Search the Community
Showing results for tags 'Raven Guard'.
-
- 1 comment
-
- Raven Guard
- Space Marines
-
(and 1 more)
Tagged with:
-
-
- Hawk Lords
- Raven Guard
-
(and 1 more)
Tagged with:
-
-
- Knights Raven
- Raven Guard
-
(and 1 more)
Tagged with:
-
-
-
Hi all, I'm getting close to completing my 2500pts Emperor's Children army, and I thought it was time for me to post up some pics, and get some opinions. I have bought 99% of the models I need for my army, and all but Fulgrim are base-coated, but I'll just post pics of the finished models. Please just speak your mind, no need to hold back . FYI, I know the 'gold' doesn't look like gold all the time, but that's because I'm still learning this 'NMM' technique. To be honest, I don't think I'll change it no matter what people say, because even though it might not seem like gold all the time, I still like the unique look it's bringing to my army . I can't post this without mentioning our member 'Whitescar', who's EC army has been my inspiration. The shield on my champion is a copy of his design, and you might notice more elements that match his army (though I don't dare to think my army gets any where near his it looks). So here we go: http://i79.photobucket.com/albums/j146/MorgothNL/IMG_1639_zpskxzqm1i8.jpg http://i79.photobucket.com/albums/j146/MorgothNL/IMG_1631_zpsld3ry1lh.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1630_zpsyy917chf.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1629_zpslfeop6lz.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1627_zpsvewrzobz.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1626_zpshhggrlih.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1625_zpsp8vdmwhv.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1624_zpsxaugcfdr.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1628_zpsusgpgu3d.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1622_zpsycvgmuuj.jpg
- 148 replies
-
- 17
-
-
- Emperors Children
- EC
- (and 8 more)
-
Hi Folks, I realised the other day that I've been a member of this forum for over 12 years. In all that time, I don't think I've ever posted anything in the Hall of Honour forum, so thought it high time I create a thread. My painting and collecting over the last decade has mainly focused on Dark Angels and Space Wolves, with the odd Raven Guard paint job thrown in. As such, I thought I'd include some of my past completed works below. Let me know what you think! I'll start off with an all robed Dark Angel army I did back in 2008. I won best painted with these at a local tournament. I got hammered in all my games, but at least they looked nice! Cheers, WW
- 14 replies
-
- 3
-
-
- Dark Angels
- Space Wolves
-
(and 2 more)
Tagged with:
-
I've always tried to maintain a balanced list, but still make it "fluffy" in some ways. This is my 8th Edition attempt at that. What are your thoughts? All criticism/advice is welcomed. + HQ + Kayvaan Shrike [8 PL, 150pts] Librarian in Terminator Armor [9 PL, 172pts]: Force stave, Storm shield + Troops + 5x Scout Squad [6 PL, 65pts] . Scout Sergeant: Astartes shotgun, Bolt pistol . Scout w/Heavy Weapon: Heavy bolter . 3x Scout w/Shotgun 5x Scout Squad [6 PL, 96pts]s . Scout Sergeant: Bolt pistol, Sniper rifle . Scout w/Heavy Weapon: Missile launcher . 3x Scout w/Sniper Rifle: 3x Sniper rifle 5x Scout Squad [6 PL, 65pts] . Scout Sergeant: Astartes shotgun, Bolt pistol . Scout w/Heavy Weapon: Heavy bolter . 3x Scout w/Shotgun 10x Tactical Squad [9 PL, 143pts] . 8x Space Marine . Space Marine Sergeant: Bolt pistol, Boltgun . Space Marine w/Special Weapon: Plasma gun 10x Tactical Squad [9 PL, 130pts] . 9x Space Marine . Space Marine Sergeant: Bolt pistol, Boltgun + Elites + Dreadnought [7 PL, 145pts]: Missile launcher, Twin lascannon 5x Terminator Assault Squad [12 PL, 260pts]: Teleport Homer . Terminator Sergeant . . Thunder Hammer & Storm Shield: Storm shield, Thunder hammer . 4x Terminator w/THSS: 4x Storm shield, 4x Thunder hammer + Fast Attack + 10x Assault Squad [11 PL, 182pts]: Jump Pack . 7x Space Marine . Space Marine Sergeant: Bolt pistol, Combat shield, Power maul . Space Marine w/Special Weapon . . Plasma Pistol & Chainsword: Plasma pistol . Space Marine w/Special Weapon . . Plasma Pistol & Chainsword: Plasma pistol + Heavy Support + 5x Devastator Squad [8 PL, 165pts] . Space Marine Sergeant: Bolt pistol, Boltgun . Space Marine w/Heavy Weapon: Lascannon . Space Marine w/Heavy Weapon: Lascannon . Space Marine w/Heavy Weapon: Missile launcher . Space Marine w/Heavy Weapon: Missile launcher Predator [9 PL, 192pts]: Storm bolter, Twin lascannon, Two Lascannons + Dedicated Transport + Razorback [5 PL, 117pts]: Storm bolter, Twin lascannon Razorback [5 PL, 117pts]: Storm bolter, Twin lascannon ++ Total: [110 PL, 1999pts] ++ The idea is to have the 2 Scouts Squads with Shotguns in the opponents face, the Sniper Squad picking off characters, My Lib with my Assault Terms teleporting in, Shrike deep striking with the Assault Squad, both 10- man Tacts combat squaded, half of each squad in Razorbacks for maneuverability and objective holding. The Predator, Devs, and Dread taking out big targets.
- 14 replies
-
- 1
-
-
- 8th Edition
- Army List
-
(and 2 more)
Tagged with:
-
Warhawks <Raven Guard> Successor Chapter: Ultima Founding First I want to show my appreciation for a number of you who have helped me in the planning stages of this project. Race Bannon thank you for responding to a number of PMs. SanguinaryGuardsmen and Claws&Effect for advice on building. Ishagu, Blindhamster, and Captain Idaho only to name a few on enlightening discussion on the rules and units of 8th I was unfamiliar with. Thank you. Above is the foundation for the 2000 point army I plan on building. I can't quite do exactly a Primaris (only) Chapter. Two reasons. First is I feel I need access at least to some Infiltrators to be competitive, and there will be tournaments in this army's future have no doubt. Secondly, Xiphon Interceptor. Flyers like the Valkyrie were just making there debut when I left the game during 5th edition, so I have never played with them. I have fallen in love with this model and when the army is ready to jump to a full 2,000 I will be purchasing one (hopefully in a batch with guys from the local GW store ) I suspect mounting bolt guns to the Sniper Scouts is going to be the toughest project but ... I'm also in the process of trying to trade for some Terminator Lightning Claws from a Imperial Fist player. The Blood Hawks are going to have their own version of Kayvaan Shrike using a "spare" Interceptor model, but like Race says "No pics? Didn't happen. To that point, I will be posting my progress in this thread weekly. Do NOT expect any great feats of conversion or painting. I'll go through my quick and dirty painting process later in the thread but after a year of chemo a while back my hands (and feet) arent what they use to be. Still, I think I have a process that will make them table worthy. (Just can't play with unpainted models First up two boxes on Intercessors to base coat with Armory Primer, Dragon Red and Desert Yellow.
-
My current smashface 2k Warhawks <Raven Guard> list. This is an exercise in why not what is in the list. + HQ + Korvin Kestrel <Kayvaan Shrike> Relatively cheap and flexible, if underpowered in melee Primaris Chaplain: Warlord, Master of Ambush, Swift and Deadly, The Vox Espiritum, Master of Sanctity, Litany of Hate, Exhortation of Rage, Canticle of Hate (Aura) For good or ill a must have at the moment. Usually has lived most the game in my games so far and makes the Assault Intercessors a threat on Turn 1 that has to be dealt with leaving one of the forward deployed Incursor units unscathed. + Troops + 10 man Assault Intercessor Squad: Sgt Plasma pistol, Power fist See Chaplain Above 5 man Incursor Squad 5 man Incursor Squad Generally with 5 Primary Objectives both will be forward deployed with the Eliminators holding my deployment zones Objective, with 6 Primary Objectives one will remain in the backfield guarding the second Objective, while the second unit grabs most defensible Objective in the midfield. Caveat: If opportunity for a shot at killing a character in Turn 1 seems possible I might use Eliminators in the midfield and both Incursors in the backfield. + Elites + 5 man Bladeguard Veteran Squad 5 man Bladeguard Veteran Squad Designed to Infiltrate (2 CP) forward pregame to reinforce or flip the midfield Primary Objectives if needed. Advancing is a gamble but the Chaplain's relic often makes it possible. Even better when I can use them to intercept opponents looking to engage the Incursors. + Fast Attack + 5 man Bolter Inceptor Squad 5 man Bolter Inceptor Squad cheap Arrive Turn 2 as cover fire for the Incursors and Bladeguard. This combination of units, 1 ObSec, 1 Assault, 1 Fire Support is what I refer to as a Strike Teams. They are 505 points each and are responsible for securing the midfield. The Chaplain and Assault Intercessors are there also but they are more a Distraction Carnifex (without it being obviously so I hope) as what I really want from them is to draw units or unit fire away from the Strike Teams. + Heavy Support + 3 man Eliminator Squad See Troops Above 5 man Eradicator Squad 5 man Eradicator Squad I haven't used these yet but they are tagging in for the Aggressors. Same points now with the +5 pts per model in the FAQ. I'll be more than happy to put the Aggressors back in if it doesn't work out. I love Aggressors RoF and the powerfist are nice when close to the Chappy or Kestrel. Either way this is going to usually be another 2 CP investment with Strike from the Shadows. They are suppose to Strike from the Shadows delete the biggest baddest unit possible (preferably one without a 4++) and then die from the counter strike. Which is why I have two. Redundancy without spamming is your friend. I say without spamming not because I think spam in of itself is bad. I just feel it makes you a one trick pony and reduces your flexibility factor. Which is how gatekeepers shut you down rounds one and two of a tournament. So there you have what I have but more importantly why. Honestly I'd never upgrade the Assault Intercessor Sgt like that as its a distraction unit but very little point options for a All-Primaris Only army. Better than couple years ago though. List is designed to excel at grabbing the Primaries. I will always take Deploy Scramblers and Engage on All Fronts unit GW comes up with more "on your turn" Secondaries. Third Secondary is normally Opponent or Mission Specific. Another reason to keep your list flexible.
