Cpt_Reaper Posted November 22, 2017 Share Posted November 22, 2017 Vehicle Design Rules V 3.0 These rules are based upon the Vehicle Design Rules presented in Chapter Approved 2017. The aim of these rules is to expand the list of weapons available to the custom Land Raider. Building the Land Raider: use the following steps: Select Faction of the Land Raider Select Primary Weapons Determines starting Transport Capacity Select Secondary Weapons Selecting a secondary weapon and modify Transport Capacity as directed. Selecting secondary weapons changes the Land Raider from heavy Support to Lord of War Select Hull Mounted Weapons Select Wargear options List Abilities List Profile Keywords 1) SELECT FACTIONIMPERIUM Adeptus Astartes Blood Angels Dark Angels Space Wolves CHAOS Heretic Astartes Death Guard Thousand Sons 2) PRIMARY SPONSONS, Starting Transport Capacity IMPERIUM Adeptus Astartes two twin multimeltas 10TC two quad heavy bolters 10TC two twin lascannons 10TC two typhoon missile launchers 10TC two flamestorm cannons 12TC two hurricane bolters 16TC Blood Angels two twin multimeltas 10TC two quad heavy bolters 10TC two twin lascannons 10TC two typhoon missile launchers 10TC two flamestorm cannons 12TC two hurricane bolters 16TC Dark Angels two twin multimeltas 10TC two quad heavy bolters 10TC two twin lascannons 10TC two typhoon missile launchers 10TC two flamestorm cannons 12TC two hurricane bolters 16TC Space Wolves two twin multimeltas 10TC two quad heavy bolters 10TC two twin lascannons 10TC two typhoon missile launchers 10TC two flamestorm cannons 12TC two hurricane bolters 16TC CHAOS Heretic Astartes two twin multimeltas 10TC two twin heavy flamers 10TC two twin lascannons 10TC two quad heavy bolters 10TC two hades autocannons 10TC two ectoplasma cannons 10TC two baleflamers 12TC two reaper autocannons 16TC Death Guard two twin multimeltas 10TC two twin heavy flamers 10TC two twin lascannons 10TC two quad heavy bolters 10TC two hades autocannons 10TC two ectoplasma cannons 10TC two baleflamers 12TC two twin entropy cannons 12TC two reaper autocannons 16TC Thousand Sons two twin multimeltas 10TC two twin heavy flamers 10TC two twin lascannons 10TC two quad heavy bolters 10TC two hades autocannons 10TC two ectoplasma cannons 10TC two baleflamers 12TC two reaper autocannons 16TC 3) SECONDARY SPONSON WEAPONS: Selecting secondary weapons changes the Land Raider from heavy Support to Lord of War IMPERIUM Adeptus Astartes none -0TC two lascannons -5TC two heavy bolters -5TC two heavy flamers -5TC Blood Angels none -0TC two lascannons -5TC two heavy bolters -5TC two heavy flamers -5TC Dark Angels none -0TC two lascannons -5TC two heavy bolters -5TC two heavy flamers -5TC Space Wolves none -0TC two lascannons -5TC two heavy bolters -5TC two heavy flamers -5TC CHAOS Heretic Astartes none -0TC two lascannons -5TC two heavy bolters -5TC two heavy flamers -5TC Death Guard none -0TC two lascannons -5TC two heavy bolters -5TC two heavy flamers -5TC two plague spitters -5TC Thousand Sons none -0TC two lascannons -5TC two heavy bolters -5TC two heavy flamers -5TC two heavy warpflamers -5TC 4) HULL WEAPONS IMPERIUM Adeptus Astartes twin heavy bolters -0TC twin assault cannon -0TC twin heavy flamers -0TC grav-cannon and grav amp -0TC twin lascannon -5TC twin plasma cannon -5TC thunderfire cannon -4TC demolisher cannon -16TC Blood Angels twin heavy bolters -0TC twin assault cannon -0TC twin heavy flamers -0TC grav-cannon and grav amp -0TC twin lascannon -5TC twin plasma cannon -5TC thunderfire cannon -4TC demolisher cannon -16TC Dark Angels twin heavy bolters -0TC twin assault cannon -0TC twin heavy flamers -0TC grav-cannon and grav amp -0TC twin lascannon -5TC twin plasma cannon -5TC thunderfire cannon -4TC demolisher cannon -16TC Rift Cannon -16TC Space Wolves twin heavy bolters -0TC twin assault cannon -0TC twin heavy flamers -0TC twin helfrost cannon -0TC grav-cannon and grav amp -0TC twin lascannon -5TC twin plasma cannon -5TC thunderfire cannon -4TC demolisher cannon -16TC helfrost destructor -16TC CHAOS Heretic Astartes twin heavy bolters -0TC reaper autocannon -0TC twin heavy flamers -0TC twin lascannon -5TC twin plasma cannon -5TC soulburner bombard -4TC demolisher cannon -16TC Death Guard twin heavy bolters -0TC heavy slugger -0TC rothail volleygun -0TC reaper autocannon -0TC twin heavy flamers -0TC twin blight launcher -0TC twin entropy cannons -5TC twin lascannon -5TC twin plasma cannon -5TC soulburner bombard -4TC demolisher cannon -16TC plagueburst mortar -16TC Thousand Sons twin heavy bolters -0TC reaper autocannon -0TC twin heavy warpflamers -0TC twin soulreaper cannons -0TC twin lascannon -5TC twin