rudeboy134 Posted September 7, 2017 Share Posted September 7, 2017 (edited) hey So I've just gotten back in with 8th ed since a LOOOONG break so really a noob again. I'm putting together an army list so I only buy what I need for a 2000pts army or else I'll just end up wit tons of models and will spend ages kitbashing and painting. So my question is this, am I totally barking up the wrong tree with this one? BATTALION DETACHMENT HQ: Kayvaan Shrike Chaplain with Jump pack ELITES: 10 Rievers with Grav chutes 5 Vanguard Vets all with Lightning Claws 5 Vanguard Vets 3xLightning Claws 2xPower Fist TROOPS: 5xIntercessors All Bolt Rifles 5xIntercessors 4xBolt Rifles 1XAssault Bolt Rifle 5xScouts 4xSniper Rifles 1xMissile Launcher 5xScouts 4xBolt Guns 1xHeavy Bolter 10xTacticals 1XPlasma Pistol 1XPlasma Gun FAST ATTACK: 3xInceptors Assault Bolters HEAVY SUPPORT: 5xHellblasters Plasma Incinerators FLYERS: Stormhawk Interceptor Assault Cannon, Stormcannon, Skyhammer Missile Launcher Stormraven Gunship Stormstrike Missile Launcher, Heavy Bolter, Twin Lascannon Any input, even "are you stoooopid" is greatly appreciated. Edited September 7, 2017 by rudeboy134 Link to comment https://bolterandchainsword.com/topic/339139-new-player-raven-guard-8th-ed-army-list-input-appreciated/ Share on other sites More sharing options...
Damo1701 Posted September 7, 2017 Share Posted September 7, 2017 The following is my experience of 8th edition. 1) 5-man squads die fast and easy. 2) Lascannons are king with AT. 3) A Storm Raven without some form of Dreadnought riding on it is losing potential. 4) Plasma is ok, but outright deaths of infantry, without saves means overcharging is just as bad as general plasma last edition, but you got a save then. 5) if your assault troops are backing up Shrike, as they should be, the chaplain isn't needed as much. Fixed hit rolls see to that. 6) be wary of Guard Hellhounds... They can bring flyers down faster than almost anything else. Pask in a standard Leman Russ is just a bigger target to avoid. 7) sniper Rifles need larger numbers for those mortal wounds. I'd personally drop the missile launcher and try and find space for more snipers. Link to comment https://bolterandchainsword.com/topic/339139-new-player-raven-guard-8th-ed-army-list-input-appreciated/#findComment-4879847 Share on other sites More sharing options...
Lemondish Posted September 7, 2017 Share Posted September 7, 2017 For your second Intercessors squad, I don't think you can equip only one with an autobolter - they all have to have the same weapon. Link to comment https://bolterandchainsword.com/topic/339139-new-player-raven-guard-8th-ed-army-list-input-appreciated/#findComment-4879892 Share on other sites More sharing options...
rudeboy134 Posted September 7, 2017 Author Share Posted September 7, 2017 (edited) 1) 5-man squads die fast and easy. This mainly troops or true for any? 3) A Storm Raven without some form of Dreadnought riding on it is losing potential Thinking of scratching as it's alot of points in one model 5) if your assault troops are backing up Shrike, as they should be, the chaplain isn't needed as much. Fixed hit rolls see to that. Yeah this is probably my love of Chaplains shining through 7) sniper Rifles need larger numbers for those mortal wounds. I'd personally drop the missile launcher and try and find space for more snipers. Yeah personally I think a missile launcher in a sniper squad is just plain wrong but seen that load out in a bunch of lists. Should I go full 10 man or would 8-ish work? ------ For your second Intercessors squad, I don't think you can equip only one with an autobolter - they all have to have the same weapon. Forgot to add Sergeant to this squad Edited September 7, 2017 by rudeboy134 Link to comment https://bolterandchainsword.com/topic/339139-new-player-raven-guard-8th-ed-army-list-input-appreciated/#findComment-4879917 Share on other sites More sharing options...