- 21 replies
-
- Primaris
- Raven Guard
-
(and 1 more)
Tagged with:
-
So Santa was kind to me and brought me a Dark Imperium box for the Holidays. It's been...ages...since I've played 40k, but with the new edition / codexes / fluff / models I'm jumping back into the hobby with a new army and a new painting queue I'm wanting to jump into Raven Guard, but I'm wondering how I should expand beyond the small fleet of Primaris I get in the DI box. While I have the Space Marine Codex, I'm wondering what people have been finding that either works or doesn't work in this edition. I'm never going to be a hardcore tournament player, but while I do lean toward the fluff / painting side of the hobby, I want to make an army that is at least challenging in friendly or pick up games, while at least *feeling* like a Raven Guard army, if that makes sense. I feel like the next natural things to pick up would be: Reivers Jump pack squad, either assault or Vanguard Vets Scouts Some sort of flyer Beyond that I really don't have any idea, and am hoping to leech some advise off those of you who are way better players than I! **Edit for a general question: I really like the Dark Fury Horus Heresy models, are they alright as a Vanguard Vet squad in 40K?
-
Ladies and gentleman, brothers and sisters, comrades and friends, I'd like to take this oppertunity to share some pictures of my Raven Guard successor chapter, the Night Claws. Here's a little sneak peak: This is around about my 1500 point towards the end of 7th; it includes the following: HQ's: Shrike, 3 Librarians (inherited BA models) Troops: 10 Scouts w/ Land Speeder Storms Elites: 15 Vanguard Veterans, 5 Sternguard Veterans w/ Drop Pod Fast Attack: 3 Land Speeders With 8th edition around the corner, there's a lot of changes I'd like to make to this list. I plan on magnetizing all the arms for the Vanguard and potentially the Sternguard this time around to take advantage of the combi weapon changes. I'll post WIP's of the process and any other additions to the Night Claws that come along. I've got some more scouts coming in soon and some of the BA models need some touching up.
- 40 replies
-
- 6
-
-
- Raven Guard
- WIP
-
(and 1 more)
Tagged with:
-
Meant to get this up over a week ago. This was my first game of 8th Ed. Playing against my buddy's Necrons. Learned a lot, but ultimately got destroyed. These lists are from memory, so might not be 100% accurate. Raven Guard 2k Points (Outrider and Battalion - 7 CP) Battalion Shrike Chaplain - Jump Pack, Combi-Plasma Contemptor - Kheres Venerable Dread - Twin Las/Missle Launcher Venerable Dread - Twin Las/Dread CCW 3 x 5 Man Scout Squads (4 Snipers, 1 Missle Launcher, Camo Cloaks) 1 x 5 Man Scout Squad (4 Bolters, Sarge with Twin Lightning Claws) Land Speeder Storm - Assault Cannon Outrider Librarian - Jump Pack, Force Staff, Combi-Plasma 3 x 10 Man Assault Squad (2 Plasma Pistols) 3 x Sarge w/ Combi Plasma & Thunder Hammer Necrons - 2k - Battalion Overlord - Scythe Cryptek Triarch Stalker 3 x 10 Immortals (Tesla) 3 x 10 Deathmarks 3 x Heavy Destroyers 5 x Tomb Blades 2 x Annihilation Barges Deployment: - We drew tactical escalation and the new slanted long board edge map I deployed my 3 dreads midfield in the open with good firing lanes. I had high hopes for the contemptor. I deployed all my scouts in area cover, midfield, near objectives (except the storm and boltgun scouts) I placed Shrike, Chaplain, Librarian, and all 3 ASM squads in Reserve to attempt "Shadowstrike Killteam 2.0" My opponent deployed spread fairly wide covering half his side of the board One immortal unit on each flank paired up with a barge The remaining immortal unit in the center on an objective, with the lord and cyptek Tomb blades to one side, Heavy Destroyers opposite the other He had one less unit meaning he got first turn. Battle Round 1, Necron Turn 1 - He drew the kill X units card, bonus for 3, more bonus for 6 He moved all his immortals up a little bit while keeping them in cover. He kept his immortals in reserve. His barges and heavy destroyers squeaked up a small amount to get better firing arcs His shooting phase all his infantry opened up on my scouts, killing nearly every sniper scout. I was left with one sniper and one missle launcher left from one unit on a midfield objective. Both barges, and the heavy destroyers opened up on the contemptor and took it to 4? wounds remaining crippling it (I didn't make a single invuln). During Morale phase, I rolled for the 2 scouts left, and got a 5, thus giving me an 8, so I would lose one scout - I used ATSKNF, rerolled, and got a 6, wiping the squad - Great. He killed 3 units and scored D3, for 3. Battle Round 1, Raven Guard Turn 1 - I drew an objective that was under his lord/cryptek/immortals in the center On my turn I moved my dreads into a better position to shoot at the heavy destroyers, and the contemptor and bolter scouts moved on the Tomb Blades I dropped all my Jump boys in his corner, he responded by fortifying that flank and dropping in all his Deathmarks. I made the mistake of dropping the librarian first thinking he could soak one units worth of interceptor fire to spare me bodies. One unit is double tap snipers (20 shots), and he cranked out 2 mortal wounds and 2 saves, which I failed. Dead libby, never even cast a power. His interceptor fire (whatever you want to call it) from the other two deathmark units killed 4-5 ASMs. In my shooting phase I opened up on the tomb blades and killed 3 of 5. My dreads opened up on the far side flank annihilation barge and took a few HPs off. My remaining HQ and ASMs opened up with all their plasma on the other annihilation barge, overcharged, and with Shrike's reroll took it out quite easily. I attempted to charge the closest unit of Deathmarks. I had 5 charges in total to make, all of which were the minimum distance (9"), and I had the reroll for every charge, and I only made ONE unit into combat. Every single one of my units took overwatch fire, shrike took two wounds, chaplain took one, lost 2 ASMs from one unit, and 1 ASM from the other, and 2 more from the already weakened unit he focused on with Interceptor fire. Ironically the LAST unit to charge and make it in was the unit reduced to 5 guys from interceptor/overwatch. I killed one immortal, and even with my Chaplain nearby to buff LD, I still lost another guy to morale. I didn't score anything. Battle Round 2, Necron Turn 2 - Necrons 3 / Raven Guard 0 On his turn he moved up, secured two more cards (objectives in his deployment, regular hold and the 2 turn hold). The unit of Deathmarks I charged warped out and left me exposed. He opened up with about 50% of his army on my dreads, finishing the contemptor, and wounding one venerable. The remainder of his army on the flank shot up my jump boys real bad. I lost one whole unit, exposing Shrike, then lost Shrike, then lost another 2 guys off the other unit that didn't charge, and I lost a 6th from the unit left scratching their heads after the Deathmarks warped out. At this point I had 0 points, a wounded Dread, a healthy dread, my chaplain on one wound, and remnants of two ASM squads. I decided to concede. SO ON TO LESSONS LEARNED: Deep Strike to try to charge, even with a reroll is REALLY STUPID and should not be tried, ever. Aura buffs are very strong in 8th Ed, and ill be doing everything I can to stack them in future builds/modelling opportunities. It is extremely aggravating there are no Jump Pack options for the buffing elite guys (Apothecary, etc) I was really excited to run the Contemptor, and watching it getting taken to critical wounds and then be worse than a Ven Dread was very sad. I think I need to run more/all Contemptors for saturation, or none. Overcharged plasma with Shrike is great. Relying on assault to do the bulk of your lifting in 8th Ed is a mistake, I think. I used to play a very assaulty-alpha list in 7th, and it worked, but you just need more guns/dice/men on the field in 8th I believe. In hindsight, with this list, I should have dropped into cover on his half of the board, shot him up, then tried to charge the NEXT turn after securing safer charge ranges. Scouts in area cover with Camo Cloaks die like flies when looking in the face of 60+ Tesla shots. Which leads me to my next point: Point for Point, immortals are SO STRONG in 8th with Tesla. You can buff their hit rolls with the lord, so they proc Tesla hits (3 hits off a 6, now a 5 or a 6 with the buff), meaning a 10 man unit can easily garner 25-30 hits every time they shoot. Take into account that it is an assault weapon (with 24" range), so they can run and shoot if necessary, there threat range is quite large. ALSO Deathmarks are probably the 2nd most efficient unit for dealing mortal ones. The fact they can warp every turn, respond to your opponents deep strike, and get to rapid fire is insane. I think the only other snipers in the game better are maybe ratlings because they are so cheap. Also the fact that Snipers put out the mortal wound AND the normal wound is crazy. I kinda wished at the end I had 2 large units of scouts (10 each with rifles), and maybe no missle launchers, just to maximize my odds of mortal wounds. That's it for now, I got a couple other oddities I have noticed about 8E, but it's getting late and ill have to add more later.
