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Imperial Knights House Traits & Stratagems


PiñaColada

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The other part is psychological.

 

People play against knights and expect the to be a far/mid table threat.

 

I know from the way I play, I go very aggressive, which in some opponents does cause a bit of panic - obviously because a 40ft high robot in your battle line is something to panic about.

 

Now I've not used my lancer since the first few months of 8th.

 

But I've got a pair of them and an Atrapos on the painting table (and two Questoris for magnetising to be built) but it's the first opportunity to pop two Lancers on the field I'm most looking forward too.

Lancers are “Fast Attack” style Knights, while Atropos are “HQ” style Knights, as noted in their abilities and point cost. If GW ever gets their head out and gives their Knights battlefield roles like in 30k, most of us would be much happier.

 

SJ

Lancers are “Fast Attack” style Knights, while Atropos are “HQ” style Knights, as noted in their abilities and point cost. If GW ever gets their head out and gives their Knights battlefield roles like in 30k, most of us would be much happier.

 

SJ

I see what you’re saying but I find it humorous nonetheless, since Lancers are often portrayed as the chassis of choice for Household Lords to take to war.

 

Lancers are “Fast Attack” style Knights, while Atropos are “HQ” style Knights, as noted in their abilities and point cost. If GW ever gets their head out and gives their Knights battlefield roles like in 30k, most of us would be much happier.

SJ

I see what you’re saying but I find it humorous nonetheless, since Lancers are often portrayed as the chassis of choice for Household Lords to take to war.
I thought that was a Knight Baron. Half paladin and half lancer. I mean it's in the name man.

 

Pretty sure the new Valiant is the “Baron” we’ve been missing, as it’s rumored to be Castellan chassis with a lance and shield.

 

Or maybe not. We’ll see.

 

SJ

Lance and "plasma thingy"

 

Is the "plasma thingy" the same weapon as on the castellan?

Pretty sure the new Valiant is the “Baron” we’ve been missing, as it’s rumored to be Castellan chassis with a lance and shield.

 

Or maybe not. We’ll see.

 

SJ

 

The rumor is that the valiant has a harpoon thingy, unless that's what you're reffering to when you say "lance"?

 

So some new rumours via spikey bits https://spikeybits.com/2018/05/6-new-knight-house-rules-spotted-rumors.html

 

  • Hawkshroud: has double wounds for statline purposes when damaged
  • Taranis: 6+ FNP against Mortal Wounds.

 

 

These two are my favorites. A FNP save against Mortal Wounds is going to be amazing to have even if it is just 6+, but the Hawkshroud one is going to be amazing with the bots. Means they don't start degrading until you've almost killed them. I think keeping these bad boys at peak efficiency is going to be key to make back their points.

 

 

So some new rumours via spikey bits https://spikeybits.com/2018/05/6-new-knight-house-rules-spotted-rumors.html

 

  • Hawkshroud: has double wounds for statline purposes when damaged
  • Taranis: 6+ FNP against Mortal Wounds.

 

 

These two are my favorites. A FNP save against Mortal Wounds is going to be amazing to have even if it is just 6+, but the Hawkshroud one is going to be amazing with the bots. Means they don't start degrading until you've almost killed them. I think keeping these bad boys at peak efficiency is going to be key to make back their points.

 

 

As someone who admittedly plays very little, I still wonder is that really the case for the FNP one? I just feel the ability to being able to save on average a 6th of them, feels like it'll have not too much impact? Sure, it'll be fantastic whenever you roll that six, but will it happen frequently enough? Honestly, this might be a stupid question born of ignorance, I haven't even gotten a game in since 8th.

 

TL; DR are mortal wounds common enough?

 

EDIT: Oh, I might just be looking at it from the wrong angle, mortal wounds spam is an issue thus being able to muster any defense against them is pretty valuable? Then again, perhaps the best defense is just to stomp the filthy witch into the ground? Templar geneseed showing through.

I don't think a 6+ FnP against mortal wounds is going to do a lot. It might spare you a wound or two every psychic phase but that is fairly weak in contrast to hawkshroud/raven/vulker in my opinion. Mind you, if you're choosing them for fluff then that's great but I don't see them big deal.

 

Sort of related to this... I don't remember which stream it was but during a game of 40k in the warhammer fest tournament someone asked for weaknesses for the custodes and the warhammer guys said the usual stuff, board control & few models. They did however leave out arguably the biggest weakness in my opinion which is psychic mortal wound spam. They have the same mechanic, a 6+ FnP against mortal wounds and honestly that's a very modest amount of defense you're getting. I wonder if they have miscalculated how useful that is going to end up being. If you take 12 mortal wounds in a psychic phase, you save two of them. Big whoop?

  • Terryn: extra d6 advance or change
  • Cadmus: reroll wounds in CC on anything with less than 12w profile
  • Griffith:  +1A when charging, charged, or via Heroic Intervention.
  • Mortan: +1 to hit when charging, charged, or via Heroic Intervention.
  • Hawkshroud: has double wounds for statline purposes when damaged
  • Raven: When they make Advance moves, treat Heavy weapons as Assault weapons.
  • Taranis: 6+ FNP against Mortal Wounds.
  • Krast: RR hits when charging, charged, or via Heroic Intervention against TITAN keyword
  • Vulker: Rerolls 1’s when targeting the closest enemy unit during the shooting phase

 

Well, the Hawkshroud one gives me an excuse to use other knights then the Acheron because the flamethrower is not affected by the degrading profile. :D 

I'm thinking Raven is interesting, at least when you're fielding cerastus knights (at least the castigator, which is the one I have) with the 2d6" advance and being able to shoot at the same time. If you want to, you'll be going 16-26" towards the enemy gun(s) blazing with a cerastus knight. You won't be able to charge, unless they fix that with a stratagem, but going an average of 21" brings you frighteningly close. If they then kill your knight, they have to take into consideration the risk of a BOOM. Of course, it's an expensive way of ending your knight's life, but few people will be able to ignore such a threat right in front of their army, so it should have tactical merit.

