Bremon Posted September 26, 2017 Share Posted September 26, 2017 Nah way too static. Was more thinking about something like this actuallyWhat is going on with this model? Is he running so fast his arms are like the wings of a jet? Jumping down flapping his arms like a bird to slow his descent? D3L 1 Back to top Link to comment Share on other sites More sharing options...
Panzer Posted September 26, 2017 Share Posted September 26, 2017 Nah way too static. Was more thinking about something like this actuallyWhat is going on with this model? Is he running so fast his arms are like the wings of a jet? Jumping down flapping his arms like a bird to slow his descent? Lmao what a lack of imagination. He could simply be building up momentum for a jump right there. Link to comment Share on other sites More sharing options...
Karhedron Posted September 26, 2017 Share Posted September 26, 2017 (edited) Since we are going into wishlisting, I am going to look at our Dreadnoughts. The Furioso is meant to be vaguely equivalent to a Ven Dread while the DC equates to an Ironclad. The fact that both are overcosted/underpowered compared to their codex counterparts sucks. Both dreads are clearly short-ranged so how do we differentiate between them beyond any DC specific rules?Firstly, I would make the DC Dread an absolute blender unit. It is not as tough or strong as an Ironclad so I would compensate by simple weight of attacks. Look at the new DG Drone with fleshmower. It gives up most of its shooting potential but has a whopping 9 S8 attacks. That is what the DC Dread should be like, able to rip through whole squads of elite infantry whilst also threatening vehicles with weight of dice. I would allow the Blood Talons to give 4-ish extra attacks when you have a pair. Possibly rerolling to wound would not be out of line like Lightning claws.Blood Talons Melee Melee S+2 AP-3 D2A model equipped with a Blood Talon rerolls failed to-wound Rolls. A model with 2 Blood Talons makes 4 extra attacks.The Furioso I would make a bit more specialised and optimise it for hunting large, dangerous targets. Firstly I would give it proper Ven Dread stats (WS2+, BS2+ and 6+ ignore damage). The Frag cannon is OK, whilst not optimal, it is inline with other flamer-type weapons so I would leave it as it is. What I would do is give the Furioso fists D6 damage and allow them to roll 2D6 and pick the highest (like melta). This would reflect the old rules that a Furioso could grip and target and then rotate the fists to inflict catastrophic tearing damage.Furioso Fist Melee Melee Sx2 AP-3 D6Roll 2 dice when inflicting damage with it and discard the lowest result.Bring the points costs down to compare to similar units and we now have to excellent, characterful Dreads that both want to get up close but specialise in different roles. Edited September 26, 2017 by Karhedronuk Djangomatic82, Eire and our_baz 3 Back to top Link to comment Share on other sites More sharing options...
Bremon Posted September 26, 2017 Share Posted September 26, 2017 (edited) ^that sounds quite good, DC and Furioso need some combination of buffs, points reduction, and differentiation between each other. Nah way too static. Was more thinking about something like this actuallyWhat is going on with this model? Is he running so fast his arms are like the wings of a jet? Jumping down flapping his arms like a bird to slow his descent? Lmao what a lack of imagination. He could simply be building up momentum for a jump right there. lol, well you do you, but I’d prefer the crappy 2nd edition static “stand at attention” poses to that pose. I don’t mind miniatures with poses reminiscent of movement. I like a miniature having a pose that looks like it’s doing something, but what Cypher is doing really is “something”. Edited September 26, 2017 by Bremon Link to comment Share on other sites More sharing options...
Panzer Posted September 26, 2017 Share Posted September 26, 2017 ^that sounds quite good, DC and Furioso need some combination of buffs, points reduction, and differentiation between each other. Nah way too static. Was more thinking about something like this actuallyWhat is going on with this model? Is he running so fast his arms are like the wings of a jet? Jumping down flapping his arms like a bird to slow his descent?Lmao what a lack of imagination. He could simply be building up momentum for a jump right there. lol, well you do you, but I’d prefer the crappy 2nd edition static “stand at attention” poses to that pose. I don’t mind miniatures with poses reminiscent of movement. I like a miniature having a pose that looks like it’s doing something, but what Cypher is doing really is “something”. Well I said something like that, not exactly the same pose. And I definitely disagree with your overly negative opinion about that kind if pose. Link to comment Share on other sites More sharing options...
