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Hi all, I'm getting close to completing my 2500pts Emperor's Children army, and I thought it was time for me to post up some pics, and get some opinions. I have bought 99% of the models I need for my army, and all but Fulgrim are base-coated, but I'll just post pics of the finished models. Please just speak your mind, no need to hold back . FYI, I know the 'gold' doesn't look like gold all the time, but that's because I'm still learning this 'NMM' technique. To be honest, I don't think I'll change it no matter what people say, because even though it might not seem like gold all the time, I still like the unique look it's bringing to my army . I can't post this without mentioning our member 'Whitescar', who's EC army has been my inspiration. The shield on my champion is a copy of his design, and you might notice more elements that match his army (though I don't dare to think my army gets any where near his it looks). So here we go: http://i79.photobucket.com/albums/j146/MorgothNL/IMG_1639_zpskxzqm1i8.jpg http://i79.photobucket.com/albums/j146/MorgothNL/IMG_1631_zpsld3ry1lh.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1630_zpsyy917chf.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1629_zpslfeop6lz.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1627_zpsvewrzobz.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1626_zpshhggrlih.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1625_zpsp8vdmwhv.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1624_zpsxaugcfdr.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1628_zpsusgpgu3d.jpghttp://i79.photobucket.com/albums/j146/MorgothNL/IMG_1622_zpsycvgmuuj.jpg
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- Emperors Children
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Hi Folks, I realised the other day that I've been a member of this forum for over 12 years. In all that time, I don't think I've ever posted anything in the Hall of Honour forum, so thought it high time I create a thread. My painting and collecting over the last decade has mainly focused on Dark Angels and Space Wolves, with the odd Raven Guard paint job thrown in. As such, I thought I'd include some of my past completed works below. Let me know what you think! I'll start off with an all robed Dark Angel army I did back in 2008. I won best painted with these at a local tournament. I got hammered in all my games, but at least they looked nice! Cheers, WW
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- Dark Angels
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I've always tried to maintain a balanced list, but still make it "fluffy" in some ways. This is my 8th Edition attempt at that. What are your thoughts? All criticism/advice is welcomed. + HQ + Kayvaan Shrike [8 PL, 150pts] Librarian in Terminator Armor [9 PL, 172pts]: Force stave, Storm shield + Troops + 5x Scout Squad [6 PL, 65pts] . Scout Sergeant: Astartes shotgun, Bolt pistol . Scout w/Heavy Weapon: Heavy bolter . 3x Scout w/Shotgun 5x Scout Squad [6 PL, 96pts]s . Scout Sergeant: Bolt pistol, Sniper rifle . Scout w/Heavy Weapon: Missile launcher . 3x Scout w/Sniper Rifle: 3x Sniper rifle 5x Scout Squad [6 PL, 65pts] . Scout Sergeant: Astartes shotgun, Bolt pistol . Scout w/Heavy Weapon: Heavy bolter . 3x Scout w/Shotgun 10x Tactical Squad [9 PL, 143pts] . 8x Space Marine . Space Marine Sergeant: Bolt pistol, Boltgun . Space Marine w/Special Weapon: Plasma gun 10x Tactical Squad [9 PL, 130pts] . 9x Space Marine . Space Marine Sergeant: Bolt pistol, Boltgun + Elites + Dreadnought [7 PL, 145pts]: Missile launcher, Twin lascannon 5x Terminator Assault Squad [12 PL, 260pts]: Teleport Homer . Terminator Sergeant . . Thunder Hammer & Storm Shield: Storm shield, Thunder hammer . 4x Terminator w/THSS: 4x Storm shield, 4x Thunder hammer + Fast Attack + 10x Assault Squad [11 PL, 182pts]: Jump Pack . 7x Space Marine . Space Marine Sergeant: Bolt pistol, Combat shield, Power maul . Space Marine w/Special Weapon . . Plasma Pistol & Chainsword: Plasma pistol . Space Marine w/Special Weapon . . Plasma Pistol & Chainsword: Plasma pistol + Heavy Support + 5x Devastator Squad [8 PL, 165pts] . Space Marine Sergeant: Bolt pistol, Boltgun . Space Marine w/Heavy Weapon: Lascannon . Space Marine w/Heavy Weapon: Lascannon . Space Marine w/Heavy Weapon: Missile launcher . Space Marine w/Heavy Weapon: Missile launcher Predator [9 PL, 192pts]: Storm bolter, Twin lascannon, Two Lascannons + Dedicated Transport + Razorback [5 PL, 117pts]: Storm bolter, Twin lascannon Razorback [5 PL, 117pts]: Storm bolter, Twin lascannon ++ Total: [110 PL, 1999pts] ++ The idea is to have the 2 Scouts Squads with Shotguns in the opponents face, the Sniper Squad picking off characters, My Lib with my Assault Terms teleporting in, Shrike deep striking with the Assault Squad, both 10- man Tacts combat squaded, half of each squad in Razorbacks for maneuverability and objective holding. The Predator, Devs, and Dread taking out big targets.
