JamesI Posted December 1, 2017 Share Posted December 1, 2017 Now that preorders are going live I am allowed to write this. I hate to admit this, but I've had the Codex for a week now. Sadly only had time to play 1 game so far with it. I'll start with a few favorites new things Astorath - his axe is back to being +2 strength! With the bonus to wound making me want to maximize attacks, I think Sanguinor will be a really good choice this codex. Also the ability to leave combat and recharge getting the +1 to wound off again Librarian Dreads flying are a thing again! The reroll to wound provide by Lieutenants is great, though I think I am more interested in rerolls to hit. Sanguinary Guard got cheaper. base cost is now 20. And with Angelus bolters cheaper, that makes the minimum cost per model 35 points. Stratagems- my favorite I have not seen revealed by GW is Descent of Angels. 2Cp. A unit with jump packs that deep struck that turn charges with 3d6. Not 3d6 drop the lowest. 3d6. Artifacts: My favorite is the banner for the 5+ FNP. 2 others I like, Angels Wing, jump pack can reroll charge distance and no overwatch by target. Hammer of Baal. Thunder hammer but without the -1 to hit penalty. Warlord trait: Heroic bearing. Units within 6 inches automatically pass morale. Psychic power: Quickening +d3 attacks for the psyker and +3 inches charge and advance. Some things I found disappointing: Dante is too expensive for what he does I think. I would rather take Astorath or sanguinor and save points. DC should be better, the +1 to wound on the charge does not make up for not being able to use the 5++ for the banner and that Vanguard are cheaper and can get more attacks with 2 chainswords per model. Baal predators are actually slightly more expensive (the base cost got cheaper but the Twin linked assault cannon got more expensive) Don't bother playing a Successor chapter. the only reason to is if you want to use Seth. I will try to answer questions when I can. And will probably add more information as I think of it. Jorin Helm-splitter, neonmole, Frater Cornelius and 16 others 19 Back to top Link to comment Share on other sites More sharing options...
tkni Posted December 1, 2017 Share Posted December 1, 2017 Stratagems- my favorite I have not seen revealed by GW is Descent of Angels. 2Cp. A unit with jump packs that deep struck that turn charges with 3d6. Not 3d6 drop the lowest. 3d6. Psychic power: Quickening +d3 attacks for the psyker and +3 inches charge and advance. Oh my. This'll be fun. Thrown Pommel 1 Back to top Link to comment Share on other sites More sharing options...
Panzer Posted December 1, 2017 Share Posted December 1, 2017 (edited) Psychic power: Quickening +d3 attacks for the psyker and +3 inches charge and advance. Is the +3" charge and advance for the psyker only or can you cast it on a different unit? If on a different unit then that's huge! Descent of Angels is definitely going to win us games tho! That's the one thing we needed apart for +1 to wound rolls to make our Jump Pack melee units viable imo. A bit sad that it won't work on Reivers tho. Edited December 1, 2017 by sfPanzer Crimson Ghost IX, Silas7 and Demoulius 3 Back to top Link to comment Share on other sites More sharing options...
JamesI Posted December 1, 2017 Author Share Posted December 1, 2017 sadly Psyker only on that power. Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted December 1, 2017 Share Posted December 1, 2017 Dude...who are you? Are you at Zombie Planet? PM me please. This is Rocco Link to comment Share on other sites More sharing options...
Xerxus Posted December 1, 2017 Share Posted December 1, 2017 Are DC less prone to morale damage? Link to comment Share on other sites More sharing options...
Sawtooth Posted December 1, 2017 Share Posted December 1, 2017 I heard something about Sanguinary Guard getting their own aura as a unit, is that true? Any changes to dreadnought Blood Talons that make them worthwhile? Link to comment Share on other sites More sharing options...
JamesI Posted December 1, 2017 Author Share Posted December 1, 2017 Are DC less prone to morale damage? No. DC are basically in the same position they were before. Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted December 1, 2017 Share Posted December 1, 2017 So our 3 iconic units; Sanguinary Guard, Baal Predators and Death Company are somewhere on the spectrum between meh and bleh. Unbelievable. Dolchiate Remembrancer, Demoulius, Blackcadian and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
Ishagu Posted December 1, 2017 Share Posted December 1, 2017 (edited) Quickening and Descent of Angels are building the hype back up to 11! :-D Edit: Quickening Psycker only. Hype back to 7 lol Edited December 1, 2017 by Ishagu Frater Cornelius and Crimson Ghost IX 2 Back to top Link to comment Share on other sites More sharing options...