Djangomatic82 Posted September 26, 2017 Share Posted September 26, 2017 Since we are going into wishlisting, I am going to look at our Dreadnoughts. The Furioso is meant to be vaguely equivalent to a Ven Dread while the DC equates to an Ironclad. The fact that both are overcosted/underpowered compared to their codex counterparts sucks. Both dreads are clearly short-ranged so how do we differentiate between them beyond any DC specific rules? Firstly, I would make the DC Dread an absolute blender unit. It is not as tough or strong as an Ironclad so I would compensate by simple weight of attacks. Look at the new DG Drone with fleshmower. It gives up most of its shooting potential but has a whopping 9 S8 attacks. That is what the DC Dread should be like, able to rip through whole squads of elite infantry whilst also threatening vehicles with weight of dice. I would allow the Blood Talons to give 4-ish extra attacks when you have a pair. Possibly rerolling to wound would not be out of line like Lightning claws. Blood Talons Melee Melee S+2 AP-3 D2 A model equipped with a Blood Talon rerolls failed to-wound Rolls. A model with 2 Blood Talons makes 4 extra attacks. The Furioso I would make a bit more specialised and optimise it for hunting large, dangerous targets. Firstly I would give it proper Ven Dread stats (WS2+, BS2+ and 6+ ignore damage). The Frag cannon is OK, whilst not optimal, it is inline with other flamer-type weapons so I would leave it as it is. What I would do is give the Furioso fists D6 damage and allow them to roll 2D6 and pick the highest (like melta). This would reflect the old rules that a Furioso could grip and target and then rotate the fists to inflict catastrophic tearing damage. Furioso Fist Melee Melee Sx2 AP-3 D6 Roll 2 dice when inflicting damage with it and discard the lowest result. Bring the points costs down to compare to similar units and we now have to excellent, characterful Dreads that both want to get up close but specialise in different roles. That is a pretty interesting idea, but correct me if I'm wrong, aren't Furioso fists just a pair of DCCW's? Link to comment Share on other sites More sharing options...
Quixus Posted September 26, 2017 Share Posted September 26, 2017 Nah way too static. Was more thinking about something like this actuallyWhat is going on with this model? Is he running so fast his arms are like the wings of a jet? Jumping down flapping his arms like a bird to slow his descent? Nah just a silly anime style run. Jolemai and Phiasco 2 Back to top Link to comment Share on other sites More sharing options...
Damon Nightman Posted September 26, 2017 Share Posted September 26, 2017 (edited) I thought he was shooting people on both sides.... Edited September 26, 2017 by Brother Lemartes Orblivion 1 Back to top Link to comment Share on other sites More sharing options...
Lord_Caerolion Posted September 26, 2017 Share Posted September 26, 2017 ^that sounds quite good, DC and Furioso need some combination of buffs, points reduction, and differentiation between each other. Nah way too static. Was more thinking about something like this actuallyWhat is going on with this model? Is he running so fast his arms are like the wings of a jet? Jumping down flapping his arms like a bird to slow his descent?Lmao what a lack of imagination. He could simply be building up momentum for a jump right there. lol, well you do you, but I’d prefer the crappy 2nd edition static “stand at attention” poses to that pose. I don’t mind miniatures with poses reminiscent of movement. I like a miniature having a pose that looks like it’s doing something, but what Cypher is doing really is “something”.Well I said something like that, not exactly the same pose. And I definitely disagree with your overly negative opinion about that kind if pose. He wasn't even that harsh though? Although really, nobody runs with their arms out behind them other than Naruto. One arm, if you're building momentum to swing something, sure, but not both arms. It's a pretty silly pose. Link to comment Share on other sites More sharing options...
brother_b Posted September 26, 2017 Share Posted September 26, 2017 Nah way too static. Was more thinking about something like this actuallyWhat is going on with this model? Is he running so fast his arms are like the wings of a jet? Jumping down flapping his arms like a bird to slow his descent? Nah just a silly anime style run. When I first saw this back in the day I was instantly reminded of the Hong Kong action movies, like The Killer with Chow Yun Fat. During the gun fights the main character often times spins around shooting people without looking, etc. That's what I think the reference is from at least. As a side note, more and more armies are getting some form of 5,6 shooting for overwatch. Makes me hope that BA get something to deny overwatch to their intended charge targets. Link to comment Share on other sites More sharing options...
