Jolemai Posted December 22, 2017 Share Posted December 22, 2017 (edited) Welcome to part one of the Blood Angels Unit of the Week Series! Following the release of the 9th edition Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will focus on the unique BA units and part two will focus on BA units that are new to this edition of the Codex, part three will discuss how to get the best use the generic units from the past that are still with us (and that many of us have in our armies still), and part four will discuss the Legends units that we still own and love. Finally, part five will be dedicated to the reinforcements from Forge World. Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed. Without further ado, here's this week's entry: Lemartes Lemartes, Karhedronuk What are you thoughts here folks? How best would you use Lemartes? To compliment a list, or to build a list around? Will the Chapter Approved changes affect your list(s)? Which Death Vision do you favour here (access via Stratagem) How are you buffing this unit? Will it babysit anything? Stratagem synergy of note? Over to you. Edited July 15, 2022 by Jolemai Link to comment Share on other sites More sharing options...
Jolemai Posted December 22, 2017 Author Share Posted December 22, 2017 Should you want your model on display here (or on another thread), then submit a photo here please. Link to comment Share on other sites More sharing options...
WarriorFish Posted December 25, 2017 Share Posted December 25, 2017 If there's too much red and green in your life right now, how about some black for contrast? Lemartes is iconic in both model and lore, but how does he do best in 8th? The floor is yours sons of Sanguinius! Jolemai 1 Back to top Link to comment Share on other sites More sharing options...
Cronhour Posted December 25, 2017 Share Posted December 25, 2017 I haven't played much recently but using him on release in the index he was a very successful beat stick. Loads of attacks, extra strength, and D3 damage meant he mulched things, and he's often overlooked as a threat as he's not one of our more "famous" characters Link to comment Share on other sites More sharing options...
brother_b Posted December 25, 2017 Share Posted December 25, 2017 I just picked him up. He's a great model. I also have other BA Chaplains, most notably the jump pack chaplain with wings. He's an amazing figure. Right now it seems to me that LeMartes will definitely be the man heading my 10-15 jump pack DCs. That reroll is just too damn powerful. I have never used him before in a game, so I can't comment on more than that. The real question is where will I fit other chaplains, or will I? Link to comment Share on other sites More sharing options...
Charlo Posted December 25, 2017 Share Posted December 25, 2017 If you are running DC, he's an auto include and s total monster. BLACK BLŒ FLY and Damon Nightman 2 Back to top Link to comment Share on other sites More sharing options...
Paladin777 Posted December 26, 2017 Share Posted December 26, 2017 So here’s an idea I had and hadn’t heard before. Take two squads of 5 death Company; equip to taste; and lemartes. ‘Deep strike’ all three of them nearby each other and charge with the squads first. With the reroll you should have a reasonable chance of succeeding in at least one charge. Afterwards charge with lemartes with the 3d6 stratagem to make sure he gets in too. I’m interested in hearing what people have to say about this. Link to comment Share on other sites More sharing options...
Withershadow Posted December 26, 2017 Share Posted December 26, 2017 Sounds like a solid plan. Will be unfortunate if both units fail though. Link to comment Share on other sites More sharing options...
Paladin777 Posted December 27, 2017 Share Posted December 27, 2017 (edited) Well... if you’re destined to fail 4 charge rolls, then the dice gods clearly have it in for you!! Alternatively, you could pop the stratagem on the second squad if you are in dire need of one of them to make it. Edited December 27, 2017 by Paladin777 olcottr 1 Back to top Link to comment Share on other sites More sharing options...
Withershadow Posted December 27, 2017 Share Posted December 27, 2017 Even with a re-roll, you have less than a 50/50 chance to pass your test, but granted spread over 4 rolls you have a respectable 75% chance of success with at least one unit. Link to comment Share on other sites More sharing options...
