PiñaColada Posted May 28, 2018 Author Share Posted May 28, 2018 What's weird is if the armigers don't get a special rule that allows them to move and shoot heavy weapons without penalty. If the autocannon guns are heavy (or the current heavy stubber), under the current rules they would have worse BS when moving and not advancing (with house raven). So I imagine armigers will be getting a rule that lets them move and shoot heavy weapons without penalty. I do agree raven is an amazing trait, even just for the extra movement allowing us to play the mission, and adding d6" to our threat ranges making it a lot harder to calculate where you need to be to stay out of our range. Do you assume the knight player always rolls a 6 for his advance? Or do you take a chance and assume he will roll average? Those sort of things can really mess with your opponent. But surely you could still advance and just not move the whole distance, correct? I mean it'd be very strange for that scenario to exist, so you might be right. Or all of it's guns are just assault (sans the heavy stubber I suppose) Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5092677 Share on other sites More sharing options...
Lord Momotaro Posted May 28, 2018 Share Posted May 28, 2018 I run my Atrapos more often than any of my other knights and the added benefit of +2d6 to the range of the Lascutter makes Raven way more attractive to me. Fingers still crossed for a strat that allows charging after advancing Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5092693 Share on other sites More sharing options...
Mushkilla Posted May 28, 2018 Share Posted May 28, 2018 But surely you could still advance and just not move the whole distance, correct? I mean it'd be very strange for that scenario to exist, so you might be right. Or all of it's guns are just assault (sans the heavy stubber I suppose) Sure you don't have to use all your movement even if you advance. But then you wouldn't be able to charge, because you advanced. So basically it would be advance for better BS or have worse BS and still be able to move and charge. Pretty weird. Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5092709 Share on other sites More sharing options...
DeStinyFiSh Posted May 28, 2018 Share Posted May 28, 2018 Is there nothing going online today on the community page? Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5092733 Share on other sites More sharing options...
derLumpi Posted May 28, 2018 Share Posted May 28, 2018 Should have been online by 4, so it seems there won't be daily articles for us. :( Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5092737 Share on other sites More sharing options...
Guest MistaGav Posted May 28, 2018 Share Posted May 28, 2018 Maybe tomorrow will bring something instead. I'd really like to see what stratagems they have for us and what the freeblade knights do. Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5092763 Share on other sites More sharing options...
ImperialSquishiness Posted May 28, 2018 Share Posted May 28, 2018 Raven trait confirmed https://www.facebook.com/permalink.php?story_fbid=2033961100257852&id=1575682476085719 Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5092766 Share on other sites More sharing options...
Mushkilla Posted May 28, 2018 Share Posted May 28, 2018 Yeah the picture from Facebook was already posted on the previous page. That's why we were talking about house raven. :P Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5092774 Share on other sites More sharing options...
ImperialSquishiness Posted May 28, 2018 Share Posted May 28, 2018 I just saw it and posted. Didn't check timings or anything. Lol Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5092791 Share on other sites More sharing options...
Mushkilla Posted May 28, 2018 Share Posted May 28, 2018 I just saw it and posted. Didn't check timings or anything. Lol Better to post it twice than to miss out on new knight info. :) I'm hoping we get a more substantial post from Warhammer Community tomorrow. Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5092795 Share on other sites More sharing options...
sneakybamsen Posted May 29, 2018 Share Posted May 29, 2018 Yeah, the Armigers would be working in a wierd way if they don't get the rule that ignores heavy weapon penalties when moving, albeit the thermal lance is already assault instead of heavy, so the benifit would only be to the heavy stubber. I'm looking at Raven for my lists, primarily because I already have a Castigator (painting it atm for ETL on the side of the 1st legion), which advances an extra d6, and has that heavy 14 S6 -2 D2 gun. All it would need then would be raven trait and a stratagem that would allow it to charge after advancing, and it would be a breeze playing it, at least if you got to go first ;) House Terryn would be OK too, it'd be 3d6 advance discaring the lowest and 3d6 charge discarding the lowest. All it takes is that stratagem that enables it to charge after advancing. Ravenwing has it (amongst others). Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5093095 Share on other sites More sharing options...
Mushkilla Posted May 29, 2018 Share Posted May 29, 2018 Yeah raven also adds significantly more movement when your knight is damaged (as the advance distance it doesn't get affected by damage). Pretty handy for retreating out of threat range and/or to shrines/priests for repairs. Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5093128 Share on other sites More sharing options...
sneakybamsen Posted May 29, 2018 Share Posted May 29, 2018 Yeah raven also adds significantly more movement when your knight is damaged (as the advance distance it doesn't get affected by damage). Pretty handy for retreating out of threat range and/or to shrines/priests for repairs. That is true, hadn't even thought about that. Also didn't realize until quite recently that you can advance out of combat. Been playing it wrong for a year. But then, every time I need to fall back, I have that ridiculous DA mission that tells me not to fall back (or fail the mission), so I rarely do fall back as with no advance, it feels rather pointless, because your opponent just lands another charge next turn. Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5093145 Share on other sites More sharing options...