-
hey So I've just gotten back in with 8th ed since a LOOOONG break so really a noob again. I'm putting together an army list so I only buy what I need for a 2000pts army or else I'll just end up wit tons of models and will spend ages kitbashing and painting. So my question is this, am I totally barking up the wrong tree with this one? BATTALION DETACHMENT HQ: Kayvaan Shrike Chaplain with Jump pack ELITES: 10 Rievers with Grav chutes 5 Vanguard Vets all with Lightning Claws 5 Vanguard Vets 3xLightning Claws 2xPower Fist TROOPS: 5xIntercessors All Bolt Rifles 5xIntercessors 4xBolt Rifles 1XAssault Bolt Rifle 5xScouts 4xSniper Rifles 1xMissile Launcher 5xScouts 4xBolt Guns 1xHeavy Bolter 10xTacticals 1XPlasma Pistol 1XPlasma Gun FAST ATTACK: 3xInceptors Assault Bolters HEAVY SUPPORT: 5xHellblasters Plasma Incinerators FLYERS: Stormhawk Interceptor Assault Cannon, Stormcannon, Skyhammer Missile Launcher Stormraven Gunship Stormstrike Missile Launcher, Heavy Bolter, Twin Lascannon Any input, even "are you stoooopid" is greatly appreciated.
-
Good Evening Battle-Brethren, I became re-involved and interested in my Warhammer 40,000 hobby over the last few months, and I've rapidly become a silent follower of this great forum. After sporadic involvement in the hobby over the years, I appreciate how active this community is and would like to take some time to share a bit about my recently re-painted Blood Angels successor chapter, the Brothers Luminous. I first collected Imperial Guard back in 2003 on a recommendation from several friends, and quickly became enamored with their red-clad battle brothers with a thirst for battle and a rage against heresy. After moving away from my Warhammer friends (ca. 2005), I boxed up my old models until they experienced a small renaissance in the summer of 2010. Due to conflicts of time with my lab in college/university, I once again boxed my companions until this past August (reading The All Guardsman Party over the summer spent in Spain for work helped me stay connected to 'home' and allowed me to get re-energized with the lore and draw of the hobby), and after some initial work updating and painting my Imperial Guard (Astra Militarum now, I suppose...which I plan to make a thread for in due time) I finally decided on a color scheme and background for my Blood Angels Successor Chapter, dubbed the Brothers Luminous. This will be a WIP and edited thread, which I hope to update every few weeks. Big thanks to Grand Master Belial for the format below, originally found in The Brotherhood of the Angels 2016 thread, and Jolemai for the Pile of Shame thread (which inspired me to inventory my miniatures, and has helped drive progress on painting)!! I look forward to as much comments and suggestions as possible! In the grim dark future of the 41st millenium, humanity in and around the Carex system is represented by two separate yet equally important groups: the Carexaen Astra Militarum that provide millions of bodies for the war effort, and the Brothers Luminous Adeptus Astartes that serve to tactically crush their opponents. These are their stories. >>> Incoming Transmission: Magenta Level Encryption >>> Sender: Sandor Aether, Brothers Luminous Chapter >>> Directive: Fortress of Baal CHAPTER NAME Brothers Luminous SUMMARY ▪ GENE-SEED (PREDECESSOR): Blood Angels (Previously thought to be Raven Guard) ▪ FOUNDING: 13th Founding ▪ CHAPTER MASTER: Zorous ▪ CHAPTER WORLD: Achawasi ▪ FORTRESS MONASTERY: The Spire Resplendent ▪ FLAGSHIP: Luminous Aether ▪ MAIN COLOURS: Red, White, Black ▪ SPECIALITY: Stealth, Speed, Close Quarters Combat, Jump Infantry ▪ BATTLE CRY: Ours is the light that will pierce the heavens! ▪ CURRENT STRENGTH: 1146 Battle Brothers ▪ KNOWN DESCENDANTS: No Known Descendants ▪ ALLEGIANCE: The Emperor of Mankind, Source of Light and Guidance of the Imperium ORIGIN OF THE CHAPTER: As with most records of the 13th Founding (The Dark Founding), those of the Brothers Luminous have been lost, and only fragmented scraps of knowledge remain in official Imperial records. Legend states that the Brothers Luminous were founded ‘To bring the light of The Emperor to the forsaken, forlorn, shadow-infested corners of the galaxy’ and serve to defend or re-conquer many of the neglected worlds of the Imperium, such as remnants from the Great Crusade that have fallen into xenos or heretical hands. Ancient records suggest that originally, the Brothers Luminous were believed to be generated from Raven Guard gene seed stock. This initial Origin assumption was reflected in the initial theaters that the Brothers Luminous fought in, taking from their thought-to-be forbearing chapter the emphasis on stealth and rapid re-deployment, with high populations of scout and jump pack troops. Throughout these initial conflicts, a handful of battle-brothers demonstrated remarkable talent, and were elevated to the ranks of company captains. Rapidly, the Brothers Luminous began to build a reputation as cunning warriors, leveraging their tactical mindset to amass one of the highest success rates of any successor chapter. However, fate would soon intervene to show the true nature of their lineage. At the end of a hard-fought campaign, in the far reaches of the Segmentum Obscurus near the Ghoul Stars, a small moon called Zuphos Eta unveiled a flaw in the gene-seed of the Brothers Luminous, and nearly cost the Imperium the entire system. In the years that followed, the Brothers Luminous spent time searching for a reason why some among their numbers had been reduced to no more than raving blood-crazed lunatics. The Brothers’ chief apothecary at the time went in search of an answer, seeking to fill the knowledge gaps behind the Brothers’ gene-seed origin, and attempt to trace their lineage. Over time, he found more differences than similarities with their assumed patriarchal chapter the Raven Guard. A chance meeting with the Blood Drinkers chapter allowed the Brothers Luminous to consider a restructure of their own apothecarium into a sanguinary priesthood, and alongside the creation of a Death Company and eventual creation of a Sanguinary Guard, the Brothers contacted the Blood Angels chapter to be registered and officially added to their records of lineage. CHAPTER HOME WORLD/FLEET: Achawasi is the largest moon of Carex, a death world located at the border of the Ultima and Obscurus Segmentae. Achawasi is a densely forested moon with intermittent great lakes adorning the surface. Much of the land present is covered in sprawling networks of living trees that will reach out and devour any prey kept along the surface with their strongly corrosive sap. The only settlements manageable planetside were constructed millennia ago high up in the mountains, too far above water levels to be considered habitable for the living trees. Numerous identical palaces are carved into these high peaks, dotting the surface of Achawasi with ornate living quarters populated by the chapters’ serfs. Despite being populated by many palaces, only one is the true Resplendent Spire, hidden in plain sight amongst the palaces on the surface. The lights from these palaces serve both as a source of hope to all friendly Imperial travelers, and a warning signal to xenos and heretical threats. PRESENT ACTIVITIES: At the dawn of the 41st millennium, the Brothers Luminous are embroiled in a series of conflicts on multiple fronts against several foes, primarily on fronts against chaos, with occasional deployments against eldar and tau adversaries. Details Forthcoming The Brothers Luminous will eventually heed the call of their paternal chapter and advance toward Baal on the Luminous Aether, intent on assisting in any way possible to halt Hive Fleet Leviathan in its tracks. Details Forthcoming COMBAT DOCTRINE: The Brothers Luminous borrow strategies from both their supposed and true parent chapters. Chapter tactics usually begin with deployment of forward scouting parties to plan strategic deployment of drop troops and jump infantry, including assault marines, vanguard veterans, and more recently Death Company and Sanguinary Guard. While the original preference for the chapter was stealth and night-fighting, the discovery of the flaw has forced a shift to a more frontal assault-oriented doctrine in recent encounters. Of note, ever since the discovery of the flaw in their gene-seed, the Brothers have seen a drastic increase in population of the apothecarium/sanguinary priesthood, with High Priest Zorous currently searching for a way to temper the frequency of brothers afflicted by the flaw, though the exact nature of his work is shrouded in secrecy to all but a select group of brothers. ROLL OF HONOR: 126.M36 – Cleansing of Opfan-Rei Opfan-Rei was a fringe early warning facility on the edge of Imperial space, meant to keep watch for any chaos incursions. After an uprising of a cult of Tzeentch summons legions of horrors, Opfan-Rei is cleansed by a coalition force of the Brothers Luminous 4th and 10th Company, as well as White Consuls space marine chapter and the Cadian 11th. Notably, the tactics employed by the Brothers Luminous result in a rapid resolution of conflict with minimal casualties. 