- 14 replies
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- 8th Edition
- Army List
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Warhawks <Raven Guard> Successor Chapter: Ultima Founding First I want to show my appreciation for a number of you who have helped me in the planning stages of this project. Race Bannon thank you for responding to a number of PMs. SanguinaryGuardsmen and Claws&Effect for advice on building. Ishagu, Blindhamster, and Captain Idaho only to name a few on enlightening discussion on the rules and units of 8th I was unfamiliar with. Thank you. Above is the foundation for the 2000 point army I plan on building. I can't quite do exactly a Primaris (only) Chapter. Two reasons. First is I feel I need access at least to some Infiltrators to be competitive, and there will be tournaments in this army's future have no doubt. Secondly, Xiphon Interceptor. Flyers like the Valkyrie were just making there debut when I left the game during 5th edition, so I have never played with them. I have fallen in love with this model and when the army is ready to jump to a full 2,000 I will be purchasing one (hopefully in a batch with guys from the local GW store ) I suspect mounting bolt guns to the Sniper Scouts is going to be the toughest project but ... I'm also in the process of trying to trade for some Terminator Lightning Claws from a Imperial Fist player. The Blood Hawks are going to have their own version of Kayvaan Shrike using a "spare" Interceptor model, but like Race says "No pics? Didn't happen. To that point, I will be posting my progress in this thread weekly. Do NOT expect any great feats of conversion or painting. I'll go through my quick and dirty painting process later in the thread but after a year of chemo a while back my hands (and feet) arent what they use to be. Still, I think I have a process that will make them table worthy. (Just can't play with unpainted models First up two boxes on Intercessors to base coat with Armory Primer, Dragon Red and Desert Yellow.
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My current smashface 2k Warhawks <Raven Guard> list. This is an exercise in why not what is in the list. + HQ + Korvin Kestrel <Kayvaan Shrike> Relatively cheap and flexible, if underpowered in melee Primaris Chaplain: Warlord, Master of Ambush, Swift and Deadly, The Vox Espiritum, Master of Sanctity, Litany of Hate, Exhortation of Rage, Canticle of Hate (Aura) For good or ill a must have at the moment. Usually has lived most the game in my games so far and makes the Assault Intercessors a threat on Turn 1 that has to be dealt with leaving one of the forward deployed Incursor units unscathed. + Troops + 10 man Assault Intercessor Squad: Sgt Plasma pistol, Power fist See Chaplain Above 5 man Incursor Squad 5 man Incursor Squad Generally with 5 Primary Objectives both will be forward deployed with the Eliminators holding my deployment zones Objective, with 6 Primary Objectives one will remain in the backfield guarding the second Objective, while the second unit grabs most defensible Objective in the midfield. Caveat: If opportunity for a shot at killing a character in Turn 1 seems possible I might use Eliminators in the midfield and both Incursors in the backfield. + Elites + 5 man Bladeguard Veteran Squad 5 man Bladeguard Veteran Squad Designed to Infiltrate (2 CP) forward pregame to reinforce or flip the midfield Primary Objectives if needed. Advancing is a gamble but the Chaplain's relic often makes it possible. Even better when I can use them to intercept opponents looking to engage the Incursors. + Fast Attack + 5 man Bolter Inceptor Squad 5 man Bolter Inceptor Squad cheap Arrive Turn 2 as cover fire for the Incursors and Bladeguard. This combination of units, 1 ObSec, 1 Assault, 1 Fire Support is what I refer to as a Strike Teams. They are 505 points each and are responsible for securing the midfield. The Chaplain and Assault Intercessors are there also but they are more a Distraction Carnifex (without it being obviously so I hope) as what I really want from them is to draw units or unit fire away from the Strike Teams. + Heavy Support + 3 man Eliminator Squad See Troops Above 5 man Eradicator Squad 5 man Eradicator Squad I haven't used these yet but they are tagging in for the Aggressors. Same points now with the +5 pts per model in the FAQ. I'll be more than happy to put the Aggressors back in if it doesn't work out. I love Aggressors RoF and the powerfist are nice when close to the Chappy or Kestrel. Either way this is going to usually be another 2 CP investment with Strike from the Shadows. They are suppose to Strike from the Shadows delete the biggest baddest unit possible (preferably one without a 4++) and then die from the counter strike. Which is why I have two. Redundancy without spamming is your friend. I say without spamming not because I think spam in of itself is bad. I just feel it makes you a one trick pony and reduces your flexibility factor. Which is how gatekeepers shut you down rounds one and two of a tournament. So there you have what I have but more importantly why. Honestly I'd never upgrade the Assault Intercessor Sgt like that as its a distraction unit but very little point options for a All-Primaris Only army. Better than couple years ago though. List is designed to excel at grabbing the Primaries. I will always take Deploy Scramblers and Engage on All Fronts unit GW comes up with more "on your turn" Secondaries. Third Secondary is normally Opponent or Mission Specific. Another reason to keep your list flexible.
