Chris521 Posted October 1, 2017 Share Posted October 1, 2017 (edited) What all has changed for super heavies? I know there is something like a 40pts cost reduction in the base baneblade models but anything else leaked? Any other weapon previews/changes besides the 3d6 baneblade cannon? I was looking at the stormhammer in a supreme command but now im considering the generic baneblade..just not a fan of the demolisher cannon. Though since here is no penalty for moving now it could be easier to use the demolisher Well I havn't had a chance to run all the numbers for the super heavies yet. But when it came to the demolisher cannon, I came to the conclusion that the Hellhammer would be a little bit better than the Baneblade, due to its short range main gun synergizing better with the Demolisher. Edited October 1, 2017 by Chris521 Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900048 Share on other sites More sharing options...
Malakithe Posted October 1, 2017 Share Posted October 1, 2017 What all has changed for super heavies? I know there is something like a 40pts cost reduction in the base baneblade models but anything else leaked? Any other weapon previews/changes besides the 3d6 baneblade cannon? I was looking at the stormhammer in a supreme command but now im considering the generic baneblade..just not a fan of the demolisher cannon. Though since here is no penalty for moving now it could be easier to use the demolisher Well I havn't had a chance to run all the numbers for the super heavies yet. But when it came to the demolisher cannon, I came to the conclusion that the Hellhammer would be a little bit better than the Baneblade, due to its short range main gun synergizing better with the Demolisher. Whats the hellhammers current weapon? was it changed at all? Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900058 Share on other sites More sharing options...
Halfpint100 Posted October 1, 2017 Share Posted October 1, 2017 From SEO winters youtube review. He said all of the main turret weapons gained an extra D6 shots (except the vulcan) and the shadowsword became 3D3 instead. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900093 Share on other sites More sharing options...
lash144 Posted October 1, 2017 Share Posted October 1, 2017 What all has changed for super heavies? I know there is something like a 40pts cost reduction in the base baneblade models but anything else leaked? Any other weapon previews/changes besides the 3d6 baneblade cannon? I was looking at the stormhammer in a supreme command but now im considering the generic baneblade..just not a fan of the demolisher cannon. Though since here is no penalty for moving now it could be easier to use the demolisher Well I havn't had a chance to run all the numbers for the super heavies yet. But when it came to the demolisher cannon, I came to the conclusion that the Hellhammer would be a little bit better than the Baneblade, due to its short range main gun synergizing better with the Demolisher. Whats the hellhammers current weapon? was it changed at all? It should have been changed to 3d6 with the rest of the stats staying the same. So I was thinking about how to organize my Cadian army. I want to play a mix of tanks backed up by some Infantry: Do you think it´s worthwile to take 3 LR plus Pask in a seperate Spearhead Detachment for the obsec and therefor to give up on a Brigade Detachment (i would have 2 batallions and the spearhead instead, which would give me 10CP instead of 12) Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900096 Share on other sites More sharing options...
Malakithe Posted October 1, 2017 Share Posted October 1, 2017 From SEO winters youtube review. He said all of the main turret weapons gained an extra D6 shots (except the vulcan) and the shadowsword became 3D3 instead. Wow...and a points reduction? They really want people to use them lol now to figure out which one to use... And weapon points changes? Please say heavy flamer cost went down lol Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900104 Share on other sites More sharing options...
Perry Posted October 1, 2017 Share Posted October 1, 2017 I Really like what they have done to the Shadowsword, what a AT monster. I'm thinking of restarting Guard again, this codex has got me interested. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900116 Share on other sites More sharing options...
CaptainMarsh Posted October 1, 2017 Share Posted October 1, 2017 From SEO winters youtube review. He said all of the main turret weapons gained an extra D6 shots (except the vulcan) and the shadowsword became 3D3 instead. Wow...and a points reduction? They really want people to use them lol now to figure out which one to use... And weapon points changes? Please say heavy flamer cost went down lol From context clues, it looks like Plasma guns went up 6 points. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900133 Share on other sites More sharing options...
Harrowmaster Posted October 1, 2017 Share Posted October 1, 2017 Plasma only went up for BS3+ models, I think. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900147 Share on other sites More sharing options...
seriade Posted October 1, 2017 Share Posted October 1, 2017 What all has changed for super heavies? I know there is something like a 40pts cost reduction in the base baneblade models but anything else leaked? Any other weapon previews/changes besides the 3d6 baneblade cannon? I was looking at the stormhammer in a supreme command but now im considering the generic baneblade..just not a fan of the demolisher cannon. Though since here is no penalty for moving now it could be easier to use the demolisher Well I havn't had a chance to run all the numbers for the super heavies yet. But when it came to the demolisher cannon, I came to the conclusion that the Hellhammer would be a little bit better than the Baneblade, due to its short range main gun synergizing better with the Demolisher. Whats the hellhammers current weapon? was it changed at all? It should have been changed to 3d6 with the rest of the stats staying the same. So I was thinking about how to organize my Cadian army. I want to play a mix of tanks backed up by some Infantry: Do you think it´s worthwile to take 3 LR plus Pask in a seperate Spearhead Detachment for the obsec and therefor to give up on a Brigade Detachment (i would have 2 batallions and the spearhead instead, which would give me 10CP instead of 12) There is no point to giving a russ obsec unless they rule that it counts as its number of wounds in models. A russ with obsec still looses an objective to 2 temigants etc. It is useful but i would not sacrifice a brigade for it. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900175 Share on other sites More sharing options...