Panzer Posted December 1, 2017 Share Posted December 1, 2017 Descent of Angels definitely brings us back into the game. Jump Pack units being able to charge 3d6 after deep striking is huge! BaldrickRSA, vahouth, Brother Aether and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
JamesI Posted December 1, 2017 Author Share Posted December 1, 2017 I heard something about Sanguinary Guard getting their own aura as a unit, is that true? Any changes to dreadnought Blood Talons that make them worthwhile? Sanguinary Guard do not have an Aura other than possible deathmasks. Blood Talons are a straight 3 damage now, reroll hits and wounds. Strength +4, Ap-2. NTaW, Sawtooth and Panda_Saurus_Rex 3 Back to top Link to comment Share on other sites More sharing options...
Ishagu Posted December 1, 2017 Share Posted December 1, 2017 Sanguinary Guard with banner are now pretty amazing. T1 charge JamesI and Crimson Ghost IX 2 Back to top Link to comment Share on other sites More sharing options...
Syrex Posted December 1, 2017 Share Posted December 1, 2017 (edited) Thanks for posting.Really disappointing to hear about BAAL preds and Dante. I had 3 waiting to be built ><. Can't see any reason using them over the FW Sicarans that just got a massive pricedrop.Was also hoping DC would get... something.. Even if it was just a point or 2 cheaper. Still going to run plenty, they're just too cool not to.Awesome news RE Sanguinary Guard and that stratagem/psychic power. Kinda makes me want to run a 10man unit.....Pre-orders are up on the NZ GW store... Don't think I'm a fan of those dice, might stick with my custom Chessex ones. Edited December 1, 2017 by Syrex Link to comment Share on other sites More sharing options...
Ishagu Posted December 1, 2017 Share Posted December 1, 2017 (edited) Death Company can be held back too? What's stopping them from doing the same thing following turn? You can have large jump units charging Turn 1 from reserve, then turn 2 from reserve. It's actually pretty awesome when Meph or a Libby Dread flies over to join the fight. This is pretty significant Edited December 1, 2017 by Ishagu Panzer 1 Back to top Link to comment Share on other sites More sharing options...
JamesI Posted December 1, 2017 Author Share Posted December 1, 2017 Nothing. I did that the one game I played. DC dropped and charged turn 1, Sanguinar guard turn 2. Ishagu and Panzer 2 Back to top Link to comment Share on other sites More sharing options...
Ishagu Posted December 1, 2017 Share Posted December 1, 2017 Excellent. Leaves enough points over to build a solid firebase also. Thumbs up from me Link to comment Share on other sites More sharing options...
Crimson Ghost IX Posted December 1, 2017 Share Posted December 1, 2017 Descending Angels = Holy Primarch - YES!! Lower points on Sanguinary Guard - great. That's enough for now =) Link to comment Share on other sites More sharing options...
Syrex Posted December 1, 2017 Share Posted December 1, 2017 Any change to The Sanguinor at all? Looks like he'll be my goto.. Index rules weren't too bad though. Link to comment Share on other sites More sharing options...
JamesI Posted December 1, 2017 Author Share Posted December 1, 2017 I did not notice any changes to Sanguinor. The named characters are pretty much unchanged. Link to comment Share on other sites More sharing options...
TheHarrower Posted December 1, 2017 Share Posted December 1, 2017 So on Descen of Angels, is that one unit only? Like if I have Lemmy with the DC, DC leave Lemmy behind? Link to comment Share on other sites More sharing options...
JamesI Posted December 1, 2017 Author Share Posted December 1, 2017 I think it is going to be really easy to run out of command points in this codex. 2 each time for descent of angels, 1 if you want 2 artifacts. They will go quick. So on Descen of Angels, is that one unit only? Like if I have Lemmy with the DC, DC leave Lemmy behind? Sadly, yes. Thrown Pommel 1 Back to top Link to comment Share on other sites More sharing options...
Xerxus Posted December 1, 2017 Share Posted December 1, 2017 Are Terminator and Sanguiniary Ancients unchanged as well? Specifically their banners. Link to comment Share on other sites More sharing options...
Syphid Posted December 1, 2017 Share Posted December 1, 2017 What is the successor relic? Link to comment Share on other sites More sharing options...
JamesI Posted December 1, 2017 Author Share Posted December 1, 2017 Sanguinary ancient no longer makes units immune to morale, have to take the warlord trait for that. Instead +1 leadership. Terminator ancient seems unchanged. What is the successor relic? Archangels shard. Power sword that against monsters gets d3 damage, against daemon monsters d6. Syphid 1 Back to top Link to comment Share on other sites More sharing options...
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