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So Santa was kind to me and brought me a Dark Imperium box for the Holidays. It's been...ages...since I've played 40k, but with the new edition / codexes / fluff / models I'm jumping back into the hobby with a new army and a new painting queue I'm wanting to jump into Raven Guard, but I'm wondering how I should expand beyond the small fleet of Primaris I get in the DI box. While I have the Space Marine Codex, I'm wondering what people have been finding that either works or doesn't work in this edition. I'm never going to be a hardcore tournament player, but while I do lean toward the fluff / painting side of the hobby, I want to make an army that is at least challenging in friendly or pick up games, while at least *feeling* like a Raven Guard army, if that makes sense. I feel like the next natural things to pick up would be: Reivers Jump pack squad, either assault or Vanguard Vets Scouts Some sort of flyer Beyond that I really don't have any idea, and am hoping to leech some advise off those of you who are way better players than I! **Edit for a general question: I really like the Dark Fury Horus Heresy models, are they alright as a Vanguard Vet squad in 40K?
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Ladies and gentleman, brothers and sisters, comrades and friends, I'd like to take this oppertunity to share some pictures of my Raven Guard successor chapter, the Night Claws. Here's a little sneak peak: This is around about my 1500 point towards the end of 7th; it includes the following: HQ's: Shrike, 3 Librarians (inherited BA models) Troops: 10 Scouts w/ Land Speeder Storms Elites: 15 Vanguard Veterans, 5 Sternguard Veterans w/ Drop Pod Fast Attack: 3 Land Speeders With 8th edition around the corner, there's a lot of changes I'd like to make to this list. I plan on magnetizing all the arms for the Vanguard and potentially the Sternguard this time around to take advantage of the combi weapon changes. I'll post WIP's of the process and any other additions to the Night Claws that come along. I've got some more scouts coming in soon and some of the BA models need some touching up.
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- Raven Guard
- WIP
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Meant to get this up over a week ago. This was my first game of 8th Ed. Playing against my buddy's Necrons. Learned a lot, but ultimately got destroyed. These lists are from memory, so might not be 100% accurate. Raven Guard 2k Points (Outrider and Battalion - 7 CP) Battalion Shrike Chaplain - Jump Pack, Combi-Plasma Contemptor - Kheres Venerable Dread - Twin Las/Missle Launcher Venerable Dread - Twin Las/Dread CCW 3 x 5 Man Scout Squads (4 Snipers, 1 Missle Launcher, Camo Cloaks) 1 x 5 Man Scout Squad (4 Bolters, Sarge with Twin Lightning Claws) Land Speeder Storm - Assault Cannon Outrider Librarian - Jump Pack, Force Staff, Combi-Plasma 3 x 10 Man Assault Squad (2 Plasma Pistols) 3 x Sarge w/ Combi Plasma & Thunder Hammer Necrons - 2k - Battalion Overlord - Scythe Cryptek Triarch Stalker 3 x 10 Immortals (Tesla) 3 x 10 Deathmarks 3 x Heavy Destroyers 5 x Tomb Blades 2 x Annihilation Barges Deployment: - We drew tactical escalation and the new slanted long board edge map I deployed my 3 dreads midfield in the open with good firing lanes. I had high hopes for the contemptor. I deployed all my scouts in area cover, midfield, near objectives (except the storm and boltgun scouts) I placed Shrike, Chaplain, Librarian, and all 3 ASM squads in Reserve to attempt "Shadowstrike Killteam 2.0" My opponent deployed spread fairly wide covering half his side of the board One immortal unit on each flank paired up with a barge The remaining immortal unit in the center on an objective, with the lord and cyptek Tomb blades to one side, Heavy Destroyers opposite the other He had one less unit meaning he got first turn. Battle Round 1, Necron Turn 1 - He drew the kill X units card, bonus for 3, more bonus for 6 He moved all his immortals up a little bit while keeping them in cover. He kept his immortals in reserve. His barges and heavy destroyers squeaked up a small amount to get better firing arcs His shooting phase all his infantry opened up on my scouts, killing nearly every sniper scout. I was left with one sniper and one missle launcher left from one unit on a midfield objective. Both barges, and the heavy destroyers opened up on the contemptor and took it to 4? wounds remaining crippling it (I didn't make a single invuln). During Morale phase, I rolled for the 2 scouts left, and got a 5, thus giving me an 8, so I would lose one scout - I used ATSKNF, rerolled, and got a 6, wiping the squad - Great. He killed 3 units and scored D3, for 3. Battle Round 1, Raven Guard Turn 1 - I drew an objective that was under his lord/cryptek/immortals in the center On my turn I moved my dreads into a better position to shoot at the heavy destroyers, and the contemptor and bolter scouts moved on the Tomb Blades I dropped all my Jump boys in his corner, he responded by fortifying that flank and dropping in all his Deathmarks. I made the mistake of dropping the librarian first thinking he could soak one units worth of interceptor fire to spare me bodies. One unit is double tap snipers (20 shots), and he cranked out 2 mortal wounds and 2 saves, which I failed. Dead libby, never even cast a power. His interceptor fire (whatever you want to call it) from the other two deathmark units killed 4-5 ASMs. In my shooting phase I opened up on the tomb blades and killed 3 of 5. My dreads opened up on the far side flank annihilation barge and took a few HPs off. My remaining HQ and ASMs opened up with all their plasma on the other annihilation barge, overcharged, and with Shrike's reroll took it out quite easily. I attempted to charge the closest unit of Deathmarks. I had 5 charges in total to make, all of which were the minimum distance (9"), and I had the reroll for every charge, and I only made ONE unit into combat. Every single one of my units took overwatch fire, shrike took two wounds, chaplain took one, lost 2 ASMs from one unit, and 1 ASM from the other, and 2 more from the already weakened unit he focused on with Interceptor fire. Ironically the LAST unit to charge and make it in was the unit reduced to 5 guys from interceptor/overwatch. I killed one immortal, and even with my Chaplain nearby to buff LD, I still lost another guy to morale. I didn't score anything. Battle Round 2, Necron Turn 2 - Necrons 3 / Raven Guard 0 On his turn he moved up, secured two more cards (objectives in his deployment, regular hold and the 2 turn hold). The unit of Deathmarks I charged warped out and left me exposed. He opened up with about 50% of his army on my dreads, finishing the contemptor, and wounding one venerable. The remainder of his army on the flank shot up my jump boys real bad. I lost one whole unit, exposing Shrike, then lost Shrike, then lost another 2 guys off the other unit that didn't charge, and I lost a 6th from the unit left scratching their heads after the Deathmarks warped out. At this point I had 0 points, a wounded Dread, a healthy dread, my chaplain on one wound, and remnants of two ASM squads. I decided to concede. SO ON TO LESSONS LEARNED: Deep Strike to try to charge, even with a reroll is REALLY STUPID and should not be tried, ever. Aura buffs are very strong in 8th Ed, and ill be doing everything I can to stack them in future builds/modelling opportunities. It is extremely aggravating there are no Jump Pack options for the buffing elite guys (Apothecary, etc) I was really excited to run the Contemptor, and watching it getting taken to critical wounds and then be worse than a Ven Dread was very sad. I think I need to run more/all Contemptors for saturation, or none. Overcharged plasma with Shrike is great. Relying on assault to do the bulk of your lifting in 8th Ed is a mistake, I think. I used to play a very assaulty-alpha list in 7th, and it worked, but you just need more guns/dice/men on the field in 8th I believe. In hindsight, with this list, I should have dropped into cover on his half of the board, shot him up, then tried to charge the NEXT turn after securing safer charge ranges. Scouts in area cover with Camo Cloaks die like flies when looking in the face of 60+ Tesla shots. Which leads me to my next point: Point for Point, immortals are SO STRONG in 8th with Tesla. You can buff their hit rolls with the lord, so they proc Tesla hits (3 hits off a 6, now a 5 or a 6 with the buff), meaning a 10 man unit can easily garner 25-30 hits every time they shoot. Take into account that it is an assault weapon (with 24" range), so they can run and shoot if necessary, there threat range is quite large. ALSO Deathmarks are probably the 2nd most efficient unit for dealing mortal ones. The fact they can warp every turn, respond to your opponents deep strike, and get to rapid fire is insane. I think the only other snipers in the game better are maybe ratlings because they are so cheap. Also the fact that Snipers put out the mortal wound AND the normal wound is crazy. I kinda wished at the end I had 2 large units of scouts (10 each with rifles), and maybe no missle launchers, just to maximize my odds of mortal wounds. That's it for now, I got a couple other oddities I have noticed about 8E, but it's getting late and ill have to add more later.