CoffeeGrunt Posted October 1, 2017 Share Posted October 1, 2017 Conversely, a Russ with ObSec beats 50 Terminators on an objective with it. It's a strong buff regardless of it not working so well against Troops. Shinespider and narcolepticltd 2 Back to top Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900201 Share on other sites More sharing options...
bluntpencil Posted October 1, 2017 Share Posted October 1, 2017 Ogryn Bodyguard with Deathmask of Ollanius Pius and a Slabshield is mental. 2++, regen 1d3 wounds per turn. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900328 Share on other sites More sharing options...
narcolepticltd Posted October 1, 2017 Share Posted October 1, 2017 Conversely, a Russ with ObSec beats 50 Terminators on an objective with it. It's a strong buff regardless of it not working so well against Troops. I agree - troops are still going to be king for obsec, but having the option to run all armor and still have units with obsec really is a nice buff. CoffeeGrunt and Shinespider 2 Back to top Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900330 Share on other sites More sharing options...
Tirak Posted October 1, 2017 Share Posted October 1, 2017 I don't think it's worth the reduction in firepower to take Heavy Support russes over Tank Commanders. Hitting on 3s is pretty huge, and someone was saying that the rules on tank commanders may have shifted so they can order each other around. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900378 Share on other sites More sharing options...
Zectz Posted October 1, 2017 Share Posted October 1, 2017 Ogryn Bodyguard with Deathmask of Ollanius Pius and a Slabshield is mental. 2++, regen 1d3 wounds per turn. The wound regen is one use only. Not per turn. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900387 Share on other sites More sharing options...
narcolepticltd Posted October 1, 2017 Share Posted October 1, 2017 (edited) I don't think it's worth the reduction in firepower to take Heavy Support russes over Tank Commanders. Hitting on 3s is pretty huge, and someone was saying that the rules on tank commanders may have shifted so they can order each other around. HS russes are 10 points less than the index, and now double their old firepower potential - if you're only planning on running a couple of russes then yes, just run TC's and let your troops snag objectives... but the buffs to russes definitely make the HS russ much more viable. bs 4+ is guard, and anything better in the codex is the exception rather than the norm. ObSec from spearhead (I'd like to actually read the rule, but it sounds like it gives TC's in this scenario ObSec as well?) makes them a lot more than just mobile weapons platforms with sub par ballistic skill. If you're only looking at firepower and ballistic skill, then you're discounting the rest of what the points are paying for - units with 14 t8 3+ save wounds and a 10" move... that coupled with ObSec is awesome! Edited October 1, 2017 by narcolepticltd Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900404 Share on other sites More sharing options...
Tirak Posted October 1, 2017 Share Posted October 1, 2017 The BS3+ is more than simply a firepower boon, but also a buff to the degredation chart. A TC will fight longer and harder than his HS counterpart because he doesn't drop off the proverbial cliff to BS5 when he falls from his top bracket. There's enough AP-3 and AP-4 weaponry out there that makes getting hit in a Russ an inevitability that simply cannot be saved, so if you can't fight on at half wounds, you're not worth your points. It's partly that thinking that drove me into the skies, ditching my russes for Thunderbolts and Vultures with their identical save, but a Hard To Hit rule thrown in for dodge tankiness. Objective Secure is a nice addition, however even with the slowing down of Conscripts with the 4+ orders, foot guard still move fast enough to seize objectives, moving 14-24 inches if you tell them to sprint. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900443 Share on other sites More sharing options...
narcolepticltd Posted October 1, 2017 Share Posted October 1, 2017 The BS3+ is more than simply a firepower boon, but also a buff to the degredation chart. A TC will fight longer and harder than his HS counterpart because he doesn't drop off the proverbial cliff to BS5 when he falls from his top bracket. There's enough AP-3 and AP-4 weaponry out there that makes getting hit in a Russ an inevitability that simply cannot be saved, so if you can't fight on at half wounds, you're not worth your points. It's partly that thinking that drove me into the skies, ditching my russes for Thunderbolts and Vultures with their identical save, but a Hard To Hit rule thrown in for dodge tankiness. Objective Secure is a nice addition, however even with the slowing down of Conscripts with the 4+ orders, foot guard still move fast enough to seize objectives, moving 14-24 inches if you tell them to sprint. I'm certainly not saying they're the best most awesome unit in the galaxy, but they're definitely worth the points with the added buffs and doctrines/strategems now available. They're more than playable in the current iteration and I think fit a lot better. Thunderbolts and Vultures are definitely good, but now russes are as well. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900454 Share on other sites More sharing options...
