TheHarrower Posted December 1, 2017 Share Posted December 1, 2017 What’s the movement strat for DC do? Link to comment Share on other sites More sharing options...
sebs_evo7 Posted December 1, 2017 Share Posted December 1, 2017 Is the baal flamestorm cannon still 1d6? Link to comment Share on other sites More sharing options...
durdle-durdle Posted December 1, 2017 Share Posted December 1, 2017 so for psychic powers, I assume we have: 1. Wings of sanguinius 2. Blood lance 3. Blood boil 4. Shield of sanguinius 5. Unleash rage 6.? And as far as stratagems, there are 25 blood angels strats, we know of how many? (I’m on phone and it would take forever to type out). And we know relics and warlord traits as above. Link to comment Share on other sites More sharing options...
Sawtooth Posted December 1, 2017 Share Posted December 1, 2017 I can't think of anything else to ask at the moment, but I just wanted to say I really appreciate all the info, James. Having to wait for that NDA to lift must have been hell, you've done the Primarch justice with your discipline. Emicus 1 Back to top Link to comment Share on other sites More sharing options...
Pendent Posted December 1, 2017 Share Posted December 1, 2017 Yeah, this thread has actually done a ton to get me pumped for the codex again. I really appreciate you taking the time to post it and answer our questions. Link to comment Share on other sites More sharing options...
JamesI Posted December 1, 2017 Author Share Posted December 1, 2017 Is the baal flamestorm cannon still 1d6?yesWhat’s the movement strat for DC do?Use at start of first turn. Move one unit of death company infantry as if it is the movement phase. They can advance. Only can use once per game sebs_evo7, olcottr, Thrown Pommel and 3 others 6 Back to top Link to comment Share on other sites More sharing options...
RelentlessPursuit Posted December 1, 2017 Share Posted December 1, 2017 JamesI - sorry I know it's been eluded to, but could you elaborate on the successor issue you mentioned? Link to comment Share on other sites More sharing options...
JamesI Posted December 1, 2017 Author Share Posted December 1, 2017 so for psychic powers, I assume we have: 1. Wings of sanguinius 2. Blood lance 3. Blood boil 4. Shield of sanguinius 5. Unleash rage 6.? And as far as stratagems, there are 25 blood angels strats, we know of how many? (I’m on phone and it would take forever to type out). And we know relics and warlord traits as above. quickening is the last power. Psyker gsins +d3 attacks and +3 inches to advance or chargeJamesI - sorry I know it's been eluded to, but could you elaborate on the successor issue you mentioned?successors like my Angels Vermillion army can not take artifacts except the shard sword and can not take special characters except Seth for Flesh Tearers Link to comment Share on other sites More sharing options...
Blindhamster Posted December 1, 2017 Share Posted December 1, 2017 (edited) Thanks for posting this, whilst I have to say, I don't feel a lot of this interests me as much as I'd hoped after the promising start, it still is great that you're sharing! What options do primaris sergeants/lieutenants have? DA ones are obviously getting plasma pistols, I'm assuming it's too much to hope for anything interesting on ours? Edited December 1, 2017 by Blindhamster Chaplain Gunzhard 1 Back to top Link to comment Share on other sites More sharing options...
Emicus Posted December 1, 2017 Share Posted December 1, 2017 (edited) Any dreadnought changes other than claws and point reduction on DC dreads? Furiosos getting love? Edited December 1, 2017 by Emicus Link to comment Share on other sites More sharing options...
TheHarrower Posted December 1, 2017 Share Posted December 1, 2017 Is the baal flamestorm cannon still 1d6?yesWhat’s the movement strat for DC do?Use at start of first turn. Move one unit of death company infantry as if it is the movement phase. They can advance. Only can use once per game That's pretty great. There is a ton of good stuff in here. You can combo that with Lemartes coming in using Decent of Angels first turn to make sure he makes the charge with the DC. There are a lot of crazy combos I can think of. Thanks man. I know some people are being Debbie Downers, but honestly all this makes me so much more excited for the Dex. DC won't be optimal as we hoped, but with strats they can certainly still work. The other thing is what I've been running so far in 8th looks nothing like what I want to run now. It'll be like playing an entirely different army. Can't wait. Morticon and Damon Nightman 2 Back to top Link to comment Share on other sites More sharing options...
JamesI Posted December 1, 2017 Author Share Posted December 1, 2017 Intercessor sergeants get a chainsword. Primaris lieutenants can take a power sword Link to comment Share on other sites More sharing options...
TheHarrower Posted December 1, 2017 Share Posted December 1, 2017 Last question for me. Does Meph know all the powers? Is he still cast 2 deny 2? JamesI 1 Back to top Link to comment Share on other sites More sharing options...
JamesI Posted December 1, 2017 Author Share Posted December 1, 2017 Any dreadnought changes other than claws and point reduction on DC dreads? Furiosos getting love? Emicus 1 Back to top Link to comment Share on other sites More sharing options...