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hey So I've just gotten back in with 8th ed since a LOOOONG break so really a noob again. I'm putting together an army list so I only buy what I need for a 2000pts army or else I'll just end up wit tons of models and will spend ages kitbashing and painting. So my question is this, am I totally barking up the wrong tree with this one? BATTALION DETACHMENT HQ: Kayvaan Shrike Chaplain with Jump pack ELITES: 10 Rievers with Grav chutes 5 Vanguard Vets all with Lightning Claws 5 Vanguard Vets 3xLightning Claws 2xPower Fist TROOPS: 5xIntercessors All Bolt Rifles 5xIntercessors 4xBolt Rifles 1XAssault Bolt Rifle 5xScouts 4xSniper Rifles 1xMissile Launcher 5xScouts 4xBolt Guns 1xHeavy Bolter 10xTacticals 1XPlasma Pistol 1XPlasma Gun FAST ATTACK: 3xInceptors Assault Bolters HEAVY SUPPORT: 5xHellblasters Plasma Incinerators FLYERS: Stormhawk Interceptor Assault Cannon, Stormcannon, Skyhammer Missile Launcher Stormraven Gunship Stormstrike Missile Launcher, Heavy Bolter, Twin Lascannon Any input, even "are you stoooopid" is greatly appreciated.
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From the album: Models
© Games Workshop
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- Legio XIX
- Raven Guard
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From the album: Models
© Games Workshop
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- Legio XIX
- Raven Guard
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From the album: Models
© Games Workshop
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- Legio XIX
- Raven Guard
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From the album: ImperialTuba's Shenanigans
I'll get around to painting the Sergeant's skin at some point.-
- Raven Guard
- Primaris
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From the album: March of the Legions
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- March of the Legions
- Horus Heresy
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From the album: March of the Legions
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- March of the Legions
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From the album: ImperialTuba's Shenanigans
I thought I'd already finished working on these guys, but then I got the idea to paint their frag launchers a different color.-
- Raven Guard
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From the album: ImperialTuba's Shenanigans
Tried to highlight some of the edges and recess with a metallic grey. Still needs some work.-
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Good Evening Battle-Brethren, I became re-involved and interested in my Warhammer 40,000 hobby over the last few months, and I've rapidly become a silent follower of this great forum. After sporadic involvement in the hobby over the years, I appreciate how active this community is and would like to take some time to share a bit about my recently re-painted Blood Angels successor chapter, the Brothers Luminous. I first collected Imperial Guard back in 2003 on a recommendation from several friends, and quickly became enamored with their red-clad battle brothers with a thirst for battle and a rage against heresy. After moving away from my Warhammer friends (ca. 2005), I boxed up my old models until they experienced a small renaissance in the summer of 2010. Due to conflicts of time with my lab in college/university, I once again boxed my companions until this past August (reading The All Guardsman Party over the summer spent in Spain for work helped me stay connected to 'home' and allowed me to get re-energized with the lore and draw of the hobby), and after some initial work updating and painting my Imperial Guard (Astra Militarum now, I suppose...which I plan to make a thread for in due time) I finally decided on a color scheme and background for my Blood Angels Successor Chapter, dubbed the Brothers Luminous. This will be a WIP and edited thread, which I hope to update every few weeks. Big thanks to Grand Master Belial for the format below, originally found in The Brotherhood of the Angels 2016 thread, and Jolemai for the Pile of Shame thread (which inspired me to inventory my miniatures, and has helped drive progress on painting)!! I look forward to as much comments and suggestions as possible! In the grim dark future of the 41st millenium, humanity in and around the Carex system is represented by two separate yet equally important groups: the Carexaen Astra Militarum that provide millions of bodies for the war effort, and the Brothers Luminous Adeptus Astartes that serve to tactically crush their opponents. These are their stories. >>> Incoming Transmission: Magenta Level Encryption >>> Sender: Sandor Aether, Brothers Luminous Chapter >>> Directive: Fortress of Baal CHAPTER NAME Brothers Luminous SUMMARY ▪ GENE-SEED (PREDECESSOR): Blood Angels (Previously thought to be Raven Guard) ▪ FOUNDING: 13th Founding ▪ CHAPTER MASTER: Zorous ▪ CHAPTER WORLD: Achawasi ▪ FORTRESS MONASTERY: The Spire Resplendent ▪ FLAGSHIP: Luminous Aether ▪ MAIN COLOURS: Red, White, Black ▪ SPECIALITY: Stealth, Speed, Close Quarters Combat, Jump Infantry ▪ BATTLE CRY: Ours is the light that will pierce the heavens! ▪ CURRENT STRENGTH: 1146 Battle Brothers ▪ KNOWN DESCENDANTS: No Known Descendants ▪ ALLEGIANCE: The Emperor of Mankind, Source of Light and Guidance of the Imperium ORIGIN OF THE CHAPTER: As with most records of the 13th Founding (The Dark Founding), those of the Brothers Luminous have been lost, and only fragmented scraps of knowledge remain in official Imperial records. Legend states that the Brothers Luminous were founded ‘To bring the light of The Emperor to the forsaken, forlorn, shadow-infested corners of the galaxy’ and serve to defend or re-conquer many of the neglected worlds of the Imperium, such as remnants from the Great Crusade that have fallen into xenos or heretical hands. Ancient records suggest that originally, the Brothers Luminous were believed to be generated from Raven Guard gene seed stock. This initial Origin assumption was reflected in the initial theaters that the Brothers Luminous fought in, taking from their thought-to-be forbearing chapter the emphasis on stealth and rapid re-deployment, with high populations of scout and jump pack troops. Throughout these initial conflicts, a handful of battle-brothers demonstrated remarkable talent, and were elevated to the ranks of company captains. Rapidly, the Brothers Luminous began to build a reputation as cunning warriors, leveraging their tactical mindset to amass one of the highest success rates of any successor chapter. However, fate would soon intervene to show the true nature of their lineage. At the end of a hard-fought campaign, in the far reaches of the Segmentum Obscurus near the Ghoul Stars, a small moon called Zuphos Eta unveiled a flaw in the gene-seed of the Brothers Luminous, and nearly cost the Imperium the entire system. In the years that followed, the Brothers Luminous spent time searching for a reason why some among their numbers had been reduced to no more than raving blood-crazed lunatics. The Brothers’ chief apothecary at the time went in search of an answer, seeking to fill the knowledge gaps behind the Brothers’ gene-seed origin, and attempt to trace their lineage. Over time, he found more differences than similarities with their assumed patriarchal chapter the Raven Guard. A chance meeting with the Blood Drinkers chapter allowed the Brothers Luminous to consider a restructure of their own apothecarium into a sanguinary priesthood, and alongside the creation of a Death Company and eventual creation of a Sanguinary Guard, the Brothers contacted the Blood Angels chapter to be registered and officially added to their records of lineage. CHAPTER HOME WORLD/FLEET: Achawasi is the largest moon of Carex, a death world located at the border of the Ultima and Obscurus Segmentae. Achawasi is a densely forested moon with intermittent great lakes adorning the surface. Much of the land present is covered in sprawling networks of living trees that will reach out and devour any prey kept along the surface with their strongly corrosive sap. The only settlements manageable planetside were constructed millennia ago high up in the mountains, too far above water levels to be considered habitable for the living trees. Numerous identical palaces are carved into these high peaks, dotting the surface of Achawasi with ornate living quarters populated by the chapters’ serfs. Despite being populated by many palaces, only one is the true Resplendent Spire, hidden in plain sight amongst the palaces on the surface. The lights from these palaces serve both as a source of hope to all friendly Imperial travelers, and a warning signal to xenos and heretical threats. PRESENT ACTIVITIES: At the dawn of the 41st millennium, the Brothers Luminous are embroiled in a series of conflicts on multiple fronts against several foes, primarily on fronts against chaos, with occasional deployments against eldar and tau adversaries. Details Forthcoming The Brothers Luminous will eventually heed the call of their paternal chapter and advance toward Baal on the Luminous Aether, intent on assisting in any way possible to halt Hive Fleet Leviathan in its tracks. Details Forthcoming COMBAT DOCTRINE: The Brothers Luminous borrow strategies from both their supposed and true parent chapters. Chapter tactics usually begin with deployment of forward scouting parties to plan strategic deployment of drop troops and jump infantry, including