Claws and Effect Posted September 7, 2017 Share Posted September 7, 2017 You see missile launchers in lists that are otherwise hurting for AT. I have one in my Scout squad for using flakk missiles. Link to comment https://bolterandchainsword.com/topic/339139-new-player-raven-guard-8th-ed-army-list-input-appreciated/#findComment-4879918 Share on other sites More sharing options...
Damo1701 Posted September 7, 2017 Share Posted September 7, 2017 1) 5-man squads die fast and easy. This mainly troops or true for any? 3) A Storm Raven without some form of Dreadnought riding on it is losing potential Thinking of scratching as it's alot of points in one model 5) if your assault troops are backing up Shrike, as they should be, the chaplain isn't needed as much. Fixed hit rolls see to that. Yeah this is probably my love of Chaplains shining through 7) sniper Rifles need larger numbers for those mortal wounds. I'd personally drop the missile launcher and try and find space for more snipers. Yeah personally I think a missile launcher in a sniper squad is just plain wrong but seen that load out in a bunch of lists. Should I go full 10 man or would 8-ish work? ------ For your second Intercessors squad, I don't think you can equip only one with an autobolter - they all have to have the same weapon. Forgot to add Sergeant to this squad 1) I haven't used my Terminators in a game yet. If I get the opportunity sometime soon, I'll let you know. Though, my 5-man bike squad survived 2 Guard Special Weapons squads firing at it with only taking a single wound. Though, that could have been down to whiffed rolls. 3) The Storm Raven. I've had great success with this pre-codex, and am thinking about readding it to my list, though, I do face lots of Hellhounds fairly regularly. It's a beast when it drops off a Dreadnought and a 10-man Sternguard squad. 5) I too love chaplains, however, as Shrike seems to be an auto-include now, and with Command Points being rather tight, I tend to use a Lieutenant with JP and LCs with my devastators, partly for the re-roll, and partly to jump in front of anything getting too close. 7) I'm working on finding points for a full 10-man squad, however, 8 might be a decent number too. Link to comment https://bolterandchainsword.com/topic/339139-new-player-raven-guard-8th-ed-army-list-input-appreciated/#findComment-4880105 Share on other sites More sharing options...
Shadow Captain Vyper Posted September 8, 2017 Share Posted September 8, 2017 3) The Storm Raven. I've had great success with this pre-codex, and am thinking about readding it to my list, though, I do face lots of Hellhounds fairly regularly. It's a beast when it drops off a Dreadnought and a 10-man Sternguard squad. I wish I had ample photoshop knowledge so I could make you a forum banner that says something like: "Damo1701: Prosecuting the Hellhound Agenda since June 2017" Damo1701 1 Back to top Link to comment https://bolterandchainsword.com/topic/339139-new-player-raven-guard-8th-ed-army-list-input-appreciated/#findComment-4881060 Share on other sites More sharing options...
rudeboy134 Posted September 9, 2017 Author Share Posted September 9, 2017 This is my 2nd version Battalion Detachment Troops Intercessor Squad 10x Intercessors, 10x Bolt Rifle Scout Squad 8x Scouts, 8x Camo Cloak, Combi-Plasma, 7x Sniper Rifle Scout Squad 10x Scouts, 8x Boltgun, Combi-Melta, Missile Launcher Scout Squad 7xScouts, 6x Boltgun, Combi-Plasma Scout Squad 7xScouts, 6x Astartes Shotgun, Chainsword, Plasma Pistol Elites Vanguard Veterans 5x Jump Packs and LCs Vanguard Veterans 5x Jump Packs and Power Sword Plasma pistol combo HQ Kayvaan Shrike 1x Primaris Lieutenant Fast Attack 3x Inceptors with Assault Bolters Heavy Support 5x Devastators Heavy Bolter, Lascannon, Missile Launcher, Multi-Melta 5x Hellblasters with Plasma Incinerators Dedicated Transport Repulsor Heavy Onslaught Gatling Cannon, Icarus Ironhail Heavy Stubber, Ironhail Heavy Stubber, Twin Heavy Bolter . Two Stormbolters: 2x Stormbolter Link to comment https://bolterandchainsword.com/topic/339139-new-player-raven-guard-8th-ed-army-list-input-appreciated/#findComment-4881814 Share on other sites More sharing options...