Ekfud Posted December 1, 2017 Share Posted December 1, 2017 Pics on the nz site of 20x squad markings in company heraldry. Know that 20 units have been mentioned before but confirmation adds about 4 years to completing a battle company :-) Link to comment Share on other sites More sharing options...
Remtek Posted December 1, 2017 Share Posted December 1, 2017 Are there any dreadnought related strategems and are there any defensive strategems (saves against mortal wounds or similar) Thank you so much for answering questions! Emicus 1 Back to top Link to comment Share on other sites More sharing options...
Crimson Ghost IX Posted December 1, 2017 Share Posted December 1, 2017 Hey James I, Thought of a couple questions after the Descending Angels excitement died down some. =) Are company vets with jump packs still in? Datasheet changed from the index at all ?? Do we have all the same Ancients as previous ? Link to comment Share on other sites More sharing options...
Emissary Posted December 2, 2017 Share Posted December 2, 2017 TheHarrower, on 01 Dec 2017 - 6:24 PM, said: http://bolterandchainsword.com//public/style_images/carbon_red/snapback.png What’s the movement strat for DC do? Use at start of first turn. Move one unit of death company infantry as if it is the movement phase. They can advance. Only can use once per game Wow, is that the exact wording? If so, that's stupidly good the jump pack death company. You know who's going to go first so you can use it to redeploy them or just move straight up the middle. If you're going first that gives them a 24+3d6" charge range. There really isn't a ton of hiding from that, especially on some of the close range deployments. Hell, use that and have a unit of sanguinary guard deep strike in. Then you can use the decent of angels strat for the sanguinary guard and you're pretty much in melee in their deployment zone with 2 awesome melee units turn 1. Plus throw in a jump pack librarian with the quickening to get a 3rd unit. I can see the complaining now... Crimson Ghost IX 1 Back to top Link to comment Share on other sites More sharing options...
The Unseen Posted December 2, 2017 Share Posted December 2, 2017 TheHarrower, on 01 Dec 2017 - 6:24 PM, said: http://bolterandchainsword.com//public/style_images/carbon_red/snapback.png What’s the movement strat for DC do? Use at start of first turn. Move one unit of death company infantry as if it is the movement phase. They can advance. Only can use once per game Hell, use that and have a unit of sanguinary guard deep strike in. Then you can use the decent of angels strat for the sanguinary guard and you're pretty much in melee in their deployment zone with 2 awesome melee units turn 1. Plus throw in a jump pack librarian with the quickening to get a 3rd unit. I can see the complaining now... Quickening only works on the psyker himself, just like wings. Link to comment Share on other sites More sharing options...
Emicus Posted December 2, 2017 Share Posted December 2, 2017 So what about the engines???? Fast rhinos? Extends to predators? What? I just woke up because that question surfaced in my subconscious. Lol Link to comment Share on other sites More sharing options...
Emissary Posted December 2, 2017 Share Posted December 2, 2017 TheHarrower, on 01 Dec 2017 - 6:24 PM, said:http://bolterandchainsword.com//public/style_images/carbon_red/snapback.png What’s the movement strat for DC do? Use at start of first turn. Move one unit of death company infantry as if it is the movement phase. They can advance. Only can use once per game Hell, use that and have a unit of sanguinary guard deep strike in. Then you can use the decent of angels strat for the sanguinary guard and you're pretty much in melee in their deployment zone with 2 awesome melee units turn 1. Plus throw in a jump pack librarian with the quickening to get a 3rd unit. I can see the complaining now... Quickening only works on the psyker himself, just like wings. Right, I meant that the librarian was the 3rd unit. Link to comment Share on other sites More sharing options...
durdle-durdle Posted December 2, 2017 Share Posted December 2, 2017 So what about the engines???? Fast rhinos? Extends to predators? What? I just woke up because that question surfaced in my subconscious. Lol There’s a Lucifer engines strat that gives advance as 6 instead of d6. Baals get 6+d6. I think baals would normally have roll 2d6 take the highest. Emicus 1 Back to top Link to comment Share on other sites More sharing options...
JamesI Posted December 2, 2017 Author Share Posted December 2, 2017 So what about the engines???? Fast rhinos? Extends to predators? What? I just woke up because that question surfaced in my subconscious. LolThere’s a Lucifer engines strat that gives advance as 6 instead of d6. Baals get 6+d6. I think baals would normally have roll 2d6 take the highest. this is all accurate Link to comment Share on other sites More sharing options...
Ishagu Posted December 2, 2017 Share Posted December 2, 2017 Man that's a good combo. Libby with relic jump pack comes in, casts Quickening and charges a unit. Dg/Sg charge in after using descent of angels, bypassing overwatch. SM1981 1 Back to top Link to comment Share on other sites More sharing options...
JamesI Posted December 2, 2017 Author Share Posted December 2, 2017 Hey James I, Thought of a couple questions after the Descending Angels excitement died down some. =) Are company vets with jump packs still in? Datasheet changed from the index at all ?? Do we have all the same Ancients as previous ? company vets no longer get jump packs, use index for that 4 ancients, company, primaris, terminator and sanguinary Link to comment Share on other sites More sharing options...
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