372.M36 – Liberation of Tradox Brothers Luminous scouts determine the location of the leader of Dark Eldar forces holding key sectors of the hive world of Tradox. After having proven the effectiveness of their tactics in many battles over the last millennia, the chapter builds upon this legacy by using scout information to eliminate Dark Eldar command by precision deployment of vanguard jump troops and marines from the 2nd company. In a single night, the Dark Eldar hierarchy was disrupted, sowing confusion and disrupting coherence across large areas of occupation to such significant degree that the Imperium drives the xenos to withdraw forces within two weeks. 798.M37 – Campaign for the Liberation of Zuphos Sector Engaged in initial assaults on Zuphos Alpha and Gamma to devastating effect. On Zuphos Alpha, after an initial head-on assault by combined forces of the 13th, 25th, and 34th Carexan regiments, and Death Spectre Space Marines. This initial assault identified key weaknesses in Genestealer Cult emplacements into which the Brothers Luminous dropped assault marines and pods, breaking their line and reclaiming 85% of the planet’s surface within 72 hours. On Zuphos Gamma, however, the flaw in their gene-seed leads to – OFFICIAL RECORDS REDACTED. 008.M38 – The Five-Moons War A detachment of Brothers Luminous primarily from the 5th Company forms up with the 28th and 46th Carexan regiments and led by Captain Zurviel engages in a war of attrition in the Eldar-held Korab system. Collectively known as Strike Force Calenus, Imperial forces make great advances and conquer three fertile moons of Korab thanks to the strategy of Captain Zurviel. However, the majority of Calenus falls into a trap set by the Eldar and become trapped in the webway. After the loss of the majority of their forces, and with reinforcements too far to assist, a final Eldar push drives Imperial forces from the system. 726.M40 – The Reclamation of Korab Squads from the third company led by Captain Pallas form into Strike Force Galikos, and are sent back to the Korab system after the Eldar loss of the system to Death Guard invaders, only to encounter heavy resistance on Korab IV. A cultist blockade makes travel to the other side of the system incredibly difficult. Trapped in a war of attrition with the defense-talented traitor legion, the stalemate lasted several decades until unexpectedly, an Imperial signal transmitted from the far-side of the planet registers with proper clearance. Strike Force Calenus, accompanied by a platoon of Carexan Grenadiers, emerges from the webway, having minimally aged despite having been lost in the webway for over two millennia. Being forced to fight on two fronts, the Death Guard and Nurgle cultists were forced to retreat from the system. It is later discovered that a carefully laid plan by the Eldar Farseer Nightweaver essentially ‘borrowed’ Imperial troops to serve his own needs, using Strike Force Calenus to route the chaos threat in that portion of the galaxy. The reason for this tactical decision remains unclear to many Imperial tacticians. CHAPTER ORGANIZATION: While predominantly Codex adherent, the Brothers Luminous diverge in a few key ways. In addition to the Blood Angels' Death Company, and Sanguinary Guard, the ranks of apothecarium (and later the Sanguinary Priesthood) are proportionally much higher than most other chapters, with rumors that in protracted siege warfare, a sanguinary priest may be assigned to each deployed squad to ensure their gene-seed may be recovered. An additional divergence from Codex organization is the structure of the Fifth Company, The Eternals. Thought to be lost during the Five-Moons War, the Fifth company was rebuilt by pulling from other reserve companies in the time before The Reclamation of Korab. After The Reclamation, the Fifth company that emerged from the warp remained mostly intact, and the new fifth company was disbursed back to reserves. However, during its time in the warp, The Eternals redistributed to possess only four tactical squads, with two devastator squads and four assault squads. This decision by Captain Zurviel provides an increase in mobility, and to this day the chapter maintains this one unique company structure. FLEET ASSETS: Description of the chapter’s fleet strength and vessel names – In Progress BELIEFS: The Brothers Luminous' beliefs changed dramatically after discovery of their true lineage. High Priest Zorous is the spiritual Chapter Master, and commands a small company of veterans that answer only to him. Bearing the Chalice of Light, Zorous is the current bearer of the chapter's blood of Sanguinius, gifted from the brothers of Baal. Sanguinary Priests bear an elevated status overall, and Brothers believe that they carry the light and truth of the chapter. In recent years, they are often chosen to advise or even lead strike forces. RECRUITMENT: Neophytes are primarily drawn from the mid-far side of Carex Primarus. Due to its unique orbit patterns, the mid-far side of Carex Primarus is shrouded in darkness, save for some bioluminescent hemiparasitic plant growths that occur in the tree canopy. In this environment, wandering tribes learn tactics to ambush prey and develop enhanced physiological traits, providing ideal specimens for elevation to the ranks of Astartes. LOCAL RITUALS: On Achawasi, any brothers that have joined the ranks of the Death Company and survived are placed in stasis, scattered among the spires that dot the surface. Of the seldom visitors that are accepted into these palaces, some claim that the blood of these warriors is infused with the blood of those in the chapter that have managed to resist the flaw strongest, and rumor circulates that members of Zorous' staff conduct studies on these warriors, keeping hundreds of brothers in reserve and hoping to eventually cure them. CHAPTER BANNERS OR BATTLE STANDARDS: Coming Soon! HONORS, RELICS, DECORATIONS AND AWARDS: Coming Soon! BATTLE CRY: "Ours is the light that will pierce the heavens!" GENE-SEED: Originally thought to be Raven Guard; truly Blood Angel. Currently experiencing the flaw that all Blood Angels possess. CHAMPIONS OF THE CHAPTER: Play-Relevant Characters Chapter Master – Hyperius, Bringer of Light [Counts-as Dante] Sanguinary High Priest – Zorous, Keeper of Truths [Counts-as Corbulo] High Chaplain – Azaphael, The Penumbrant Voice [Counts-as Astorath] Chaplain – Helo, The Unfettered [Counts-as Lemartes] Chief Librarian – Nathaniel Xeton, Eminence to the Warp [Counts-as Mephiston] Captain Prometivus of the First Company, The Dauntless [Counts-as Karlaen] Captain Pallas of the Third Company, The Shining [Counts-as Tycho, pre-Death Company] Captain Zurviel of the Fifth Company, The Eternals [May be used as a counts-as Shrike, if using Raven Guard tactics] Captain Artemis Acteon of the Tenth Company, The Clandestine [May be used as counts-as Korvydae, if using Raven Guard Tactics] Lore-Relevant Characters Commander of Sanguinary Guard – Rhodael, Beacon of Salvation Watch Commander – Hadraniel, Protector of The Spire Logisticam Commander – Maquous, The Architect Armorium Commander – Luxos, Supreme Tech-Marine Auxilia Commander – Osiron, Warden of Achawasi Captain Logos of the Second Company, The Audacious Captain Midas of the Fourth Company, The Illustrious Captain Seraphael of the Sixth Company, The Absolved Captain Uriel of the Seventh Company, The Purified Captain Zeno of the Eighth Company, The Stormcaste Captain Chemael of the Ninth Company, The Ironwrought In the name of The Emperor of Mankind, Holy Anathema to Chaos. >>> By His Will >>> Message Received >>> Signal Terminated EDIT May 23, 2018: Here is my Pile of Shame, to be updated relatively frequently – 1 Sanguinary Priest 5 Vanguard Veterans (Want to Magnetize, Lightning Claws, Storm Shields, Thunder Hammers) 2 Command Squad Veterans 1 Brother Corbulo 2 Sanguinary Priests 1 Captain (TH, SS, JP) 1 Captain (PS, JP) 1 Librarian (Magnetized Pistol Hand, Power Axe) 1 Company Ancient 1 Company Champion (Power Sword, Combat Shield, Bolt Pistol) 1 Tactical Marines (Heavy Weapon [Heavy Bolter: 1/Heavy Flamer: 0/Multi-Melta: 1/Missile Launcher: 2/Plasma Cannon: 1/Lascannon: 1]) 15 Death Company 15 Scouts 1 Dreadnought (2nd Edition Assault Cannon version)
- 7 replies
-
- 4
-
-
- Blood Angels
- Space Marines
- (and 7 more)
-
My first game in 10 years. Could have been messier but not by much. Anything I did right was thanks to everyone here. Taught me I have much to l learn still and only way to do that is on the table. I hope to do one of these at least once a month. I thought I'd start a thread to share and invite anyone else to use this thread to do the same. On to the chaos . . .