Claws and Effect Posted September 10, 2017 Share Posted September 10, 2017 Dude, if you're going to mix weapons in a Devastator squad at least match up the ranges of the weapons. You have 24", 36", & 48" in the same squad. Chances are your heavy bolter and multimelta will be useless for half the battle. Not hard to stay away from them and force them to move if they want to use the shorter ranged weapons. And if they move they get -1 to hit. I'd go with all lascannons or missile launchers for the 4 foot range. Also, if they all have the same weapon it simplifies the choice of which guy dies when the battle unit starts taking wounds. Link to comment https://bolterandchainsword.com/topic/339139-new-player-raven-guard-8th-ed-army-list-input-appreciated/#findComment-4882193 Share on other sites More sharing options...
rudeboy134 Posted September 10, 2017 Author Share Posted September 10, 2017 (edited) Yeah I know that was stupid and just going with what I actually have model wise, gonna go all las, just need to free up the points and get som lascannon bitz Edited September 10, 2017 by rudeboy134 Link to comment https://bolterandchainsword.com/topic/339139-new-player-raven-guard-8th-ed-army-list-input-appreciated/#findComment-4882279 Share on other sites More sharing options...
rudeboy134 Posted September 15, 2017 Author Share Posted September 15, 2017 (edited) New and updated list ++ Battalion Detachment +3CP + HQ + Chaplain Bolt pistol, Jump Pack, Raven's Fury Primaris Lieutenants . Primaris Lieutenant: Master-crafted stalker bolt rifle + Troops + Intercessor Squad Bolt rifle, 7x Intercessor, Intercessor Sergeant Scout Squad 8x Camo cloak . Scout Sergeant: Bolt pistol, Sniper rifle . 7x Scout w/Sniper Rifle: 7x Sniper rifle Scout Squad . Scout Sergeant: Chainsword, Combi-melta . 7x Scout w/Shotgun Scout Squad . Scout Sergeant: Chainsword, Combi-plasma . 6x Scout w/Boltgun . Scout w/Heavy Weapon: Heavy bolter Scout Squad . Scout Sergeant: Chainsword, Combi-plasma . 7x Scout w/Boltgun + Heavy Support + Devastator Squad . Space Marine Sergeant: Chainsword . Space Marine w/Heavy Weapon: Lascannon . Space Marine w/Heavy Weapon: Lascannon . Space Marine w/Heavy Weapon: Lascannon . Space Marine w/Heavy Weapon: Lascannon Devastator Squad . Space Marine Sergeant: Chainsword . Space Marine w/Heavy Weapon: Missile launcher . Space Marine w/Heavy Weapon: Missile launcher . Space Marine w/Heavy Weapon: Missile launcher . Space Marine w/Heavy Weapon: Missile launcher Hellblaster Squad Plasma incinerator . 4x Hellblaster . Hellblaster Sergeant: Bolt pistol ++ Vanguard Detachment +1CP + HQ + Kayvaan Shrike + Elites + Redemptor Dreadnought 2x Fragstorm Grenade Launchers, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon Vanguard Veteran Squad Jump Packs . Space Marine Veteran: Plasma pistol, Power sword . Space Marine Veteran: Plasma pistol, Power sword . Space Marine Veteran: Plasma pistol, Power sword . Space Marine Veteran: Plasma pistol, Power sword . Space Marine Veteran: Plasma pistol, Power sword . Veteran Sergeant: Plasma pistol, Power sword Vanguard Veteran Squad Jump Packs . Space Marine Veteran: 2x Lightning Claw . Space Marine Veteran: 2x Lightning Claw . Space Marine Veteran: 2x Lightning Claw . Space Marine Veteran: 2x Lightning Claw . Space Marine Veteran: 2x Lightning Claw . Veteran Sergeant: 2x Lightning Claw Edited September 15, 2017 by rudeboy134 Damo1701 1 Back to top Link to comment https://bolterandchainsword.com/topic/339139-new-player-raven-guard-8th-ed-army-list-input-appreciated/#findComment-4886955 Share on other sites More sharing options...
