Jump to content

tau rumors from ATT: Haechi


Recommended Posts

The reason why I don't see something like a +1 to-hit support system coming is because it's basically a no-brain auto include unless it's heavily overcosted. I wouldn't complain tho. :tongue.:

 

 

And that's a fair observation. What if it took two "slots" on a crisis suit? Would it still be a no brainer? What if Crisis suits could take a marker light?

 

These are the kinds of things that having plug and play technology allows you to do in a way that is consistent with the Tau framework.

 

I'm wondering what Septs we'll get.

T'au, Vior'la and FSE are save to say due existing characters keywords. Bor'kan got mentioned by Haechi iirc and I'd say Sa'Cea is a very save bet as well. Leaves one more (the GW article talks about FSE + 5 others).

I'd personally love to see N'Dras since it's the origin of the Ghostkeel and has pretty interesting fluff compared to the other Septs. However unlike others I can't seem to convince myself about any T'au Sept getting a -1 to-hit trait since that'd mean Stealth Suits are -2 to-hit, Stealth Drones as well -2 and the Ghostkeel if the Stealth Drones are nearby a -3 to-hit. That seems extremely broken against any kind of shooty army (which are most).

 

 

I don't know what benefits we'll get.

 

It would be nice to see one Sept (Sac'cea?) that trades other gimmicks for more efficient drones (looks over at Remoras) and experimental suites. Also my first real army was Tau (3rd edition) and I was a big "Fish of Fury" proponent and ran my Tau with 3 HHs and 6 Devilfish with max FWs. I think I may have had two Crisis suits and a 5 man squad of Stealths as well. Extreme mobility, but it lived (or died) by the rapid fire range of the pulse rifles and HHs.

 

Anyway, it would also be nice to see a feasible mechanized list, ala Armored Cav.

 

I've been holding up doing Tau for over two years. I'm looking forward to the codex.

Guest Triszin

 

The reason why I don't see something like a +1 to-hit support system coming is because it's basically a no-brain auto include unless it's heavily overcosted. I wouldn't complain tho. :tongue.:

 

 

And that's a fair observation. What if it took two "slots" on a crisis suit? Would it still be a no brainer? What if Crisis suits could take a marker light?

 

These are the kinds of things that having plug and play technology allows you to do in a way that is consistent with the Tau framework.

 

I'm wondering what Septs we'll get.

T'au, Vior'la and FSE are save to say due existing characters keywords. Bor'kan got mentioned by Haechi iirc and I'd say Sa'Cea is a very save bet as well. Leaves one more (the GW article talks about FSE + 5 others).

I'd personally love to see N'Dras since it's the origin of the Ghostkeel and has pretty interesting fluff compared to the other Septs. However unlike others I can't seem to convince myself about any T'au Sept getting a -1 to-hit trait since that'd mean Stealth Suits are -2 to-hit, Stealth Drones as well -2 and the Ghostkeel if the Stealth Drones are nearby a -3 to-hit. That seems extremely broken against any kind of shooty army (which are most).

 

 

I don't know what benefits we'll get.

 

It would be nice to see one Sept (Sac'cea?) that trades other gimmicks for more efficient drones (looks over at Remoras) and experimental suites. Also my first real army was Tau (3rd edition) and I was a big "Fish of Fury" proponent and ran my Tau with 3 HHs and 6 Devilfish with max FWs. I think I may have had two Crisis suits and a 5 man squad of Stealths as well. Extreme mobility, but it lived (or died) by the rapid fire range of the pulse rifles and HHs.

 

Anyway, it would also be nice to see a feasible mechanized list, ala Armored Cav.

 

I've been holding up doing Tau for over two years. I'm looking forward to the codex.

 

I'd love for more support systems, even if they took up multiple slots.

we can look at coldstar as the first in a series of multi slot support systems.

 

advanced AI, ads +1BS and a FNP+6

 

The reason why I don't see something like a +1 to-hit support system coming is because it's basically a no-brain auto include unless it's heavily overcosted. I wouldn't complain tho. :tongue.:

 

 

And that's a fair observation. What if it took two "slots" on a crisis suit? Would it still be a no brainer? What if Crisis suits could take a marker light?

 

These are the kinds of things that having plug and play technology allows you to do in a way that is consistent with the Tau framework.

 

I'm wondering what Septs we'll get.

T'au, Vior'la and FSE are save to say due existing characters keywords. Bor'kan got mentioned by Haechi iirc and I'd say Sa'Cea is a very save bet as well. Leaves one more (the GW article talks about FSE + 5 others).

I'd personally love to see N'Dras since it's the origin of the Ghostkeel and has pretty interesting fluff compared to the other Septs. However unlike others I can't seem to convince myself about any T'au Sept getting a -1 to-hit trait since that'd mean Stealth Suits are -2 to-hit, Stealth Drones as well -2 and the Ghostkeel if the Stealth Drones are nearby a -3 to-hit. That seems extremely broken against any kind of shooty army (which are most).

 

 

I don't know what benefits we'll get.

 

It would be nice to see one Sept (Sac'cea?) that trades other gimmicks for more efficient drones (looks over at Remoras) and experimental suites. Also my first real army was Tau (3rd edition) and I was a big "Fish of Fury" proponent and ran my Tau with 3 HHs and 6 Devilfish with max FWs. I think I may have had two Crisis suits and a 5 man squad of Stealths as well. Extreme mobility, but it lived (or died) by the rapid fire range of the pulse rifles and HHs.

 

Anyway, it would also be nice to see a feasible mechanized list, ala Armored Cav.

 

I've been holding up doing Tau for over two years. I'm looking forward to the codex.

