanted to clarify (sorry if it was said i missed it), Regimental doctrines apply to their specific regiment, however, from what i see in youtube the 2nd paragraph says "if your chosen regiment does not have an associated regimental doctrine, you may pick the doctrine that you feel best represents your army" DKoK and Elysians dont have a doctrine as of right now, so can they effectively pick any doctrine they feel like? Just thinking DKoK steel legion doctrine for hotshot lasgun grenadier on chimera action lol. Unfortunately I'm afraid that doesn't work as far as I'm aware. DKOK replace the regiment keyword with DKOK and therefore gain their doctrine. Unless doctrine is under a different things.... Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/15/#findComment-4899868 Share on other sites More sharing options...
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