Panzer Posted February 20, 2018 Share Posted February 20, 2018 Yeah. Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5015197 Share on other sites More sharing options...
WarriorFish Posted February 20, 2018 Share Posted February 20, 2018 This is making me think I need to save all my Command Points for peril re-rolls... Kite Senet 1 Back to top Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5015319 Share on other sites More sharing options...
Raven1 Posted February 20, 2018 Share Posted February 20, 2018 Yeah but then again the GKs models all are Psyker while with the TSons only the "champion" is the Psyker so such a wording wouldn't make too much sense. Imo the best way to handle it would've been to give the Sorcerer a different section of keywords and to clarify that the suffered Mortal wounds from perils don't spill over to the unit. About the explosion once the Sorcerer dies....well it would make sense for the rest of the Rubric squad to suffer from those Mortal wounds as well I guess. Except the unit champion doesnt have separate keywords from the unit itself. The rubric squad has the psyker keyword. Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5015325 Share on other sites More sharing options...
Panzer Posted February 20, 2018 Share Posted February 20, 2018 Yeah but then again the GKs models all are Psyker while with the TSons only the "champion" is the Psyker so such a wording wouldn't make too much sense. Imo the best way to handle it would've been to give the Sorcerer a different section of keywords and to clarify that the suffered Mortal wounds from perils don't spill over to the unit. About the explosion once the Sorcerer dies....well it would make sense for the rest of the Rubric squad to suffer from those Mortal wounds as well I guess. Except the unit champion doesnt have separate keywords from the unit itself. The rubric squad has the psyker keyword. That's why I said he should have it. Archaeinox 1 Back to top Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5015328 Share on other sites More sharing options...
Archaeinox Posted February 20, 2018 Author Share Posted February 20, 2018 (edited) If you want something for Perils, set aside 78pts and Summon a Herald of Tz in order to get access to Gaze of Fate. It is worth attempting each turn and if you get through the psychic phase without problems it can be a re-rolled charge or lascannon damage roll or something. Edited February 20, 2018 by Archaeinox Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5015336 Share on other sites More sharing options...
Minsc Posted February 20, 2018 Share Posted February 20, 2018 If you want something for Perils, set aside 78pts and Summon a Herald of Tz in order to get access to Gaze of Fate. It is worth attempting each turn. Or run a Daemon Prince. :P Our Daemon Princes are awesome, especially with a 3++. I only periled once in my last game, but I've had games where it felt like every other manifest ended up in PotW. Dice are fickle, that's why we pray to Tzeentch on a daily basis. Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5015342 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted February 20, 2018 Share Posted February 20, 2018 If you want something for Perils, set aside 78pts and Summon a Herald of Tz in order to get access to Gaze of Fate. It is worth attempting each turn. Or run a Daemon Prince. Our Daemon Princes are awesome, especially with a 3++. I only periled once in my last game, but I've had games where it felt like every other manifest ended up in PotW. Dice are fickle, that's why we pray to Tzeentch on a daily basis. This. My Daemon Prince runs Gaze and I used that in my last game as Perils mitigation, rather successfully. I also take Temporal Manipulation to help multi-wound Psykers recover from Perils. Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5015366 Share on other sites More sharing options...
Zodd1888 Posted February 20, 2018 Share Posted February 20, 2018 Gaze of Fate is my DP tax power. My only issue is it does make me use them in a more defensive capacity (hiding in my backfield for RR 1's on Preds) for a chunk of the game. I may actually look at summoning, or the dreaded small battalion of CD... Skerr 1 Back to top Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5015420 Share on other sites More sharing options...
Raven1 Posted February 21, 2018 Share Posted February 21, 2018 Regarding the perils, i thought it would provide thus far unnoticed foresight which it doesnt. If I a psyker dies from perils of the warp then units within 6" take D3 mortal wounds. In the rubric section very clearly the aspiring sorcerer casts the power but the unit has the keyword. So if the aspiring sorcerer takes perils mortal wounds the channel of the power dies, but the psyker hasn't died because the unit still exists. In the end the perils of the warp wording its psyker not PSYKER...i think the argument can go either way. Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5015626 Share on other sites More sharing options...
PoA Posted February 21, 2018 Share Posted February 21, 2018 Really hoped they would do something with the ES giving them +1 in their first psy. test or a 6" Magnus aura. 'Sigh' There is such a big disconnection between how they are portrayed in the codex and how they function in game; very displeased with this. I’m thinking about making some custom rules for Exalteds; I guess I will post them later this week. Also “fixing” some of our other problems like big M. dying too early, hope you guys will like it. Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5015682 Share on other sites More sharing options...
