Time of madness Posted September 29, 2017 Share Posted September 29, 2017 Working on a competitive salamander list. Taking advantage of the chapter tactic. Triple vanguard list for a total of 6 command points. 2000pt list. Detachment #1 Captain - powerfist - combi-plasma = 101pts 2 company vets - 1 plasma gun/chainsword - Sgt with combi-plasma and chain sword = 60pts 3 company vets - 2 plasma guns/2 chainswords - Sgt with combi-plasma and chainsword = 89pts 3 company vets - 2 plasma guns/2 chainswords - Sgt with combi-plasma and chainsword = 89pts 3 company vets - 2 plasma guns/2 chainswords - Sgt with combi plasma and chainsword = 89pts 2 razor backs - twin assault cannon - storm bolter = 204pts Detachment #2 Captain - powerfist - combi-plasma = 101pts 2 company vets - 1 plasma gun/chainsword - Sgt with combi-plasma and chain sword = 60pts 3 company vets - 2 plasma guns/2 chainswords - Sgt with combi-plasma and chainsword = 89pts 3 company vets - 2 plasma guns/2 chainswords - Sgt with combi-plasma and chainsword = 89pts 3 company vets - 2 plasma guns/2 chainswords - Sgt with combi plasma and chainsword = 89pts 2 razor backs - twin assault cannon - storm bolter = 204pts Detachment #3 Lieutenant - powerfist - combi melta = 91pts 2 company vets - 1 melta gun/chainsword - Sgt with combi-melta and chain sword = 68pts 3 company vets - 2 melta guns/2 chainswords - Sgt with combi-melta and chainsword = 101pts 3 company vets - 2 melta guns/2 chainswords - Sgt with combi-melta and chainsword = 101pts 3 company vets - 2 melta guns/2 chainswords - Sgt with combi melta and chainsword = 101pts 2 razor backs - twin assault cannon - storm bolter = 204pts Total points is 1998pts Idea is to have each detachment of 2 razorbacks run together. The vets will take advantage of the captains/liuetenants re-rolls. I plan on being pretty aggressive moving the razorbacks forward. They still come in with 72 heavy shots from the assault cannons as they cross the field. Anyone like the list? Link to comment https://bolterandchainsword.com/topic/339955-2000pts-of-salamanders-competitive/ Share on other sites More sharing options...
Claws and Effect Posted October 1, 2017 Share Posted October 1, 2017 So, 36 dudes, none of which can hold objectives since they aren't Troops? I don't see many scenarios where that list will win. Link to comment https://bolterandchainsword.com/topic/339955-2000pts-of-salamanders-competitive/#findComment-4900598 Share on other sites More sharing options...
Jagus Kumkani Posted October 4, 2017 Share Posted October 4, 2017 yeah, that's the downside to this list. Unless you can completely table your opponent, you have nothing to worry about. Link to comment https://bolterandchainsword.com/topic/339955-2000pts-of-salamanders-competitive/#findComment-4902728 Share on other sites More sharing options...
Xisor Posted October 13, 2017 Share Posted October 13, 2017 That's overstating it slightly - troops are very useful in that regard, but they're not essential. Especially not if you think you can clear objectives. It makes the whole game a lot more one of finesse without troops, as you can't reliably hold against everything except others' troops. Personally, I'm not too fussed. And this, in my esteem, fits pretty glowingly for Salamanders. Small units as a fudge for a few pieces coming together. E.g. more self-reliant allows for even smaller combat squads? Add to that that Company Veterans might simply be Salamanders who've been away from Nocturne for a very long time - no opportunity for more than a battlefield promotion, no hope of induction into them on Prometheus, no escalation to lead squads of other companies... For Salamanders, this could easily be a subsection of a far-flung force towards the end of it's campaign making a daring, heartfelt leap into the fires of battle - a Crowning Moment of Awesome, if you will. Of course, it's a brittle, brutal list - be careful. But... I like it! ---- You've also got the handy side of maxing out on the Salamanders' master artificers skill too. Tiny squads, each getting a spare re-roll. But I'm sure it was more about emphasising self-reliance and playing a dangerous game more than exploiting rules... Link to comment https://bolterandchainsword.com/topic/339955-2000pts-of-salamanders-competitive/#findComment-4908397 Share on other sites More sharing options...
Jagus Kumkani Posted October 16, 2017 Share Posted October 16, 2017 You actually make a great point about the Salamanders being small elite units in the fluff and your army as well. Your army is very specialized and looking at it again, I would be worried with all of those Meltas and Plasma coming at me, plus the CT! Your Razorbacks will establish a solid base of fire. Honestly, I don't think you'll have much trouble killing stuff. Link to comment https://bolterandchainsword.com/topic/339955-2000pts-of-salamanders-competitive/#findComment-4910083 Share on other sites More sharing options...
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