I'm thinking Raven is interesting, at least when you're fielding cerastus knights (at least the castigator, which is the one I have) with the 2d6" advance and being able to shoot at the same time. If you want to, you'll be going 16-26" towards the enemy gun(s) blazing with a cerastus knight. You won't be able to charge, unless they fix that with a stratagem, but going an average of 21" brings you frighteningly close. If they then kill your knight, they have to take into consideration the risk of a BOOM. Of course, it's an expensive way of ending your knight's life, but few people will be able to ignore such a threat right in front of their army, so it should have tactical merit.

 

Do your opponents really consider the wounds they may receive if they kill a knight in their midst? 

 

I'm thinking Raven is interesting, at least when you're fielding cerastus knights (at least the castigator, which is the one I have) with the 2d6" advance and being able to shoot at the same time. If you want to, you'll be going 16-26" towards the enemy gun(s) blazing with a cerastus knight. You won't be able to charge, unless they fix that with a stratagem, but going an average of 21" brings you frighteningly close. If they then kill your knight, they have to take into consideration the risk of a BOOM. Of course, it's an expensive way of ending your knight's life, but few people will be able to ignore such a threat right in front of their army, so it should have tactical merit.

 

Do your opponents really consider the wounds they may receive if they kill a knight in their midst? 

 

It's not a big chance, but D6 mortal wounds on everything nearby (2-12" away) is pretty savage.

 

Maybe there will be a stratagem to make it auto-explode like how Ad Mech + DG got too...?!

Hopefully we get some updates soon. Really looking forward to pre-ordering this codex. :happy.:

 

I've read the 7th ed codex about 8 times since they announced the 8th ed codex.

LOL!  So, if I haven't read the 7th edition codex, is it worth finding a used copy to get background info etc?  

 

Hopefully we get some updates soon. Really looking forward to pre-ordering this codex. :happy.:

 

I've read the 7th ed codex about 8 times since they announced the 8th ed codex.

LOL!  So, if I haven't read the 7th edition codex, is it worth finding a used copy to get background info etc?  

 

 

The lore'll no doubt still be correct, so yeah. It'd be worth a read.

 

Though the exact same info will be on the wiki's for free I bet :) - just look up the various Houses, or Knights themselves. The Articles tend to contain pretty much anything that was in the print media at any point.

 

Hopefully we get some updates soon. Really looking forward to pre-ordering this codex. :happy.:

 

I've read the 7th ed codex about 8 times since they announced the 8th ed codex.

LOL!  So, if I haven't read the 7th edition codex, is it worth finding a used copy to get background info etc?  

 

Well, the old codex is not that bad for the fluff especially for the heraldry.

 

 

 

 

I'm thinking Raven is interesting, at least when you're fielding cerastus knights (at least the castigator, which is the one I have) with the 2d6" advance and being able to shoot at the same time. If you want to, you'll be going 16-26" towards the enemy gun(s) blazing with a cerastus knight. You won't be able to charge, unless they fix that with a stratagem, but going an average of 21" brings you frighteningly close. If they then kill your knight, they have to take into consideration the risk of a BOOM. Of course, it's an expensive way of ending your knight's life, but few people will be able to ignore such a threat right in front of their army, so it should have tactical merit.

 

Do your opponents really consider the wounds they may receive if they kill a knight in their midst? 

 

It's not a big chance, but D6 mortal wounds on everything nearby (2-12" away) is pretty savage.

 

Maybe there will be a stratagem to make it auto-explode like how Ad Mech + DG got too...?!

 

I guess I'm lucky. I haven't lost a knight near enemy troops. When they die they mostly die on their way to the enemy! :-D

On a second thought - not sure if this is luck. 

I never got around to getting the 7th edition one but i have the 6th edition one, lore wise i've heard i got the better one but i couldn't really tell for certain

 

I didn't realize there was a 6th ed codex for knights.

 

 

 

LOL!  So, if I haven't read the 7th edition codex, is it worth finding a used copy to get background info etc?  

 

 

I have it more for completeness. I've loved the knights since I saw them. I just couldn't afford them at the time. But I'm slowly dipping into them now. Would be awesome if I could field a Knight army at the LVO Friendly 2019. ^_^

 

I never got around to getting the 7th edition one but i have the 6th edition one, lore wise i've heard i got the better one but i couldn't really tell for certain

 

I didn't realize there was a 6th ed codex for knights.

 

Oh yeah, it came right when the paladin kit first came out. Was a bit 'controversial' as it was a codex with only 2 datasheets in it. 

 

Hopefully we get some updates soon. Really looking forward to pre-ordering this codex. :happy.:

 

I've read the 7th ed codex about 8 times since they announced the 8th ed codex.

LOL!  So, if I haven't read the 7th edition codex, is it worth finding a used copy to get background info etc?  

 

 

The Imperial Knight Companion would be a better addition if you can find a copy.

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