plasma cannon -5TC soulburner bombard -4TC demolisher cannon -16TC 5) WARGEAR IMPERIUM Adeptus Astartes hunter killer storm bolter twin plasma gun multi-melta Blood Angels hunter killer storm bolter twin plasma gun multi-melta Dark Angels hunter killer storm bolter twin plasma gun multi-melta Space Wolves hunter killer storm bolter twin plasma gun multi-melta CHAOS Heretic Astartes combi bolter combi flamer combi melta combi plasma Havoc Launcher Death Guard combi bolter combi flamer combi melta combi plasma Havoc Launcher Thousand Sons combi bolter combi flamer combi melta combi plasma Havoc Launcher 6) ABILITIES IMPERIUM Adeptus Astartes Power of Machine Spirit Explodes Smoke Launchers Power Overlord* Frag Assault Launchers** Blood Angels Power of Machine Spirit Explodes Smoke Launchers Power Overlord* Frag Assault Launchers** Dark Angels Power of Machine Spirit Explodes Smoke Launchers Power Overlord* Frag Assault Launchers** Space Wolves Power of Machine Spirit Explodes Smoke Launchers Power Overlord* Frag Assault Launchers** * Land Raiders with 3 twin lascannons and 2 lascannons only ** Land Raiders with neither lascannons or twin lascannons CHAOS Heretic Astartes Daemonic Machine Spirit Explodes Smoke Launchers Death Guard Daemonic Machine Spirit Explodes Smoke Launchers Thousand Sons Daemonic Machine Spirit Explodes Smoke Launchers 7) PROFILE All Land Raiders have the same profile. All Land Raiders created using these guidelines have a Power Level of 20 and the Heavy Support Battlefield Role. Those with a secondary weapon system are 30 Power Level and are the Lord of War Battlefield Role. 8) KEYWORDS Write down your Land Raider’s FACTIONS KEYWORDS: IMPERIUM Adeptus Astartes IMPERIUM ADEPTUS ASTARTES <CHAPTER> Blood Angels IMPERIUM ADEPTUS ASTARTES BLOOD ANGELS Dark Angels IMPERIUM ADEPTUS ASTARTES DARK ANGELS Space Wolves IMPERIUM ADEPTUS ASTARTES SPACE WOLVES CHAOS Heretic Astartes CHAOS HERETIC ASTARTES <MARK OF CHAOS> <LEGION> Death Guard CHAOS HERETIC ASTARTES NURGLE DEATH GUARD Thousand Sons CHAOS HERETIC ASTARTES TZEENTCH THOUSAND SONS All Land Raiders have the following KEYWORDS: VEHICLE LAND RAIDER Land Raiders with a transport capacity have the TRANSPORT KEYWORD. Finally, create a name for your Land Raider (e.g. Terminus Maxima) to be its last KEYWORD. Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/ Share on other sites More sharing options...
Cpt_Reaper Posted November 22, 2017 Author Share Posted November 22, 2017 Changelog 1.0 Imperium Added the Space Wolves Stormwolf/Stormfang Gunship sponson weapons in the form of Cyclone missile launcher. Added grav-cannon and grav amp Added thunderfire cannon Added demolisher cannon added twin plasma gun Chaos: Added twin heavy flamer hull mount Added Havoc Launcher Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/#findComment-4937605 Share on other sites More sharing options...
Cpt_Reaper Posted November 29, 2017 Author Share Posted November 29, 2017 Changelog V1.5: - Changed secondary weapons to match upcoming VDR Next I'll be adding Forgeworld weapons systems and custom Land Raider Ares rules. Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/#findComment-4945952 Share on other sites More sharing options...
Cpt_Reaper Posted December 5, 2017 Author Share Posted December 5, 2017 Changelog: V2.0: Updated to match release version Changed Land Raiders without secondary weapons to be Heavy Support and 20 Power for balance reasons Looking for suggestions for CHAOS weapons. Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/#findComment-4952208 Share on other sites More sharing options...
Bjorn Firewalker Posted December 8, 2017 Share Posted December 8, 2017 Looks good. I should get a copy of 'Chapter Approved' to take advantage of this. Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/#findComment-4954382 Share on other sites More sharing options...
The Unseen Posted December 22, 2017 Share Posted December 22, 2017 If your going to do that, I recommend giving chaos the ability to either leave the sponsons off or give them some version of weapons that increases transport capacity. The lack thereoff is probably the worst example of missed opportunity Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/#findComment-4965959 Share on other sites More sharing options...
Quixus Posted December 23, 2017 Share Posted December 23, 2017 Assault cannons are essentially free. So there is no reason to have the phobos loadout instead of two twin lascannon sponsons and one hull mounted twin assault cannon. Is that intentional? Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/#findComment-4966717 Share on other sites More sharing options...