assault marines, vanguard veterans, and more recently Death Company and Sanguinary Guard. While the original preference for the chapter was stealth and night-fighting, the discovery of the flaw has forced a shift to a more frontal assault-oriented doctrine in recent encounters. Of note, ever since the discovery of the flaw in their gene-seed, the Brothers have seen a drastic increase in population of the apothecarium/sanguinary priesthood, with High Priest Zorous currently searching for a way to temper the frequency of brothers afflicted by the flaw, though the exact nature of his work is shrouded in secrecy to all but a select group of brothers. ROLL OF HONOR: 126.M36 – Cleansing of Opfan-Rei Opfan-Rei was a fringe early warning facility on the edge of Imperial space, meant to keep watch for any chaos incursions. After an uprising of a cult of Tzeentch summons legions of horrors, Opfan-Rei is cleansed by a coalition force of the Brothers Luminous 4th and 10th Company, as well as White Consuls space marine chapter and the Cadian 11th. Notably, the tactics employed by the Brothers Luminous result in a rapid resolution of conflict with minimal casualties. 372.M36 – Liberation of Tradox Brothers Luminous scouts determine the location of the leader of Dark Eldar forces holding key sectors of the hive world of Tradox. After having proven the effectiveness of their tactics in many battles over the last millennia, the chapter builds upon this legacy by using scout information to eliminate Dark Eldar command by precision deployment of vanguard jump troops and marines from the 2nd company. In a single night, the Dark Eldar hierarchy was disrupted, sowing confusion and disrupting coherence across large areas of occupation to such significant degree that the Imperium drives the xenos to withdraw forces within two weeks. 798.M37 – Campaign for the Liberation of Zuphos Sector Engaged in initial assaults on Zuphos Alpha and Gamma to devastating effect. On Zuphos Alpha, after an initial head-on assault by combined forces of the 13th, 25th, and 34th Carexan regiments, and Death Spectre Space Marines. This initial assault identified key weaknesses in Genestealer Cult emplacements into which the Brothers Luminous dropped assault marines and pods, breaking their line and reclaiming 85% of the planet’s surface within 72 hours. On Zuphos Gamma, however, the flaw in their gene-seed leads to – OFFICIAL RECORDS REDACTED. 008.M38 – The Five-Moons War A detachment of Brothers Luminous primarily from the 5th Company forms up with the 28th and 46th Carexan regiments and led by Captain Zurviel engages in a war of attrition in the Eldar-held Korab system. Collectively known as Strike Force Calenus, Imperial forces make great advances and conquer three fertile moons of Korab thanks to the strategy of Captain Zurviel. However, the majority of Calenus falls into a trap set by the Eldar and become trapped in the webway. After the loss of the majority of their forces, and with reinforcements too far to assist, a final Eldar push drives Imperial forces from the system. 726.M40 – The Reclamation of Korab Squads from the third company led by Captain Pallas form into Strike Force Galikos, and are sent back to the Korab system after the Eldar loss of the system to Death Guard invaders, only to encounter heavy resistance on Korab IV. A cultist blockade makes travel to the other side of the system incredibly difficult. Trapped in a war of attrition with the defense-talented traitor legion, the stalemate lasted several decades until unexpectedly, an Imperial signal transmitted from the far-side of the planet registers with proper clearance. Strike Force Calenus, accompanied by a platoon of Carexan Grenadiers, emerges from the webway, having minimally aged despite having been lost in the webway for over two millennia. Being forced to fight on two fronts, the Death Guard and Nurgle cultists were forced to retreat from the system. It is later discovered that a carefully laid plan by the Eldar Farseer Nightweaver essentially ‘borrowed’ Imperial troops to serve his own needs, using Strike Force Calenus to route the chaos threat in that portion of the galaxy. The reason for this tactical decision remains unclear to many Imperial tacticians. CHAPTER ORGANIZATION: While predominantly Codex adherent, the Brothers Luminous diverge in a few key ways. In addition to the Blood Angels' Death Company, and Sanguinary Guard, the ranks of apothecarium (and later the Sanguinary Priesthood) are proportionally much higher than most other chapters, with rumors that in protracted siege warfare, a sanguinary priest may be assigned to each deployed squad to ensure their gene-seed may be recovered. An additional divergence from Codex organization is the structure of the Fifth