- 56 replies
-
- 4
-
-
- Primaris
- Raven Guard
-
(and 1 more)
Tagged with:
-
My scout units have survived nearly every game I've played in 8th (only about 10 games so far). I have experimented with boaters and sniper rifles, with and without camo cloaks, and with heavy weapons, yet my opponents seem to just leave them alone. Now this might sound like a good thing, especially since I use my scouts primarily to control board space at deployment and for holding objectives. They are doing almost everything I want them to do. But I want them to be a bigger threat. So I am asking for some RG veteran wisdom: How do you equip and play your scouts for maximum impact? Do you consider camo cloaks to be a maybe or a must, or perhaps not worth the points? How many snipers does it take to be a threat? Do you use the shotgun or combat knife varieties? How many scouts do you put in a unit? Do you use Land Speeder Storms? If so, how do you use them and equip them? Thanks for the help!
- 16 replies
-
- 1
-
-
- Raven Guard
- scouts
-
(and 2 more)
Tagged with:
-
Here is the Crimson Spectres, my Raven Guard successor Chapter. If anyone here goes to /tg/, you might find them familiar. They are the same Chapter created in one of their game threads, Chapter Master Quest. Since I was instrumental in its creation in that thread, I don't feel like I'm "stealing" it. Just sort of claiming it, though I have absolutely no problem of anyone else who was a part of that making their own variation, of claiming it for themselves. Or aiding me in further developing this one. To everyone else, yes, yes. I know. Yet another Chapter with black and red. Origins The Crimson Spectres are among the youngest of Chapters, founded in the most recent Founding mere centuries past. Their veteran officers that formed their training cadre and remain with them still have kept them close to their Raven Guard roots. They operate unseen and with few numbers. Much of their identity they keep hidden, with even the true location of their homeworld and recruitment center kept secret. Despite their young nature and low numbers, the Crimson Spectres have created a well-deserved reputation for efficiency and effectiveness in their region of space. Decades after their original formation, they participated in a crusade against worlds heavily occupied by the primitive cousins of the hated Eldar. Many times regiments of the Imperial Guard would approach a known enemy position to find it destroyed, bodies of xenos scattered and signs of battle scarring every surface, but with no sign of its destroyers. Rarely did the Imperial Guard witness the Crimson Spectres in combat and even then the combat was too swift and disorienting to be properly followed. With the Crimson Spectres striking hard and fast for the heaviest points of resistance, the Crusade accomplished its tasks with great alacrity. Nearly half a dozen of claimed Maiden Worlds have since been colonized by the Imperium. One of these, called Pyrax, was given to the Mechanicum due to its high mineral content. The young Forge-World is tasked with the care and upkeep of the young Chapter's technological needs. Following this victory, the Crimson Spectres waged all-out war with an immense Ork incursion. With the surprise assaults the Chapter had become known for, the Ork leader was slain, his grotesque and bloated giant machine flattening the Ork army with its detonation. The Orks have since fallen into a series of internecine wars that the Chapter silently watches over, acting only when necessary to perpetuate their self-destruction. However, their reputation received a blow in recent years. Accompanied by the Honoured Brethren Chapter, a Chapter the Crimson Spectres can find no information on, the Crimson Spectres have been engaged with putting down a series of uprisings that have thus far thwarted the mortal forces stationed there. Initially, when acting alone the Chapter was proving exceptionally successful. The Crimson Spectres had nearly eradicated all of the secessionist cells when the Honoured Brethren despatched a taskforce to aid in the cracking of a particularly difficult world. Despite the additional forces and support of a brother Chapter, the rebellious world repeled the invaders. In rapid succession, cells thought entirely destroyed revived themselves and renewed their efforts with greater alacrity than before. Though the war to put down the foolish thoughts of secession had nearly been won and the rebellious forces were unable to stand against the efforts of the Crimson Spectres, suddenly the forces of two Chapters of the Adeptus Astartes was too small to stem the tide. With signs of Chaos worship growing across the embattled worlds, the Crimson Spectres immediately petitioned for a Crusade, knowing that the rebellious forces had acquired for themselves some unholy patron. Immediate and total destruction was required, to prevent the corruption from spreading. They received resistance from an unexpected quarter however, as the Honoured Brethren spoke against the claims of the Crimson Spectres. They felt that their pride and honor was at stake and to request additional aid was both unnecessary and cowardly. With the older Chapter having greater weight and authority, no Crusade was forthcoming. By the close of the 41st Millennium, the two Chapters are locked in combat still among the revolting worlds. Though still allied together in name, many times the two Chapters have nearly come to blows and the Crimson Spectres have begun to question their true intent. However, they fear bringing their suspicions to the Inquisition, knowing that the pervasive Inquisitors would find their own secrecy far more diverting. Any attempts to take matters into their own hands would be equally foolhardy. Both Chapters are present with their full numbers, making the Crimson Spectres outnumbered two to one. Homeworld Deep in Sub-Sector Archein, what the Imperium believes is uninhabited space, the Crimson Spectres discovered a unique world. It did not appear on their onboard sensors, but it could be sensed by those of psychic capabilities once nearby. Its entire surface was enveloped with cloud cover so dark as to be seen from space as nothing more than an empty hole on the field of stars. Close inspection found that the cloud cover were made up of rare metallic dusts, explaining why the world never showed on long-range sensors. Knowing there was human life deep in the blackness that the psykers could sense, the Crimson Spectres sent forces down upon the world. They found an Imperial hiveworld that the Imperium had forgotten. Due to its unique nature and clerical errors, the world of R'hanada had been erased from Imperial records only a century past. With the behemoth and labyrinthine Imperial bureaucracy being true to its nature, the error was lost in the immense, ever-changing flood of information the Administratum eternally processes. The Crimson Spectres, up to then fleet-based, were intrigued by R'hanada. Its human population had been hardened by its isolation. Though it had been severely reduced without the constant shipments bringing sustenance from nearby agri-worlds, what remained were deemed suitable as recruitment stock. The Crimson Spectres settled upon R'hanada and took it for their own. Officially, they remained fleet-based, operating outside of their Fortress-Ship the Clandestinus, and declared the feral world of Tarren as their source of recruitment. To keep appearances, it is from Tarren that the Crimson Spectres receive the majority of their Chapter serfs, though they are not opposed to truly inducting a particularly promising Tarren to the Chapter. Combat Doctrine The Crimson Spectres are adherents to the Codex, operating outside its scope only in ways that their small numbers necessitate. Though the Crimson Spectres often commit to battle openly, they do so only after an initial stealth assault. Using sabotage, subterfuge and ambushes to critical effect, the Crimson Spectres ensure that they inflict the maximum amount of damage possible while exposing themselves to as little danger as necessary. An assault by the Crimson Spectres rarely comes from an expected direction and are usually accompanied by loud and deliberately distracting explosions within the enemy camp, where explosives had been set by experts at stealth and sabotage at key points to demoralize and cripple the enemy. Often when the Crimson Spectres meet the enemy in open battle, the enemy is bereft of leadership and without any hope of support, reeling in confusion as the hammerblow finally arrives. In this way the Crimson Spectres are able to use their small numbers to maximum effect. Organisation The Crimson Spectres do not deliberately deviate from the Codex Astartes. Due to genetic instability, the Chapter has been slow in building up its forces. Currently the Chapter has only three battle-ready companies outside of the scout and veteran companies, with the First Company led personally by the Chapter Master. With such low numbers, the Crimson Spectres prefer not to split their forces among multiple warzones. Instead, the Chapter arrives in full force, with a single company remaining behind to