Brother Crimson Posted December 27, 2017 Share Posted December 27, 2017 Lemartes is awesome because: On the charge he got near Dante Level damage ( just short 1ap) His buff is also chapter master level for DC with both charge and combat hit. He can make super smasher captain reroll his charge too. I typically run him with at least two squads of DC, he is worth every point and I would say that DC is a good unit because of him. Downside: he only works with DC, so he is in a very specific army. He only got 4 hp. Always be careful of what you charge because he can go down very quickly, like the DC he boost. Everything in DC list is about damage output and killing strategic assets. Downside 2: I wish he had another warlord trait like gift of foresight, but I guess it was considered too good. Link to comment Share on other sites More sharing options...
Withershadow Posted December 28, 2017 Share Posted December 28, 2017 I would say downside 1 and 2 are a tad contradictory. Lemartes’ relative squishiness means you probably shouldn’t make him your Warlord, but I understand how that would be limiting if you’re playing very small games. Link to comment Share on other sites More sharing options...
SM1981 Posted December 28, 2017 Share Posted December 28, 2017 Lemerates, a lieutenant, and a Sang priest always accompany my JP DC into a battle. Deep strike the characters 9 inches from your target unit. Then use the extra move and advance play get your DC towards that target. Then move your normal 12 movement ton get very close to the target unit and your character's. His reroll to hit and reroll on charge if you need it is great. The lieutenants reroll to wound is also gold. Extra strength and resurrection / healing on that unit from the priest are the cheery on top. Link to comment Share on other sites More sharing options...
The Unseen Posted December 28, 2017 Share Posted December 28, 2017 (edited) Lemerates, a lieutenant, and a Sang priest always accompany my JP DC into a battle. Deep strike the characters 9 inches from your target unit. Then use the extra move and advance play get your DC towards that target. Then move your normal 12 movement ton get very close to the target unit and your character's. His reroll to hit and reroll on charge if you need it is great. The lieutenants reroll to wound is also gold. Extra strength and resurrection / healing on that unit from the priest are the cheery on top. You can't do that? The free move strategem happens before the game begins. Not during your turn. Edited December 28, 2017 by The Unseen Link to comment Share on other sites More sharing options...
Brother Crimson Posted December 28, 2017 Share Posted December 28, 2017 I would say downside 1 and 2 are a tad contradictory. Lemartes’ relative squishiness means you probably shouldn’t make him your Warlord, but I understand how that would be limiting if you’re playing very small games. Not contradictiory, they both say “ don’t take this guy as your warlord” Still awesome HQ that will die every game but will cause lots of damage. Link to comment Share on other sites More sharing options...
Jolemai Posted December 31, 2017 Author Share Posted December 31, 2017 Would any of you consider having him jump behind some tanks with DC inside? BLACK BLŒ FLY 1 Back to top Link to comment Share on other sites More sharing options...
Paladin777 Posted December 31, 2017 Share Posted December 31, 2017 I have thought about that as a possibility. Or putting him and some DC with jump packs in a crusader. Use the hurricane bolters and asscan for chaff. Link to comment Share on other sites More sharing options...
Damon Nightman Posted January 1, 2018 Share Posted January 1, 2018 I just used him in my first game with the new dex and dropped him behind a D.C. squad that disembarked from a land raider. They needed an 8in charge against a GUO and Lemartes gave them the rerolls they needed (both to charge and hit) to take it down and get me first blood. Next turn, I Wings of Fired across the board to assist my two JP DC squads. Sans Mercy 1 Back to top Link to comment Share on other sites More sharing options...
Explorer1 Posted January 1, 2018 Share Posted January 1, 2018 So here’s an idea I had and hadn’t heard before. Take two squads of 5 death Company; equip to taste; and lemartes. ‘Deep strike’ all three of them nearby each other and charge with the squads first. With the reroll you should have a reasonable chance of succeeding in at least one charge. Afterwards charge with lemartes with the 3d6 stratagem to make sure he gets in too. I’m interested in hearing what people have to say about this. Why not just take one unit of 10 DC, use the 3d6 charge Stratagem on it, benefiting from Lemartes re-roll. Something like a 75% chance of success. Then see if you can get Lemartes in as well (something like a 48% chance). If you cant, no biggie, as you just hold one of the DC that got in back a little so the unit is within 6" and still benefits from his re-rolls. A large unit of DC make far better use of the stratagem. BLACK BLŒ FLY 1 Back to top Link to comment Share on other sites More sharing options...