Company, The Eternals. Thought to be lost during the Five-Moons War, the Fifth company was rebuilt by pulling from other reserve companies in the time before The Reclamation of Korab. After The Reclamation, the Fifth company that emerged from the warp remained mostly intact, and the new fifth company was disbursed back to reserves. However, during its time in the warp, The Eternals redistributed to possess only four tactical squads, with two devastator squads and four assault squads. This decision by Captain Zurviel provides an increase in mobility, and to this day the chapter maintains this one unique company structure. FLEET ASSETS: Description of the chapter’s fleet strength and vessel names – In Progress BELIEFS: The Brothers Luminous' beliefs changed dramatically after discovery of their true lineage. High Priest Zorous is the spiritual Chapter Master, and commands a small company of veterans that answer only to him. Bearing the Chalice of Light, Zorous is the current bearer of the chapter's blood of Sanguinius, gifted from the brothers of Baal. Sanguinary Priests bear an elevated status overall, and Brothers believe that they carry the light and truth of the chapter. In recent years, they are often chosen to advise or even lead strike forces. RECRUITMENT: Neophytes are primarily drawn from the mid-far side of Carex Primarus. Due to its unique orbit patterns, the mid-far side of Carex Primarus is shrouded in darkness, save for some bioluminescent hemiparasitic plant growths that occur in the tree canopy. In this environment, wandering tribes learn tactics to ambush prey and develop enhanced physiological traits, providing ideal specimens for elevation to the ranks of Astartes. LOCAL RITUALS: On Achawasi, any brothers that have joined the ranks of the Death Company and survived are placed in stasis, scattered among the spires that dot the surface. Of the seldom visitors that are accepted into these palaces, some claim that the blood of these warriors is infused with the blood of those in the chapter that have managed to resist the flaw strongest, and rumor circulates that members of Zorous' staff conduct studies on these warriors, keeping hundreds of brothers in reserve and hoping to eventually cure them. CHAPTER BANNERS OR BATTLE STANDARDS: Coming Soon! HONORS, RELICS, DECORATIONS AND AWARDS: Coming Soon! BATTLE CRY: "Ours is the light that will pierce the heavens!" GENE-SEED: Originally thought to be Raven Guard; truly Blood Angel. Currently experiencing the flaw that all Blood Angels possess. CHAMPIONS OF THE CHAPTER: Play-Relevant Characters Chapter Master – Hyperius, Bringer of Light [Counts-as Dante] Sanguinary High Priest – Zorous, Keeper of Truths [Counts-as Corbulo] High Chaplain – Azaphael, The Penumbrant Voice [Counts-as Astorath] Chaplain – Helo, The Unfettered [Counts-as Lemartes] Chief Librarian – Nathaniel Xeton, Eminence to the Warp [Counts-as Mephiston] Captain Prometivus of the First Company, The Dauntless [Counts-as Karlaen] Captain Pallas of the Third Company, The Shining [Counts-as Tycho, pre-Death Company] Captain Zurviel of the Fifth Company, The Eternals [May be used as a counts-as Shrike, if using Raven Guard tactics] Captain Artemis Acteon of the Tenth Company, The Clandestine [May be used as counts-as Korvydae, if using Raven Guard Tactics] Lore-Relevant Characters Commander of Sanguinary Guard – Rhodael, Beacon of Salvation Watch Commander – Hadraniel, Protector of The Spire Logisticam Commander – Maquous, The Architect Armorium Commander – Luxos, Supreme Tech-Marine Auxilia Commander – Osiron, Warden of Achawasi Captain Logos of the Second Company, The Audacious Captain Midas of the Fourth Company, The Illustrious Captain Seraphael of the Sixth Company, The Absolved Captain Uriel of the Seventh Company, The Purified Captain Zeno of the Eighth Company, The Stormcaste Captain Chemael of the Ninth Company, The Ironwrought In the name of The Emperor of Mankind, Holy Anathema to Chaos. >>> By His Will >>> Message Received >>> Signal Terminated EDIT May 23, 2018: Here is my Pile of Shame, to be updated relatively frequently – 1 Sanguinary Priest 5 Vanguard Veterans (Want to Magnetize, Lightning Claws, Storm Shields, Thunder Hammers) 2 Command Squad Veterans 1 Brother Corbulo 2 Sanguinary Priests 1 Captain (TH, SS, JP) 1 Captain (PS, JP) 1 Librarian (Magnetized Pistol Hand, Power Axe) 1 Company Ancient 1 Company Champion (Power Sword, Combat Shield, Bolt Pistol) 1 Tactical Marines (Heavy Weapon [Heavy Bolter: 1/Heavy Flamer: 0/Multi-Melta: 1/Missile Launcher: 2/Plasma Cannon: 1/Lascannon: 1]) 15 Death Company 15 Scouts 1 Dreadnought (2nd Edition Assault Cannon version)
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From the album: Models
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