CaptainMarsh Posted October 1, 2017 Share Posted October 1, 2017 I had a 2k Tempestus list that had four Tempestor Primes, six Scion squads(three Plasma, three HSVG), and six Taurox Primes. Change to Taurox pricing and Plasma pricing will necessitate changes. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900479 Share on other sites More sharing options...
lash144 Posted October 2, 2017 Share Posted October 2, 2017 The BS3+ is more than simply a firepower boon, but also a buff to the degredation chart. A TC will fight longer and harder than his HS counterpart because he doesn't drop off the proverbial cliff to BS5 when he falls from his top bracket. There's enough AP-3 and AP-4 weaponry out there that makes getting hit in a Russ an inevitability that simply cannot be saved, so if you can't fight on at half wounds, you're not worth your points. It's partly that thinking that drove me into the skies, ditching my russes for Thunderbolts and Vultures with their identical save, but a Hard To Hit rule thrown in for dodge tankiness. Objective Secure is a nice addition, however even with the slowing down of Conscripts with the 4+ orders, foot guard still move fast enough to seize objectives, moving 14-24 inches if you tell them to sprint. I'm certainly not saying they're the best most awesome unit in the galaxy, but they're definitely worth the points with the added buffs and doctrines/strategems now available. They're more than playable in the current iteration and I think fit a lot better. Thunderbolts and Vultures are definitely good, but now russes are as well. Also imagine Cadian tanks: - you got the new order for rerolling shots, which might save a few CP - rerolling 1's to hit if standing still narcolepticltd 1 Back to top Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900779 Share on other sites More sharing options...
AfroCampbell Posted October 2, 2017 Share Posted October 2, 2017 Has anyone who has read the codex know wat the deal is with the new random regiments, do you just pick a counts as regiment rule? Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900878 Share on other sites More sharing options...
CoffeeGrunt Posted October 2, 2017 Share Posted October 2, 2017 Codex trailer: https://www.youtube.com/watch?v=7p9S3-VJ0Ik Some really cool artwork there. :) WarriorFish 1 Back to top Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4900995 Share on other sites More sharing options...
bluntpencil Posted October 2, 2017 Share Posted October 2, 2017 What all has changed for super heavies? I know there is something like a 40pts cost reduction in the base baneblade models but anything else leaked? Any other weapon previews/changes besides the 3d6 baneblade cannon? I was looking at the stormhammer in a supreme command but now im considering the generic baneblade..just not a fan of the demolisher cannon. Though since here is no penalty for moving now it could be easier to use the demolisher Well I havn't had a chance to run all the numbers for the super heavies yet. But when it came to the demolisher cannon, I came to the conclusion that the Hellhammer would be a little bit better than the Baneblade, due to its short range main gun synergizing better with the Demolisher. Whats the hellhammers current weapon? was it changed at all? It should have been changed to 3d6 with the rest of the stats staying the same. So I was thinking about how to organize my Cadian army. I want to play a mix of tanks backed up by some Infantry: Do you think it´s worthwile to take 3 LR plus Pask in a seperate Spearhead Detachment for the obsec and therefor to give up on a Brigade Detachment (i would have 2 batallions and the spearhead instead, which would give me 10CP instead of 12) You could still squeeze in the Brigade and a Spearhead if you take some cheap mortar-armed heavy weapons squads. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4901126 Share on other sites More sharing options...
OnboardG1 Posted October 2, 2017 Share Posted October 2, 2017 What all has changed for super heavies? I know there is something like a 40pts cost reduction in the base baneblade models but anything else leaked? Any other weapon previews/changes besides the 3d6 baneblade cannon? I was looking at the stormhammer in a supreme command but now im considering the generic baneblade..just not a fan of the demolisher cannon. Though since here is no penalty for moving now it could be easier to use the demolisher Well I havn't had a chance to run all the numbers for the super heavies yet. But when it came to the demolisher cannon, I came to the conclusion that the Hellhammer would be a little bit better than the Baneblade, due to its short range main gun synergizing better with the Demolisher. Whats the hellhammers current weapon? was it changed at all? It should have been changed to 3d6 with the rest of the stats staying the same. So I was thinking about how to organize my Cadian army. I want to play a mix of tanks backed up by some Infantry: Do you think it´s worthwile to take 3 LR plus Pask in a seperate Spearhead Detachment for the obsec and therefor to give up on a Brigade Detachment (i would have 2 batallions and the spearhead instead, which would give me 10CP instead of 12) You could still squeeze in the Brigade and a Spearhead if you take some cheap mortar-armed heavy weapons squads. If you're Cadian you could do a double Battalion, spearhead and Creed to get your OBSec tanks and CPs. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4901128 Share on other sites More sharing options...
Altasmurf Posted October 2, 2017 Share Posted October 2, 2017 Has anyone who has read the codex know wat the deal is with the new random regiments, do you just pick a counts as regiment rule? Yep just pick a regiment that your army is styled after. Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4901131 Share on other sites More sharing options...
noigrim Posted October 2, 2017 Share Posted October 2, 2017 Anyone knows about points/power increaes? Link to comment https://bolterandchainsword.com/topic/338994-new-codex-incoming/page/17/#findComment-4901437 Share on other sites More sharing options...
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