Sandy Posted October 15, 2017 Share Posted October 15, 2017 (edited) Evening! So, I've been jumping on and off the hobby lately due to work, although I've been building (and lately painting) steady for the last year. Although now that the 8th edition hit the shelves I feel quite lost in how to "finalize" my army with an army list. Last edition was pretty clear and easy, since the plan was going full veteran and everything with it. Is going full Vanguard detachment army actually viable (if I've understood the detachments correctly)? Anyway, if any of you'd like to come with suggestions or a draft/design on a fitting army list I would really appreciate it. My plan is/was to have 1 Elysian detachment and 1 Astra militarum detachment - If that's viable. Any suggestions are welcome! The inventory so far (both created and planned modelwise): HQ 1x Company commander with a boltgun 1x Command squad - Nothing planned yet. Meat 1x Guard Squad - 3x Sniper & Lascannon 1x Guard Squad - 3x Grenade launcher & Rocket launcher 1x Guard Squad - 3x Plasma & Rocket launcher 1x Guard Squad - 3x "Not yet built" & Rocket Launcher 1x Guard Squad - 3x Melta & Not yet decided HW (skip?) 1x Guard Squad - 3x "Not yet built" & Autocannon 1x Scion Squad - 2x Plasma 1x Scion Squad - 1x Melta & 1x Flamer 1x Scion squad - 1x Grenade launcher & 1x "Not decided" 5 or 6 man squads? Transport 1x Chimera - Autocannon & Flamer 1x Chimera - Autocannon & Heavy bolter 2x Taurox Misc 1x HW mortar squad 1x Tauros Venator - Lascannons 3x Sentinels - 2x plasma cannon, 1x lascannon (not yet decided). Air support 2x Valkyrie - Rocket pods? 1x Marauder Destroyer 1x Thunderbolt So that's basically the inventory. Units that I can make/have/bits/whatever: Commissar/commissar lord Bits for making a few more squads or characters of "meat". Master of the Fleet/Ordonance Inquisitor 5x DW Space marines Of course, I'm happy to make/take in other units that might be vital and so on if I'm missing anything - No shortage on bits! Anyway, thank you in advance, I'll be happy to supply you with any details if I missed anything. Best regards! Edited October 15, 2017 by Sandy Halfpint100 and duz_ 2 Back to top Link to comment https://bolterandchainsword.com/topic/340415-coming-back-to-the-hobby-gamewise/ Share on other sites More sharing options...
Halfpint100 Posted October 15, 2017 Share Posted October 15, 2017 Looks good so far. I havent used vets yet, since i have found normal guard squads decent, cheaper and providing those all important cps. With the scions, do not mix the weapons. they perform better with 2 of the same and flamers are a tad useless on them since they are bs 3+ and cannot deepstrike in range with them Link to comment https://bolterandchainsword.com/topic/340415-coming-back-to-the-hobby-gamewise/#findComment-4909634 Share on other sites More sharing options...
Sandy Posted October 17, 2017 Author Share Posted October 17, 2017 Looks good so far. I havent used vets yet, since i have found normal guard squads decent, cheaper and providing those all important cps. With the scions, do not mix the weapons. they perform better with 2 of the same and flamers are a tad useless on them since they are bs 3+ and cannot deepstrike in range with them Cheers! My plan is to eventually shrink on the Veterans a bit and put together a few normal infantry squads, even though I'm not quite sure about in which detachment or what would be most effective. Yes, the flamer is probably a waste, but I'm collecting the last "Inquisitorial" storm trooper with a flamethrower (gotta catch 'em all) although I might run it as a melta gun. Halfpint100 1 Back to top Link to comment https://bolterandchainsword.com/topic/340415-coming-back-to-the-hobby-gamewise/#findComment-4911304 Share on other sites More sharing options...
Halfpint100 Posted October 18, 2017 Share Posted October 18, 2017 Go for the 3 troop and 2 HQ minimum one. Gives a nice 3cp Link to comment https://bolterandchainsword.com/topic/340415-coming-back-to-the-hobby-gamewise/#findComment-4911517 Share on other sites More sharing options...
