Wolf Lord Loki Posted December 18, 2017 Share Posted December 18, 2017 Just a quick question. Ive read the rules a few times and i Just wanted to clarify something in my head The rules says something to The effect excess damage carries over to adjacent models. So given its a d2 weapon would that mean each successful hit/wound could potentially kill 2 regular marines? Giving a regular plague marine a upper limit of 6 kills? Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/ Share on other sites More sharing options...
Charlo Posted December 18, 2017 Share Posted December 18, 2017 You read it right my friend! Now go forth and spread that Pestilence! Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4962812 Share on other sites More sharing options...
McElMcNinja Posted December 18, 2017 Share Posted December 18, 2017 With VotLW and Putrecent Vitality, you also cause Mortal Wounds on a wound rolls of 5 or 6. It may not always work, but when it does it's a good time. Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4962858 Share on other sites More sharing options...
happyslugger Posted December 18, 2017 Share Posted December 18, 2017 Yep its a great tool for deleting squads. My last battle that single model took out a 5 man strike sqhad whilst the other 4 and the LOC took out the GMNDK (he only had 5 wounds left). Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4962943 Share on other sites More sharing options...
Wolf Lord Loki Posted December 18, 2017 Author Share Posted December 18, 2017 Thanks guys. Am TOTALLY going to have to convert one now! So how have they performed for you guys? Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4963068 Share on other sites More sharing options...
Prot Posted December 20, 2017 Share Posted December 20, 2017 They’re actually my favourite cc weapon now just because of the all around effects plus the look. Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4964049 Share on other sites More sharing options...
Wolf Lord Loki Posted December 26, 2017 Author Share Posted December 26, 2017 I have a unit thats 6 strong with one blight launcher so far which I wish to reinforce to 7 to get the most out of the unit being 10 power. Would you recommend: 1) unit of 7 geared for close combat (1*axe+ mace, 2*flail, champ as boxed, 3*expendibles) 2) unit of 7 with 2*blight launcher + 1*flail, sarge and 3 disposables 3) 2*flails, 1*blight, yadda yadda Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4968448 Share on other sites More sharing options...
McElMcNinja Posted December 26, 2017 Share Posted December 26, 2017 I personally don't play using power level, I don't believe Death Guard have enough options to benefit from it. Having said that... If your plans is to use them up close and personal I would take 2 flails as they do 2 wounds per hit which carry over to other members of the unit. If the cc weapons are just in case you get into cc I would bring another boltgun. Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4968508 Share on other sites More sharing options...
SkimaskMohawk Posted December 27, 2017 Share Posted December 27, 2017 If you use power, the most efficient is to give everyone the most weapons possible. So all axes, flails and specialized weapons. It all costs the same anyways... Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4968602 Share on other sites More sharing options...
McElMcNinja Posted December 27, 2017 Share Posted December 27, 2017 I know this is off topic, but... When I played with power level it was the only game I've lost since 8th came out. Our codex wasn't out yet so I was stuck using the index against Ultramarines and Salamanders with assassins. I called the game after turn 3 then asked them to add up the points cost of their army. I had just over 2,500 points and they had over 5,000, it was far from an even fight. Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4968612 Share on other sites More sharing options...
01RTB01 Posted December 27, 2017 Share Posted December 27, 2017 I know this is off topic, but... When I played with power level it was the only game I've lost since 8th came out. Our codex wasn't out yet so I was stuck using the index against Ultramarines and Salamanders with assassins. I called the game after turn 3 then asked them to add up the points cost of their army. I had just over 2,500 points and they had over 5,000, it was far from an even fight. How many power points did you both have? When we've played power it's been ok. Conversely when playing points there's been only 1 or 2 power difference. Is it possible they just took way too much stuff?... Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4968691 Share on other sites More sharing options...