guard their homeworld and oversee recruitment. Though the Chapter can account for five companies, none are at full strength. In truth, the Crimson Spectres have only just over three hundred fully-fledged Marines. In keeping with the character he had infused within the newborn Chapter, the founding Chapter Master, though a great and renowned hero from his previous days as a Raven Guard, has forsaken his own identity and is referred officially only as the Spectre. Though the few powerful individuals with enough clearance could perhaps explore his past and discover his true identity, none can know if the current Spectre is the same as the original. Beliefs The Crimson Spectres care little for honor or glory and focus only on that which they deem practical, traits they feel that their Primarch Corax epitomized. The Chapter does have its limits on what it deems practical, refusing xeno or warp technology no matter the aid it may bring. They know that their potential uses are far outweighed by their corrupting nature. Following the traditions set by their primogenitors, the Raven Guard, the Crimson Spectres record their battles. Each Marine is expected to devote themselves to understanding their strengths and faults by studying their actions and those of others, so as to better themselves and to properly teach them their place in the Chapter. Often this is done in large gatherings so that the insights gleaned from such study can be openly and fairly shared. Theories and concepts related to war are deliberated and evaluated solely on their pragmatic applications. The Crimson Spectres require only the destruction of the enemy in ways that will have the least impact on the Chapter's ability to wage further war. Despite their lack of concern for matters of glory and honor, the effectiveness of their attitudes has nonetheless gained them such in the eyes of others. Gene-seed The Adeptus Mechanicum utilized the purest strains of gene-seed derived from Corax that they had in stock. As such, the Crimson Spectres have little to fear of the mutations that can be common among Raven Guard successors, though they do keep the common physical appearance. Though the Chapter's stock of gene-seed is not mutative, it has proven especially difficult to properly implant. Though rejection of gene-seed is a problem all Chapters must face, the rejection rate of gene-seed for the Crimson Spectres is extremely high. Though their recruitment programs have stepped up exponentially to offset this issue, the growth rate of the Chapter has been abysmally slow, having been able to create only a single company's worth of stable Marines after three centuries. Battle-cry An assault by the Crimson Spectres is not heralded by stirring chants or terrifying battle-cries. Explosions and gunfire upon an unsuspecting foe speak loudly enough. http://i.imgur.com/JXenda9.jpg
- 8 replies
-
- Crimson Spectres
- Raven Guard
- (and 6 more)
-
Another Friday rolls around and with it comes a brand new Glacial Geek Battle Report! https://youtu.be/sAShdIpVTJc This time my Dark Angels take on Space Marines running the Raven Guard tactics! The Inquisition orders were clear. The Azurdon were supposed to arrive on planet, enforce, to retrieve the Heresy era technology the scans had located. The Space Marines were tasked with retrieval of the device at all costs. When they arrived in orbit and began to deploy, the reasons for specifically being sent with strong numbers became evident. The Dark Angel Cruiser refused their vox calls and scans showed a large number of the First Legion on the planet. The Azurdon circled up to protect the devise and accomplish their mission. Will the Inquisition get what they want, or will the Unforgiven retrieve it instead? Watch and find out!
-
- Space Marines
- Dark Angels
-
(and 2 more)
Tagged with:
-
Right, exactly what it says on the tin, chaps. I'm looking for assistance correlating what information there is to be had about the XIXth Legion's Terran period and recruitment, iconography, culture, etc. You know - the sort of stuff required to bring a force to life. I'm presently tossing up what to do with five or so truescale Mk.IIIs I've just about finished ; and one of the possibilitis which suggested itself to me was a band of Terran-origin XIXth legionnaires who'd wound up (as with so many of their kind) separated from their parent Legion at some point subsequent to Unification. Now, this in and of itself would be pretty straight-forward. Formations such as the Ashen Claws provide ample testament to this kind of force being out there in the universe. But if you've seen many of our previous Vox Stellarum logs floating about the place, and in particular what we tend to do with Heresy and Unification era stuff when it comes to fleshing out the fluff behind our projects ... then you'll already probably see wehre this is going. I like tying my miniature efforts of Terran extraction to their earth-culture origins, both in terms of naming and more involved elements of the modelling and equipment. Thus far, this has resulted in North Indian inflected Loyalist VIIIth and IVth; as well as Umbral's excellent Tibetan Night Lords. Yet when i turned my attention to the XIXth Legion, things became rather more difficult to 'pin down'. What we know from the Third and Sixth Black Books is that many of the Terran XIXth were drawn from the "Xeric tribes of the Asiatic dustfields", proximate to the Yndonesic Bloc with whom they seem to have been in a continual state of armed conflict. We also can make an inference of a sort as to their relative propinquity towards the eastern frontiers of Ursh, due to their involvement in the pacification of same as Astartes as part of Unification, but this is just tha - an "inference" (based in no small part on a similar pattern observable elsewhere of some Legions' first outings being in conflict in their own general 'neighbourhood'). So what does this give us? Well, not terribly much. However, it is a start. Only hits I've found in relation to potential meanings or derivations for "Xeric" is the straightforward and direct use of the term in reference to rather arid biomes, including at the present time a swathe of territory running through northwest China and Central Asia to western India, Iran, and so forth. And no doubt, given the reduction in habitability of the ensuing 28,000 or so years of human history on Terra, these realms will have expanded a great deal. Although so too will the "Yndonesic Bloc" - which I have little doubt encompasses a far broader extent than modern-day Indonesia. And while this might straight-up suggest Mongols or something, I have something a little different in mind. Specifically, the Scythians and/or [dependent upon which ethnographical sources you wish to rely upon] Saka peoples which inhabited much of that aforementioned expanse. So I guess what I'm asking is twofold - beyond what is stated above, what do we konw about these Xeric dust-tribes? Is there anything cited in the various Horus Heresy novels or other sources about them and other elements of the Terran XIX adt this point in time? And, further, do we have any information about unit-badges or other heraldry - the Black Book art has a rather bland "XIX" in a roundel; possibly supplemented by the six-armed starbursty sigil seen on the shoulderpad of some of the earlier Ashen Claws art (although this is cited as a unit-designator in the panel of tactical markings in Extermination so make of that what you will]. And, you know, anything else that may be useful :P
- 10 replies
-
- Raven Guard
- XIXth Legion
-
(and 1 more)
Tagged with:
-
A thread meant for my meandering interests in the Heresy, whether it be posting models, fluff or whatever strikes me. to start the ball rolling... Raven Guard Part 1, Moralltach 1 “…so cousins of the XIX, it’s with deep regret that the Warmaster calls you home. The Astartes Treachery is deeper than Lord Lupercal dared believe and reaches the Throneworld itself. Despite numerous pleas and envoys from Lord Lupercal, the Emperor remains silent and distant. A dictatorship of bureaucrats rule in his name, with the traitorous Custodes and the twice damned Dorn must be the cause of His silence. Many Legions have turned from the Great Crusade and spread lies about our cause. Guilliman has declared himself free of any previous oath, and even now Lords Angron and Lorgar wage war to reclaim the Five Hundred Worlds of Ultramar for Mankind’s Empire. Though our Warmaster brought the might of seven complete Legions against your sire and his fellow traitors Vulkan and Ferrus Manus, Corax cast aside his allies to escape our vengeance. The Serpent of Medusa has been slain by the illustrious Lord Fulgrim and Dragon of Nocturne was obliterated on the battle field. After leaving his Legion on the field of battle, Corax has returned to Deliverance and now uses illegal genetic research to create monsters from what’s left of his Legion. The Lion, the Khan, Russ and Sanguinius. All have turned from the ideals we fought to preserve. The Lion rages across the Thamas system, while Lord Kurze struggles to halt the massacres. The Khan has disappeared and answers nobody’s calls, but