Karhedron Posted January 1, 2018 Share Posted January 1, 2018 My current line of thinking is Lemartes with 2 squads of 10 JP DC with a light sprinkling of power weapons/fists as points allow. Deploy 1 squad on the table and put the other with Lemartes in reserve. Use Forlorn Fury to move the deployed squad forward before T1 and get them close to a nice target with a few models hanging back. On T1, drop the 2nd squad and Lemartes in the same area. Use DoA to charge with the squad that arrived from reserve, the squad that used FF should be close enough anyway. Both squads should make the charge, especially with Lemartes providing rerolls. If you are lucky, Lemartes may manage the charge himself in which case both squads will pack even more damage. Link to comment Share on other sites More sharing options...
Withershadow Posted January 1, 2018 Share Posted January 1, 2018 My current line of thinking is Lemartes with 2 squads of 10 JP DC with a light sprinkling of power weapons/fists as points allow. Deploy 1 squad on the table and put the other with Lemartes in reserve. Use Forlorn Fury to move the deployed squad forward before T1 and get them close to a nice target with a few models hanging back. On T1, drop the 2nd squad and Lemartes in the same area. Use DoA to charge with the squad that arrived from reserve, the squad that used FF should be close enough anyway. Both squads should make the charge, especially with Lemartes providing rerolls. If you are lucky, Lemartes may manage the charge himself in which case both squads will pack even more damage. Not a great plan in that it stands the highest risk of leaving Lemartes out alone and easily targeted. Also uses a crapton of command points, which Blood Angels aren't exactly swimming in to begin with. I think the previous example of just dropping two squads with Lemartes, hoping at least one makes it into melee, and then using DoA to ensure Lemartes makes it in with them seems a more sound and economical approach. olcottr and Paladin777 2 Back to top Link to comment Share on other sites More sharing options...
Explorer1 Posted January 2, 2018 Share Posted January 2, 2018 My current line of thinking is Lemartes with 2 squads of 10 JP DC with a light sprinkling of power weapons/fists as points allow. Deploy 1 squad on the table and put the other with Lemartes in reserve. Use Forlorn Fury to move the deployed squad forward before T1 and get them close to a nice target with a few models hanging back. On T1, drop the 2nd squad and Lemartes in the same area. Use DoA to charge with the squad that arrived from reserve, the squad that used FF should be close enough anyway. Both squads should make the charge, especially with Lemartes providing rerolls. If you are lucky, Lemartes may manage the charge himself in which case both squads will pack even more damage. Not a great plan in that it stands the highest risk of leaving Lemartes out alone and easily targeted. Also uses a crapton of command points, which Blood Angels aren't exactly swimming in to begin with. I think the previous example of just dropping two squads with Lemartes, hoping at least one makes it into melee, and then using DoA to ensure Lemartes makes it in with them seems a more sound and economical approach. Agreed - using Forlorn Fury is too unpredictable - by which I mean you need to deploy the DC unit before you know your'e going first. There is absolutely no point in moving a unit up the field before the game starts if you're going second - most armies can kill 15 MEQ without breaking much sweat. I suspect the best use of Forlorn Hope is a DC Captain, hiding behind terrain, or behind a screen, hoping to go first and use Forlorn Fury, but if not, using Wings of Fire to bring him down beside the big block of DC and Lemartes who deep strike in Turn 1. Link to comment Share on other sites More sharing options...
