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I wonder if we could fill a brigade using 6x cheap scout squads

 

It can be done but it doesn't seem to be any good in my opinion in the index version of things anyhow.

I am thinking even with point cuts it is likely a to be too big a sacrifice to fill it out.

(Maybe dual Battalion, but I doubt it unless you are bringing IG for the second Batt)

 

Something like Battalion, Vanguard, and xyz will likely be the way forward I suspect.

 

5+3+? from characters and relics and stuff should be enough I hope =)

 

I wonder if we could fill a brigade using 6x cheap scout squads

 

 

It can be done but it doesn't seem to be any good in my opinion in the index version of things anyhow.

I am thinking even with point cuts it is likely a to be too big a sacrifice to fill it out.

(Maybe dual Battalion, but I doubt it unless you are bringing IG for the second Batt)

 

Something like Battalion, Vanguard, and xyz will likely be the way forward I suspect.

 

5+3+? from characters and relics and stuff should be enough I hope =)

Really? You think a battalion AND a vanguard? You foresee 9 elites and more than 3 hqs.

 

 

I wonder if we could fill a brigade using 6x cheap scout squads

 

It can be done but it doesn't seem to be any good in my opinion in the index version of things anyhow.

I am thinking even with point cuts it is likely a to be too big a sacrifice to fill it out.

(Maybe dual Battalion, but I doubt it unless you are bringing IG for the second Batt)

 

Something like Battalion, Vanguard, and xyz will likely be the way forward I suspect.

 

5+3+? from characters and relics and stuff should be enough I hope =)

Really? You think a battalion AND a vanguard? You foresee 9 elites and more than 3 hqs.

 

You are thinking brigade.  

 

I was able to build a list with a battalion, vanguard and spearhead at 2000 points.

 

 

I wonder if we could fill a brigade using 6x cheap scout squads

 

It can be done but it doesn't seem to be any good in my opinion in the index version of things anyhow.

I am thinking even with point cuts it is likely a to be too big a sacrifice to fill it out.

(Maybe dual Battalion, but I doubt it unless you are bringing IG for the second Batt)

 

Something like Battalion, Vanguard, and xyz will likely be the way forward I suspect.

 

5+3+? from characters and relics and stuff should be enough I hope =)

Really? You think a battalion AND a vanguard? You foresee 9 elites and more than 3 hqs.

 

 

Look at the minimums for the command points man =)

 

Battalion = 1 HQ + 3xTroop

Vanguard = 1 HQ + 3xElites

Spearhead = 1 HQ + 3xHeavys

 

Totally doable = 5 base command points, then fill in from there with the rest of your stuffs

Edited by Crimson Ghost IX

 

I wonder if we could fill a brigade using 6x cheap scout squads

 

It can be done but it doesn't seem to be any good in my opinion in the index version of things anyhow.

I am thinking even with point cuts it is likely a to be too big a sacrifice to fill it out.

(Maybe dual Battalion, but I doubt it unless you are bringing IG for the second Batt)

 

Something like Battalion, Vanguard, and xyz will likely be the way forward I suspect.

 

5+3+? from characters and relics and stuff should be enough I hope =)

 

 

I wonder how the chapter tactic and overall the codex will change that.

 

Combat blade scouts with +1 to wound roll are a lot better now. 

 

 

 

I wonder if we could fill a brigade using 6x cheap scout squads

 

It can be done but it doesn't seem to be any good in my opinion in the index version of things anyhow.

I am thinking even with point cuts it is likely a to be too big a sacrifice to fill it out.

(Maybe dual Battalion, but I doubt it unless you are bringing IG for the second Batt)

 

Something like Battalion, Vanguard, and xyz will likely be the way forward I suspect.

 

5+3+? from characters and relics and stuff should be enough I hope =)

Really? You think a battalion AND a vanguard? You foresee 9 elites and more than 3 hqs.

 

 

Look at the minimums for the command points man =)

 

Battalion = 1 HQ + 3xTroop

Vanguard = 1 HQ + 3xElites

Spearhead = 1 HQ + 3xHeavys

 

Totally doable = 5 base command points, then fill in from there with the rest of your stuffs

 

8 command points, remember you get 3 free if you are battleforged.

540 for 6 5 man intercessor squads.

 

A captain, librarian and 2 lieutenants (primaris or normal)

 

Should total to about 900ish points.

 

 

9 command points.

 

The intercessors are going to be as good as the scouts in melee, whilst having a better default ranged weapon and being more resilient.

 

1100 points remaining for other things, could likely chuck in a vanguard detachment of an ancient, some DC and some SG

 

To bump it to 10. And still have points remaining. For some sensible dakka.

 

Swapping out a couple squads of intercessors for tacticals with lascannons and another couple to scouts with rocket launchers may not go amiss either.

Thing about the scouts is that infiltrate ability - means they can get a far higher chance of a first turn charge.  
I do like how cheap the intercessors are  - will probably try to work some of them into a list, somehow.  

 

I wouldn't buy scouts for their ability to first turn charge - too hard to support an incredibly squishy unit that will end up unsupported. And they aren't THAT good at melee.

