yergerjo Posted November 7, 2017 Share Posted November 7, 2017 As an IH player i have always been a dread-head. I grew into wargaming from Battletech so stompy robots are great. Im considering adding a Mortis Pattern Dread into my lists (which have too few dreads for my meta). I like the double Kheres for the 12 S7 shots hitting on 2's but there is something about the double multimelta as well. Thoughts? Link to comment https://bolterandchainsword.com/topic/341128-mortis-dread-thoughts/ Share on other sites More sharing options...
Brother_Gneecapper Posted November 7, 2017 Share Posted November 7, 2017 (edited) I think going double Melta means you're getting up close to be able to function and at that point why not just do a single melta and a close combat weapon so you can't be forced into melee and tarpitted as easily. A Melta has an 8 inch range, hitting on 3's before degradation if you move. Taking 2 of them gives you 2 shots of strength 8, -4 ap and d6 dmg, rolling 2 and discarding the low at 4 inches. By the time you get that close, you may as well charge and start punching. If you give double melta's you can still melee but it's now strength 7 and no armor pen so it'll be pretty worthless. A contemptor dreadnought is str 14 with the power fist, hitting most vehicles on 2's and the toughest on 3's and does a flat 3 damage per swing. A melta IIRC does D6 damage meaning an average of 3.5 per shot, which you'd get 2 shots out of with the dual melta vs 4 melee attacks. The melta is only strength 8 so you're hitting most vehicles on a 3 the toughest on 4's. The powerfist hitting on 2's in melee undamaged, wounding most on 2's I think you'll get more through and do more damage with the close combat but I haven't actually done any math just guessing. On my dreadnought I have trouble even justifying the cost of 1 melta over the assault cannon, by the time you're in melta range you're typically in charge range and if I'm in charge range I feel melee is far more reliable than the melta. The assault cannon is nice for shooting up the squishies. Edited November 7, 2017 by Brother_Gneecapper Link to comment https://bolterandchainsword.com/topic/341128-mortis-dread-thoughts/#findComment-4926176 Share on other sites More sharing options...
CCE1981 Posted November 7, 2017 Share Posted November 7, 2017 I think going double Melta means you're getting up close to be able to function and at that point why not just do a single melta and a close combat weapon so you can't be forced into melee and tarpitted as easily. A Melta has an 8 inch range, hitting on 3's before degradation if you move. Taking 2 of them gives you 2 shots of strength 8, -4 ap and d6 dmg, rolling 2 and discarding the low at 4 inches. By the time you get that close, you may as well charge and start punching. If you give double melta's you can still melee but it's now strength 7 and no armor pen so it'll be pretty worthless. A contemptor dreadnought is str 14 with the power fist, hitting most vehicles on 2's and the toughest on 3's and does a flat 3 damage per swing. A melta IIRC does D6 damage meaning an average of 3.5 per shot, which you'd get 2 shots out of with the dual melta vs 4 melee attacks. The melta is only strength 8 so you're hitting most vehicles on a 3 the toughest on 4's. The powerfist hitting on 2's in melee undamaged, wounding most on 2's I think you'll get more through and do more damage with the close combat but I haven't actually done any math just guessing. On my dreadnought I have trouble even justifying the cost of 1 melta over the assault cannon, by the time you're in melta range you're typically in charge range and if I'm in charge range I feel melee is far more reliable than the melta. The assault cannon is nice for shooting up the squishies. Check the ranges again. Meltaguns have a 12” range with 6” sweet spot, Multimeltas, what the OP is talking about have a 24” range with a 12” sweet spot. Add in the 9” movement and you have a 33” threat range with a 21” sweet spot at top range. Even with that I tend to agree that the range is a little short for a dreadnought to only get 2 shots from. Link to comment https://bolterandchainsword.com/topic/341128-mortis-dread-thoughts/#findComment-4926503 Share on other sites More sharing options...
WarriorFish Posted November 7, 2017 Share Posted November 7, 2017 With the dastardly movement penalty to heavy weapons I think that retaining the combat weapon is best for Dreads in 8th, generally speaking. Unless you are intending/building for fire support where it can sit back and unleash hell reliably I prefer mixing weapons. That said I do usually prefer to run them in a supporting role where the ability to smash faces goes a long way, but hitting first on the charge with 4 attacks is pretty nasty. Link to comment https://bolterandchainsword.com/topic/341128-mortis-dread-thoughts/#findComment-4926725 Share on other sites More sharing options...
yergerjo Posted November 7, 2017 Author Share Posted November 7, 2017 If I add a Mortis, it will be for stationary fire support. I am also leaning towards the double Kheres. I'd consider also doing a double fist, but the reroll 1's without extra attacks dont seem worth giving up a gun...thoughts? Link to comment https://bolterandchainsword.com/topic/341128-mortis-dread-thoughts/#findComment-4926780 Share on other sites More sharing options...
WarriorFish Posted November 7, 2017 Share Posted November 7, 2017 I think a gun is better than a bit extra punch, versatility goes a long way as while they're nice in combat they won't spend all their time there :) Link to comment https://bolterandchainsword.com/topic/341128-mortis-dread-thoughts/#findComment-4926860 Share on other sites More sharing options...
TheDecay Posted November 9, 2017 Share Posted November 9, 2017 It's just reroll 1's to hit, it doesn't specify in combat. I've ran the double fists with a plasma blaster in each, so rerolling 1's is actually pretty awesome.He's a great addition if you need a fast punchy elite killer in your army. Link to comment https://bolterandchainsword.com/topic/341128-mortis-dread-thoughts/#findComment-4928536 Share on other sites More sharing options...
yergerjo Posted November 9, 2017 Author Share Posted November 9, 2017 It's just reroll 1's to hit, it doesn't specify in combat. I've ran the double fists with a plasma blaster in each, so rerolling 1's is actually pretty awesome. He's a great addition if you need a fast punchy elite killer in your army. Oooh thats kinda dirty...but nice TheDecay 1 Back to top Link to comment https://bolterandchainsword.com/topic/341128-mortis-dread-thoughts/#findComment-4928541 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now