Sandy Posted November 3, 2017 Author Share Posted November 3, 2017 (edited) So, I did a quick mash-up (not complete respect to the point cost) of how I could structure my army. Any comments? I'll probably be playing 2000 pts games, but not quite sure how that list would look, but I suppose I have to pick the raisins out of the cookie so to say. Edit: Forgot to equip the Storm trooper command squad with whatever is necessary. ++ Battalion Detachment +3CP (Imperium - Astra Militarum) [68 PL, 1322pts] +++ No Force Org Slot +Regiment: Vostroyan + HQ +Company Commander [31pts, 2 PL]: Astra Militarum Orders, Boltgun, Chainsword, THE ARMOUR OF GRAF TOSCHENKO Inquisitor Greyfax [85pts, 5 PL] + Troops +Infantry Squad [3 PL, 60pts]. 6x Guardsman. Guardsman W/ Special Weapon: Grenade Launcher. Heavy Weapon Team: Autocannon. Sergeant: Chainsword, LaspistolMilitarum Tempestus Scions [78pts, 3 PL]. 2x Scion: 2x Hot-shot Lasgun. Scion w/ Special Weapon: Plasma gun. Scion w/ Special Weapon: Plasma gun. Tempestor: Chainsword, Plasma pistolMilitarum Tempestus Scions [72pts, 3 PL]. 2x Scion: 2x Hot-shot Lasgun. Scion w/ Special Weapon: Meltagun. Scion w/ Special Weapon: Meltagun. Tempestor: Chainsword, Hot-shot Laspistol+ Elites +Command Squad [2 PL, 43pts]. Veteran w/ Medi-pack: Lasgun, Medi-pack. Veteran w/ Regimental Standard: Lasgun, Regimental Standard. Veteran w/ Special Weapon: Sniper rifle. Veteran w/ Special Weapon: Sniper rifleOfficer of the Fleet [25pts, 2 PL]Veterans [5 PL, 87pts]. Veteran Sergeant: Boltgun, Chainsword. 4x Veteran w/ Lasgun. Veteran w/ Special Weapon: Sniper rifle. Veteran w/ Special Weapon: Sniper rifle. Veteran w/ Special Weapon: Sniper rifle. Veteran Weapon Team: LascannonVeterans [5 PL, 120pts]. Veteran Sergeant: Boltgun, Chainsword. 4x Veteran w/ Lasgun. Veteran w/ Special Weapon: Plasma gun. Veteran w/ Special Weapon: Plasma gun. Veteran w/ Special Weapon: Plasma gun. Veteran Weapon Team: Missile launcher+ Fast Attack +Tauros Venator [92pts, 4 PL]. Tauros: Hunter-killer missile, Twin lascannon+ Flyer +Thunderbolt Heavy Fighter [15 PL, 270pts]: 4 Hellstrike Missiles, 2x Twin autocannon, Twin lascannonValkyries [16 PL, 304pts]. Valkyrie: 2x Multiple Rocket Pods, Lascannon. Valkyrie: 2x Multiple Rocket Pods, Lascannon+ Dedicated Transport +Taurox [4 PL, 70pts]: 2x AutocannonTaurox [4 PL, 70pts]: 2x Autocannon _____________________________ ++ Battalion Detachment +3CP (Imperium - Astra Militarum) [46 PL, 850pts] +++ No Force Org Slot +Regiment: Vostroyan + HQ +Lord Commissar [4 PL, 55pts]: Boltgun, Power swordTempestor Prime [3 PL, 41pts]: Astra Militarum Orders, Chainsword, Hot-shot Laspistol+ Troops +Infantry Squad [3 PL, 51pts]. 6x Guardsman. Guardsman W/ Special Weapon: Sniper rifle. Heavy Weapon Team: Heavy bolter. Sergeant: Boltgun, ChainswordMilitarum Tempestus Scions [74pts, 3 PL]. 2x Scion: 2x Hot-shot Lasgun. Scion w/ Special Weapon: Plasma gun. Scion w/ Special Weapon: Plasma gun. Tempestor: Chainsword, Hot-shot LaspistolMilitarum Tempestus Scions [60pts, 3 PL]. 2x Scion: 2x Hot-shot Lasgun. Scion w/ Special Weapon: Hot-shot Volley Gun. Scion w/ Special Weapon: Hot-shot Volley Gun. Tempestor: Chainsword, Hot-shot Laspistol+ Elites +Militarum Tempestus Command Squad [3 PL, 40pts]. Tempestus Scion: Hot-Shot Lasgun. Tempestus Scion: Hot-Shot Lasgun. Tempestus Scion: Hot-Shot Lasgun. Tempestus Scion: Hot-Shot LasgunVeterans [113pts, 5 PL]. Veteran Sergeant: Chainsword, Laspistol. Veteran W/ Heavy Flamer: Heavy flamer. 5x Veteran w/ Lasgun. Veteran w/ Special Weapon: Meltagun. Veteran w/ Special Weapon: Meltagun. Veteran w/ Special Weapon: Meltagun+ Fast Attack +Armoured Sentinels [170pts, 9 PL]. Armoured Sentinel: Lascannon. Armoured Sentinel: Plasma Cannon. Armoured Sentinel: Plasma Cannon+ Heavy Support +Heavy Weapons Squad [33pts, 3 PL]. Heavy Weapon Team: Mortar. Heavy Weapon Team: Mortar. Heavy Weapon Team: Mortar+ Dedicated Transport +Gryphonne Pattern Chimera [111pts, 5 PL]: Autocannon, Heavy Flamer, Heavy StubberGryphonne Pattern Chimera [102pts, 5 PL]: Autocannon, Heavy Bolter, Heavy Stubber _____________________________ ++ Super-Heavy Auxiliary Detachment (Imperium - Astra Militarum) [460pts, 22 PL] +++ No Force Org Slot +Regiment: Vostroyan + Lord of War +Marauder Destroyer [460pts, 22 PL]: 8 Hellstrike Missiles, Heavy Bombs, Twin assault cannon, 3x Twin autocannon, Twin heavy bolter ++ Total: [141 PL, 2717pts] ++ Edited November 3, 2017 by Sandy Link to comment https://bolterandchainsword.com/topic/340415-coming-back-to-the-hobby-gamewise/#findComment-4923684 Share on other sites More sharing options...
Halfpint100 Posted November 3, 2017 Share Posted November 3, 2017 Your first battalion would not get the vostroyan regiment bonus because greyfax is not astra militarium Link to comment https://bolterandchainsword.com/topic/340415-coming-back-to-the-hobby-gamewise/#findComment-4923716 Share on other sites More sharing options...
Tirak Posted November 4, 2017 Share Posted November 4, 2017 Super Heavy Aux also doesn't get a regiment either. You may include a super heavy in a supreme command detachment and give it regiment, but unless you sink greyfax into a vanguard with 3 astropaths on her own, you're better off taking the auxiliary detachment for -1 cp. Link to comment https://bolterandchainsword.com/topic/340415-coming-back-to-the-hobby-gamewise/#findComment-4923865 Share on other sites More sharing options...
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