 

Two slots is an interesting thought. It would definitely make it a harder choice!

Crisis with Markerlights would be extremely uninteresting since we can't shoot with weapons if we shoot with Markerlights (I doubt that'll change).

 

I totally expect Sa'Cea to get the IF/IW trait for ignoring cover etc. since GW always portraits them as the Urban soldier T'au Sept. A "Rapid fire range increased to 18 inch" trait doesn't seem very unlikely either for a T'au Sept. Or a trait that gives an additional shot within Rapid fire range. A lot of possibilities.

I'm expecting mostly "generic" traits and 1-2 interesting ones. I'm looking forward to it anyway!

Edited by sfPanzer

I'm wondering what Septs we'll get.

T'au, Vior'la and FSE are save to say due existing characters keywords. Bor'kan got mentioned by Haechi iirc and I'd say Sa'Cea is a very save bet as well. Leaves one more (the GW article talks about FSE + 5 others).

I'd personally love to see N'Dras since it's the origin of the Ghostkeel and has pretty interesting fluff compared to the other Septs. However unlike others I can't seem to convince myself about any T'au Sept getting a -1 to-hit trait since that'd mean Stealth Suits are -2 to-hit, Stealth Drones as well -2 and the Ghostkeel if the Stealth Drones are nearby a -3 to-hit. That seems extremely broken against any kind of shooty army (which are most).

 

I'd certainly agree that T'au, Vior'la, Sa'cea and Bork'an seem very safe bets alongside the Enclaves. I made my guesses for which Septs would receive rules in the Codex in a thread at the end of last month and those five made up my list of those nigh-certain to get them. I feel the sixth is a bit tricky because there are a lot of different Septs it could go to, but my guess would be either Fal'shia or Tash'var. Fal'shia could have some kind of trait representing their use of prototype tech, while Tash'var is known for producing the best Breacher Teams in the Empire and could have something to promote that sort of aggressive playstyle.

Because of the Damocles Crusade it does have more screen time then most other Septs combined. Just because they have a cosmopolitan Sept doesn't mean their military can't be distinct. None of the Septs have really been developed enough where attaching a trait to them would require too much shoehorning.
Isn't Da'lyth mostly known for their Water Caste,

 

 

This is just speculation on my part, but in the Damocles collection, the Water caste were very creepy, more frightening than the actual Tau warriors. They'd be perfect for creating a Genestealers cult-like army list for Gue'la. Also, it would give them a chance to take IG detachments.

 

I think people would look at that.

 

Fal'shia could have some kind of trait representing their use of prototype tech,

 

 

This would get my vote.

Edited by Honda

would be an interesting way to add more characters to the tau while not making models.

have "signature system" squad upgrades, some like the space wolves have for making characters in bloodclaws and such

 

If you're running the full Eight though, Id hope the relic/support systems be part of the overall points cost for the character model, rather than having to burn CPs just to have more than one of those "relics" as part of your army.

So coldstars are now rumored to be able to take alternate weapon loadouts except for the CIB.

 

I might do a support coldstar with the Thermoneutronic projector (relic AFP) and something else for giggles

I'll keep the HO Burst Cannon on my Coldstar but I'm thinking about replacing his MP with a Fusion Blaster instead. The MP never helped much anyway. :D

 

I'm also thinking about building a second one with double Fusion Blaster and painting him red in case the FSE rumour about the Fusion Blades is true as well lol

Guest Triszin

rumored on natfka, from att.

 

looks like fusion blades and onager guantlets are relics however.

 

 

There are a couple additional rumor bits floating around that I wanted to get out for the Tau, as well as a paragraph that was deleted this morning from the Warhammer Community site's Tau preview for Hammerheads. It's worth noting that there is speculation on the deleted paragraph that the information was wrong, and thus deleted. I figured it was worth sharing right now, until we get more information on it.


Section Deleted from the Warhammer Community Site.
thank you ShasOFish for getting the text for us
"Hammerhead Gunships are among the most improved units in the new T’au Empire codex, thanks to having the ever-useful For The Greater Good rule added to their profile, allowing them to unleash combined Overwatch attacks with the rest of the army. Use yours with the T’au Sept, and anyone wishing to charge your gunline will have to reckon with potentially being hit by a railgun at point blank range or a deadly deluge of ion cannon fire. They’ve even received a point reduction!"



via Arka0415 on Advanced Tau Tactica:
Speaking of rumors, I just got some information from someone I know to be reliable. Most was covered by the recent leaks on DakkaDakka already, but here’s some new stuff:

– Sept Tenets apply to all models except Kroot and Vespid
– Thermoneutronic Projector is relic AFP with S6/AP-2
– FSE gain a stratagem that gives XV8s +1 to hit on the turn they use Manta Strike
– Coldstar Commanders can take any weapon except the CIB, and up to one High-Output Burst Cannon
– XV8 Commander option with 4W
– Homing Beacons are used at the beginning of the movement phase
– Riptides gain a stratagem that allows them to use two Nova Charge buffs at once
– Tactical Drones gain Manta Strike
– Savior Protocols works on a 2+


via realmanig on Advanced Tau Tactica
relating to relics
From the grapvine(ie. not me):
T'au Sept - Commander can Jump, Shoot, Jump
Farsight - Fusion Gun, Fusion Blades in CC
Bor'kan - Good plasma gun, I remember fixed damage 3, for S and AP
Flamer Upgrade - S6, AP-1, 8" auto hit
Onager Gauntlet - S10, AP -4, Damage D6
Airbursting Frag Launcher - S6 AP-1, D2, can shoot at targets out of LoS.

Edited by Triszin

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.