Cpt_Reaper Posted December 24, 2017 Author Share Posted December 24, 2017 If your going to do that, I recommend giving chaos the ability to either leave the sponsons off or give them some version of weapons that increases transport capacity. The lack thereoff is probably the worst example of missed opportunity I'd be leaning more towards a Crusader/Redeemer analogue, but I don't know what weapons chaos should use as I've now run out of kitbash options and anything else will require converting. I wanted to keep it to kitbashing for now for simplicity. Assault cannons are essentially free. So there is no reason to have the phobos loadout instead of two twin lascannon sponsons and one hull mounted twin assault cannon. Is that intentional? Yes and no, as I wanted to stick to open play and leave out points for simplicity at this early stage. I plan on introducing a rule that give bonuses for different load outs like the current Terminus Ultra rule (like running out of ammo for a all ballistic load out). I want the VDR to allow making new Land Raiders, so making the phobos would be a bit of a waste. For the same load out it'd be 20 Power rather than 19 for no benefit. Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/#findComment-4967097 Share on other sites More sharing options...
Petitioner's City Posted January 1, 2018 Share Posted January 1, 2018 Could you add more of the specifically Chaotic weapons to the list - weapons from FW especially, or the ones on the daemon walkers? Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/#findComment-4971858 Share on other sites More sharing options...
Cpt_Reaper Posted January 2, 2018 Author Share Posted January 2, 2018 Chaos unique weapons that I feel would suit a Land Raider are: Hades Autocannon, Reaper Autocannon and Ectoplasma cannons. All 3 of which need converting to be mounted on a sponson. Should I just add them anyway? Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/#findComment-4972240 Share on other sites More sharing options...
Atia Posted January 2, 2018 Share Posted January 2, 2018 Chaos unique weapons that I feel would suit a Land Raider are: Hades Autocannon, Reaper Autocannon and Ectoplasma cannons. All 3 of which need converting to be mounted on a sponson. Should I just add them anyway? Don't forget some Death Guard flamer sponsons :P Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/#findComment-4972373 Share on other sites More sharing options...
Cpt_Reaper Posted January 2, 2018 Author Share Posted January 2, 2018 Time to get heretekal! That is once my pc actually boots up. Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/#findComment-4972753 Share on other sites More sharing options...
Project XXVIII Posted January 23, 2018 Share Posted January 23, 2018 Any way to add; 3. Hull Mounted Weapons - Avenger Mega Bolter**** (****) Dark Angels Only I like the "- two cyclone missile launchers 10TC*", though why wouldn't you make them Typhoon? It's the same points cost, which in and of itself rather confused me when I read it the first time, and to be honest still confuses me. Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/#findComment-4990701 Share on other sites More sharing options...
Cpt_Reaper Posted June 12, 2018 Author Share Posted June 12, 2018 Changelog: V3.0: Changed Cyclone Missile Launcher to Typhoon Missile Launcher updated and expanded all options including Blood Angels, Dark Angels, Space Wolves, Death Guard and Thousand Sons Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/#findComment-5103872 Share on other sites More sharing options...
Quixus Posted June 12, 2018 Share Posted June 12, 2018 Am I reading v3.0 right, that every loyalist land raider gets frag assault launchers? shouldn't those be limited to the "less powerful" sponson weapons like hurricane bolters and heavy flamers? Do Thousand Sons intentionally lack wargear options like the combi bolter? Your numbering is off from secondary weapons onwards. I like the "- two cyclone missile launchers 10TC*", though why wouldn't you make them Typhoon? It's the same points cost, which in and of itself rather confused me when I read it the first time, and to be honest still confuses me.They also have the same profile, so the same cost isn't that remarkable. IIRC this missile launcher is only called CML when attached to TDA. Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/#findComment-5103902 Share on other sites More sharing options...
Cpt_Reaper Posted June 12, 2018 Author Share Posted June 12, 2018 Am I reading v3.0 right, that every loyalist land raider gets frag assault launchers? shouldn't those be limited to the "less powerful" sponson weapons like hurricane bolters and heavy flamers? Do Thousand Sons intentionally lack wargear options like the combi bolter? Your numbering is off from secondary weapons onwards. Fixed those oversights. Thanks for pointing them out. I like the "- two cyclone missile launchers 10TC*", though why wouldn't you make them Typhoon? It's the same points cost, which in and of itself rather confused me when I read it the first time, and to be honest still confuses me.They also have the same profile, so the same cost isn't that remarkable. IIRC this missile launcher is only called CML when attached to TDA. The Typhoon has a 48" range rather than 36" and has Heavy 2D6 frag missiles rather than Heavy 2D3. Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/#findComment-5103932 Share on other sites More sharing options...
Quixus Posted June 12, 2018 Share Posted June 12, 2018 The Typhoon has a 48" range rather than 36" and has Heavy 2D6 frag missiles rather than Heavy 2D3.Woops, I should have looked at them in 8th edition. In 7th and before they had the same profile. Link to comment https://bolterandchainsword.com/topic/341580-vehicle-design-rules-expanded/#findComment-5103960 Share on other sites More sharing options...
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