Corvus Fortis Posted April 16, 2018 Share Posted April 16, 2018 According to RAW - no. It is written "arrive on the table". So this is true for shunt and goi. Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056874 Share on other sites More sharing options...
4ndroid Posted April 16, 2018 Share Posted April 16, 2018 Pretty sure we can still use goi and shunt first turn as the rule only effects things coming on as a reserve? exactly the rule says deployed within deployment zone, then during movement or psychic phase you can obvious move out of your deployment zone meaning goi and shunt work fine, then bring in the rest of your heavy hitters on turn 2 who are still in orbit. I'm not seeing the "big problem" here, not to mention a Stormraven with Draigo + Paladins + Apothecary can reach across most of the board and smash on turn 1 Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056879 Share on other sites More sharing options...
LuisMars Posted April 16, 2018 Share Posted April 16, 2018 They need to FAQ that. Oh wait... Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056884 Share on other sites More sharing options...
Danarc Posted April 16, 2018 Share Posted April 16, 2018 Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056894 Share on other sites More sharing options...
Corvus Fortis Posted April 16, 2018 Share Posted April 16, 2018 In this context, deployed = set on the battlefield and has no connection to "deployment" term we are used too. The keywords here are "arrive on the battlefield". It clearly restricts any way of arriving on the battlefield outside of players deployment zone t1. not to mention a Stormraven with Draigo + Paladins + Apothecary can reach across most of the board and smash on turn 1 Unless stormraven is taken down when your opponent has first turn, which is pretty common. Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056895 Share on other sites More sharing options...
Prot Posted April 16, 2018 Share Posted April 16, 2018 I'm very happy about the Brotherhood of Psykers rule, but on a weird note, I think "Battle Brothers" breaks my Assassin/Greyfax/Acolyte Detachment. (That's if I'm reading it correctly) Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056897 Share on other sites More sharing options...
Capt. Mytre Posted April 16, 2018 Author Share Posted April 16, 2018 Pretty sure we can still use goi and shunt first turn as the rule only effects things coming on as a reserve? exactly the rule says deployed within deployment zone, then during movement or psychic phase you can obvious move out of your deployment zone meaning goi and shunt work fine, then bring in the rest of your heavy hitters on turn 2 who are still in orbit. I'm not seeing the "big problem" here, not to mention a Stormraven with Draigo + Paladins + Apothecary can reach across most of the board and smash on turn 1 GoI is 1 unit (and can be failed/denied). Shunt is limited to Interceptors and NDK's once per game. You cannot exit a transport after it has moved, so it would be minimum turn 2 for Draigo/paladins/apoth, as well as broadcasting what you intend to do for them to react to. Combine this with half your armies power level being deployed, it's strictly a nerf that reduces our armies choices, and we were already in a weak position. Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056900 Share on other sites More sharing options...
Ichar Posted April 16, 2018 Share Posted April 16, 2018 Can someone ask on facebook about where the :cuss are our faq please? I don't have facebook. I just did. Waiting for a reply. Mentioned we are the smallest, oldest, worst faq and worst faction that just received yet another nerf with the alpha strike beta rule. Doubt I’ll get a response other than send your feedback to: GWFAQCOMMENTS@dropdeadgreyknightswehateyou.com Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056902 Share on other sites More sharing options...
Corvus Fortis Posted April 16, 2018 Share Posted April 16, 2018 Yeah, they confirmed on FB, that no updates for GK, BA, DA, AC. Fine. Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056909 Share on other sites More sharing options...
Helycon Posted April 16, 2018 Share Posted April 16, 2018 Rules uses sets up twice. GoI and Shunt remove the unit from the board and sets them up again. Both are bounded by the new beta rule. And I'll disagree. It's not what it says. Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056914 Share on other sites More sharing options...
Gentlemanloser Posted April 16, 2018 Share Posted April 16, 2018 Def time to shelve my GK. Sad times. See You later guys. Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056915 Share on other sites More sharing options...
Danarc Posted April 16, 2018 Share Posted April 16, 2018 Ragequit ok. Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056926 Share on other sites More sharing options...
Kallas Posted April 16, 2018 Share Posted April 16, 2018 Yeah, this a terrible update for GK. Really big ball drop Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056936 Share on other sites More sharing options...
Matt_149 Posted April 16, 2018 Share Posted April 16, 2018 Rules uses sets up twice. GoI and Shunt remove the unit from the board and sets them up again. Both are bounded by the new beta rule. And I'll disagree. It's not what it says. I agree with you and so does my gaming group... WhatsApps a bit crazy with 40 of us talking lol...they are already deployed so no reserve rule. Still we have to think of what the rest of the army can do to assist. If only we had forgeworld dreads etc... Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056945 Share on other sites More sharing options...