his presence at shattered Prospero is an ill sign. Poor Prospero, the center of knowledge and a beacon for all sciences. Now nothing more than dust and ash, a planet of dying dreams, killed by the mongrels of Russ. Sanguinius has disappeared as well, but our last reports had him in alliance with the Battle King of Ultramar. This is why we seek your aid. Corax showed his jealously of our Warmaster by casting in you into the darkness of the galaxy. In his pettiness, he saw your loyalty to the Great Crusade and its master as a betrayal to him. Now is the time to show your strength! Return to the realm he denied you and prove yourself free of any such disloyalty! The Warmaster once valued your strength, and in this dark time, he knows he can count on the loyal, rejected sons of a traitor to do what is needed to save the future of Mankind. For the Warmaster! For Mankind!” With a clatter the holographic image of Commander Aziekol of the Sons of Horus pounded his gauntlets, palm overlapping to the center of his torso, forming the pre-Corax salute of the Raven Guard. The image faded into the projector, leaving three figures silence and full of questions. This was the latest in a series of messages to reach them, each beseeching their return and casting somebody else as the traitor. The messages had created a stir in the far roaming Nomad-Predation fleets of the XIX. Many had already declared for the Warmaster and disappeared into the Warp or simply went further into the void, but the many messages presented conflicting information. The remnants of three Nomad-Predation fleets had come together to decide what their fates would be. The first to break the silence was Strike Captain Baen of the 17th Fleet, commander of the largest fleet present. The long years of warfare and little reinforcement left him with a single Battle Barge and several Strike Cruisers. Strike Captain Baen once commanded thousands of Legionaries, but now had less than 700 Brothers under his command. “The Warmaster had always treated us with respect, and was fairer than the convict.” The emphasis on convict left little doubt to who Baen referred to, the word positively overflowing with hatred from years of bitter rejection. “And I mean no offense by that word Brother Donal. I know you are of Deliverance, but if you cared for his commands you’d shackle your gifts. I think it is past time to return to the Ravenspire and purge those not loyal to the Great Crusade. The Warmaster has called us home.” The second figure in the room nodded his acceptance of Baen’s apology and poor word choice. Brother Donal Moralltach was gifted with the powers of the Warp and had been among his Legion’s Librarius, before a directive from Deliverance had ordered it to be dismantled and the Librarians redeployed in the Legion. Moralltach had rejected this command, and repeatedly refused to be equipped with a psychic hood. Being cast out into the void allowed this betrayal to take place, and his fellow Legionaries had seen the command as another insult from a distant, uncaring Lord. A voice box boomed across the room as the third figure as the metal form turned to look at both Baen and Moralltach. Honored Atticus had been among the first of the Raven Guard to leave Terra, and many worlds had claimed a piece of his life blood. It was only during the eradication of the xeno Eldar worldships had his body passed beyond the skills of the Apothecarium to heal. Atticus refused death however, and his dying mortal frame was placed in the Contemptor Dreadnought that now served as his life support unit and suit of war. Honored Atticus and Moralltach had fought alongside so frequently these last few decades that their separate fleets were a single fleet for all practical purposes, though honor and tradition had demanded they recorded their accomplishments separately. Together they commanded just under 117 Legionaries and three strike cruisers. “It is my opinion that if the Emperor is silent, and so many of his sons turned from their oaths, our only option is to drive to Terra itself and resolve this. The Emperor can handle any of his gene-forged children, if he is free to do so. To give the Emperor his voice would do more than killing any number of soldiers.” “Very well put, Honored Atticus, but the Warp denies us the road to Terra. The storms grow stronger, and despite our navigator’s efforts and Brother Donal’s insistence, the only stable path head to the Warmaster. It is so decided. Return to your ships and prepare for the journey home. The Raven Lord has turned from Terra’s dream, it’s time to become his nightmare.” With a curt nod to each nod to both Moralltach and Honored Atticus, Baen left to his preparations. A Thunderhawk returned Moralltach and Honored Atticus back to their command ships. The trip had been silent, as Moralltach was deep in his own counsel and Honored Atticus knew better than to try and pry answers from the withdrawn figure. With a comradely rap against his armored torso, Moralltach left the Thunderhawk to his own ship. Despite the messages received, Moralltach was very troubled by the missives from the Warmaster. Much had not been said, and the Warp seemed to wax and wane around him. The cawing of distant ravens sometimes broke through his mediations, but the fierce tides of the Warp silenced them. It was in relative silence that Moralltach brought his fleet alongside that of Honored Atticus. The larger fleet of Strike Commander Baen was still positioning itself to enter the Warp when the private comm-link broke through Moralltach’s preparations. “Now you have to listen to me little brother.” Moralltach smiled at that, for it was an old joke between Honored Atticus and himself. When Atticus was still flesh and blood they were as different as night and day, and it was by Moralltach’s counsel that Atticus escaped death so many times. It was when the bloodlust overpowered such restraint that Atticus fell to the Eldar witch’s blade, and since then the two each called the other ‘little brother’. “Baen is allowing his bitterness to color his judgement. You saw that as much as I, and we both know this strike at Deliverance is to quench his desire for vengeance than any practical purpose. Yet you stayed quiet.” The question was heavy in Atticus’s words despite it not being voiced aloud. For a long moment Moralltach was silent, but finally found the words to speak. “I agree that this strike is folly, but I disagree with heading to Terra itself. For many weeks I have been troubled by the messages we received and the evidence presented by them. I think we need to see this Istvaan with our own eyes, make our own decisions.” “Truly, you think the dead world is the correct course?” This time the question was blunt, no subtly in the voice box. “If that’s your desire, then to Istvaan we go. Let us visit Death and then decide who deserves it.” “Brother Donal, Honored Atticus. Why are your ships not placed on my exit route?” The voice of Strike Captain Baen came across the ships voxspeaker. “I’ve received further calls for aid from the XVII. They are being pounded by the so-called Battle King and have requested aid. It would be a fine gift to the Warmaster for our arrival to save his loyal soldiers.” Honored Atticus responded first “Forgive our delay, but Captain Moralltach and I have agreed to go to Istvaan itself, and see what has happened with our own eyes.” “Your own eyes?! You’re a collection of bolts and scrap holding together a dead man. I’ve allowed your constant delay long enough. Either move your fleet to my coordinates or be designated as a traitor to the Warmaster.” The words of Strike Captain Baen were matched by the actions of his fleet. The Battle Barge Death from Darkness turned to face the smaller strike cruisers, and the message couldn’t be clearer: join or die. Over the private commlink Honored Atticus called for Moralltach. “It’s as you feared, Baen has lost himself, and wants us to join him in damnation. Execute Plan Flight 5-X.” “Are you certain? Flight 5-X would mean…“ Moralltach began, but was quickly cut off by the hails of Death from Darkness. “Have you reached a decision?! Declare now, or die a traitor’s death!” The weapons of the Battle Barge trained on the smaller fleet, and Moralltach knew it wouldn’t take much effort for Strike Captain Baen to destroy the combined fleets. “For the Emperor!” came across the vox link. The fleet of Honored Atticus surged forward to engage the Battle Barge, opening fire as they raced to death. “Moralltach, better run fast as we’ll only buy you minutes. Ave Imperator, Victory or Death.” Shutting down all vox links, Honored Atticus brought his two ships to engage the Battle Barge and block Moralltach’s command ship from Baen’s fleet. “All souls, prepare for immediate entry into the Warp.” Moralltach released the ship’s vox speaker, and looked towards his bridge crew. “Let’s hurry now, death is behind us” The Strike Cruiser left the battle, quickly enacting the plans Honored Atticus insisted they form months ago. Istvaan’s coordinates were already plotted, the path prepared. With a slight lurch and shame settling in his mind, Donal Moralltach took his ship into the Wap.