Shadow Captain Vyper Posted September 15, 2017 Share Posted September 15, 2017 It's a decent list, but I have a few suggestions: Chaplain: With the change to pistols no longer granting an extra attack, I am a firm believer in anything but a bolt pistol on an HQ. If you want the cheap/efficient route I would recommend storm bolter. If you want more punch you can go the Combi-Route (Plasma personally). Lastly, if you MUST have a pistol to get that elusive shooting-in-hand-to-hand, then a Plasma Pistol. Bolt Pistols just feel useless currently. Your boltgun scouts seem a bit dysfunctional to me. Given their squad size and their armament, i'm really not sure of their purpose. If they are for bubble wrapping then I wouldn't run heavy weapons or combi-weapons, and if you intend to park yourself on an objective, I probably wouldn't run the Combi's. Basically my opinion is if you can't get in close with a Combi-plasma to double tap at least 2 turns, it isn't worth the cost. When the edition first came out I was in love with the new Combi rules and I did the same thing, but as time wore on I came to understand they are a bit overpriced if you aren't getting full effect out of them. Ultimately I would strip them down, or ratchet them up like the Sniper Scouts. Vanguard: Not really a criticism here, but the Plasma Pistol/Power Sword Vets are interesting to me. Its a good weapon pairing in terms of purpose, and they are relatively cheap as well. If you end up going this route I would love to hear how the perform (in comparison to 2xLC), AND if you do like them, do you just wish you had more Plasma, or more CC killing power. Redemptor Dread: I love the model and the statline is great, but he doesn't feel like he has a purpose in the list (other than being added in to fill out the Vanguard detachment). He does move 8" a turn so running him up the board isn't awful I guess, and if you keep him in the 13"-24" range zone he is pretty durable (due to CT). Link to comment https://bolterandchainsword.com/topic/339139-new-player-raven-guard-8th-ed-army-list-input-appreciated/#findComment-4887078 Share on other sites More sharing options...
rudeboy134 Posted September 15, 2017 Author Share Posted September 15, 2017 (edited) Thanks for the suggestions! Answers below It's a decent list, but I have a few suggestions: Chaplain: With the change to pistols no longer granting an extra attack, I am a firm believer in anything but a bolt pistol on an HQ. If you want the cheap/efficient route I would recommend storm bolter. If you want more punch you can go the Combi-Route (Plasma personally). Lastly, if you MUST have a pistol to get that elusive shooting-in-hand-to-hand, then a Plasma Pistol. Bolt Pistols just feel useless currently. ----This was down to points, but with a few changes I'd go plasma pistol, I'm gonna have a hard time WYSIG the model to a combi weapon (Converted Lord Executioner model) Your boltgun scouts seem a bit dysfunctional to me. Given their squad size and their armament, i'm really not sure of their purpose. If they are for bubble wrapping then I wouldn't run heavy weapons or combi-weapons, and if you intend to park yourself on an objective, I probably wouldn't run the Combi's. Basically my opinion is if you can't get in close with a Combi-plasma to double tap at least 2 turns, it isn't worth the cost. When the edition first came out I was in love with the new Combi rules and I did the same thing, but as time wore on I came to understand they are a bit overpriced if you aren't getting full effect out of them. Ultimately I would strip them down, or ratchet them up like the Sniper Scouts. ---These were intended for Objectives mostly, and yes the combis looked great but might just take them off then. Vanguard: Not really a criticism here, but the Plasma Pistol/Power Sword Vets are interesting to me. Its a good weapon pairing in terms of purpose, and they are relatively cheap as well. If you end up going this route I would love to hear how the perform (in comparison to 2xLC), AND if you do like them, do you just wish you had more Plasma, or more CC killing power. ---Will let you know how they perform Redemptor Dread: I love the model and the statline is great, but he doesn't feel like he has a purpose in the list (other than being added in to fill out the Vanguard detachment). He does move 8" a turn so running him up the board isn't awful I guess, and if you keep him in the 13"-24" range zone he is pretty durable (due to CT). ---The plan