4ndroid Posted April 16, 2018 Share Posted April 16, 2018 GK is definitely not the "worst" faction, try playing Black Templars... :( Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056952 Share on other sites More sharing options...
Corvus Fortis Posted April 16, 2018 Share Posted April 16, 2018 Despite my infinite disappointment, we've got certain benefits: Smite on 4+ confirmed and we have now 8 CP with battalion, which means we can use our core stratagems more freely. While one beta-rule completely destroys us, other nerfs hated soup armies. This is not even close to trying to fix us, but I must admit, except new Reserves, we benefit from FAQ. But the very fact that GW ignored all our feedback except smite beta-rules is humiliation for me as Grey Knight player. We were the ones that needed update most of all and ended among few ones that didn't get it. Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056953 Share on other sites More sharing options...
Ichar Posted April 16, 2018 Share Posted April 16, 2018 GK is definitely not the "worst" faction, try playing Black Templars... :([/quote Nevermind. I am not going to turn this into a pissing contest over who is worse. I am not happy with GK playability. End of story. Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056989 Share on other sites More sharing options...
Corvus Fortis Posted April 16, 2018 Share Posted April 16, 2018 Maybe, GK is not worst faction, but definitely the worst (and with new beta rules undoubtably weakest too) codex now. Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5056998 Share on other sites More sharing options...
techsoldaten Posted April 16, 2018 Share Posted April 16, 2018 https://www.dakkadakka.com/dakkaforum/posts/list/754991.page#9930199 Someone is claiming more is coming, this is Part I of the Big FAQ. I'm not going to back to the livestream while I'm this upset. Can someone confirm or deny? Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5057043 Share on other sites More sharing options...
Ichar Posted April 16, 2018 Share Posted April 16, 2018 https://www.dakkadakka.com/dakkaforum/posts/list/754991.page#9930199 Someone is claiming more is coming, this is Part I of the Big FAQ. I'm not going to back to the livestream while I'm this upset. Can someone confirm or deny? No. I don’t believe it. Fool me once, shame on you. Fool me twice, shame on me. Maybe, GK is not worst faction, but definitely the worst (and with new beta rules undoubtably weakest too) codex now. Maybe, GK is not worst faction, but definitely the worst (and with new beta rules undoubtably weakest too) codex now. This. Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5057065 Share on other sites More sharing options...
Danarc Posted April 16, 2018 Share Posted April 16, 2018 NO, FAQ II will be submitted on September. And on Facebook they confirmed that everything that should have been uploaded today has been done. Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5057084 Share on other sites More sharing options...
Corvus Fortis Posted April 16, 2018 Share Posted April 16, 2018 Ok, just explain me one thing - which army had so strong alpha-deepstrike, so they decided to nerf it? Crisis Suits? Oblitarators/terminators? Death Company? Letterbomb? Were they more broken than screened gunline (that I personaly consider the main censer of 8th)? Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5057102 Share on other sites More sharing options...
Beams Posted April 16, 2018 Share Posted April 16, 2018 Ok, just explain me one thing - which army had so strong alpha-deepstrike, so they decided to nerf it? Crisis Suits? Oblitarators/terminators? Death Company? Letterbomb? Were they more broken than screened gunline (that I personaly consider the main censer of 8th)?Blood angels, Chaos Marines, Scions, Tyranid Hive Tyrants. Playing against any of the above was basically, hey you like playing this game? Well, nothing you do matters, since the opponent is going to drop in and Attack you no matter where you are, and there's nothing you can do to mitigate it. Have fun! And screened gunline isn't that hard to fight. I don't understand the hate for it. Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5057157 Share on other sites More sharing options...
The4thHorseman Posted April 16, 2018 Share Posted April 16, 2018 Honestly, the DS rule shoul have been only Half of your Reserves can come it on T1. The rest can come in T2 and on as normal. Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5057180 Share on other sites More sharing options...
Corvus Fortis Posted April 16, 2018 Share Posted April 16, 2018 The reason is simple - I never manage to get past screen without suffering heavy losses. Screen eats everything - smites, charges, rapid fire. If gunline can somehow move without penalties or fallback, this is always gg for me. If there is a hole, and I can get past it, when the game is mine. But this scouts/cultist/rangers alway spoils me everything. Link to comment https://bolterandchainsword.com/topic/346273-faq-release-today/page/3/#findComment-5057183 Share on other sites More sharing options...
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