Minsc Posted February 21, 2018 Share Posted February 21, 2018 Regarding the perils, i thought it would provide thus far unnoticed foresight which it doesnt. If I a psyker dies from perils of the warp then units within 6" take D3 mortal wounds. In the rubric section very clearly the aspiring sorcerer casts the power but the unit has the keyword. So if the aspiring sorcerer takes perils mortal wounds the channel of the power dies, but the psyker hasn't died because the unit still exists. In the end the perils of the warp wording its psyker not PSYKER...i think the argument can go either way. Yeah it's all up in the air. Does the AS take D3 mortal wounds (so dies) and then nothing more happens because Rubrics/SOT's are in a unique position atm. Does the AS take D3 mortal wounds and die, causing another D3 to the unit for a total of 2D3 mortal wounds? Does the AS take D3 mortal wounds and die, causing another D3 to the unit for every Rubric who died because they're all technically <psykers>, for a total of up to 10D3 mortal wounds? Does the unit take D3 mortal wounds, meaning that you don't actually have to kill of your AS, for ta total of 1D3 mortal wounds? (no psyker died, only "<psykers>".) Does the unit take D3 mortal wounds, causing another D3 to the unit for every Rubric who dies because they're all <psykers> for a total of up to 10D3 mortal wounds? Yeah nah, good job GW. Let's not FAQ the thing that actually needs clarification... Kite Senet 1 Back to top Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5015684 Share on other sites More sharing options...
Skerr Posted February 21, 2018 Share Posted February 21, 2018 What a mess, what a mess hope it's cleared up soon. I have to agree on the Exalted a bit. Overall I am happy with them though to give the familiar to only the termie seems shortsided. I went to my chaos bitz box to find the familiar and realized it goes on its own base... that makes it more odd because the mini is not even attached to the Sorcerers base and can be used with other models. I love the idea someone posted on here about using a lil screamer from the enlightened kit. Stealing that idea. Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5015699 Share on other sites More sharing options...
Archaeinox Posted February 21, 2018 Author Share Posted February 21, 2018 Brimstone Chariot makes a pretty good familiar lol. Jorin Helm-splitter, Panzer, Raven1 and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5016384 Share on other sites More sharing options...
Ahzek451 Posted February 21, 2018 Share Posted February 21, 2018 Awww its so cute heh. Actually its pretty damn awesome. Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5016399 Share on other sites More sharing options...
Skerr Posted February 22, 2018 Share Posted February 22, 2018 hahaha that's awesome. Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5016440 Share on other sites More sharing options...
sneakybamsen Posted February 22, 2018 Share Posted February 22, 2018 Regarding the perils, i thought it would provide thus far unnoticed foresight which it doesnt. If I a psyker dies from perils of the warp then units within 6" take D3 mortal wounds. In the rubric section very clearly the aspiring sorcerer casts the power but the unit has the keyword. So if the aspiring sorcerer takes perils mortal wounds the channel of the power dies, but the psyker hasn't died because the unit still exists. In the end the perils of the warp wording its psyker not PSYKER...i think the argument can go either way. Yeah it's all up in the air. Does the AS take D3 mortal wounds (so dies) and then nothing more happens because Rubrics/SOT's are in a unique position atm. Does the AS take D3 mortal wounds and die, causing another D3 to the unit for a total of 2D3 mortal wounds? Does the AS take D3 mortal wounds and die, causing another D3 to the unit for every Rubric who died because they're all technically <psykers>, for a total of up to 10D3 mortal wounds? Does the unit take D3 mortal wounds, meaning that you don't actually have to kill of your AS, for ta total of 1D3 mortal wounds? (no psyker died, only "<psykers>".) Does the unit take D3 mortal wounds, causing another D3 to the unit for every Rubric who dies because they're all <psykers> for a total of up to 10D3 mortal wounds? Yeah nah, good job GW. Let's not FAQ the thing that actually needs clarification... This is not meant to offend - but how on earth anyone would interpret the rules to actually do d3 mortals to every model in a chain reaction, is beyond me. I think the community could sometimes benefit from sitting back and do some rational thinking instead of taking rules-lawyering to the extreme, as it tends to be the case here in 8th. There are weird holes, not that I don't see them, but the way people are twisting them, seems absolutely bonkers to me. When I get my TS going, if anyone claims it's to be played that way, I'll pack my bags and leave without hestitation. I know you are just presenting some spins on how this could be interpreted, I'm not saying you are that guy, Minsc, it's more of a general observation. Regards Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5016568 Share on other sites More sharing options...
MillionsSons Posted February 22, 2018 Share Posted February 22, 2018 Ages ago, in WFB, if you ride a disc (or any thing to ride..) you get +1 save I wish the ES or Ahriman would get a 2+ when they ride a disc Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5016624 Share on other sites More sharing options...
CornishMike Posted February 22, 2018 Share Posted February 22, 2018 Mortal Wounds Some attacks in ict mortal wounds – these are so powerful that no armour or force eld can withstand their fury. Each mortal wound in icts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and in ict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that in ict mortal wounds is not lost. Instead keep allocating That’s from the battle primer... Key points: Allocate as you would any normal wound - so you can pawn damage to any model, the sorcerer can remain alive Excess attack’s carry over... This ruling from the primer seems pretty cut and dry? Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5016800 Share on other sites More sharing options...
Archaeinox Posted February 22, 2018 Author Share Posted February 22, 2018 (edited) It just doesn't work like how people want. It needs an official ruling. The aspiring sorcerer/scarab sorc are fine if you want to wound the other guys first. Edited February 22, 2018 by Archaeinox Kite Senet 1 Back to top Link to comment https://bolterandchainsword.com/topic/344562-ts-faq-up/page/3/#findComment-5017073 Share on other sites More sharing options...
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