- 938 replies
-
- 5
-
-
- Space Wolves
- Raven Guard
-
(and 5 more)
Tagged with:
-
The Dark Knights Founding: Second Founding (M31) Primarch: Corvus Corax Chapter Master: - needs to be named - Homeworld: Yamatar Fortress-Monastery: - needs to be named - Known Descendants: Storm Riders (nearly extinct; most of the chapter went renegade and became the Nightmarchers) Colours: Dark Green, Red and Brass Speciality: Guerilla warfare, lightning attacks into striking at the weak spot, spreading anarchy Battel Cry: In darkness we fight, from darkness we strike! The Dark Knighte are a successor chapter of the Raven Guard legion founded in the great second Founding in M31. Their origin lies In a former nomad predation fleet under the command of Vlad and Radu Lu'Carda. They were tasked by their Primarch Corvus Corax to suppot a chapter of the Word Bearers called "The Preachers of the Truth". The "Preachers of the Truth" were about to conquer the realm of Yamatar, a mighty and powerful empire located in the outer realms of Segmentum Obscurus. Unknown to the Raven Guard, the "Preachers of the truth", who were then corrupted by the ruinous powers of the dark gods, provoked the conflict and would try to persuade them to join their cause. Should they resist, they would be extinguished and their fleet adopted by the Word Bearers... +_+_+_+_+_+_+ unknown date, M32 Opening... Report to Inquisitor Torkadez Written by Veliar Kelborn My Lord, My name is Veliar Kelborn, one of the last Remebrancers of the great crusade. It is my self proclaimed duty to find out what happened to the 1987th expeditionary fleet in command of the Word Bearers and supported by the Raven Guard heading the realm of Yamatar. It is my assumption that the Astartes chapter called the Dark Knights may be thei descendants of the surviving Raven Guard forces. Therefore I will study the libraries of Yamatar Prime, homeworld of the Dark Knights and center of the yamatarian realm. Hopefully I even may have an audience with one of the Dark Knights aswell. I will let you know if I had found something. Maybe, just maybe my work will help to undo the distrust between them and the rest of our glory Empire. The Emperor protects! Yours, Veliar Kelborn ...End of transmission. +_+_+_+_+_+_+ Summary History The past of Vlad and Radu Freedom: http://www.bolterandchainsword.com/topic/311999-la-the-dark-knights/?p=4142006 Nippon Sector Realm of Yamatar http://www.bolterandchainsword.com/topic/311999-ia-the-dark-knights/?p=4178483 Homeworld Gene-seed http://www.bolterandchainsword.com/topic/311999-ia-the-dark-knights/?p=4182310 Culture Belief http://www.bolterandchainsword.com/topic/311999-ia-the-dark-knights/?p=4182317 Combat doctrine http://www.bolterandchainsword.com/topic/311999-ia-the-dark-knights/?p=4182314 Oranisation http://www.bolterandchainsword.com/topic/311999-la-the-dark-knights/?p=4148215 Recruitment http://www.bolterandchainsword.com/topic/311999-la-the-dark-knights/?p=4148218 Equipment http://www.bolterandchainsword.com/topic/311999-la-the-dark-knights/?p=4145752 Notable Elements / Persons http://www.bolterandchainsword.com/topic/311999-la-the-dark-knights/?p=4145759 Chapter Appearance http://www.bolterandchainsword.com/topic/311999-ia-the-dark-knights/?p=4175642 Allies & Enemies +-+-+-+-+-+-+ Hey everybody, this thread will feature my self made chapter, the Dark Knights. As I don't have the necessary time and money to collect and paint miniatures (although I would like to), I will concentrate on their fluff and some stories. Maybe one of you will get as inspired as I was when I read Athrawes's Lost and Forgotten thread concerning his Lighting Bearers Legion. His work is really magnificent and I hope that I may scratch this kind of awesomeness. My first post here will be a summary of my done work. I will link the different posts here, so you don't have to read the whole thread if you don't want to. As for now that was all. I hope you enjoy reading. Don't hesitate to give feedback as I am looking for this to enhance the fluff and my work here. With kind regards, Kelborn PS: Don't be confused. I wanted to paste my previous first post into the second but I did it wrong and now it is gone...the very first post was about different type of scenarios concerning their heritage. I had three scenarios (loyal Night Lords; Night Lords + Raven Guard; only Raven Guard). After some rethinking I decided to go full Raven Guard as it would be easier to write and explain why they are like they am right now. Colors: Red #9b221a Green #434f38 Brass #97713f Eyes #d03437 Carapax #767981 Black #202020 Bone #ffecc1
- 50 replies
-
- Raven Guard
- Second Founding
-
(and 2 more)
Tagged with:
-
Hello everyone! I made a thread back in 2013 introducing the start of what I hoped would be my first ever completely finished army. I've been in the hobby one way or another for most of my 23 years, but I've never managed to stick to one project and see it to its completion due to either lack of motivation or just life getting in the way. That is of course exactly what happened to that project aswell, or rather, it's been in hibernation until just recently when I felt the motivation growing again. I had built most of the army back then but only managed to paint one test model before I ran out of motivational juice. Over the last year I've been slowly tearing it down and reassembling it, weaving in parts from new releases all along to hopefully give each marine his own character, without going too crazy with conversions! While I do realise that a prime reason for burning yourself out is having a massive pile of unpainted models laying around, I want to be able to use it in battle sooner rather than later and I would rather play with unpainted models than not play at all! Anyway, I'd better throw in a picture just about now before this wall of text becomes too long... http://i.imgur.com/NOJoJND.jpg So, I know the pretty significantly weathered look isn't very popular with everyone, but I wanted to convey the feeling that they've been on the ground for a good while, using their Raven Guard sneakyness and guerilla tactics and whatnot. I'm pretty happy with the result so far, but there is definitely room for improvement. This was my first ever time simulating paint chipping and using a sponge so the consistency across the models isn't quite there yet, but with practice comes perfect (or closer to it anyway). Some individual shots: http://i.imgur.com/Kl7A5Jf.jpg Brother-Sergeant Tyko Mounek This is the first squad of the company, so is Tyko the first sergeant? Or is it the sergeant of the command squad that would be counted as first? Details, details... http://i.imgur.com/neXKeeR.jpg Brother Orban Nex http://i.imgur.com/ATKQoIt.jpg Brother Zuka Katari How do you even make leather look worn? http://i.imgur.com/tumDwfo.jpg Brother Kordan Macto Speaking of the consistency of the paint chipping, it's a bit more blotchy on Kordan here than the others, which is a bit annoying :/ http://i.imgur.com/R2GmONi.jpg Brother Vargus Fel So, that's it for now. Any criticism and ideas are more than welcome! Hopefully my motivation will last longer than the last time, although I suppose I'm already 4 models ahead of the old record... Oh and I also need to recognise and thank @SCC for giving me the inspiration to do Raven Guard in the first place, his army is absolutely glorious and I will strive to match that gloriousness to the best of my ability. For Corax and the Emperor!
-
So I realized that I've been so engrossed with my WIP Night Lords that I never shared any of my Raven Guard with the members of this forum, outside a few examples of paint schemes/conversions. I started collecting Raven Guard about 5 years ago in the glory days of 5th Ed when the original upgrade kit and Korvydae were released and I was just hooked on how cool the models looked with the kit on. The army has log since grown from the 2 FW upgraded tactical squads, scouts, "shrike's wing", shrike and terminators and now kind of spans from some core fluffy units to more competitive options such as grav centurions, thunder fires, counts-as other chapter's special characters, etc... Now the thing is because I've had this army for a long while, the pictures mostly won't be the standard type of post completion on the painting table, they'll mostly be from pictures my buddy crablezworth took during games with a maybe a couple being more of the more traditional type; a collection in more than one sense. Because of this though, there won't be any complete army shots (at least for now). As for my paint scheme itself, I opted not to go with the white arms for veterans or higher as I have only once seen it done in a way I liked (and that was two weeks ago). That being said, a lot of my normal guys have white helmets despite a lack of veteran status, this stops on my normal assault marines and dev centurions for reasons I don't quite remember, but there you go. Also golden shoulder studs from earlier pics get repainted solid white later for the most part. The quality can vary from high quality to fairly table top, depending on motivation and time spent on models, since we only play with consistent "finished" models some units lack highlights if I needed them painted up quick for a game On to the models (I'll try and organize pics as I go through them all) Shrike: http://i37.photobucket.com/albums/e86/bulimic_possum/game%20vs%20cleary%202/IMG_1809_zps56505f9c.jpg Librarian in Terminator Armour: http://i37.photobucket.com/albums/e86/bulimic_possum/lcbr%20games%20vs%20skimask%20and%20lutnit/IMG_3143_zps80f8ece4.jpg Chaplain (once upon a time Counts-as Cassius) and Terminators: http://i37.photobucket.com/albums/e86/bulimic_possum/game%20vs%20cleary%20sept/IMG_2716_zps83f5af86.jpg Tactical Marines: http://i37.photobucket.com/albums/e86/bulimic_possum/game%20vs%20cleary%202/IMG_1806_zpsac676b86.jpg http://i37.photobucket.com/albums/e86/bulimic_possum/game%20vs%20cleary%202/IMG_1827_zpsad9518d7.jpg http://i37.photobucket.com/albums/e86/bulimic_possum/game%20vs%20cleary%202/IMG_1850_zpsd3d916bd.jpg http://i37.photobucket.com/albums/e86/bulimic_possum/various%20games%20n%20stsuff%20sept%202013/IMG_2743_zpsdd0f3b7f.jpg http://i37.photobucket.com/albums/e86/bulimic_possum/various%20games%20n%20stsuff%20sept%202013/IMG_2752_zpsba8b08aa.jpg http://i37.photobucket.com/albums/e86/bulimic_possum/lcbr%20games%20vs%20skimask%20and%20lutnit/IMG_3147_zpse58d97d8.jpg Scouts: http://i37.photobucket.com/albums/e86/bulimic_possum/game%20vs%20cleary%202/IMG_1807_zps3b30a0ee.jpg http://i37.photobucket.com/albums/e86/bulimic_possum/various%20games%20n%20stsuff%20sept%202013/IMG_2759_zpsb794d364.jpghttp://i37.photobucket.com/albums/e86/bulimic_possum/various%20games%20n%20stsuff%20sept%202013/IMG_2771_zps5fe613ee.jpg Contemptor: http://i37.photobucket.com/albums/e86/bulimic_possum/game%20vs%20cleary%202/IMG_1848_zps12018420.jpghttp://i37.photobucket.com/albums/e86/bulimic_possum/game%20vs%20cleary%202/IMG_1823_zps841d9206.jpg Storm Raven: http://i37.photobucket.com/albums/e86/bulimic_possum/game%20vs%20cleary%20sept/IMG_2695_zpse2d63cda.jpghttp://i37.photobucket.com/albums/e86/bulimic_possum/various%20games%20n%20stsuff%20sept%202013/IMG_2746_zpse2fb2a78.jpg
-
From the album: Models
© Games Workshop
-
- Legio XIX
- Raven Guard
-
(and 1 more)
Tagged with: