Jump to content

Recommended Posts

Only used it in one game but I rather enjoyed it. Used the full on dakka version and it puts down so much firepower. Had 5 Assault Plasma Hellblasters in it also, done its job and got them up the table. Died to a Land Raider, Ven Dread and Dev squad pounding it for two turns. Feels like a gun platform that handily has a cargo capacity. Game was a draw but it was a solid bullet magnet that let me have more freedom elsewhere on the tabletop.

Garnered quite a bit of complaining from my opponents. It is tough, it is shooty, it has Fly. Guilliman makes it that good though. Without any re-rolls is it pretty solid. With Guilliman it is scary.

IMO th biggest advantage is that you can deploy stuff inside, reducing the number of drops.

I am afraid of diminishing returns. One still allows other stuff along Guilliman. Without Guilliman your Repulsor becomes less efficient. Running two with Hellblasters make it hard to include Guilliman and enough bubble wrap. All theory though, haven't tried it.

I've got this list in mind:

 

HQ:

-Primaris Librarian

-Sgt Chronus

 

Troops:

-5 man Intercessor Squad, Bolt Rifles

-5 man Intercessor Squad, Bolt Rifles

-5 man Intercessor Squad, Bolt Rifles

 

Heavy Support:

-5 man Hellblaster Squad, Plasma Incinerators

-5 man Hellblaster Squad, Plasma Incinerators

-Predator with Twin Lascannon, Lascannon Sponsons

 

Dedicated Transport:

-Repulsor Tank, Twin Lascannon, Las Talon, Onslaught Gatling Cannon, Ironhail Heavy Stubber, Icarus Rocket Pod, 2 Storm Bolters

-Repulsor Tank, Twin Lascannon, Las Talon, Onslaught Gatling Cannon, Ironhail Heavy Stubber, Icarus Rocket Pod, 2 Storm Bolters

 

Lord of War:

-Roboute Guilliman

 

 

 

It's exactly 2k, and is a Batallion.

Edited by Ishagu

I also would not go for the Talon, seeingas you have Guilliman. Your entire army wounds on a 5+, re-rollable, against T7 tanks. That is more than enough most cases. Better keep the 30". You'll be happy to have the extra range, trust me ;)

Also, Sergeant Chronus can not be in a Repulsor. So you are going to need a second HQ.

 

Too bad that there are not Primaris Tech-marines.

Chronus will go in the pred.

 

I'm running a very similar list at 2k but with one repulsor and 10 hell blasters. I've taken a redempter and reivers in lieu of the 2nd repulsor.

Yeah, Chronus is in the Predator :-)

 

I've had a look over my collection and have decided on Las Talons. I have other units packed with Dakka including numerous Razorbacks and 2 Dual Gatling Redemptors for when I decide to shake things up (also my local meta is full of mechanised armies)

 

And yeah, I can easily change up the list and swap various elements. I think 2 Repulsors, Guilliman and a bunch of Primaris will look great on the tabletop :-D

Edited by Ishagu

Yeah, Chronus is in the Predator :-)

 

I've had a look over my collection and have decided on Las Talons. I have other units packed with Dakka including numerous Razorbacks and 2 Dual Gatling Redemptors for when I decide to shake things up (also my local meta is full of mechanised armies)

 

And yeah, I can easily shake up the list and swap various elements. I think 2 Repulsors, Guilliman and a bunch of Primaris will look great on the tabletop :-D

Hell yea brother... Currently changing my list

Wish I could afford a couple more tanks right now... but I've got to get Bobby G first, and I'm not about to spend $90 to buy the box for just him (especially now that Voldus is available separately so I probably couldn't give him away...)

I came here looking for people potentially running 2 (or even 3) of these...I see some folks thinking about it but has anyone actually gone for it?

 

I'm thinking about running 2 - one with 2x5 Hellblasters and one with 1x5 Hellblasters, an Ancient, Captain, and Lieutenant.

