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new DG player


Infectious-D

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Hi there,

 

started the hobby back from a 15 year hiatus. Since last June when the DI box released i'm hooked on the guard.

the last couple of months  I spent painting en collecting my army, checking all sort of DG related Instagram posts and ofcourse B&C forum.

 

Cause I still didn't even play my first 8th edition game I consider myself  more of a "Fluff" hobbyist then a player. ( Last game I played back in the days was like 4th or 5th edition)

But I sure wanna take my DG to the tabletop!

 

This is not my  armylist but is consists so far of:

 

 Having: 

-------------

 

DI- Lord of contagion , but in doubt if I would swap him for a Deamon Prince

DI- Plaguecaster

DI- Blightbringer

 

DI- 7 squad Plaguemarines, bolters & plasma

 

multipart 7 squad Plaguemarines kit, bolters & blightlauncher

 

30 Poxwalkers

 

Plaguesurgeon

 

DI- Foetid drone

 

Wanting:

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Typhus

 

Deamon prince

 

another squad of 5/7 PM, flails,axes, etc

 

"Blightlord termi's"/ not sure of them.

 

Chaos cultists

 

Heavy weapon/heavy support something.

 

 

Just some questions now:

 

For now I'm still in doubt  whats best, keeping   2 times a 7 man PM squad ( shooty) and another 5 PM and kitting them out as a CC squad. ( Flails/axes etc)

or doing 3 squads of 5 marines with 2 squads shooty and 1 squad CC?

 

Blightlord termi's worth taking for my army?

 

tips and tricks are welcome...

 

 

 

 

 

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Blightlords are good but I've only ever used two units of five so don't know if one box is good or not. I use them with just a flail and no combiweapons so they're cheap enough to throw away as a distraction if I have to.

 

Melee plague marines are okay but I've never used them without rhinos. I'd expect they have to be big units (15-20) if you footslog them.

 

Plague marines really need two special weapons per squad and a plasma gun sergeant unless they're going into melee. 5 man units vs 7 man doesn't really matter apart from 7 bodies obviously being better if you're not going to add extra squads. The real advantage of 5 man squads is being able to put two in a rhino and carry those extra special weapons.

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