 

But I'm also not a tournament player, so it's fair to say I know nothing (Jon Snow)

I wouldn't buy scouts for their ability to first turn charge - too hard to support an incredibly squishy unit that will end up unsupported. And they aren't THAT good at melee.

It depends what they can charge. If you opponent has neglected to bubble-wrap his fire support units, BA CC Scouts could make quite a mess there. They wound Dark Reapers on a 2+.

 

It is situational for sure but if your opponent has left something juicy unguarded, why not throw a 55 point suicide squad at it? :smile.:

55 pts of glorious fun for sure =)

My boomsticks are less shiney what with +1 to wound combat knives now being a thing (praise be), but I am still gonna run some forward scouts.

 

Making the no mans land a friendly LZ is most important.

Having something to charge into the bubble wrap / chaff rather than it greeting your forces as they advance can be handy as well situationally.

Pinning and (more so) just screening are both good ideas to at least consider I am thinking. Hence the scouts.

 

That said other long range troops are looking good to have also.

 

Really gonna depend on what all is on the menu to be made really, but I foresee 2-3+ units of cheap non sniper scouts in my first codex armies.

Edited by Crimson Ghost IX

I wouldn't buy scouts for their ability to first turn charge - too hard to support an incredibly squishy unit that will end up unsupported. And they aren't THAT good at melee.

 

But I'm also not a tournament player, so it's fair to say I know nothing (Jon Snow)

I use scouts to counter Alpha strikes. The ability ro completely disrupt the opponent from being able to free squat on your board's back/midline. Throws a wrench in your opponent's plans.

 

It forces him to spend a turn to get into position or to kill the scouts for a beta strike. This doubles against smite spam.

Absol-Freaking-lutly Especially with Landspeeder Storms. Scouts are going to be great in CC due to having Boltpistols and Chainswords making them basically Assault marines minus the jump pack(and armor of course). People are going to learn to fear Scouts getting stuck in their lines and grabbing backfield objectives. I cannot wait.

 

Krash

Plus you can give the sergeant a ccw and a chainsword!

I used two five man squads and corbs in a raven and they were quite effective. I took them as infill bubble wrap but against guys who didn't have deepstriking units, I could kick the JP units onto the board and use the stormraven to deliver a surprisingly effective mini blender. a DC dread, and mephiston charging heavy hitters ten corb supported scouts with 24 attacks at s5 slapping infantry out of the stormraven.

 

 

 

I wonder if we could fill a brigade using 6x cheap scout squads

 

It can be done but it doesn't seem to be any good in my opinion in the index version of things anyhow.

I am thinking even with point cuts it is likely a to be too big a sacrifice to fill it out.

(Maybe dual Battalion, but I doubt it unless you are bringing IG for the second Batt)

 

Something like Battalion, Vanguard, and xyz will likely be the way forward I suspect.

 

5+3+? from characters and relics and stuff should be enough I hope =)

Really? You think a battalion AND a vanguard? You foresee 9 elites and more than 3 hqs.

 

You are thinking brigade.  

 

I was able to build a list with a battalion, vanguard and spearhead at 2000 points.

 

 

As it turns out, no, I was thinking battalion. I was just adding up the maximum number of elites instead of the minimum number (in order to lasso in the CP's). So, I brainfarted, just not in the way you initially thought :-)

 

I wonder if we could fill a brigade using 6x cheap scout squads

 

It can be done but it doesn't seem to be any good in my opinion in the index version of things anyhow.

 

 

Really? 330 points for 6 Scout units. You can mix and match bolt pistol and combat blade and Astartes shotguns. They are great for bubble wrap because they can infiltrate. Granted individually they won't last long, but if someone is shooting at Scouts all your other units are doing Sanguinius' work. I really think people downplay Scouts. They aren't solely going to win you games, but for 55 points with obsec they are solid.

So I saw limited edition Codex. New cover art. $80. Art is nice, but I don't think it's worth the jump in price. I also saw the dice. Blood Angels symbol on the 6, a skull on the 1, and Blood Drops instead of pips. They look good, not great. I'll probably stick with my Chessex custom dice.

So I saw limited edition Codex. New cover art. $80. Art is nice, but I don't think it's worth the jump in price. I also saw the dice. Blood Angels symbol on the 6, a skull on the 1, and Blood Drops instead of pips. They look good, not great. I'll probably stick with my Chessex custom dice.

Dear lord...why does GW make things so hard on me...

 

...insta buy as well.

Not enough data to provide an objective argument (yet) but I am firmly hopping on the scout train.

 

Deploy them first. Literally dictate no-man’s land and if your enemy will be able to DS near your lines.

 

And for us, if we use them as charge-bait for stuff like Khirne or Genestealers, that helps us because we can pounce and get the charge on them T2.

I've been on the scout train since 8th dropped, I'm just glad with the Red Thirst making its reappearence that my mixed units of ccw and shotgun scouts are back to being better than bolter scouts.

 

They prevent deep strike, their cheap, obsec troops, and now they can punch well above their weight class again.

 

I'm particularly partial to a specific scout sergeant with a power sword and meltabombs who, last edition, had an impressive kill tally under his belt, which included his squad taking on and killing a 3 man unit of thunderwolf cavalry, a storm talon sitting on the game winning objective, and a very very suprised squad of bloodletters.

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