Bremon Posted September 27, 2017 Share Posted September 27, 2017 That’s a good point Brother B, with overwatch becoming more effective, and some armies seemingly having flamer style weapons with longer than average reach, a close quarters specialist chapter really needs a way to mitigate that potential damage. Especially in this MSU environment a lucky overwatch can really blunt an elite units output. Link to comment Share on other sites More sharing options...
Are Verlo Posted September 27, 2017 Author Share Posted September 27, 2017 Over a cup of tea this moring I was toying with the followin thoughts: Perhaps the playtesting was done with all the Codexes and some semblance of balance was found by the playtesters. THEN they did a quick and dirty job with the Indexes (compared to the codexes)? So the Indexes never went through the same testing and tweaking as the codexes? Link to comment Share on other sites More sharing options...
Karhedron Posted September 27, 2017 Share Posted September 27, 2017 That is a pretty interesting idea, but correct me if I'm wrong, aren't Furioso fists just a pair of DCCW's? Currently that is the case but at least at one point in previous history, I think they had a special rule allowing them to do extra damage to represent their effectiveness when used as a pair. Link to comment Share on other sites More sharing options...
SGK Posted September 27, 2017 Share Posted September 27, 2017 They did indeed have rules like that once,and I would help them not be Ironclads without the Assault launchers or extra hunter missiles. After all why have a Specific Unit if it Is just a lesser Version of the Ironclad? Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
Quixus Posted September 27, 2017 Share Posted September 27, 2017 Because we're the redheaded armoured step child? Thrown Pommel 1 Back to top Link to comment Share on other sites More sharing options...
Bremon Posted September 27, 2017 Share Posted September 27, 2017 Lol very true, I’m really hoping GW knocks it out of the park and wants us to play Blood Angels instead of Reddish Guard or Ultra Maroons. Link to comment Share on other sites More sharing options...
Panzer Posted September 27, 2017 Share Posted September 27, 2017 Maybe we'll get Dreadnoughts with Jump Packs .... just joking. :P Thrown Pommel 1 Back to top Link to comment Share on other sites More sharing options...
Bremon Posted September 27, 2017 Share Posted September 27, 2017 Lol! Don’t give any potential GW lurkers any ideas, that type of joking around probably brought us Centurions. Link to comment Share on other sites More sharing options...
durdle-durdle Posted September 27, 2017 Share Posted September 27, 2017 ...I'd Be ok with deepstriking/jumping/psychic jumping dreadnoughts... Link to comment Share on other sites More sharing options...
Panzer Posted September 27, 2017 Share Posted September 27, 2017 Me too, actually. :P Link to comment Share on other sites More sharing options...
Dont-Be-Haten Posted September 27, 2017 Share Posted September 27, 2017 · Hidden by Jolemai, September 27, 2017 - Error. Hidden by Jolemai, September 27, 2017 - Error. bjr hhh Link to comment
Phiasco Posted September 28, 2017 Share Posted September 28, 2017 (edited) I'd love for Guilleman, the Lion, and the Angel to get back together and have a reunion tour. :p **Edited to leave only the attempt at humor** Edited September 28, 2017 by Phiasco Link to comment Share on other sites More sharing options...
Panzer Posted September 28, 2017 Share Posted September 28, 2017 You know what I'd really like to see? How about Sanguinious? Brought back with whatever fluff reasoning you please. I'd love for Guilleman, the Lion, and the Angel to get back together and have a reunion tour. Let's not turn this into another Sanguinius thread. It's really hard to mention him without de-railing the whole thread. ^^ Link to comment Share on other sites More sharing options...
Karhedron Posted September 28, 2017 Share Posted September 28, 2017 (edited) Maybe we'll get Dreadnoughts with Jump Packs .... just joking. Given that our Dreads are massively short-ranged, I would like a cheaper way to get them close to the enemy. Storm ravens get expensive very quickly. I am trying to figure out if it is worth converting my Furioso to a Libby Dread so at least it can foot-slog without getting blown to smithereens. Guess I should have built it with magnets. Edited September 28, 2017 by Karhedronuk Link to comment Share on other sites More sharing options...
Brother apocalyptic Posted September 28, 2017 Share Posted September 28, 2017 A decent way to fix OC engines could be that you add a number of inches to your movement. Then for it to succeed you have to roll a dice according to a tiered stat. Ex 3" extra = 2+ on a d6 6" extra = 4+ on a d6 9" extra = 6+ on a d6 IF The roll is failed then you cant move ment this turn. Also, suffer no minus when moving and firing heavy weapons. Link to comment Share on other sites More sharing options...
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