here was to park him behind the sniper scouts and take advantage of screen and Shadow Masters It's a decent list, but I have a few suggestions: Chaplain: With the change to pistols no longer granting an extra attack, I am a firm believer in anything but a bolt pistol on an HQ. If you want the cheap/efficient route I would recommend storm bolter. If you want more punch you can go the Combi-Route (Plasma personally). Lastly, if you MUST have a pistol to get that elusive shooting-in-hand-to-hand, then a Plasma Pistol. Bolt Pistols just feel useless currently. Your boltgun scouts seem a bit dysfunctional to me. Given their squad size and their armament, i'm really not sure of their purpose. If they are for bubble wrapping then I wouldn't run heavy weapons or combi-weapons, and if you intend to park yourself on an objective, I probably wouldn't run the Combi's. Basically my opinion is if you can't get in close with a Combi-plasma to double tap at least 2 turns, it isn't worth the cost. When the edition first came out I was in love with the new Combi rules and I did the same thing, but as time wore on I came to understand they are a bit overpriced if you aren't getting full effect out of them. Ultimately I would strip them down, or ratchet them up like the Sniper Scouts. Vanguard: Not really a criticism here, but the Plasma Pistol/Power Sword Vets are interesting to me. Its a good weapon pairing in terms of purpose, and they are relatively cheap as well. If you end up going this route I would love to hear how the perform (in comparison to 2xLC), AND if you do like them, do you just wish you had more Plasma, or more CC killing power. Redemptor Dread: I love the model and the statline is great, but he doesn't feel like he has a purpose in the list (other than being added in to fill out the Vanguard detachment). He does move 8" a turn so running him up the board isn't awful I guess, and if you keep him in the 13"-24" range zone he is pretty durable (due to CT). Edited September 15, 2017 by rudeboy134 Link to comment https://bolterandchainsword.com/topic/339139-new-player-raven-guard-8th-ed-army-list-input-appreciated/#findComment-4887096 Share on other sites More sharing options...
Shadow Captain Vyper Posted September 15, 2017 Share Posted September 15, 2017 ---This was down to points, but with a few changes I'd go plasma pistol, I'm gonna have a hard time WYSIG the model to a combi weapon (Converted Lord Executioner model) I feel you here. The aesthetic side of this issue is a problem. Most Combi/Storm Bolters look far to large/clunky to be carried by a unit one-handed/in power armor, in addition to the restrictions a Jump Pack poses on weapon/accessory placement. I think I am going to start playing with bits from the Sanguinary Guard and Grey Knight Strike kits to see about a fore-arm mounted solution that is lighter/slimmer to fit with the aesthetic. Also remember: Storm Bolter is 2 points and puts out 4x the shots of a Bolt Pistol. Another thing to consider: The Raven Guard relic pack Raven's Fury is cool in concept, but in reality you have it on your Chaplain who needs to be alongside other units to buff them. If he also happens to be near Shrike, half the effect of the pack is wasted (Re-rolls), and the advance+charge is diminished, since he can't really afford to get out ahead/away from the units he is buffing. You could go Boltgun -> Primarch's Wrath, and get some legit badass dakka on him. Just food for thought. If you do end up using Raven's Fury on an aura unit I would love to hear your thoughts after some games. To me Raven's Fury is best suited to a lone wolf/Moritat type model that you intend to run off solo and murder things/harass with. smbarne 1 Back to top Link to comment https://bolterandchainsword.com/topic/339139-new-player-raven-guard-8th-ed-army-list-input-appreciated/#findComment-4887174 Share on other sites More sharing options...
rudeboy134 Posted September 16, 2017 Author Share Posted September 16, 2017 Ditched the 2 combi-plasmas and put stormbolters on the sergeants and added a missile launcher to one of the squads. And gave the Chaplain a plasma pistol. Now the only test will be to make the stormbolters look somewhat "realistic" on my scout sergeant models ONDIG 1 Back to top Link to comment https://bolterandchainsword.com/topic/339139-new-player-raven-guard-8th-ed-army-list-input-appreciated/#findComment-4887975 Share on other sites More sharing options...
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