Mushkilla Posted May 29, 2018 Share Posted May 29, 2018 You can't advance if you fallback (under the fallback section of the core rules) Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5093162 Share on other sites More sharing options...
sneakybamsen Posted May 29, 2018 Share Posted May 29, 2018 Alright, so I haven't been doing it wrong for a year, that's always something, I guess... :) Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5093184 Share on other sites More sharing options...
Mushkilla Posted May 29, 2018 Share Posted May 29, 2018 Posting this in here for discussion. 3" heroic intervention on knights is really strong, potentially just as good as objective secure for guarding objectives. Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5093391 Share on other sites More sharing options...
Redtoof Posted May 29, 2018 Share Posted May 29, 2018 Was the everyone can do HI thing part of the Rumours? If not it gives hope that something was missed off the Taranis trait as well. Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5093408 Share on other sites More sharing options...
Clingy Posted May 29, 2018 Share Posted May 29, 2018 Here is hoping that Taranis isn’t the ugly forgotten step child rules wise. That’s my colour scheme but I will begrudgingly play it regardless Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5093410 Share on other sites More sharing options...
Redtoof Posted May 29, 2018 Share Posted May 29, 2018 Here is hoping that Taranis isn’t the ugly forgotten step child rules wise. That’s my colour scheme but I will begrudgingly play it regardless Same, I went for Taranis to go with my Ryza ad Mech, so I guess they can hang out and use their useless traits together! Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5093502 Share on other sites More sharing options...
Clingy Posted May 29, 2018 Share Posted May 29, 2018 Here is hoping that Taranis isn’t the ugly forgotten step child rules wise. That’s my colour scheme but I will begrudgingly play it regardlessSame, I went for Taranis to go with my Ryza ad Mech, so I guess they can hang out and use their useless traits together!I don’t know whether to laugh or buy you a beer. Both would be good. Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5093514 Share on other sites More sharing options...
Stray Posted May 29, 2018 Share Posted May 29, 2018 Honestly gents, unless it matters hugely to you to be fluffy, run whatever trait you like - regardless of how you painted your models. The hobby is just too expensive for anyone to be repainting with every codex drop, and in my opinion, if an opponent has an issue with you using a legal rule because of a colour, they're being a massive jerk... I'd let you, no question at all. Any tourny would too as long as it was clear as to what you were running where. Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5093614 Share on other sites More sharing options...
Vel'Cona Posted May 29, 2018 Share Posted May 29, 2018 Honestly gents, unless it matters hugely to you to be fluffy, run whatever trait you like - regardless of how you painted your models. The hobby is just too expensive for anyone to be repainting with every codex drop, and in my opinion, if an opponent has an issue with you using a legal rule because of a colour, they're being a massive jerk... I'd let you, no question at all. Any tourny would too as long as it was clear as to what you were running where. True enough. And we still don't have full info on the Freeblade rules options, which hint at being even more flexible. Really, as long as I know what my opponent intends a model to be (ie. they tell me before the model is deployed), then I don't care what colour they paint it. Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5093675 Share on other sites More sharing options...
Stray Posted May 29, 2018 Share Posted May 29, 2018 Honestly gents, unless it matters hugely to you to be fluffy, run whatever trait you like - regardless of how you painted your models. The hobby is just too expensive for anyone to be repainting with every codex drop, and in my opinion, if an opponent has an issue with you using a legal rule because of a colour, they're being a massive jerk... I'd let you, no question at all. Any tourny would too as long as it was clear as to what you were running where. True enough. And we still don't have full info on the Freeblade rules options, which hint at being even more flexible. Really, as long as I know what my opponent intends a model to be (ie. they tell me before the model is deployed), then I don't care what colour they paint it. That's it. As long as you're upfront about what trait you intend to use in the game, no reasonable person is going to have an issue with you over your paint job ;) Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5093694 Share on other sites More sharing options...
lhavoc Posted May 29, 2018 Share Posted May 29, 2018 Keyword: Reasonable People. Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5093714 Share on other sites More sharing options...
Stray Posted May 29, 2018 Share Posted May 29, 2018 Keyword: Reasonable People. If they don't have this keyword, play them anyway... ...and the moment they move their first model, yell; 'Ha! You potted the black!', then run around the table at them, making Zoidberg noises and pincer hands. Should do it. Link to comment https://bolterandchainsword.com/topic/345706-imperial-knights-house-traits-stratagems/page/9/#findComment-5093723 Share on other sites More sharing options...
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