Wolf Lord Loki Posted December 27, 2017 Author Share Posted December 27, 2017 I know this is off topic, but... When I played with power level it was the only game I've lost since 8th came out. Our codex wasn't out yet so I was stuck using the index against Ultramarines and Salamanders with assassins. I called the game after turn 3 then asked them to add up the points cost of their army. I had just over 2,500 points and they had over 5,000, it was far from an even fight. I think they might have cheated a little bit. If it was 1k difference I could believe that but the only way I can see such a vast difference happening is if your guys had not upgrades or special weapons and he had everything going Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4968769 Share on other sites More sharing options...
McElMcNinja Posted December 27, 2017 Share Posted December 27, 2017 I'm not accusing them of that, but they were up from Texas (even had matching gaming club shirts on) and we were playing at our local GW store doing the campaign and it was the mission where there was no terrain on the board. They were both cool guys and I like to think it was they both had codex armies with more options then my index army. It just turned me off playing Power Level games. Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4968794 Share on other sites More sharing options...
Wolf Lord Loki Posted December 27, 2017 Author Share Posted December 27, 2017 Would people keep blight launchers in a squad armed with flails or is it better to just focus on getting up close and face punching? Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4968901 Share on other sites More sharing options...
McElMcNinja Posted December 27, 2017 Share Posted December 27, 2017 (edited) They are assault weapons so you can advance and fire them, then once in combat they can be the ones you remove first. Plus if you know you won't be shooting, the two plague knives become viable. Edited December 27, 2017 by McElMcNinja Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4968911 Share on other sites More sharing options...
Shockmaster Posted December 27, 2017 Share Posted December 27, 2017 I'm not accusing them of that, but they were up from Texas (even had matching gaming club shirts on) and we were playing at our local GW store doing the campaign and it was the mission where there was no terrain on the board. They were both cool guys and I like to think it was they both had codex armies with more options then my index army. It just turned me off playing Power Level games. A shame, Power can be a lot of fun in the right environment, I have much preferred using it in my games of 8th but then my group are pretty casual and not really in to competitive list building, we just like getting our favourite models on the table. Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4969052 Share on other sites More sharing options...
totgeboren Posted December 28, 2017 Share Posted December 28, 2017 I'm not accusing them of that, but they were up from Texas (even had matching gaming club shirts on) and we were playing at our local GW store doing the campaign and it was the mission where there was no terrain on the board. They were both cool guys and I like to think it was they both had codex armies with more options then my index army. It just turned me off playing Power Level games. I assume they forgot to add power level points for extra models in the squads. I have seen people forget that (just paying the base power level points for each squad), and when they do they get an approximately 2x sized army compared to one who pays power level points for additional squad members too. I don't like power levels myself, but if people make their squads as if they were using points (not maxing out on everything), they work pretty well. But points are not difficult to use either, so I much prefer them. Panzer 1 Back to top Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4969471 Share on other sites More sharing options...
Wolf Lord Loki Posted December 28, 2017 Author Share Posted December 28, 2017 I like power levels but then im not a win at all cost type of player. I only started death guard in 8th Edition and it gives me some freedom to experiment with out constant rebalancing of the army. I have a 7 man squad of plague marines. I only have to remember one points value regardless of if im trying out a close combat squad, a shooty squad or something in the middle. Plus vertually all our elite supporting characters are the same Power level. Noxious Blightbringer didnt pull his (considerable) weight next time i'll try a Fowl Blightspawn (who i TOTALLY didnt convert out of the same model...) Which leads me back to flails in a roundabout way. Whats the make up of the units you guys are using them in? I will be fielding a 7man unit so my power level is unchanged. How have you equipped your flail squad? Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4969686 Share on other sites More sharing options...
SkimaskMohawk Posted December 28, 2017 Share Posted December 28, 2017 Just do a power fist +plasma gun champ, two blight launchers, two flails and two axes. You've got significant shooting and melee, which a arch contaminator lord boosts an incredible amount Link to comment https://bolterandchainsword.com/topic/342469-plague-flail/#findComment-4969747 Share on other sites More sharing options...
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