I've run my single Repulsor in most of my games... it's perfect for lowering drops, and blocking LoS but I can't afford to decrease my model count any further. It's good, but it's funny how the lack of 2+ save does actually make a difference in some games.

I've run my single Repulsor in most of my games... it's perfect for lowering drops, and blocking LoS but I can't afford to decrease my model count any further. It's good, but it's funny how the lack of 2+ save does actually make a difference in some games.

 

It's definitely a big difference I agree.  I'm considering including something potentially more scary in the list, or perhaps a Deredeo with Pavaise to run near them.

Used a repulsor in 3 1500 point games so far.

 

It only survived to turn 2 in one of the games. First game against chaos and magnus, I got seized on and only got 1 round of shooting to no big effect before Magnus charged and wrecked it.

 

The next game was against Tau, I got seized (again), Tau player had longstrike and 3 hammerheads total. Longstrike took 10 wounds from it by himself (D3 of those mortal wounds from his special rule and more from seeker missiles). The other hammerhead finished it of, with intercessors exploding out in my deployment zone doomed to uselessness.

 

Last game was against a more balanced marine list, it lasted a bit longer, but it seems it comes down to who gets luckier with lascannon rolls.

 

What hurts it the most, I feel, is that it is actually really squishy for the point cost. No invul save hurts a LOT, maybe it is just my local meta, but it seems the invul saves against the heavy weapons is what wins/loses games, having no invul on such expensive models is just a payday for the opponent.

 

Also remembering all the weapons on it can be a pain, especially since nearly all got different ranges, even the las weapons... often annoys people.

Used a repulsor in 3 1500 point games so far.

 

It only survived to turn 2 in one of the games. First game against chaos and magnus, I got seized on and only got 1 round of shooting to no big effect before Magnus charged and wrecked it.

 

The next game was against Tau, I got seized (again), Tau player had longstrike and 3 hammerheads total. Longstrike took 10 wounds from it by himself (D3 of those mortal wounds from his special rule and more from seeker missiles). The other hammerhead finished it of, with intercessors exploding out in my deployment zone doomed to uselessness.

 

Last game was against a more balanced marine list, it lasted a bit longer, but it seems it comes down to who gets luckier with lascannon rolls.

 

What hurts it the most, I feel, is that it is actually really squishy for the point cost. No invul save hurts a LOT, maybe it is just my local meta, but it seems the invul saves against the heavy weapons is what wins/loses games, having no invul on such expensive models is just a payday for the opponent.

 

Also remembering all the weapons on it can be a pain, especially since nearly all got different ranges, even the las weapons... often annoys people.

Might just be me (and I apologize for the tangent), but it sounds like you guys could use some LoS-blocking terrain. Although the Repulsor isn't particularly fast, it does have Fly, so park it behind something so you don't get shot as easily (especially if they seize) and fly over it to get your shots in.

Might just be me (and I apologize for the tangent), but it sounds like you guys could use some LoS-blocking terrain. Although the Repulsor isn't particularly fast, it does have Fly, so park it behind something so you don't get shot as easily (especially if they seize) and fly over it to get your shots in.

I second this. Without decent amounts of LOS blocking terrain, your meta will be defined by heavy weapon spam from shooty armies, alpha strikes, and invuln saves to combat the heavy weapons. Hardly any fun.

It's amazing how much proper terrain actually changes the game.

 

The last two dozen games I've played have featured lots of terrain and at least one level of LoS blocking on buildings. Things like Guilliman gunlines are not overpowered in those situations, and the game focus is shifted to positioning, mobility and board control.

 

It becomes incredibly fun and Tactical, and yet I feel that a lot of players are still deprived of this. All the stories of turn 1 tabling, etc. Experiences like that are rare in my local meta, with almost all games being decided at turn 5 or later.

 

The Repulsor has two understated advantages over a Landraider. Flight and a penalty to units that assault it. My Landraider has actually been destroyed by assaulting units more often than shooting ones. Even a 7" charge would need 9" against a Repulsor which is significant. Also the ability to deploy out of LoS and move over buildings in exceptional.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.