Charlo Posted December 30, 2017 Share Posted December 30, 2017 So rules may well change in the upcoming daemons codex, but what do we think of the little buggers right now? For just under 40pts you get 5 T5 5++/5+++ wounds that fill a fast attack slot. So that means some easy outrider detachments for command points if need be. I think their two abilities are quite cool: Heroic intervention Mortal wound on a 4+ if the enemy falls back The way I see it, you can sprinkle these guys among your pox walker's/ plague marines etc and try to maximise the benefits. What do y'all think? Link to comment https://bolterandchainsword.com/topic/342844-beasts-of-nurgle/ Share on other sites More sharing options...
Charlo Posted December 30, 2017 Author Share Posted December 30, 2017 Coincidence - it was their preview on WHC today. No new rules mentioned at all for either system. Link to comment https://bolterandchainsword.com/topic/342844-beasts-of-nurgle/#findComment-4970718 Share on other sites More sharing options...
McElMcNinja Posted December 30, 2017 Share Posted December 30, 2017 I believe they are elite, but still workable. For them to use the heroic intervention one of your units needs to be charged, so I would think if you were charged that your opponents wouldn't plan on falling back. To maximize their mortal wound efficiency, I would take 3 in separate units so they would get 3 chances to cause them. Link to comment https://bolterandchainsword.com/topic/342844-beasts-of-nurgle/#findComment-4970765 Share on other sites More sharing options...
Charlo Posted December 30, 2017 Author Share Posted December 30, 2017 Yeah what I was thinking. Combine with the Foul Blightspawn and you have some nice counter charge. Link to comment https://bolterandchainsword.com/topic/342844-beasts-of-nurgle/#findComment-4970776 Share on other sites More sharing options...
DuskRaider Posted December 30, 2017 Share Posted December 30, 2017 In the Death Guard codex, they occupy a slot that has much better options. I would never take a Beast of Nurgle over my Bloat Drones or Blight Haulers, they just don't compare. In the upcoming Daemons codex, however, I'm sure they'll find much more room to hit the field. They'll probably only compete with Plague Drones, which are also just okay. Even they have a speed advantage. Link to comment https://bolterandchainsword.com/topic/342844-beasts-of-nurgle/#findComment-4970848 Share on other sites More sharing options...
Plaguecaster Posted December 30, 2017 Share Posted December 30, 2017 I probably won't field a proper unit of them but have one or two as a summoned meatshield for some of my characters, they are cheap enough so they don't take up much points plus with only 2PL each they can easily be summoned in with only one dice so they don't get wiped out running up the board by themselves plus after reading Clonelord with Khorag the Nurgle Apothecary and his Beast of Nurgle who acts like personal pet I really want to include at least one for one of my characters Charlo 1 Back to top Link to comment https://bolterandchainsword.com/topic/342844-beasts-of-nurgle/#findComment-4970897 Share on other sites More sharing options...
bozo69pd Posted December 31, 2017 Share Posted December 31, 2017 They are pretty great and cheap points. I always struggle trying to decide whether to bring them or chaos spawn, they play very similarly but also slightly different. I usually run 7 single units of them (I have not tried a blob yet because I am terrified of moral failure). What is not cheap is their price... $40. FML. I was expecting them to be a box of 3 for $60... this is nuts. If I want to run my current list of 7 + the new GUO that is going to cost me $500 with codex after taxes... Warpmiss 1 Back to top Link to comment https://bolterandchainsword.com/topic/342844-beasts-of-nurgle/#findComment-4971039 Share on other sites More sharing options...
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