Morticon Posted January 3, 2018 Share Posted January 3, 2018 I'll be buying the Lemmy model. He's almost an auto-include in my army now. My current line of thinking is Lemartes with 2 squads of 10 JP DC with a light sprinkling of power weapons/fists as points allow. Deploy 1 squad on the table and put the other with Lemartes in reserve. Use Forlorn Fury to move the deployed squad forward before T1 and get them close to a nice target with a few models hanging back. On T1, drop the 2nd squad and Lemartes in the same area. Use DoA to charge with the squad that arrived from reserve, the squad that used FF should be close enough anyway. Both squads should make the charge, especially with Lemartes providing rerolls. If you are lucky, Lemartes may manage the charge himself in which case both squads will pack even more damage. Not a great plan in that it stands the highest risk of leaving Lemartes out alone and easily targeted. Also uses a crapton of command points, which Blood Angels aren't exactly swimming in to begin with. I think the previous example of just dropping two squads with Lemartes, hoping at least one makes it into melee, and then using DoA to ensure Lemartes makes it in with them seems a more sound and economical approach. Agreed - using Forlorn Fury is too unpredictable - by which I mean you need to deploy the DC unit before you know your'e going first. There is absolutely no point in moving a unit up the field before the game starts if you're going second - most armies can kill 15 MEQ without breaking much sweat. I suspect the best use of Forlorn Hope is a DC Captain, hiding behind terrain, or behind a screen, hoping to go first and use Forlorn Fury, but if not, using Wings of Fire to bring him down beside the big block of DC and Lemartes who deep strike in Turn 1. Not sure on this, but judging from your post above it seems to suggest a possible and slight misunderstanding of FF. (?) While you're 100% right about the fact that most armies can kill 15 MEQ easily, and you're also right about the initial placement of the DC, we can however choose to use FF after seeing who goes first! If you have multiple units in reserve, you can get a bunch of things rerolling or having charge bonuses. 1. Mephy-Pod hop with wings and quickening 2. Descent of Angels with Vanvets/ASM 3. DC reroll with Lemmy 4. Angels Wing Character Woe betide any player not using chaff screens. BLACK BLŒ FLY and Karhedron 2 Back to top Link to comment Share on other sites More sharing options...
Explorer1 Posted January 3, 2018 Share Posted January 3, 2018 I'll be buying the Lemmy model. He's almost an auto-include in my army now. My current line of thinking is Lemartes with 2 squads of 10 JP DC with a light sprinkling of power weapons/fists as points allow. Deploy 1 squad on the table and put the other with Lemartes in reserve. Use Forlorn Fury to move the deployed squad forward before T1 and get them close to a nice target with a few models hanging back. On T1, drop the 2nd squad and Lemartes in the same area. Use DoA to charge with the squad that arrived from reserve, the squad that used FF should be close enough anyway. Both squads should make the charge, especially with Lemartes providing rerolls. If you are lucky, Lemartes may manage the charge himself in which case both squads will pack even more damage. Not a great plan in that it stands the highest risk of leaving Lemartes out alone and easily targeted. Also uses a crapton of command points, which Blood Angels aren't exactly swimming in to begin with. I think the previous example of just dropping two squads with Lemartes, hoping at least one makes it into melee, and then using DoA to ensure Lemartes makes it in with them seems a more sound and economical approach. Agreed - using Forlorn Fury is too unpredictable - by which I mean you need to deploy the DC unit before you know your'e going first. There is absolutely no point in moving a unit up the field before the game starts if you're going second - most armies can kill 15 MEQ without breaking much sweat. I suspect the best use of Forlorn Hope is a DC Captain, hiding behind terrain, or behind a screen, hoping to go first and use Forlorn Fury, but if not, using Wings of Fire to bring him down beside the big block of DC and Lemartes who deep strike in Turn 1. Not sure on this, but judging from your post above it seems to suggest a possible and slight misunderstanding of FF. (?) While you're 100% right about the fact that most armies can kill 15 MEQ easily, and you're also right about the initial placement of the DC, we can however choose to use FF after seeing who goes first! If you have multiple units in reserve, you can get a bunch of things rerolling or having charge bonuses. 1. Mephy-Pod hop with wings and quickening 2. Descent of Angels with Vanvets/ASM 3. DC reroll with Lemmy 4. Angels Wing Character Woe betide any player not using chaff screens. I do understand this, just didn't express myself clearly enough. Apologies. The problem of course is that, even if you know you're going second, and decide not to use FF, you still have 15 dC on the board that can be easily shot off the board by most lists. Now of course you can trying and hide them, or keep them out of range, but IMO, its' just easier to keep them in reserve. Morticon 1 Back to top Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 3, 2018 Share Posted January 3, 2018 Lots of solid tactical discussion here !!! Morticon 1 Back to top Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now